[kovarex] [0.16.41] Crash when loading save: "Rail already connected"
[kovarex] [0.16.41] Crash when loading save: "Rail already connected"
Game crashed with an “unexpected error” when trying to load current save. Took a look at the log and it looks like an issue with rails: "Error when creating segment ###, found rail already connected to segment ###". I’ve attached the crash log. My save is here: https://drive.google.com/file/d/1p-vlFr ... sp=sharing
Let me know if you need any more info.
Let me know if you need any more info.
- Attachments
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- factorio-current.log
- Crash log.
- (7.92 KiB) Downloaded 275 times
Re: [0.16.41] Crash when loading save: "Rail already connected"
I just hit this as well - crash log is attached here I've uploaded zips for my save (https://drive.google.com/file/d/1V6pAOd ... sp=sharing) and mod dir (https://drive.google.com/file/d/1GqSIPO ... sp=sharing)
Possibly relevant - in the few minutes before the save, I was repeatedly placing and then deconstructing a blueprint (rail / blue belt train loading station), with my personal construction bots flying around trying to follow whatever the most recent orders were at any given time. I also toggled the PickerExtended mod during this process (for the blueprint-mirror functionality). I also replicated the crash with all three 2-minute autosaves
Possibly relevant - in the few minutes before the save, I was repeatedly placing and then deconstructing a blueprint (rail / blue belt train loading station), with my personal construction bots flying around trying to follow whatever the most recent orders were at any given time. I also toggled the PickerExtended mod during this process (for the blueprint-mirror functionality). I also replicated the crash with all three 2-minute autosaves
- Attachments
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- factorio-current.log
- (7.5 KiB) Downloaded 274 times
[0.16.41] Crash when loading save: "RailSegment.cpp"
Hi Factorio Devs,
I can't open my current factory save file (162hrs) - it was fine just yesterday.
Winterish
Merged...
I can't open my current factory save file (162hrs) - it was fine just yesterday.
details
Regards,Winterish
Merged...
- Attachments
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- factorio-dump-current.dmp
- factorio-dump-current.dmp
- (574.84 KiB) Downloaded 218 times
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- factorio-current.log
- factorio-current.log
- (6.7 KiB) Downloaded 243 times
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- MODS_Factory.zip
- Save File I am attempting to load
- (48.36 MiB) Downloaded 286 times
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- Burner Inserter
- Posts: 8
- Joined: Wed Aug 17, 2016 6:36 pm
- Contact:
Re: [0.16.41] Crash when loading save: "Rail already connected"
This sounds similar to the issue I'm having. Per instructions, here's my past two logs attached.
- Attachments
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- factorio-previous.log
- Previous crash log
- (73.91 KiB) Downloaded 247 times
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- factorio-current.log
- Crash log
- (81.04 KiB) Downloaded 257 times
Re: [0.16.41] Crash when loading save: "Rail already connected"
Same.
EDIT all my autosaves have the same issue. I am not using robots, but I am using a long reach mod and blueprints for rails.
EDIT all my autosaves have the same issue. I am not using robots, but I am using a long reach mod and blueprints for rails.
- Attachments
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- mod-list.json
- (2.93 KiB) Downloaded 240 times
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- factorio-dump-current.dmp
- (536.93 KiB) Downloaded 278 times
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- factorio-current.log
- (22.84 KiB) Downloaded 261 times
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- AB3.1.zip
- (11.92 MiB) Downloaded 200 times
Last edited by jebob on Tue May 08, 2018 6:11 am, edited 1 time in total.
Re: [0.16.41] Crash when loading save: "Rail already connected"
Same issue.
Similar to jsalomon, I believe I had rail deconstruction tasks queued.jsalomon wrote:Possibly relevant - in the few minutes before the save, I was repeatedly placing and then deconstructing a blueprint (rail / blue belt train loading station), with my personal construction bots flying around trying to follow whatever the most recent orders were at any given time.
