[Oxyd] Blue biters vanish suddenly

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Nic
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[Oxyd] Blue biters vanish suddenly

Post by Nic »

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Rseding91
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Re: Blue biters vanish suddenly

Post by Rseding91 »

That's by design. Previously they would die: https://forums.factorio.com/forum/vie ... die#p16823

It's a mechanic to prevent biters from building up over time and never getting anywhere slowing down the game.
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Re: Blue biters vanish suddenly

Post by Oxyd »

Rseding91 wrote:That's by design. Previously they would die: https://forums.factorio.com/forum/vie ... die#p16823

It's a mechanic to prevent biters from building up over time and never getting anywhere slowing down the game.
Yeah, but there's no obvious reason for them to do that in the situation in the video.
Please post the save where you can reproduce this situation.

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Nic
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Re: Blue biters vanish suddenly

Post by Nic »

Oxyd wrote:
Please post the save where you can reproduce this situation.
http://factorio.nicmd.de/Biter_Bug.zip

just run upwards to the biter nests close to the copper deposit. It works every time on my PC.
I am Nic and I love to play games - the more unique the game concept is, the more I am up to buy a game and support the developers with my ideas.
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Re: [Oxyd] Blue biters vanish suddenly

Post by Oxyd »

Okay, fixed in 0.12.11.

This was triggered by a piece of code that deletes units like this when they're far away from their spawner and can't return back for some reason. In these cases, we generally want to just remove these units as they would just keep hogging the CPU whilst stuck in some weird place that made it impossible for them to return to their spawner in the first place. The bug was that this code didn't check whether the biter even wants to go back to its spawner, and happily removed biters mid-attack.

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Nic
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Re: [Oxyd] Blue biters vanish suddenly

Post by Nic »

Oxyd wrote:Okay, fixed in 0.12.11.

This was triggered by a piece of code that deletes units like this when they're far away from their spawner and can't return back for some reason. In these cases, we generally want to just remove these units as they would just keep hogging the CPU whilst stuck in some weird place that made it impossible for them to return to their spawner in the first place. The bug was that this code didn't check whether the biter even wants to go back to its spawner, and happily removed biters mid-attack.
Good to hear.

Thank you for this detailed explanation - it is very interesting :)
I am Nic and I love to play games - the more unique the game concept is, the more I am up to buy a game and support the developers with my ideas.
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng

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Re: [Oxyd] Blue biters vanish suddenly

Post by Kane »

Thanks I was getting this too before was not sure if it was just the cleanup being derpy or not.

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