[Oxyd] [0.17.52] Biters have just given up on attacking

This subforum contains all the issues which we already resolved.
newllama
Inserter
Inserter
Posts: 22
Joined: Thu Jul 07, 2016 1:00 am
Contact:

[Oxyd] [0.17.52] Biters have just given up on attacking

Post by newllama »

I'm about 210 hours into a vanilla deathworld marathon map (default settings, no mods) and the biters don't aggro on artillery anymore. It seems like they will form a platoon and get ready to attack but never quite make it. It's making clearing new territory really painful because I first have to send in artillery to clear the nests, and then I have to manually round up all the biters and kill them myself.

My save file is 152MB and I uploaded it to Dropbox: https://www.dropbox.com/s/zqtka9zaaer1b ... h.zip?dl=0

Here is a short video of the behavior: https://gfycat.com/unhappyadepthornedviper
Attachments
Screen Shot 2019-06-30 at 4.38.26 PM.png
Screen Shot 2019-06-30 at 4.38.26 PM.png (719.74 KiB) Viewed 7658 times
Bilka
Factorio Staff
Factorio Staff
Posts: 3310
Joined: Sat Aug 13, 2016 9:20 am
Contact:

Re: [0.17.52] Biters have just given up on attacking

Post by Bilka »

Can you post a log file please.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
newllama
Inserter
Inserter
Posts: 22
Joined: Thu Jul 07, 2016 1:00 am
Contact:

Re: [0.17.52] Biters have just given up on attacking

Post by newllama »

Bilka wrote: Sun Jun 30, 2019 9:58 pm Can you post a log file please.
Sure.

