[0.17.28] Residual pollution issues with sign, trees showing as polluting

This subforum contains all the issues which we already resolved.
Post Reply
Ultros
Fast Inserter
Fast Inserter
Posts: 129
Joined: Thu Apr 04, 2019 4:25 pm
Contact:

[0.17.28] Residual pollution issues with sign, trees showing as polluting

Post by Ultros »

Most of the pollution bugs have been fixed, however there are still some remaining. There may also be residual sign-based issues regarding other variables that I haven't found yet.

1: Trees are now showing as polluting entities. They do not appear when the trees are not absorbing pollution. The trees are still correctly absorbing pollution, and pollution still spreads as expected.

Image

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.17.28] Residual pollution issues with sign, trees showing as polluting

Post by kovarex »

I'm sorry.

boran_blok
Long Handed Inserter
Long Handed Inserter
Posts: 93
Joined: Fri Mar 01, 2019 7:56 am
Contact:

Re: [0.17.28] Residual pollution issues with sign, trees showing as polluting

Post by boran_blok »

Just a question, is this just a visual bug (meaning, is this reported wrong) or do trees actually generate pollution?

Bilka
Factorio Staff
Factorio Staff
Posts: 3139
Joined: Sat Aug 13, 2016 9:20 am
Contact:

Re: [0.17.28] Residual pollution issues with sign, trees showing as polluting

Post by Bilka »

boran_blok wrote:
Tue Apr 09, 2019 8:33 pm
Just a question, is this just a visual bug (meaning, is this reported wrong) or do trees actually generate pollution?
Only the statistics are wrong, they consume pollution just like they should.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

sawbladex
Burner Inserter
Burner Inserter
Posts: 16
Joined: Sun Jul 29, 2018 8:43 pm
Contact:

Re: [0.17.28] Residual pollution issues with sign, trees showing as polluting

Post by sawbladex »

Question, what is there an exact meaning for the number right by the icon for each entity type?

For the production/kill/build stats, it's pretty clear that it is the floored amount of items produced/consumed/killed/etc.

But for the pollution screen, it is not clear.

User avatar
MasterBuilder
Filter Inserter
Filter Inserter
Posts: 348
Joined: Sun Nov 23, 2014 1:22 am
Contact:

Re: [0.17.28] Residual pollution issues with sign, trees showing as polluting

Post by MasterBuilder »

sawbladex wrote:
Wed Apr 10, 2019 12:36 am
Question, what is there an exact meaning for the number right by the icon for each entity type?

For the production/kill/build stats, it's pretty clear that it is the floored amount of items produced/consumed/killed/etc.

But for the pollution screen, it is not clear.
The number on the icon on the pollution stats is the number of producers creating the pollution. (X assemblers, Y refineries, etc.)
The "x/m" on the right is the amount of pollution being produced.

Same as the other stat screens.
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.

User avatar
TruePikachu
Filter Inserter
Filter Inserter
Posts: 978
Joined: Sat Apr 09, 2016 8:39 pm
Contact:

Re: [0.17.28] Residual pollution issues with sign, trees showing as polluting

Post by TruePikachu »

MasterBuilder wrote:
Wed Apr 10, 2019 3:33 am
sawbladex wrote:
Wed Apr 10, 2019 12:36 am
Question, what is there an exact meaning for the number right by the icon for each entity type?

For the production/kill/build stats, it's pretty clear that it is the floored amount of items produced/consumed/killed/etc.

But for the pollution screen, it is not clear.
The number on the icon on the pollution stats is the number of producers creating the pollution. (X assemblers, Y refineries, etc.)
The "x/m" on the right is the amount of pollution being produced.

Same as the other stat screens.
Wrong, on the pollutions screen, it's the number of pollution units created/consumed within the selected time frame, just as for the other screens in production stats.

sawbladex
Burner Inserter
Burner Inserter
Posts: 16
Joined: Sun Jul 29, 2018 8:43 pm
Contact:

Re: [0.17.28] Residual pollution issues with sign, trees showing as polluting

Post by sawbladex »

That is not the case.

I notice this while managing 2 stone furnaces, fed by 4 burner drills, and handfed coal from 2 other mining drills. Stone furnace icon has no number, while burner drills have 5 at 5 seconds.

Ultros
Fast Inserter
Fast Inserter
Posts: 129
Joined: Thu Apr 04, 2019 4:25 pm
Contact:

Re: [0.17.28] Residual pollution issues with sign, trees showing as polluting

Post by Ultros »

It's definitely the number of pollution units produced. The numbers match up with the total pollution units shown on the pollution map (when viewed with debug pollution numbers) as well as the pollution tooltip ingame (if you read the numbers as pollution per minute instead of per second)

Post Reply

Return to “Resolved Problems and Bugs”