steps to reproduce:
Code: Select all
1. listen to the event script.on_event(defines.events.on_cutscene_cancelled, function(event) game.print("on_cutscene_cancelled") end) 2. Create a cutscene and terminate it early with /c game.player.exit_cutscene() 3. The event is called and text is printed to console 4. Create a cutscene and let it play out without cancelling it. 5. The event does not fire and nothing is printed.