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0.002 2017-10-05 19:01:50; Factorio 0.15.34 (build 30875, win64, steam)
0.002 Operating system: Windows 8.1
0.002 Program arguments: "C:\Games\SteamLibrary1\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Games/SteamLibrary1/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/chimp/AppData/Roaming/Factorio
0.002 Binaries path: C:/Games/SteamLibrary1/steamapps/common/Factorio/bin
0.009 System info: [CPU: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz, 12 cores, RAM: 32663MB]
0.009 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.010 Available display adapters: 1
0.011 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX TITAN X {0x05, [0,0], 2560x1440, 32bit, 59Hz}
0.011 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.732 Initialised Direct3D:[0] NVIDIA GeForce GTX TITAN X; driver: nvd3dumx.dll 21.21.13.7849
0.733 Video memory size (dedicated video/dedicated system/shared system/available): 12112/0/16331/4082 MB
0.755 DSound: Starting _dsound_update thread
0.755 DSound: Enter _dsound_update; tid=8920
0.756 Device reset internal.
0.759 Desktop composition is active.
0.759 Graphics settings preset: very-high
0.759 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
0.879 Loading mod core 0.0.0 (data.lua)
0.886 Loading mod base 0.15.34 (data.lua)
0.983 Loading mod base 0.15.34 (data-updates.lua)
1.010 Checksum for core: 1519575497
1.010 Checksum of base: 1503927233
1.258 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1507070048
1.258 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1504248655
1.412 Loaded shader file C:/Games/SteamLibrary1/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.412 Loaded shader file C:/Games/SteamLibrary1/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.424 Initial atlas bitmap size is 16384
1.427 Created atlas bitmap 16384x8125
1.866 Created atlas bitmap 8192x2034
1.899 Created atlas bitmap 8192x3317
1.946 Created atlas bitmap 4096x3648
1.963 Created atlas bitmap 4096x1568
1.986 Created atlas bitmap 4096x1868
7.715 Sprites loaded
7.715 Convert atlas 4096x3648 to: mipmap
7.863 Convert atlas 4096x1568 to: mipmap
7.946 Convert atlas 4096x1868 to: trilinear-filtering
8.135 Loading sounds...
10.274 Custom inputs active: 0
10.316 Factorio initialised
13.387 Loading map C:\Users\chimp\AppData\Roaming\Factorio\saves\_autosave3.zip: 16991483 bytes.
13.426 Loading Level.dat: 40837587 bytes.
13.432 Info Scenario.cpp:135: Map version 0.15.34-0
14.373 Info BlueprintLibrary.cpp:226: Loaded library shelves:
14.373 Info BlueprintLibrary.cpp:794: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1503854753; records:
14.373 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1507213332; records:
14.498 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1507213349; records:
14.498 Loading script.dat: 221 bytes.
14.500 Checksum for script C:/Users/chimp/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
136.553 Info BlueprintShelf.cpp:683: Saving blueprint storage.
842.396 Error CrashHandler.cpp:252: Exception Code: c0000005, Address: 0x00007ff68aa464e0
ModuleBase: 0x00007ff68a820000, ImageSize: 0121b000, RelativeAddress: 002264e0
842.396 Error CrashHandler.cpp:258: Access Violation: Read at address FFFFFFFFFFFFFFFF
842.396 Error CrashHandler.cpp:271: Exception Context:
rax=000000fc3dbb4320, rbx=000000fc70dfd8e0, rcx=000000fc4c3ef608,
rdx=000000fc5ab605b2, rsi=0032000000000000, rdi=000000fc7f0486d8,
rip=00007ff68aa464e0, rsp=000000fc4c3ef4f0, rbp=000000fc740d82e0,
r8=000000fc740d82e0, r9=0000000000000000, r10=000000fc4c3ef650,
r11=000000fc4c3ef654, r12=000000000000007c, r13=000000fc4c3ef654,
r14=000000fc70dfd880, r15=0000000000000002
842.396 Crashed in C:\Games\SteamLibrary1\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff68a820000 - 0x00007ff68ba3b000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ymlunc\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ymlunc\src\util\logger.cpp (381): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ymlunc\src\util\logger.cpp (438): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ymlunc\src\util\crashhandler.cpp (122): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-ymlunc\src\util\crashhandler.cpp (297): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD5C631F62)
00007FFD5C631F62 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD5F20F133)
00007FFD5F20F133 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD5F1F1D96)
00007FFD5F1F1D96 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD5F20340D)
00007FFD5F20340D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD5F1C4857)
00007FFD5F1C4857 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD5F20259A)
00007FFD5F20259A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-ymlunc\src\graphics\drawqueue.cpp (488): DrawQueue::drawScaled
c:\cygwin64\tmp\factorio-ymlunc\src\entity\transportline.cpp (316): TransportLine::draw
c:\cygwin64\tmp\factorio-ymlunc\src\entity\transportbelt.cpp (115): TransportBelt::draw
c:\cygwin64\tmp\factorio-ymlunc\src\graphics\entityrenderer.cpp (226): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-ymlunc\src\graphics\entityrenderer.cpp (161): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-ymlunc\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD5DF113D2)
00007FFD5DF113D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD5F1854F4)
00007FFD5F1854F4 (ntdll): (filename not available): RtlUserThreadStart
843.719 Error CrashHandler.cpp:123: Map tick at moment of crash: 19957148
843.719 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
845.142 Creating crash dump.
845.252 CrashDump success