- Attachments
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- Jim.zip
- (41.27 MiB) Downloaded 327 times
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- mod-list.json
- (275 Bytes) Downloaded 231 times
Last edited by Matrix_V on Wed May 09, 2018 1:55 pm, edited 1 time in total.
Re: [0.16.41] Crash when loading save: "Rail already connected"
Same, and I agree - it is related to massive building/deconstructing with robots, and being far from them - so they're still out.
In fact, I am attaching a save game here that has this queued just before saving:
https://drive.google.com/open?id=15er5_ ... mah5piw9Bg_
To recreate, load the save 01 BEFORE, and wait 30 seconds. Then Save and try to load again -it'll crash .
However, if I wait for the personal rebots to return, it'll be fine.
Sometimes, if I had my robots do that miles away, and they're slowly returning to me, it'll crash too. Which means that all 3 autosaves will be ruined too.
Mods:
rso-mod_3.5.13
DeadlockLoaders_1.5.3
DeadlockStacking_1.5.3
FARL_2.1.1
Power Armor MK3_0.1.3
Squeak Through_1.2.2
TinyStart_0.16.6
upgrade-planner_1.5.3
Waterfill_v15_0.1.3
In fact, I am attaching a save game here that has this queued just before saving:
https://drive.google.com/open?id=15er5_ ... mah5piw9Bg_
To recreate, load the save 01 BEFORE, and wait 30 seconds. Then Save and try to load again -it'll crash .
However, if I wait for the personal rebots to return, it'll be fine.
Sometimes, if I had my robots do that miles away, and they're slowly returning to me, it'll crash too. Which means that all 3 autosaves will be ruined too.
Mods:
rso-mod_3.5.13
DeadlockLoaders_1.5.3
DeadlockStacking_1.5.3
FARL_2.1.1
Power Armor MK3_0.1.3
Squeak Through_1.2.2
TinyStart_0.16.6
upgrade-planner_1.5.3
Waterfill_v15_0.1.3
- Attachments
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- mod-list.json
- (1.17 KiB) Downloaded 220 times
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- factorio-current.log
- (8.32 KiB) Downloaded 228 times
Re: [0.16.41] Crash when loading save: "Rail already connected"
Same here; in a heavily modded game using my personal robots I scheduled an area with plenty of rails for deconstruction and directly scheduled another print with even more rails and similar layout to be placed directly over it (e.g. replacing a t-junction with a crossing). I was doing this for the last couple of hours or so, so my autosaves are pretty much all affected.jsalomon wrote:[...]
Possibly relevant - in the few minutes before the save, I was repeatedly placing and then deconstructing a blueprint (rail / blue belt train loading station), with my personal construction bots flying around trying to follow whatever the most recent orders were at any given time. [...]
https://drive.google.com/drive/folders/ ... sp=sharing
Re: [0.16.41] Crash when loading save: "Rail already connected"
Same thing when joining an online map. I had marked some rails for bot deletion but not visited them so all similar to above replies.
Files attached.
Files attached.
- Attachments
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- factorio-dump-current.dmp
- (445.8 KiB) Downloaded 234 times
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- factorio-current.log
- (333.07 KiB) Downloaded 188 times
Re: [0.16.41] Crash when loading save: "Rail already connected"
My big thanks to you. When I returned to this bug report, I wasn't really sure how to figure out how it is happening, and this kind of setup, where I could easily reproduce the moment when it gets broken was the key to fix the bug.Bootvi wrote:Same, and I agree - it is related to massive building/deconstructing with robots, and being far from them - so they're still out.
In fact, I am attaching a save game here that has this queued just before saving:
https://drive.google.com/open?id=15er5_ ... mah5piw9Bg_
To recreate, load the save 01 BEFORE, and wait 30 seconds. Then Save and try to load again -it'll crash .
