[V453000] [0.18.10] gun-turret-shooting-4.png, 14th row, both columns are identical

This subforum contains all the issues which we already resolved.
Post Reply
User avatar
kirazy
Filter Inserter
Filter Inserter
Posts: 416
Joined: Tue Mar 06, 2018 12:18 am
Contact:

[V453000] [0.18.10] gun-turret-shooting-4.png, 14th row, both columns are identical

Post by kirazy »

Row 14 for both gun-turret-shooting-4.png and hr-gun-turret-shooting-4.png has the same sprite in both column 1 and 2. The barrel should rotate forward in column 2 from where it is in column 1.

Compare row 2 in this image with the other rows:
Image

I know, I know. Minorest of minor. :D

Edit: I even found the right angle. :D Ignore the purple.

User avatar
V453000
Factorio Staff
Factorio Staff
Posts: 263
Joined: Fri Sep 04, 2015 5:51 pm
Contact:

Re: [V453000] [0.18.10] gun-turret-shooting-4.png, 14th row, both columns are identical

Post by V453000 »

I'm puzzled and weirdly amused! Wow, that's some serious mystery right there. The two shooting frames are rendered out of Blender and then alternated between by a simple expression in After Effects. However, why does the +1 %2 break exactly on frame 123, is beyond me. :D

The two columns aren't actually identical, in one of them both animations are on top of each other which should never happen - and the one on top happens to be the first shooting frame.

Anyway, fixed by overriding the expression, but WTF. :D

Thank you for the report.

Post Reply

Return to “Resolved Problems and Bugs”