1. /toggle-heavy-mode
2.
Code: Select all
/c
belt = game.player.surface.create_entity{name="transport-belt", force=game.player.force, position={0.5,0.5}}
ghost = game.player.surface.create_entity{name="entity-ghost", inner_name="transport-belt", force=game.player.force, position={0.5,-0.5}}
belt.belt_neighbours.outputs[1].order_deconstruction(game.player.force)
Heavy mode check before-update-109 failed.
Heavy mode check after-gameactionhandler-update-109 failed.
Heavy mode check after-scenario-update-110 failed.