Search found 5195 matches

by posila
Tue May 24, 2022 11:17 am
Forum: Technical Help
Topic: [1.1.59] Crash: Unexpected Error after clicking the monitor where Factorio was open.
Replies: 9
Views: 2070

Re: [1.1.59] Crash: Unexpected Error after clicking the monitor where Factorio was open.

kreeg wrote:
Sat May 21, 2022 2:12 am
I don't know of any way to reproduce this error.
kreeg wrote:
Sun May 22, 2022 2:56 pm
This error started occurring only after 1.1.59 was released
Just to clarify ... this happened more than once, but doesn't happen everytime when you do the steps you described?
by posila
Thu May 12, 2022 5:58 am
Forum: Modding interface requests
Topic: Actually, I want to create a machine with more than 255 frames of animation
Replies: 7
Views: 1914

Re: Actually, I want to create a machine with more than 255 frames of animation

I saw. There's no plan to enhance the game engine to support > 255 frames of animation at the moment.
by posila
Tue Apr 26, 2022 6:56 am
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 54252

Re: Friday Facts #265 - Nomenclature & Steam networking

Jon8RFC wrote:
Fri Apr 22, 2022 2:40 am
Am I imagining that there was more to it than just FFF 275 and "we're renaming these"?
Are the survey results available somewhere I'm not seeing? It'd be fun to take a look at that again.
That sounds like a reddit thing to me. Or possibly someone made polls here on the forum.
by posila
Tue Apr 12, 2022 9:03 am
Forum: Minor issues
Topic: [0.18.18] Consumption graph inaccurate with modded lab.
Replies: 15
Views: 7623

Re: [0.18.18] Consumption graph inaccurate with modded lab.

If two items combine into just one, then at least one full item's worth of durability has been used up across both items combined, as otherwise they couldn't combine into just one item (they must be at 50% or lower on average, meaning at least 50% durability has been used on each item on average, 2...
by posila
Tue Mar 29, 2022 3:29 pm
Forum: Releases
Topic: Version 1.1.57
Replies: 33
Views: 36956

Re: Version 1.1.57

JaJe wrote:
Tue Mar 29, 2022 3:21 pm
/s
No.
by posila
Wed Mar 09, 2022 9:42 am
Forum: Technical Help
Topic: Error opening game
Replies: 2
Views: 919

Re: Error opening game

You need to install graphics driver for your GPU or Intel integrated GPU.
by posila
Wed Feb 23, 2022 4:41 pm
Forum: Releases
Topic: Version 1.1.55
Replies: 6
Views: 12260

Re: Version 1.1.55

Headless server is available without buying the game. I don't know why it gives you 404, it works for me.
by posila
Sat Feb 19, 2022 5:41 pm
Forum: Technical Help
Topic: [1.1.53] Crash upon start in loading screen
Replies: 2
Views: 853

Re: [1.1.53] Crash upon start in loading screen

Can you please try to open Factorio properties in Steam Library and use "Verify integrity of game files" in "Local Files" tab?
by posila
Wed Feb 16, 2022 1:56 pm
Forum: Ideas and Suggestions
Topic: fog-of-war indicate(-able) on minimap
Replies: 6
Views: 1733

Re: fog-of-war indicate(-able) on minimap

There used to be option for it (I don't remember if it got into any release, though), but kovarex removed it due to "there being too many options" ... so I don't think it's gonna make a comeback.
by posila
Thu Jan 27, 2022 9:15 am
Forum: Modding help
Topic: [1.1.53] LuaSurface.set_tiles and remove_colliding_entities
Replies: 2
Views: 1175

Re: [1.1.53] LuaSurface.set_tiles and remove_colliding_entities

Corpse/remnant have empty default collision mask, which means they don't collide with anything.
by posila
Tue Jan 18, 2022 6:34 pm
Forum: Won't fix.
Topic: [1.1.51] Crash on main menu - EnemySpawner::spawnEnemies()
Replies: 2
Views: 1341

Re: [1.1.51] Crash on main menu - EnemySpawner::spawnEnemies()

Crash is inside OpenGL, spawnEnemies() is incorrectly symbolyzed stacktrace due to function being from external library (opengl, presumably) not factorio executable at that frame.
by posila
Tue Jan 18, 2022 9:11 am
Forum: Outdated/Not implemented
Topic: Why can't you control movement with the mouse?
Replies: 6
Views: 1859

Re: Why can't you control movement with the mouse?

