Search found 240 matches
- Sat May 30, 2020 12:51 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1245585
Re: [0.18] Sea Block Pack 0.4.6
evandy its broken for me even after the fix now that I've updated to the latest versions
https://i.imgur.com/ip73vRE.png
Yeah, I just found that one out myself. Looks like someone started a PR for it over on SCT already: https://github.com/mexmer/ScienceCostTweakerM/pull/47
Unfortunately ...
- Wed May 27, 2020 9:35 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1245585
Re: [0.18] Sea Block Pack 0.4.6
Heads-up to everyone: The next release of angels will break SCT (and therefore seablock). Those of us who update mods, be warned.
https://forums.factorio.com/viewtopic.php?f=190&t=59596&p=494187#p494187
King Arthur put in a PR for the fix; hopefully there is a new release of SCT around the ...
- Thu May 21, 2020 11:44 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 206343
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
Just updated to the latest version of helmod, and suddenly I am unable to open the dialog for changing type of assembler or beacons for a recipe. When I click the button to open it, nothing happens. Help?
EDIT: Okay, I figured this out... when I play on my external monitor (which is bigger ...
EDIT: Okay, I figured this out... when I play on my external monitor (which is bigger ...
- Thu May 21, 2020 12:58 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1245585
Re: [0.18] Sea Block Pack 0.4.6
Heads-up to everyone: The next release of angels will break SCT (and therefore seablock). Those of us who update mods, be warned.
https://forums.factorio.com/viewtopic.php?f=190&t=59596&p=494187#p494187
King Arthur put in a PR for the fix; hopefully there is a new release of SCT around the ...
- Mon May 18, 2020 5:49 pm
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 60140
Re: [0.17.x] ShinyAngelGFX
Lovely Santa said on discord:
you should report that shiny angels does not take recipe colors into account for the induction furnace, for the ingots in the animation :wink:
it's something i've added recently
'recently' a month ago
I think he's sad that all of us with shiny are missing out on his ...
you should report that shiny angels does not take recipe colors into account for the induction furnace, for the ingots in the animation :wink:
it's something i've added recently
'recently' a month ago
I think he's sad that all of us with shiny are missing out on his ...
- Mon May 18, 2020 2:31 pm
- Forum: 1 / 0 magic
- Topic: [0.18.24] last-played-version stuck
- Replies: 1
- Views: 884
[0.18.24] last-played-version stuck
Every time I launch factorio I get the changelog since 0.18.22 shown. This seems to be due to the fact that "last-played-version" is not updating, as it thinks that value is 0.18.22. I tried deleting & reinstalling factorio - no change. I tried removing all mods (playing seablock right now) - also ...
- Thu May 14, 2020 2:50 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1245585
Re: [0.18] Sea Block Pack 0.4.6
Heads-up to everyone: The next release of angels will break SCT (and therefore seablock). Those of us who update mods, be warned.
viewtopic.php?f=190&t=59596&p=494187#p494187
viewtopic.php?f=190&t=59596&p=494187#p494187
- Thu May 14, 2020 2:49 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 66461
Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM
I am helping Lovely_Santa test some stuff that will be in the next release of Angels, and a heads-up that SCT is incompatible with the next release (they crash when loaded together). Thought you'd appreciate a heads-up BEFORE people start yelling (like the Seablock guys). Here's the screenshot of ...
- Sat May 09, 2020 12:12 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1902431
Re: Development and Discussion
Supplement it with nitric acid from nitrogen from air separation. Nitric acid is the easiest acid to come by literally out of thin air (it requires some metal catalyst unless you want to do some massive blue algae farming, but that only consumes a tiny fraction of your ore).
Oh wow, thank you ...
- Sat May 02, 2020 9:34 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1902431
Re: Development and Discussion
So having a small problem relating to crushed stone, im about 30 hours into my save and i have over 5million crushed stone..... :|
I have no idea how to get rid of it
Anyone have any ideas?
Thanks, Thomas
This is common prior to catalyst sorting. As soon as you have that tech, you'll be ...
