Desync w/ vanilla multiplayer (report attached)
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Desync w/ vanilla multiplayer (report attached)
Not much more to say about it than what the subject says. This report is from the player that did not desync.
Re: Desync w/ vanilla multiplayer (report attached)
Hi, thanks for the report.
Desync was caused by inserters deactived by circuit network incorrectly changing their max stack size due to inserter stack size research. It is fixed for 0.15.10
Desync was caused by inserters deactived by circuit network incorrectly changing their max stack size due to inserter stack size research. It is fixed for 0.15.10