Enemies with 2 damaging target_effects that die when attacking an entity with a damaging attack_reaction will crash the game. Originally came up with Wrigglers attacking Laser Fences from https://mods.factorio.com/mod/laserfence but I've isolated and replicated it in a test mod that doesn't use any of the additional scripting present in Laser Fence (see attached testmod).
The crash seems dependent on the order of the damage trigger effects in target_effects, because Wrigglers will crash when dying to something with attack_reaction.damage_type = "physical" but not when dying to something with attack_reaction.damage_type = "poison"
Not present in vanilla, since no entities in vanilla have attack_reactions that I can see.
[Rseding91] [2.0.16] Crash from Wriggler dying to attack_reaction "Error ShootingTarget.cpp:12: Unset shooting target"
- randomflyingtaco
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[Rseding91] [2.0.16] Crash from Wriggler dying to attack_reaction "Error ShootingTarget.cpp:12: Unset shooting target"
- Attachments
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- factorio-current.log
- Crash log
- (99.53 KiB) Downloaded 4 times
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- wriggler crash file.zip
- Save file immediately before crash
- (1.95 MiB) Downloaded 5 times
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- testmod_1.0.0.zip
- Mod with only attack_reactions
- (1021 Bytes) Downloaded 6 times
Re: [Rseding91] [2.0.16] Crash from Wriggler dying to attack_reaction "Error ShootingTarget.cpp:12: Unset shooting targe
Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.