- Tue Apr 28, 2020 11:53 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1902431
Re: Development and Discussion
I'm thinking of solving the excess crushed stone problem by converting it to cellulose fiber and the burning wood pellets or charcoal.
I'm assuming it is better than burning coal and I'm assuming the process is energy positive, including growing the algae and converting them to the final burnable ...
- Sat Apr 18, 2020 3:18 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1245585
Re: [0.18] Sea Block Pack 0.4.4
Could you post or PM me the details of this 1-line fix? I can edit a file but GitHub is beyond me.
Go to your factorio mods folder and unzip angels petrochem.
Click on that link above, then click on "Files Changed"
You can ignore the changelog (stating what has changed). The other ...
- Sat Apr 11, 2020 1:13 pm
- Forum: Ideas and Suggestions
- Topic: Mux/Demux combinator
- Replies: 5
- Views: 2064
Re: Mux/Demux combinator
Maybe you should read the description a second time...
BTW: There are also mods that transfer signals without wire.
No, it definitely isn't quite the same thing. I might be able to use it to achieve the same ends, but I will need to go play with it to confirm. That mod lets you swap between ...
- Fri Apr 10, 2020 1:25 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3897
- Views: 1725666
Re: Bugs & FAQ
Hello, In a bob+angel game looks like there is no way to make bob's salt for lithium processing as Angel refining uses it's own salt, making processing lithium impossible.
Bob's lithium processing recipes:
https://i.imgur.com/528hZ39.png
Angel's salt (one of the recipes):
https://i.imgur.com ...
- Fri Apr 10, 2020 11:59 am
- Forum: Ideas and Suggestions
- Topic: Mux/Demux combinator
- Replies: 5
- Views: 2064
Re: Mux/Demux combinator
I don't think that's quite the same thing (though the names are similar) - the TriCircuit's combinator appears to need a manually set channel selector, as opposed to taking it from the circuit network.
- Thu Apr 09, 2020 4:24 pm
- Forum: Ideas and Suggestions
- Topic: Mux/Demux combinator
- Replies: 5
- Views: 2064
Mux/Demux combinator
TL:DR:
There is a type of combinator missing, which I am going to call the Mux/Demux combinator. It is essetially the "Pointer Logic" combinator.
What?:
The "MUX" Combinator would use a selector-signal to select which logic signal to route to a defined output signal
The "DEMUX" combinator would use ...
There is a type of combinator missing, which I am going to call the Mux/Demux combinator. It is essetially the "Pointer Logic" combinator.
What?:
The "MUX" Combinator would use a selector-signal to select which logic signal to route to a defined output signal
The "DEMUX" combinator would use ...
- Sun Apr 05, 2020 8:52 pm
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 73165
Re: [0.18.x] Bob's Mods: General Discussion
Normal inserter rotation (r key) rotates by 90 degrees only. Ctrl-R rotates the input to all options. I can not find a way to bind a hotkey to rotate the output to all options; am I missing something? Or do I have to use the GUI for this?
- Wed Apr 01, 2020 9:53 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3897
- Views: 1725666
Re: Bugs & FAQ
That looks like Bob's Sulphuric Acid, not Angels. Stupid, but have you tried a converter valve to make it Angels version of the fluid?
Not sure how you got bob's version in your pipes...
- Tue Mar 31, 2020 4:46 pm
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 73165
Re: [0.18.x] Bob's Mods: General Discussion
Bob,
A modular roboport question for you - you have logistics zone expanders (which do both logistics and construction areas). Any chance of a construction zone expander that has a very small logistics footprint, but a big green construction box?
I have thought about it in the past, but ...
- Tue Mar 31, 2020 4:04 pm
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 73165
Re: [0.18.x] Bob's Mods: General Discussion
Bob,
A modular roboport question for you - you have logistics zone expanders (which do both logistics and construction areas). Any chance of a construction zone expander that has a very small logistics footprint, but a big green construction box?
A modular roboport question for you - you have logistics zone expanders (which do both logistics and construction areas). Any chance of a construction zone expander that has a very small logistics footprint, but a big green construction box?