[0.12.1][posila] Odd bug when spitters get stuck

This subforum contains all the issues which we already resolved.
User avatar
Buggi
Fast Inserter
Fast Inserter
Posts: 103
Joined: Wed May 27, 2015 6:23 am
Contact:

[0.12.1][posila] Odd bug when spitters get stuck

Post by Buggi »

Sometimes a group of enemies get stuck on a group of trees. They're sprites start to go crazy, but that's not the bug.

I noticed my base was getting attacked from something, but I have a very very large area clear with everything covered with radar and no enemies.

So I followed the spitter projectile back to its origin and sure enough there was a group of them stuck on some trees and somehow one of their projectiles was traveling hundreds of 'squares' into my base. It took me literally 5 minutes just to get to them from my base.

I'll try to record a video of it happening next time.
- Buggi -
Here's my Humble YouTube channel: https://www.youtube.com/c/FlexibleGames

MF-
Smart Inserter
Smart Inserter
Posts: 1235
Joined: Sun Feb 24, 2013 12:07 am
Contact:

Re: [0.12.1] Odd bug when spitters get stuck

Post by MF- »

Or, if it's reproducible,
attach the map for the devs to inspect when it happens.

slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: [0.12.1][posila] Odd bug when spitters get stuck

Post by slpwnd »

Looks very similar as an issue with laser projectile travelling across the map into nowhere we had in 0.12.0. We are looking into this=))

posila
Factorio Staff
Factorio Staff
Posts: 5257
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [0.12.1][posila] Odd bug when spitters get stuck

Post by posila »

Thanks for the report.
Do you play with mods?

Post Reply

Return to “Resolved Problems and Bugs”