[0.13.4] UPS drop/crash deconstructing many objects
[0.13.4] UPS drop/crash deconstructing many objects
Deconstruction one furnace array (~1k objects) made my UPS drop from 58 to 12.
Deconstructing 3 at once dropped it to 6 and eventually crashed the game.
Savegame:
https://mega.nz/#!C04SFY5S!nRb_db3nQeWa ... Ovpsj_5zig
Deconstructing 3 at once dropped it to 6 and eventually crashed the game.
Savegame:
https://mega.nz/#!C04SFY5S!nRb_db3nQeWa ... Ovpsj_5zig
- Attachments
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- factorio-previous.log
- (11.7 KiB) Downloaded 127 times
Last edited by Optera on Mon Jul 04, 2016 9:13 am, edited 1 time in total.
My Mods: mods.factorio.com
Re: [0.13.5] UPS drop/crash deconstructing many objects
You've got a load of mods.
If I had to guess you've got one that makes the electric pole range super massive - right?
If I had to guess you've got one that makes the electric pole range super massive - right?
If you want to get ahold of me I'm almost always on Discord.
Re: [0.13.5] UPS drop/crash deconstructing many objects
bugreport on 0.13.5 while its not on steam? where can i get that ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
Re: [0.13.5] UPS drop/crash deconstructing many objects
0.276 Loading mod base 0.13.4 (data.lua)
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Re: [0.13.4] UPS drop/crash deconstructing many objects
If it's still in the save it's a relict from mod testing. I'm using vanilla underground belt/pipe and poles.Rseding91 wrote:You've got a load of mods.
If I had to guess you've got one that makes the electric pole range super massive - right?
The only mods truly needed for the save are RailTanker_1.3.31, Flow Control_2.0.0, Electric Furnaces_2.0.0. Lacking others should not break much/anything.
Typo in the title, fixed to 0.13.4DutchJer wrote:bugreport on 0.13.5 while its not on steam? where can i get that
I can't reliably reproduce the crash myself. The huge UPS drop though happens always when the ~3k construction drones get active.
Back in 12.x. I deconstructed half that base once without noteworthy UPS hit.
My Mods: mods.factorio.com
Re: [0.13.4] UPS drop/crash deconstructing many objects
Optera wrote:If it's still in the save it's a relict from mod testing. I'm using vanilla underground belt/pipe and poles.Rseding91 wrote:You've got a load of mods.
If I had to guess you've got one that makes the electric pole range super massive - right?
The only mods truly needed for the save are RailTanker_1.3.31, Flow Control_2.0.0, Electric Furnaces_2.0.0. Lacking others should not break much/anything.
Typo in the title, fixed to 0.13.4DutchJer wrote:bugreport on 0.13.5 while its not on steam? where can i get that
I can't reliably reproduce the crash myself. The huge UPS drop though happens always when the ~3k construction drones get active.
Back in 12.x. I deconstructed half that base once without noteworthy UPS hit.
Enable the debug times in the debug menu and take screenshots when it's running slow.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.13.4] UPS drop/crash deconstructing many objects
Seems it's tied to bots waiting for recharge and not the objects.Rseding91 wrote:Optera wrote:If it's still in the save it's a relict from mod testing. I'm using vanilla underground belt/pipe and poles.Rseding91 wrote:You've got a load of mods.
If I had to guess you've got one that makes the electric pole range super massive - right?
The only mods truly needed for the save are RailTanker_1.3.31, Flow Control_2.0.0, Electric Furnaces_2.0.0. Lacking others should not break much/anything.
Typo in the title, fixed to 0.13.4DutchJer wrote:bugreport on 0.13.5 while its not on steam? where can i get that
I can't reliably reproduce the crash myself. The huge UPS drop though happens always when the ~3k construction drones get active.
Back in 12.x. I deconstructed half that base once without noteworthy UPS hit.
Enable the debug times in the debug menu and take screenshots when it's running slow.
It seems to happen similarly in 12.35. I probably never noticed before since I never used over 2k construction bots at once.
- Attachments
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- Idle
- 20160704172549_1.jpg (1.09 MiB) Viewed 6483 times
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- drop when bots wait to recharge
- 20160704172824_1.jpg (1.02 MiB) Viewed 6483 times
My Mods: mods.factorio.com
Re: [0.13.4] UPS drop/crash deconstructing many objects
Can you upload the mods please.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.13.4] UPS drop/crash deconstructing many objects
Ok, I found what was causing the slowdown and it should be greatly improved for 0.13.5.
There's still *some* slowdown but not near as much now![Smile :)](./images/smilies/icon_e_smile.gif)
There's still *some* slowdown but not near as much now
![Smile :)](./images/smilies/icon_e_smile.gif)
If you want to get ahold of me I'm almost always on Discord.
Re: [0.13.4] UPS drop/crash deconstructing many objects
Never trust Chryssi, too many mods installed. I blame mods.
Re: [0.13.4] UPS drop/crash deconstructing many objects
Good thing I'm not Chryssicpy wrote:Never trust Chryssi, too many mods installed. I blame mods.
![Razz :P](./images/smilies/icon_razz.gif)
My Mods: mods.factorio.com