[Factorio 0.11.x] Unit Spawner autoplace bug

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Dysoch
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[Factorio 0.11.x] Unit Spawner autoplace bug

Post by Dysoch »

When changing the autoplace table in the prototypes to:

Code: Select all

autoplace = {}
the game spawns it on every tile.

to make sure the game doesnt spawn it at all, you need to remove the autoplace completely.

shouldnt it be that once the table is empty, it doesnt spawn?
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slpwnd
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Re: [Factorio 0.11.x] Unit Spawner autoplace bug

Post by slpwnd »

Minor but still fixed for the 0.12.1.

kovarex
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Re: [Factorio 0.11.x] Unit Spawner autoplace bug

Post by kovarex »

Shouldn't it require

Code: Select all

autoplace = nil
instead? This doesn't seem like proper way.

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