So this is fixed for 0.16.42
Re: [0.16.41] Crash when loading save: "Rail already connected"
Thank you! Will our broken saves be usable?kovarex wrote:So this is fixed for 0.16.42
Re: [0.16.41] Crash when loading save: "Rail already connected"
The question on all our minds, to be sure!Matrix_V wrote:Thank you! Will our broken saves be usable?kovarex wrote:So this is fixed for 0.16.42
Re: [0.16.41] Crash when loading save: "Rail already connected"
Obviously yes.Matrix_V wrote:Thank you! Will our broken saves be usable?kovarex wrote:So this is fixed for 0.16.42
The migration, that re-builds the segments and signal connections is working properly (after 4 releases of fixing it), and I just re-activated it when transitioning to 0.16.42
Re: [0.16.41] Crash when loading save: "Rail already connected"
Wonderful, thanks kovarex. Do you have an estimate for when this update will be pushed live?kovarex wrote:Obviously yes.Matrix_V wrote:Thank you! Will our broken saves be usable?kovarex wrote:So this is fixed for 0.16.42
The migration, that re-builds the segments and signal connections is working properly (after 4 releases of fixing it), and I just re-activated it when transitioning to 0.16.42
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Re: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"
This bug is causing a lot of games to fail now, at what point does a bug become critical to warrant a hot fix?
I've witnessed 3 save games fail due to this, several multiplayer maps crash on load, and 2 new posts in a matter of minutes also related to this crash
I've witnessed 3 save games fail due to this, several multiplayer maps crash on load, and 2 new posts in a matter of minutes also related to this crash
Re: [0.16.41] Crash when loading save: "Rail already connected"
YAY I helped the game I love so much!kovarex wrote:My big thanks to you. When I returned to this bug report, I wasn't really sure how to figure out how it is happening, and this kind of setup, where I could easily reproduce the moment when it gets broken was the key to fix the bug.Bootvi wrote:Same, and I agree - it is related to massive building/deconstructing with robots, and being far from them - so they're still out.
In fact, I am attaching a save game here that has this queued just before saving:
https://drive.google.com/open?id=15er5_ ... mah5piw9Bg_
To recreate, load the save 01 BEFORE, and wait 30 seconds. Then Save and try to load again -it'll crash .
So this is fixed for 0.16.42
I've been working for years in a software company as Support working with developers, so I know what devs needs to fix bugs.
Thanks for getting this one fixed.
Re: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"
Yeah, I was hoping this would be a hotfix as well. Don't want to be forced to start a new game just because I can't load the one I'm working on!Supanova_HS wrote:This bug is causing a lot of games to fail now, at what point does a bug become critical to warrant a hot fix?
I've witnessed 3 save games fail due to this, several multiplayer maps crash on load, and 2 new posts in a matter of minutes also related to this crash
Re: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"
The problem was, that we were moving to the new office, so we couldn't make the release right away.
We are now in the new office and the release is in progress already.
We are now in the new office and the release is in progress already.
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Re: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"
Are you single?kovarex wrote:The problem was, that we were moving to the new office, so we couldn't make the release right away.
We are now in the new office and the release is in progress already.
Re: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"
It seems to me that the fix did not make it to the .42; neither can I find it in the changelog nor does my savegame load...
edit:
Ok, something has changed: I now have
instead of "Error when creating segment" when loading the save...
edit2:
https://drive.google.com/open?id=1PDawO ... Qapjny2_Q5
edit3:
The error persists even after trying to load the save in an unmodded .42
edit:
Ok, something has changed: I now have
Code: Select all
460.368 Error EntityGhost.cpp:497: this->innerEntity->buildabilityCheck(BuildCheckData(BuildCheckType::ScriptBuilding)) == BuildCheckResult::Buildable was not true
edit2:
https://drive.google.com/open?id=1PDawO ... Qapjny2_Q5
edit3:
The error persists even after trying to load the save in an unmodded .42
Last edited by cawgod on Fri May 11, 2018 3:16 pm, edited 1 time in total.