[Rseding91] 0.14.1 - Tanks handle slowly
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[Rseding91] 0.14.1 - Tanks handle slowly
This should be easy to reproduce.
Enter a tank and use the steering keys and I have found it is extremely slow to turn, making the tank unusable.
Enter a tank and use the steering keys and I have found it is extremely slow to turn, making the tank unusable.
Re: 0.14.1 - Tanks handle slowly
Thanks for the report,
Can you check if the turn speed is the same as in 0.13?
Can you check if the turn speed is the same as in 0.13?
Re: 0.14.1 - Tanks handle slowly
Just checked, its exactly the same in 0.12 and 0.14...
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Re: 0.14.1 - Tanks handle slowly
I'm not checking values, but the turning speed of the tank in 0.14 is quite slower than 0.13. It's a profound difference that I noticed immediately. Was the increase in maneuverability a bug in 0.13? I've checked the changelog, but I'm not understanding why you were concerned with comparing the 0.14 values to 0.12 and not 0.13, unless 0.13 was bugged.
Re: 0.14.1 - Tanks handle slowly
13.20 on the left, 14.5 on the right: Could theoretically be, that it was changed and then changed back within .13 but that still would not make it a bug. You could mod it to your liking btw._alphaBeta_ wrote:I'm not checking values, but the turning speed of the tank in 0.14 is quite slower than 0.13. It's a profound difference that I noticed immediately. Was the increase in maneuverability a bug in 0.13? I've checked the changelog, but I'm not understanding why you were concerned with comparing the 0.14 values to 0.12 and not 0.13, unless 0.13 was bugged.
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Re: 0.14.1 - Tanks handle slowly
I'm certainly believe the numbers are the same, but I still think there's another problem here.
Just now, I carried out the following experiment for both 0.13.20 and 0.14.5
The values may be the same, but something else is wrong. As pure speculation, it "feels" like not all the turn user input is being registered every frame. Even with no forward motion (turning on a dime), the circling motion is jerky on 0.14.5 and smooth on 0.13.20.
Can anyone else reproduce this?
Just now, I carried out the following experiment for both 0.13.20 and 0.14.5
- Create a new sandbox game.
- Click the left button on all the prompts essentially giving you starting items, all research, and being in cheat mode.
- Construct a tank.
- Place three assembler machines in a row nearby.
- Enter the tank.
- While maintaining full throttle, attempt to circle the three assembler machines by holding either left or right continuously to steer in a circle.
The values may be the same, but something else is wrong. As pure speculation, it "feels" like not all the turn user input is being registered every frame. Even with no forward motion (turning on a dime), the circling motion is jerky on 0.14.5 and smooth on 0.13.20.
Can anyone else reproduce this?
Re: 0.14.1 - Tanks handle slowly
Well, the prototype is unchanged but numbers are definitely handled differently internally now.
I've conducted the following test: I've hopped into the tank and used the following command
I believe the above function prints the maximum change of the angle between two consecutive ticks.
Then I've pressed 'd' to start rotating the tank.
The numbers printed in 0.12 version were 0.35000something, pretty much what prototype says.
The version 0.14, however, outputs twice as small turning speeds of 0.00175something.
The car in 0.14 demonstrates turning speeds of 0.009 instead of 0.015 in prototype. (It depends on the speed of the vehicle however.)
If anything, I believe that these modifiers to prototype values should be explicit.
I've conducted the following test: I've hopped into the tank and used the following command
Code: Select all
m=0; l=p.vehicle.orientation script.on_event(defines.events.on_tick,function() local q=p.vehicle.orientation-l; l=(q+l); if q>m then m=q print(m) end if m>0.99 then m=0 l=0 end end)
Then I've pressed 'd' to start rotating the tank.
The numbers printed in 0.12 version were 0.35000something, pretty much what prototype says.
The version 0.14, however, outputs twice as small turning speeds of 0.00175something.
The car in 0.14 demonstrates turning speeds of 0.009 instead of 0.015 in prototype. (It depends on the speed of the vehicle however.)
If anything, I believe that these modifiers to prototype values should be explicit.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
- _alphaBeta_
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Re: 0.14.1 - Tanks handle slowly
Thanks for the much more quantitative confirmation than my experiment. Though in this case the difference/problem is noticeable enough to be identified from casual observation alone.Adil wrote:Well, the prototype is unchanged but numbers are definitely handled differently internally now.
Can we get this moved out of "Not a Bug" subforum? This affects driving either vehicle quite substantially, so I think it warrants dev attention.
Re: 0.14.1 - Tanks handle slowly
It's now 0.14.07 and earlier observations are reproduced.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
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Re: 0.14.1 - Tanks handle slowly
Issue persists as of 0.14.12. I'm trying to get this thread moved back into the Bug reports board instead of opening a new report there. All the info is here.
Re: 0.14.1 - Tanks handle slowly
I move this back for revaluation...
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Re: 0.14.1 - Tanks handle slowly
Thanks Loewchen!Loewchen wrote:I move this back for revaluation...
My concern was that the developers simply noted the lack of change in the prototype and moved on. I just want to make sure they're aware that the prototype numbers are handled quite differently. Looking at how a tank spins on a dime (with no forward motion) between a 0.13 and 0.14 build really has me thinking this was unintentional (there's considerable hesitation as the tank passes through certain orientations which affects the turning radius while moving also), or it at least should have been explicitly mentioned in the changelog that the maneuverability was being decreased. Attacking bases in tight spots is really not a fun experience at the moment, but if the developers did indeed intentionally make the change, this discussion belongs elsewhere at least.
Re: 0.14.1 - Tanks handle slowly
This spiked my interest so I decided to take a look myself.
I ran two turning-circle tests on version 0.12 and 0.14 (don't have a copy of 0.13) and found that the maneuverability is indeed wonky in 0.14
Here is a comparison side by side; note that the version 0.12 tank is able to turn in a fairly tight manner whilst the 0.14 tank is slow to turn. Unfortunately you cannot see due to the shit FPS of the .gif (someone get Klonan to give me his ShareX settings ) but it appears as though the 0.14 is unable to turn properly when facing certain directions.
https://www.dropbox.com/s/33g9g3uiuzfnm ... s.rar?dl=0
I ran two turning-circle tests on version 0.12 and 0.14 (don't have a copy of 0.13) and found that the maneuverability is indeed wonky in 0.14
Here is a comparison side by side; note that the version 0.12 tank is able to turn in a fairly tight manner whilst the 0.14 tank is slow to turn. Unfortunately you cannot see due to the shit FPS of the .gif (someone get Klonan to give me his ShareX settings ) but it appears as though the 0.14 is unable to turn properly when facing certain directions.
Version 0.12 tank on left, 0.14 on right
Download the original gifs here if you want a closer look:https://www.dropbox.com/s/33g9g3uiuzfnm ... s.rar?dl=0
Re: [Rseding91] 0.14.1 - Tanks handle slowly
Fixed for 0.14.13.
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