Search found 190 matches

by wahming
Tue Mar 05, 2019 4:08 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 246179

Re: Version 0.17.0

But that's the thing. It just feels like we've gotten the tutorial mixed up with a challenge scenario. Tutorials aren't meant to challenge, they're meant to teach and be completable by 100% of all players. All new players. Players with established ideas, prejudices, and habits often have significan...
by wahming
Tue Mar 05, 2019 3:53 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 246179

Re: Version 0.17.0

If even an experienced player is not able to hold against the biters. how fast will new players see the game a worthless spend money? I thought that too at first. And then I realised that I'd been conditioned to play a certain way, and it was time for a rethink. That can't be a bad thing. It's like...
by wahming
Sun Mar 03, 2019 10:43 pm
Forum: Duplicates
Topic: [0.17.4] Crafting queue progress graphic delay
Replies: 1
Views: 647

[0.17.4] Crafting queue progress graphic delay

Search isn't turning up any similar issues for me, so here goes. Can't quite tell if it's my imagination here. I've noticed if you craft something manually, when the graphic appears in the build queue in the lower left, it takes a second or so before the 'progress meter' shows up on the icon. Crafti...
by wahming
Sun Mar 03, 2019 10:37 pm
Forum: Not a bug
Topic: [0.17.4] Train stops instantly Bug
Replies: 5
Views: 1377

Re: [0.17.4] Train stops instantly Bug

Blacky007 wrote: ↑
Sun Mar 03, 2019 9:41 pm
this is no bug! same as in 0.16.51
the train has no destination goal and is stopping instant!
its very usefull if you place a single railpiece with station "#FULLSTOP" I use this for fast breaks.
Just because you find it useful does not mean that's how it's supposed to work :lol:
by wahming
Sun Mar 03, 2019 3:15 pm
Forum: General discussion
Topic: Car in 0.17 its bonanza
Replies: 4
Views: 2470

Re: Car in 0.17 its bonanza

BTW, I created a railword map with enemy expansion turned on (minimum cooldown raised to something like 12 or 16 minutes -- i.e. three or four times the default value -- to still give me time for building stuff). At least, I intended to turn on enemy expansion; I'm not really sure whether I acciden...
by wahming
Sun Mar 03, 2019 4:56 am
Forum: General discussion
Topic: No more sound alert when buildings being damaged/attacked ?
Replies: 5
Views: 4745

Re: No more sound alert when buildings being damaged/attacked ?

I'm playing the latest branch (v0.17.4) and noticed that... before, you got a warning sound when your buildings were attacked ("alert-damage.ogg" in "Factorio\data\core\sound"). But not anymore ? I only get an alert ("alert-destroyed.ogg") if something is destroyed (= ...
by wahming
Sat Mar 02, 2019 8:51 pm
Forum: Gameplay Help
Topic: Clear quickbar?
Replies: 3
Views: 1184

Re: Clear quickbar?

J-H wrote: ↑
Sat Mar 02, 2019 8:48 pm
How do I clear an entry out of the new quickbar? I have 4 different cells all showing my 3 yellow belts.
The only way I've found to clear the cursor now is to re-open my inventory (E) and drop stuff back in it.

What am I missing?
Middle mouse button
by wahming
Sat Mar 02, 2019 7:44 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209997

Re: [MOD 0.16] Upgrade planner

Serenity wrote: ↑
Fri Mar 01, 2019 3:35 pm
An upgrade planner is included in vanilla now. Though it probably doesn't have all the same features
Link please? Google isn't turning up any info about this for me.

Edit: Never mind, I'm dumb. Hint to others: Check out the shiny new toolbar buttons
by wahming
Sat Mar 02, 2019 7:40 pm
Forum: Ideas and Suggestions
Topic: New Train Condition - by wagons
Replies: 2
Views: 500

Re: New Train Condition - by wagons

I am against this suggestion. In my opinion, it would be better if the following suggestion were implemented: https://forums.factorio.com/viewtopic.php?f=6&t=51387 Rail car/locomotive scanners That way, it would be possible to read the contents of individual wagons/locomotives using the circuit...
by wahming
Sat Mar 02, 2019 7:28 pm
Forum: Duplicates
Topic: [0.17.4] Blueprint details screen has elements outside of window, unselectable
Replies: 1
Views: 441

[0.17.4] Blueprint details screen has elements outside of window, unselectable

Note the protruding curved rail below the blueprint window.
Factorio Bug 6.jpg
Factorio Bug 6.jpg (666.63 KiB) Viewed 441 times
by wahming
Sat Mar 02, 2019 7:14 pm
Forum: Ideas and Suggestions
Topic: New Train Condition - by wagons
Replies: 2
Views: 500