Simply, none of the developers desires to control movement with the mouse hard enough for them to either code the alternative control scheme, or to convince a programmer to code it.
by posila
Tue Jan 18, 2022 9:06 am
Forum: Implemented Suggestions
Topic: Can you add a clock to the game?
Replies: 45
Views: 12560

Re: Can you add a clock to the game?

What format? What size? Will people be happy with the format and size the devs pick? "Just make it configurable" someone will say, and so it begins. As ssilk said, just make it a barebones debug option, like & where & how show-fps currently is. Nobody is then going to complain abo...
by posila
Sun Jan 16, 2022 10:11 pm
Forum: Technical Help
Topic: High Wait for Update on headless server
Replies: 2
Views: 1248

Re: High Wait for Update on headless server

Everybody that joins the server has a huge Wait for Update (300ms) and has huge FPS/UPS problems. Yes, everybody that joins can't keep up with the server, so their games are sacrificing rendering in favour of updates in order to not get dropped. You need slower server, or lower the game speed. /c g...
by posila
Sat Jan 15, 2022 10:36 am
Forum: Technical Help
Topic: Costly `FixedPointNumberTemplate<int, 8u>::getDouble() const`
Replies: 12
Views: 3792

Re: Costly `FixedPointNumberTemplate<int, 8u>::getDouble() const`

I measured the save in 1.1.51 and it is pretty much the same as in 1.1.50, so that's not bad :)
by posila
Sat Jan 15, 2022 1:27 am
Forum: Technical Help
Topic: [1.1.50] FPS drop when menus/inventory open
Replies: 4
Views: 1810

Re: [1.1.50] FPS drop when menus/inventory open

Are you playing on battery or with charger plugged in?
by posila
Fri Jan 14, 2022 6:50 pm
Forum: Technical Help
Topic: Costly `FixedPointNumberTemplate<int, 8u>::getDouble() const`
Replies: 12
Views: 3792

Re: Costly `FixedPointNumberTemplate<int, 8u>::getDouble() const`

... I can't download https://overminddl1.com/Factorio/perf/perf-factorio.data.xz, I get 403 Forbidden. But, save would be more useful, so we can profile ourselves with tools that we are used to using and can experiment how changes affect the performance. Anyway, listFriendlyEntities iterates over l...
by posila
Fri Jan 14, 2022 9:14 am
Forum: Technical Help
Topic: Costly `FixedPointNumberTemplate<int, 8u>::getDouble() const`
Replies: 12
Views: 3792

Re: Costly `FixedPointNumberTemplate<int, 8u>::getDouble() const`

template<class T, uint32_t PrecisionBits> class FixedPointNumberTemplate { // ... static constexpr T ValuesPerOne = T(1) << PrecisionBits; // ... constexpr double getDouble() const { constexpr double ValuePerIncrement = 1.0 / ValuesPerOne; return double(this->value) * ValuePerIncrement; } // ... };...
by posila
Thu Jan 13, 2022 8:25 am
Forum: 1 / 0 magic
Topic: crash while on menu
Replies: 7
Views: 2610

Re: crash while on menu

78572.400 Error DrawCommandBatch.cpp:650: Failed to get buffer for 4 vertices. I don't know why this would happen on your computer. Interesting thing is that you are running on OpenGL (not Direct3D) so you probably had Direct3D crash(es) and opted into switching to OpenGL? Which might indicate some...

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