I am aware of 84210! Loewchen, please read before you move to duplicates.
When removing an entity in the editor, the undo command yields a ghost.
This was reported as a bug in 0.18.21, but Rseding decided not to fix it because "undo isn't officially supported in the map editor;" however, in 1.1.21, Kovarex fixed 96015, despite the link to 65683, another 'won't fix, it is not supported' from Rseding. Sic, Kovarex must have decided to support undo in the editor by 1.1.21: for this reason I believe the bug should be at least reconsidered.
[Tobias] [1.1.37] Undo of deconstruction in editor mode should instant revive (if enabled)
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[Tobias] [1.1.37] Undo of deconstruction in editor mode should instant revive (if enabled)
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Re: [1.1.37] Undo of deconstruction in editor mode produces ghost.
And what do you expect? That it produces a fully built entity?
Re: [1.1.37] Undo of deconstruction in editor mode produces ghost.
That does change nothing about it being a duplicate, if you think the assessment of an issue has changed post in the original report, do not intentionally create duplicates.
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Re: [1.1.37] Undo of deconstruction in editor mode produces ghost.
I would expect it to produce a full entity, similar to how undoing construction completely removes the entities rather than adds a deconstruction order to them.
What is the correct action to take?
Should we ask on the original post to have it moved?
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Re: [1.1.37] Undo of deconstruction in editor mode produces ghost.
I'll ask kovarex to decide
Re: [1.1.37] Undo of deconstruction in editor mode produces ghost.
Yes.NotRexButCaesar wrote: ↑Sat Aug 14, 2021 7:20 pm Should we ask on the original post to have it moved?
Re: [kovarex] [1.1.37] Undo of deconstruction in editor mode should instant revive (if enabled)
Probably yes. (now I un-assign myself from this)
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Re: [Tobias] [1.1.37] Undo of deconstruction in editor mode should instant revive (if enabled)
Thanks for the report. The issue has been fixed for 1.1.40.
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Re: [Tobias] [1.1.37] Undo of deconstruction in editor mode should instant revive (if enabled)
Thank you! This was very annoying for resetting combinator memory in editor mode.Tobias1595 wrote: ↑Wed Sep 08, 2021 2:26 pm Thanks for the report. The issue has been fixed for 1.1.40.
It looks like you might have forgotten to move this from Assigned to Fixed for the next release.
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