Just to clarify ... this happened more than once, but doesn't happen everytime when you do the steps you described?
Search found 5195 matches
- Tue May 24, 2022 11:17 am
- Forum: Technical Help
- Topic: [1.1.59] Crash: Unexpected Error after clicking the monitor where Factorio was open.
- Replies: 9
- Views: 2070
Re: [1.1.59] Crash: Unexpected Error after clicking the monitor where Factorio was open.
- Thu May 12, 2022 5:58 am
- Forum: Modding interface requests
- Topic: Actually, I want to create a machine with more than 255 frames of animation
- Replies: 7
- Views: 1914
Re: Actually, I want to create a machine with more than 255 frames of animation
I saw. There's no plan to enhance the game engine to support > 255 frames of animation at the moment.
- Tue Apr 26, 2022 6:56 am
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 54252
Re: Friday Facts #265 - Nomenclature & Steam networking
That sounds like a reddit thing to me. Or possibly someone made polls here on the forum.
- Tue Apr 12, 2022 9:03 am
- Forum: Minor issues
- Topic: [0.18.18] Consumption graph inaccurate with modded lab.
- Replies: 15
- Views: 7623
Re: [0.18.18] Consumption graph inaccurate with modded lab.
If two items combine into just one, then at least one full item's worth of durability has been used up across both items combined, as otherwise they couldn't combine into just one item (they must be at 50% or lower on average, meaning at least 50% durability has been used on each item on average, 2...
- Tue Mar 29, 2022 3:29 pm
- Forum: Releases
- Topic: Version 1.1.57
- Replies: 33
- Views: 36956
- Tue Mar 29, 2022 7:01 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.56] Train Visualisation doesn't work after a curve track piece
- Replies: 4
- Views: 6764
Re: [1.1.56] Train Visualisation doesn't work after a curve track piece
We don't support curved stations.
- Wed Mar 09, 2022 9:42 am
- Forum: Technical Help
- Topic: Error opening game
- Replies: 2
- Views: 919
Re: Error opening game
You need to install graphics driver for your GPU or Intel integrated GPU.
- Wed Feb 23, 2022 4:41 pm
- Forum: Releases
- Topic: Version 1.1.55
- Replies: 6
- Views: 12260
Re: Version 1.1.55
Headless server is available without buying the game. I don't know why it gives you 404, it works for me.
- Sat Feb 19, 2022 5:41 pm
- Forum: Technical Help
- Topic: [1.1.53] Crash upon start in loading screen
- Replies: 2
- Views: 853
Re: [1.1.53] Crash upon start in loading screen
Can you please try to open Factorio properties in Steam Library and use "Verify integrity of game files" in "Local Files" tab?
- Wed Feb 16, 2022 1:56 pm
- Forum: Ideas and Suggestions
- Topic: fog-of-war indicate(-able) on minimap
- Replies: 6
- Views: 1733
Re: fog-of-war indicate(-able) on minimap
There used to be option for it (I don't remember if it got into any release, though), but kovarex removed it due to "there being too many options" ... so I don't think it's gonna make a comeback.
- Thu Jan 27, 2022 9:15 am
- Forum: Modding help
- Topic: [1.1.53] LuaSurface.set_tiles and remove_colliding_entities
- Replies: 2
- Views: 1175
Re: [1.1.53] LuaSurface.set_tiles and remove_colliding_entities
Corpse/remnant have empty default collision mask, which means they don't collide with anything.
- Tue Jan 18, 2022 6:34 pm
- Forum: Won't fix.
- Topic: [1.1.51] Crash on main menu - EnemySpawner::spawnEnemies()
- Replies: 2
- Views: 1341
Re: [1.1.51] Crash on main menu - EnemySpawner::spawnEnemies()
Crash is inside OpenGL, spawnEnemies() is incorrectly symbolyzed stacktrace due to function being from external library (opengl, presumably) not factorio executable at that frame.
- Tue Jan 18, 2022 9:11 am
- Forum: Outdated/Not implemented
- Topic: Why can't you control movement with the mouse?
- Replies: 6
- Views: 1859
Re: Why can't you control movement with the mouse?
Simply, none of the developers desires to control movement with the mouse hard enough for them to either code the alternative control scheme, or to convince a programmer to code it.
- Tue Jan 18, 2022 9:06 am
- Forum: Implemented Suggestions
- Topic: Can you add a clock to the game?
- Replies: 45
- Views: 12560
Re: Can you add a clock to the game?
What format? What size? Will people be happy with the format and size the devs pick? "Just make it configurable" someone will say, and so it begins. As ssilk said, just make it a barebones debug option, like & where & how show-fps currently is. Nobody is then going to complain abo...
- Sun Jan 16, 2022 10:11 pm
- Forum: Technical Help
- Topic: High Wait for Update on headless server
- Replies: 2
- Views: 1248
Re: High Wait for Update on headless server
Everybody that joins the server has a huge Wait for Update (300ms) and has huge FPS/UPS problems. Yes, everybody that joins can't keep up with the server, so their games are sacrificing rendering in favour of updates in order to not get dropped. You need slower server, or lower the game speed. /c g...
- Sat Jan 15, 2022 10:36 am
- Forum: Technical Help
- Topic: Costly `FixedPointNumberTemplate<int, 8u>::getDouble() const`
- Replies: 12
- Views: 3792
Re: Costly `FixedPointNumberTemplate<int, 8u>::getDouble() const`
I measured the save in 1.1.51 and it is pretty much the same as in 1.1.50, so that's not bad
- Sat Jan 15, 2022 1:27 am
- Forum: Technical Help
- Topic: [1.1.50] FPS drop when menus/inventory open
- Replies: 4
- Views: 1810
Re: [1.1.50] FPS drop when menus/inventory open
Are you playing on battery or with charger plugged in?
- Fri Jan 14, 2022 6:50 pm
- Forum: Technical Help
- Topic: Costly `FixedPointNumberTemplate<int, 8u>::getDouble() const`
- Replies: 12
- Views: 3792
Re: Costly `FixedPointNumberTemplate<int, 8u>::getDouble() const`
... I can't download https://overminddl1.com/Factorio/perf/perf-factorio.data.xz, I get 403 Forbidden. But, save would be more useful, so we can profile ourselves with tools that we are used to using and can experiment how changes affect the performance. Anyway, listFriendlyEntities iterates over l...
- Fri Jan 14, 2022 9:14 am
- Forum: Technical Help
- Topic: Costly `FixedPointNumberTemplate<int, 8u>::getDouble() const`
- Replies: 12
- Views: 3792
Re: Costly `FixedPointNumberTemplate<int, 8u>::getDouble() const`
template<class T, uint32_t PrecisionBits> class FixedPointNumberTemplate { // ... static constexpr T ValuesPerOne = T(1) << PrecisionBits; // ... constexpr double getDouble() const { constexpr double ValuePerIncrement = 1.0 / ValuesPerOne; return double(this->value) * ValuePerIncrement; } // ... };...
- Thu Jan 13, 2022 8:25 am
- Forum: 1 / 0 magic
- Topic: crash while on menu
- Replies: 7
- Views: 2610
Re: crash while on menu
78572.400 Error DrawCommandBatch.cpp:650: Failed to get buffer for 4 vertices. I don't know why this would happen on your computer. Interesting thing is that you are running on OpenGL (not Direct3D) so you probably had Direct3D crash(es) and opted into switching to OpenGL? Which might indicate some...