New Train Condition - by wagons

TL;DR A modifier to the train wait conditions, to apply them to one, multiple, or all wagons. What ? e.g. Instead of saying 'Cargo is empty', or 'Cargo is full', we can specify 'one wagon is empty', etc. Obviously not all existing conditions would work with per-wagon basis. Why ? Increases flexibil...
by wahming
Sat Mar 02, 2019 7:07 pm
Forum: Not a bug
Topic: [0.17.4] Locked cargo space considered full for train conditions
Replies: 5
Views: 1393

Re: [0.17.4] Locked cargo space considered full for train conditions

roze wrote: ↑
Sat Mar 02, 2019 11:17 am
Hi,
Full cargo is not working as before. It no longer cares for disabled spaces.

factorio-train.png

Please fix :P

//Kind regards
Something's off though. Only 1/4 of the wagon is filled, but it shows 50% progress. You sure you don't have another wagon attached? :lol:
by wahming
Sat Mar 02, 2019 5:22 pm
Forum: Off topic
Topic: The Opposite of a Good Game is One That Isn't Played
Replies: 3
Views: 5094

Re: The Opposite of a Good Game is One That Isn't Played

akmotu wrote: ↑
Sat Mar 02, 2019 1:51 pm
I'm actually just gonna leave it at that.
The stats on Steam are an indicator that Factorio is not the opposite of a good game, then.
by wahming
Sat Mar 02, 2019 3:56 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 33940

Re: [0.17.1] intro too hard

indeed the newbie is the intended audience. within the forumjust find how many newbies are confused and frustrated Um... one, that I've seen. Just about everyone I've seen confused and frustrated has been a longtime veteran of the game. I could be wrong; I don't read every single post in every sing...
by wahming
Fri Mar 01, 2019 11:34 pm
Forum: Not a bug
Topic: [0.17.4] Train stops instantly Bug
Replies: 5
Views: 1377

Re: [0.17.4] Train stops instantly Bug

How tor reproduce: 1. Build a long track and place a train on one end. 2. Give the train some fuel and start moving in "manual" mode. 3. While driving (fast), click on the train to open the train GUI and toggle the switch to change the mode to "automatic". The train will stop in...
by wahming
Fri Mar 01, 2019 8:34 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 31913

Re: Version 0.17.4

Henry Loenwind wrote: ↑
Fri Mar 01, 2019 8:29 pm
Yesterday my anti-virus just scanned Factorio for a couple of extra seconds. Today we're one step further...

Image
RIP the productivity at Avast HQ
by wahming
Fri Mar 01, 2019 6:41 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 31913

Re: Version 0.17.4

CDarklock wrote: ↑
Fri Mar 01, 2019 6:37 pm
(Loads up Factorio 0.17.3)
Forum: "Version 0.17.4"
*sigh*
(Closes Factorio and waits for update)
Better still...
(Playing Factorio 0.17.3)
Forum: "Version 0.17.4"
(Closes Factorio)
(Steam doesn't have the update yet)
*Facepalm*
by wahming
Fri Mar 01, 2019 11:38 am
Forum: Won't fix.
Topic: [0.17.3] Offshore pump "Can't build" error message too detailed
Replies: 1
Views: 1182

[0.17.3] Offshore pump "Can't build" error message too detailed

When trying to build an offshore pump in an invalid location on land, it gives the error message "Can't build on Dirt #" (Or grass, whatever). That's obviously the tile type ID, but should be replaced with a generic "Can't build on land" message. Or better still, "Can only b...
by wahming
Thu Feb 28, 2019 9:38 pm
Forum: Not a bug
Topic: [0.17.3] Inserter Capacity Bonus 4 should have Production Science Pack as a prereq
Replies: 3
Views: 1012

Re: [0.17.3] Inserter Capacity Bonus 4 should have Production Science Pack as a prereq

tehfreek wrote: ↑
Thu Feb 28, 2019 9:35 pm
viewtopic.php?p=401353#p401353
V453000 wrote:Other mid-tiers of number upgrades do not get all the pre-requisites as that should already be obvious from science pack icons under the technology icons, and it would probably make the technology tree look way too messy.
Makes sense.
by wahming
Thu Feb 28, 2019 9:25 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 246179

Re: Version 0.17.0

Are you referring to the hotkeys for the secondary quickbar? ah, 10 lines for the buttons, 10 lines for selecting a hotbar as first hotbar and 10 lines for selecting a hotbar as second hotbar !? then i had misunderstood it, taking it to mean an alternate hotkey instead of a hotkey for an alternate ...

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