[abregado][0.17.0] Tutorial does not detect gun turret when built

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wahming
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[abregado][0.17.0] Tutorial does not detect gun turret when built

Post by wahming »

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fochristo
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Re: [0.17.0] Tutorial does not detect gun turret when built

Post by fochristo »

Same in 0.17.4

NullPointer
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Re: [0.17.0] Tutorial does not detect gun turret when built

Post by NullPointer »

Me too on 0.17.4
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tbelaire
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Re: [0.17.0] Tutorial does not detect gun turret when built

Post by tbelaire »

I have the same problem with 0.17.05

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boskid
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Re: [0.17.0] Tutorial does not detect gun turret when built

Post by boskid »

Using @NullPointer save, indeed script wont detect turrets.

But using /editor there is area "defend-1" within which turret should be built. Actual area is little larger as turret can be build outside defend-1 area but within chunk that overlaps with defend-1 area.

-- edit1:

Or maybe condition is not based upon "defend-1" area but "east-expansion". Then you are still 1 chunk outside of this area

-- edit2:

story-condition.lua:

Code: Select all

conditions['entrench'] = function(event)
  // ...
  local loaded = check.number_of_loaded_turrets_in_areas({'east-expansion'},1)
  // ...
  return researched and loaded and stockpile
end
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Kingdud
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Re: [0.17.0] Tutorial does not detect gun turret when built

Post by Kingdud »

Confirming this problem still exists in 0.17.7

terz42
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Re: [0.17.0] Tutorial does not detect gun turret when built

Post by terz42 »

Area in which it detects the turret got bigger but in my case it did not detect the already placed turrets [0.17.8]

NullPointer
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Re: [0.17.0] Tutorial does not detect gun turret when built

Post by NullPointer »

Yep, confirmed. I built the turret closer to the rest of the base and it detected correctly.

This locations just seemed like the most effective choke point.

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Re: [0.17.0] Tutorial does not detect gun turret when built

Post by abregado »

yes, the quest only detects turrets placed in the 'east-expansion' area.

During focus testing, new players didnt tend to build so far to the left. While i refuse to add any invisible "no-build" zones, I will come up with another solution for this.

Also, where you have built, the biters in the final wave will spawn behind your turrets.

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