[0.11.22] Consuming energy from two networks
[0.11.22] Consuming energy from two networks
Machines incorrectly consume energy from two different electric networks.
Consider next build:
Current behaviour:
Expected behaviour:
Radar consume 60kW from each network.
Consider next build:
Current behaviour:
Expected behaviour:
Radar consume 60kW from each network.
Re: [0.11.22] Consuming energy from two networks
Also, if you hover over the radar,
/c game.player.print(game.player.selected.energy)
2230.769
If you connect the substations,
/c game.player.print(game.player.selected.energy)
2000
It gets even better with 3 networks and 3 solar panels.
connected substations: 3000
disconnected substations: 3949.777
/c game.player.print(game.player.selected.energy)
2230.769
If you connect the substations,
/c game.player.print(game.player.selected.energy)
2000
It gets even better with 3 networks and 3 solar panels.
connected substations: 3000
disconnected substations: 3949.777
Last edited by DaveMcW on Thu May 28, 2015 11:24 pm, edited 3 times in total.
Re: [0.11.22] Consuming energy from two networks
Energy from air. ProfitDaveMcW wrote:Also, if you over over the radar,
/c game.player.print(game.player.selected.energy)
2230.769
If you connect the substations, you get:
/c game.player.print(game.player.selected.energy)
2000
Re: [0.11.22] Consuming energy from two networks
Here is a save with 11 solar panels on 11 networks fully powering 4 radars.
The best network is producing 205kW from 1 solar panel!
The best network is producing 205kW from 1 solar panel!
- Attachments
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- 11networks.jpg (97.47 KiB) Viewed 3780 times
Re: [0.11.22] Consuming energy from two networks
Electric consumption is done via this method:
For each electric network:
From all producers transfer to consumers
Now, the reported information may be a little wrong but the consumption total for the entity remains the same and it doesn't use more power than is generated from the electric producing devices or fabricate energy to run.
For each electric network:
From all producers transfer to consumers
Now, the reported information may be a little wrong but the consumption total for the entity remains the same and it doesn't use more power than is generated from the electric producing devices or fabricate energy to run.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.11.22] Consuming energy from two networks
If you want to get ahold of me I'm almost always on Discord.
Re: [0.11.22] Consuming energy from two networks
I've used next build to check the "real" energy consumption:Rseding91 wrote:Electric consumption is done via this method:
For each electric network:
From all producers transfer to consumers
Now, the reported information may be a little wrong but the consumption total for the entity remains the same and it doesn't use more power than is generated from the electric producing devices or fabricate energy to run.
two machines are producing gears; first is connected to single network; second is connected to two separated networks;
time: from sunrise to sunset.
Results:
separated networks: produced 478 gears
merged network: produced 416 gears
According to experiment result, machine fabricate some energy when it is connected to several electric networks.
Re: [0.11.22] Consuming energy from two networks
That's an inaccurate representation of energy production and usage - you're bypassing the input flow limit of the assembling machine by providing 2 different energy sources that both give up to the input flow limit of the machine.XKnight wrote:I've used next build to check the "real" energy consumption:Rseding91 wrote:Electric consumption is done via this method:
For each electric network:
From all producers transfer to consumers
Now, the reported information may be a little wrong but the consumption total for the entity remains the same and it doesn't use more power than is generated from the electric producing devices or fabricate energy to run.
two machines are producing gears; first is connected to single network; second is connected to two separated networks;
time: from sunrise to sunset.
Results:
separated networks: produced 478 gears
merged network: produced 416 gears
According to experiment result, machine fabricate some energy when it is connected to several electric networks.
Try this setup and the results are identical between each assembling machine:
If you want to get ahold of me I'm almost always on Discord.
Re: [0.11.22] Consuming energy from two networks
Yes, in your build everything is correct. But initial problem is "Machines incorrectly consume energy from two different electric networks", and in your case machines consume energy only from one network (accumulator).Rseding91 wrote: That's an inaccurate representation of energy production and usage - you're bypassing the input flow limit of the assembling machine by providing 2 different energy sources that both give up to the input flow limit of the machine.
Try this setup and the results are identical between each assembling machine:
So, can you give any answer about initial-build's behaviour: is this bug/feature/by design? will it be fixed or not? if not, can we rely on it? (maybe someone want to use "energy from air" )
Re: [0.11.22] Consuming energy from two networks
It's not "energy from air" - it's increased energy throughput (doubles the energy consumption rate) - the total energy generated by the solar panels never exceeds that of 2 solar panels.XKnight wrote:Yes, in your build everything is correct. But initial problem is "Machines incorrectly consume energy from two different electric networks", and in your case machines consume energy only from one network (accumulator).Rseding91 wrote: That's an inaccurate representation of energy production and usage - you're bypassing the input flow limit of the assembling machine by providing 2 different energy sources that both give up to the input flow limit of the machine.
Try this setup and the results are identical between each assembling machine:
So, can you give any answer about initial-build's behaviour: is this bug/feature/by design? will it be fixed or not? if not, can we rely on it? (maybe someone want to use "energy from air" )
And in fact, it has no benefit unless you're low on power. In any setup where there is sufficient power to run the machine at full speed it will never run faster from being on 2 or more networks.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.11.22] Consuming energy from two networks
Energy generated by solar panals is correct. The problem is inconsistency between generated and consumed energy.Rseding91 wrote:It's not "energy from air" - it's increased energy throughput (doubles the energy consumption rate) - the total energy generated by the solar panels never exceeds that of 2 solar panels.XKnight wrote:Yes, in your build everything is correct. But initial problem is "Machines incorrectly consume energy from two different electric networks", and in your case machines consume energy only from one network (accumulator).Rseding91 wrote: That's an inaccurate representation of energy production and usage - you're bypassing the input flow limit of the assembling machine by providing 2 different energy sources that both give up to the input flow limit of the machine.
Try this setup and the results are identical between each assembling machine:
So, can you give any answer about initial-build's behaviour: is this bug/feature/by design? will it be fixed or not? if not, can we rely on it? (maybe someone want to use "energy from air" )
[UPDATE]
It is possible to use such bug to recieve extra energy:
You need to separate your main network in two:
- energy producers and accumulators (main network)
- energy producers with low rate (boosted network)
Re: [0.11.22] Consuming energy from two networks
Here is a standard radar outpost, with enough power and accumulators to run 24/7.
Here is the "free energy" version, also with enough power and accumulators to run 24/7. Note that the northern electric pole must be placed and disconnected last.
- bobingabout
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Re: [0.11.22] Consuming energy from two networks
This is an old bug, that is well documented in the "Won't fix" subforum.
https://forums.factorio.com/forum/vie ... =58&t=5804
https://forums.factorio.com/forum/vie ... =58&t=5804
Re: [0.11.22] Consuming energy from two networks
I'm not sure - this "won't fix" thread only talks about the inaccuracies in demand satisfaction. Perhaps the "free energy" part can/should be fixed regardless...bobingabout wrote:This is an old bug, that is well documented in the "Won't fix" subforum.
https://forums.factorio.com/forum/vie ... =58&t=5804