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Re: [Hanziq] [0.16.36] MacOS …
by posila
Wed Feb 20, 2019 9:03 am
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Resolved for the next release
Bugs that we just recently fixed in our development version, and will get to you in the next release. - 0 Topics
- 0 Posts
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No posts
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- 31 Topics
- 185 Posts
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Re: [0.16.49] Blueprint Quest…
by Rseding91
Fri Feb 08, 2019 8:03 am
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Not a bug
Bugs that are actually features. - 2721 Topics
- 13114 Posts
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Re: [Rseding91] Lower FPS/UPS…
by arrow in my gluteus
Wed Feb 20, 2019 5:46 pm
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Pending
Bugs that we were not able to reproduce, and/or are waiting for more detailed info. - 1169 Topics
- 5422 Posts
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Re: Visual bug by window of p…
by Rseding91
Fri Feb 08, 2019 7:37 am
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1 / 0 magic
Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc. - 334 Topics
- 1972 Posts
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Re: [0.16.51] Sound Stops Wor…
by electricOzone
Mon Feb 11, 2019 3:13 am
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Duplicates
Things that has been reported already before. - 2083 Topics
- 6857 Posts
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Re: [0.16.51] Crash on error:…
by Loewchen
Sat Feb 09, 2019 4:35 pm
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Minor issues
We are aware of them, but they have low priority. We have more important things to do. They go here in order not to take space in the main bug thread list. - 248 Topics
- 1183 Posts
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Re: [0.16.51] Items on belt s…
by darkfrei
Tue Feb 05, 2019 8:16 am
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Desyncs with mods
Desyncs in modded game will be ignored most of the time, until it is clearly proven that the desync is not caused by scripting. - 89 Topics
- 259 Posts
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[0.16.51] Multiplayer desync …
by TheBearKing
Sun Feb 03, 2019 7:11 pm
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Won't fix.
Things that we don't consider worth fixing at this moment. - 312 Topics
- 1422 Posts
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Re: [0.16.51] Sudden Crash
by BlueTemplar
Sun Feb 10, 2019 9:50 am
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Resolved Problems and Bugs
This subforum contains all the issues which we already resolved. - 5705 Topics
- 29210 Posts
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Re: [0.16.51] Crash on start
by SSMistake
Sun Jan 27, 2019 10:34 pm
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[0.16.51] Production Tab is cut off when Factorio window is too small
by PugGaming » Thu Dec 06, 2018 9:42 pm - 0 Replies
- 187 Views
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Last post by PugGaming
Thu Dec 06, 2018 9:42 pm
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[0.16.51] Sprite shifting itself after second boot without shift present in proto
by Staplergun » Sat Nov 24, 2018 2:24 pm - 8 Replies
- 455 Views
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Last post by Staplergun
Wed Nov 28, 2018 12:16 pm
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- 1 Replies
- 212 Views
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Last post by ptah_alexs
Tue Nov 20, 2018 9:27 am
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[0.16.51] Crash on error: "An input action fragment is missing"
by Anyone » Sat Nov 17, 2018 3:04 pm - 2 Replies
- 214 Views
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Last post by Loewchen
Sat Nov 17, 2018 4:10 pm
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[0.16.51] Splitter input priority does not work when output belts are of mixed speed
by lexi.lambda » Wed Oct 17, 2018 2:57 am - 2 Replies
- 322 Views
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Last post by DaveMcW
Wed Oct 17, 2018 6:28 pm
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[0.16.51] Crash: "this->state == RailConnectionDirection::None was not true"
by immortal_sniper1 » Fri Oct 12, 2018 10:23 am - 2 Replies
- 219 Views
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Last post by immortal_sniper1
Fri Oct 12, 2018 12:06 pm
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[0.16.51] Server with custom port sets different port than specified
by DDDGamer » Thu Oct 04, 2018 4:03 pm - 5 Replies
- 468 Views
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Last post by DDDGamer
Sat Oct 06, 2018 10:44 am
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- 0 Replies
- 261 Views
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Last post by Phoenix27833
Mon Oct 01, 2018 4:38 pm
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- 2 Replies
- 306 Views
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Last post by thehay95
Mon Oct 01, 2018 7:39 am
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[0.16.51] Desync in replay of scenario starting with content in hand
by arrow in my gluteus » Wed Sep 19, 2018 6:34 pm - 0 Replies
- 198 Views
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Last post by arrow in my gluteus
Wed Sep 19, 2018 6:34 pm
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[0.16.51] Crash with specific save: "TransportLine::unsquash"
by greenscape » Sun Sep 16, 2018 6:10 pm - 4 Replies
- 231 Views
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Last post by greenscape
Sun Sep 16, 2018 7:38 pm
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[0.16.51] Multiplayer Jumps prevents train orders GUI being closed and menu being accessed
by Muppet9010 » Sat Sep 15, 2018 2:13 am - 0 Replies
- 154 Views
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Last post by Muppet9010
Sat Sep 15, 2018 2:13 am
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[0.16.51] Crash loading save, rail signal buildabilityCheck failed
by Broskev » Thu Sep 06, 2018 6:41 am - 4 Replies
- 304 Views
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Last post by Broskev
Sat Sep 08, 2018 10:32 am
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- 2 Replies
- 581 Views
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Last post by Aeternus
Fri Aug 31, 2018 11:11 am
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- 1 Replies
- 349 Views
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Last post by Loewchen
Mon Aug 27, 2018 10:43 pm
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- 0 Replies
- 225 Views
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Last post by AntiElite
Mon Aug 27, 2018 12:52 pm
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[0.16.51] Crash: "Network input handler received non sequentional tick closure."
by Slothy4K » Tue Aug 21, 2018 5:09 pm - 0 Replies
- 268 Views
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Last post by Slothy4K
Tue Aug 21, 2018 5:09 pm
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- 2 Replies
- 465 Views
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Last post by |Shark|
Tue Aug 21, 2018 4:46 pm
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[0.16.51] Replay crashes when importing blueprint not in Lib
by AntiElite » Mon Aug 20, 2018 9:09 pm - 0 Replies
- 188 Views
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Last post by AntiElite
Mon Aug 20, 2018 9:09 pm
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- 1 Replies
- 274 Views
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Last post by Hexicube
Mon Aug 20, 2018 5:19 am
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- 0 Replies
- 148 Views
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Last post by Paul17041993
Tue Aug 14, 2018 8:19 am
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[0.16.51] "Read only" stays when copying scenario to /temp
by eradicator » Fri Jul 27, 2018 11:49 am - 2 Replies
- 296 Views
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Last post by eradicator
Tue Aug 14, 2018 7:21 am
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[0.16.51] Crash loading map: "BuildCheckResult::Buildable was not true"
by igorhgf » Tue Aug 14, 2018 2:48 am - 0 Replies
- 144 Views
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Last post by igorhgf
Tue Aug 14, 2018 2:48 am
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- 1 Replies
- 286 Views
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Last post by moxian
Sat Aug 11, 2018 11:02 am
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- 0 Replies
- 220 Views
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Last post by almania
Sat Aug 11, 2018 6:23 am
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