0.001 2019-06-28 18:36:18; Factorio 0.17.52 (build 45814, mac, steam)
0.001 Operating system: macOS 10.14.5
0.001 Program arguments: "/Users/marcel/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio" "--gfx-safe-mode"
0.001 Read data path: /Users/marcel/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.001 Write data path: /Users/marcel/Library/Application Support/factorio [2095593/3816516MB]
0.001 Binaries path: /Users/marcel/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
0.044 System info: [CPU: Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz, 16 cores, RAM: 32768 MB]
0.044 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 0] [Screen: 255] [Special: 0010] [Lang: en]
0.095 Available displays: 1
0.095 [0]: Acer XR382CQK - {[0,0], 3840x1600, SDL_PIXELFORMAT_ARGB8888, 75Hz}
0.786 Initialised OpenGL:[0] AMD Radeon RX Vega 56 OpenGL Engine; driver: 4.1 ATI-2.9.26
0.787 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
0.787 [Version] 4.1
0.854 Graphics settings preset: very-high
0.854 Dedicated video memory size 8176 MB (detected from AMD Radeon RX Vega 56 Compute Engine; VendorID: 0x2021d00)
0.854 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
0.854 [Max load threads: 32] [Max texture size: 4096] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
0.985 Loading mod core 0.0.0 (data.lua)
1.074 Loading mod base 0.17.52 (data.lua)
1.253 Loading mod base 0.17.52 (data-updates.lua)
1.367 Checksum for core: 3355627923
1.367 Checksum of base: 1229211028
1.578 Loading sounds...
1.607 Info PlayerData.cpp:69: Local player-data.json unavailable
1.607 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1561557538
1.720 Initial atlas bitmap size is 4096
1.725 Created atlas bitmap 4096x4096 [none]
1.731 Created atlas bitmap 4096x4096 [none]
1.734 Created atlas bitmap 4096x4080 [none]
1.737 Created atlas bitmap 4096x4096 [none]
1.740 Created atlas bitmap 4096x4096 [none]
1.743 Created atlas bitmap 4096x4096 [none]
1.748 Created atlas bitmap 4096x4096 [none]
1.755 Created atlas bitmap 4096x4096 [none]
1.755 Created atlas bitmap 4096x856 [none]
1.755 Created atlas bitmap 4096x1952 [decal]
1.757 Created atlas bitmap 4096x4096 [low-object]
1.757 Created atlas bitmap 4096x288 [low-object]
1.757 Created atlas bitmap 4096x2208 [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.759 Created atlas bitmap 4096x4064 [terrain, mipmap, linear-minification, linear-mip-level]
1.759 Created atlas bitmap 4096x4080 [terrain, mipmap, linear-minification, linear-mip-level]
1.759 Created atlas bitmap 2224x272 [terrain, mipmap, linear-minification, linear-mip-level]
1.759 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
1.759 Created atlas bitmap 4096x1704 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
1.759 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
1.759 Created atlas bitmap 4096x836 [alpha-mask]
1.762 Created atlas bitmap 4096x4084 [shadow, linear-magnification, alpha-mask]
1.765 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
1.770 Created atlas bitmap 4096x4092 [shadow, linear-magnification, alpha-mask]
1.770 Created atlas bitmap 4096x2632 [shadow, linear-magnification, alpha-mask]
1.770 Created atlas bitmap 4096x1328 [shadow, mipmap, linear-magnification, alpha-mask]
1.770 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: NO/NO.
1.985 Parallel Sprite Loader initialized (threads: 15)
4.467 Sprites loaded
4.569 Generated mipmaps (3) for atlas [10] of size 4096x4096
4.606 Generated mipmaps (3) for atlas [11] of size 4096x288
4.661 Generated mipmaps (3) for atlas [12] of size 4096x2208
4.736 Generated mipmaps (3) for atlas [13] of size 4096x4064
4.841 Generated mipmaps (3) for atlas [14] of size 4096x4080
4.872 Generated mipmaps (3) for atlas [15] of size 2224x272
4.922 Generated mipmaps (3) for atlas [16] of size 4096x1600
4.998 Generated mipmaps (4) for atlas [17] of size 4096x1704
5.035 Generated mipmaps (3) for atlas [24] of size 4096x1328
5.035 Custom mipmaps uploaded.
5.044 Custom inputs active: 0
5.092 Factorio initialised
832.067 Loading map /Users/marcel/Library/Application Support/factorio/saves/17-death.zip: 152396043 bytes.
832.088 Loading level.dat: 330058034 bytes.
832.093 Info Scenario.cpp:187: Map version 0.17.52-0
838.053 Loading script.dat: 339 bytes.
838.055 Checksum for script /Users/marcel/Library/Application Support/factorio/temp/currently-playing/control.lua: 1876143224
2341.882 Info AppManager.cpp:277: Saving to _autosave3 (blocking).
2347.305 Info AppManagerStates.cpp:1752: Saving finished
2648.977 Info AppManager.cpp:277: Saving to _autosave1 (blocking).
2654.627 Info AppManagerStates.cpp:1752: Saving finished
2963.526 Info AppManager.cpp:277: Saving to _autosave2 (blocking).
2969.760 Info AppManagerStates.cpp:1752: Saving finished
3287.700 Info AppManager.cpp:277: Saving to _autosave3 (blocking).
3294.021 Info AppManagerStates.cpp:1752: Saving finished
3597.332 Info AppManager.cpp:277: Saving to _autosave1 (blocking).
3604.468 Info AppManagerStates.cpp:1752: Saving finished
3914.007 Info AppManager.cpp:277: Saving to _autosave2 (blocking).
3921.944 Info AppManagerStates.cpp:1752: Saving finished
4244.144 Info AppManager.cpp:277: Saving to _autosave3 (blocking).
4250.931 Info AppManagerStates.cpp:1752: Saving finished
4591.196 Info AppManager.cpp:277: Saving to _autosave1 (blocking).
4597.659 Info AppManagerStates.cpp:1752: Saving finished
4914.980 Info AppManager.cpp:277: Saving to _autosave2 (blocking).
4922.177 Info AppManagerStates.cpp:1752: Saving finished
5245.469 Info AppManager.cpp:277: Saving to _autosave3 (blocking).
5251.863 Info AppManagerStates.cpp:1752: Saving finished
5575.520 Info AppManager.cpp:277: Saving to _autosave1 (blocking).
5583.009 Info AppManagerStates.cpp:1752: Saving finished
5930.592 Info AppManager.cpp:277: Saving to _autosave2 (blocking).
5936.559 Info AppManagerStates.cpp:1752: Saving finished
65746.137 Info SteamContext.cpp:621: Steam connection lost.
149547.085 Info SteamContext.cpp:621: Steam connection lost.
165168.915 Info AppManager.cpp:277: Saving to _autosave3 (blocking).
165175.068 Info AppManagerStates.cpp:1752: Saving finished
165570.029 Info AppManager.cpp:277: Saving to _autosave1 (blocking).
165575.593 Info AppManagerStates.cpp:1752: Saving finished
196691.941 Info SteamContext.cpp:621: Steam connection lost.
233650.307 Info SteamContext.cpp:621: Steam connection lost.
User avatar
MrGrim
Fast Inserter
Fast Inserter
Posts: 244
Joined: Sat Apr 09, 2016 7:58 pm
Contact:

Re: [Oxyd] [0.17.52] Biters have just given up on attacking

Post by MrGrim »

I'm seeing this in 0.17.59 as well. The biters seem completely uninterested in counter attacks to artillery. I was hoping the pathing issues fixed in 0.17.59 might help, so I held off researching artillery range until now. The issue persists.

