[1.1.104] Crash loading save in ElectricSubNetwork

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Pi-C
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[1.1.104] Crash loading save in ElectricSubNetwork

Post by Pi-C »

I've received a crash report for BioIndustries. The reporter provided a link to this saved game.

Reproduce: Sync with the saved game to get all the mods, load the game, save under a different name and try tp load the newly saved game.

The reporter believes that the crash is related to BI's "Musk Floor" tiles, which consist of a visible tile + hidden solar-panel and hidden electric pole. Can you confirm that this is true, and if so, could you give me a hint what I'd have to do on BI's end to fix the issue?
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Rseding91
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Re: [1.1.104] Crash loading save in ElectricSubNetwork

Post by Rseding91 »

When I try to sync mods with the save I get this error on startup:
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Rseding91
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Re: [1.1.104] Crash loading save in ElectricSubNetwork

Post by Rseding91 »

I was able to get the save loaded by updating the mod giving the error and reproduced the crash. The crash is related to bad saving logic when there are a lot of overlapping small electric poles. It's now fixed for the next 1.1. release.
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Pi-C
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Re: [1.1.104] Crash loading save in ElectricSubNetwork

Post by Pi-C »

So I didn't follow the forum for just a day and you've already fixed this? Splendid, thanks a lot, I'm looking forwards to version 1.1.105! :mrgreen:
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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