I've had biters counter attack before on this map. They also counter attack when the occasional new spawner or worm appears. I'm providing a save moments before a range upgrade completes next to a wall with 70+ artillery turrets. About a minute after opening the save the research will complete and all the turrets will open fire. Not a single biter will counter attack.

https://www.dropbox.com/s/a74gyund78bsh ... 7.zip?dl=1

Edit: the mods are not necessary to load the map or to reproduce the issue.
User avatar
MrGrim
Fast Inserter
Fast Inserter
Posts: 244
Joined: Sat Apr 09, 2016 7:58 pm
Contact:

Re: [Oxyd] [0.17.52] Biters have just given up on attacking

Post by MrGrim »

It looks like some groups did finally decide to attack, very slowly over 30 minutes after the artillery fired. However it was such a slow trickle it was barely noticeable above normal pollution triggered attacks.
ivanisovich
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sat Jul 27, 2019 4:30 pm
Contact:

Re: [Oxyd] [0.17.52] Biters have just given up on attacking

Post by ivanisovich »

I'm seeing the same in a deathworld/marathon map. Over 200 hours in, no mods. Saw it a good bit over the past couple of weeks; really saw it after .59.

It's almost as if their behavior when they start building expansion nests is activated...they don't usually attack artillery during that process, but no new nests are formed. Though, I've seen groups where a quarter of the biter group is trying to move through the rest who are not moving at all. In some cases, they've approached my laser lined walls and will attack one by one...the bigger group is completely paused outside the range of the turrets for minutes. Then, randomly they all move as a group...sometimes after delays up to an hour.
acidstorm
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Aug 02, 2019 6:42 am
Contact:

Re: [Oxyd] [0.17.52] Biters have just given up on attacking

Post by acidstorm »

Something similar in my game played 130 hours. Base artillery shoots and enemy group starts walking toward artillery. The group does not care when i throw grenades at them and personal laser fires, they dont start running they just keep on walking towards my base.
Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [Oxyd] [0.17.52] Biters have just given up on attacking

Post by Oxyd »

Thanks. This should be fixed in 0.17.63. It might take quite a while after loading the save for everything to settle down again. If you don't mind running console commands, you can run “/c game.forces.enemy.kill_all_units()” to get rid of all biters at once and let them respawn again.
PE1NUT
Burner Inserter
Burner Inserter
Posts: 5
Joined: Thu May 09, 2019 7:08 pm
Contact:

Re: [Oxyd] [0.17.52] Biters have just given up on attacking

Post by PE1NUT »

This doesn't look very fixed in 0.17.63, which just landed today.

They now very slowly make their way towards the artillery, milling about, not even attacking unless they happen to be fired upon. It's more like a peaceful protest now. Even well within radar range, they just stand about or slowly walk in circles, just outside of the range of my defences. They form a stationary line that reaches all the way to the biter base that is under attack.

Edit: they seem to behaving a bit more normal again now, making their way to the source of the shells at a reasonable pace.
barbary
Long Handed Inserter
Long Handed Inserter
Posts: 54
Joined: Wed Feb 27, 2019 10:31 am
Contact:

Re: [Oxyd] [0.17.52] Biters have just given up on attacking

Post by barbary »

It seems generally to be a fix. I am now being attacked all be it not as often as I was pre 0.17.59.

However hello UPS I have missed you. 12 UPS has become 26 UPS still missing the days of 0.17.43 where I was running at 30+ UPS.

I did have to run the console command above to get this but it has stayed 26 UPS ever since.
JLevconoks
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Aug 11, 2019 7:35 am
Contact:

Re: [Oxyd] [0.17.52] Biters have just given up on attacking

Post by JLevconoks »

Just had similar issue in 0.17.64 and only noticed after researched artillery.
Only 21h in the game and the map is not big but several times after artillery done clearing the base there is a group of biters just standing there.
First time I have seen it I removed the artillery and it felt like it solved the problem but not this time.
Save file and log attached.
Attachments
factorio-current.log
(8.12 KiB) Downloaded 174 times
New Death World 4.zip
(11 MiB) Downloaded 160 times
ashnixi
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sat Jul 02, 2016 11:01 pm
Contact:

Re: [Oxyd] [0.17.52] Biters have just given up on attacking

Post by ashnixi »

for me it is still happening in Version 1.0

artillery destroys biter nest -> biters gather -> they stay there forever (1h+) -> i have to fight them from close range (they do aggro my tank when i approach them)

happens in about 9 out of 10 biter nests. other nests that are more far away from the artillery turret might not have this behaviour (pathing or range seems not to be the reason for this glitch).
Post Reply

Return to “Resolved Problems and Bugs”