Search found 228 matches
- Sat Apr 11, 2020 1:13 pm
- Forum: Ideas and Suggestions
- Topic: Mux/Demux combinator
- Replies: 5
- Views: 1349
Re: Mux/Demux combinator
Maybe you should read the description a second time... BTW: There are also mods that transfer signals without wire. No, it definitely isn't quite the same thing. I might be able to use it to achieve the same ends, but I will need to go play with it to confirm. That mod lets you swap between (and la...
- Fri Apr 10, 2020 1:25 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1215406
Re: Bugs & FAQ
Hello, In a bob+angel game looks like there is no way to make bob's salt for lithium processing as Angel refining uses it's own salt, making processing lithium impossible. Bob's lithium processing recipes: https://i.imgur.com/528hZ39.png Angel's salt (one of the recipes): https://i.imgur.com/wBrGx9...
- Fri Apr 10, 2020 11:59 am
- Forum: Ideas and Suggestions
- Topic: Mux/Demux combinator
- Replies: 5
- Views: 1349
Re: Mux/Demux combinator
I don't think that's quite the same thing (though the names are similar) - the TriCircuit's combinator appears to need a manually set channel selector, as opposed to taking it from the circuit network.
- Thu Apr 09, 2020 4:24 pm
- Forum: Ideas and Suggestions
- Topic: Mux/Demux combinator
- Replies: 5
- Views: 1349
Mux/Demux combinator
TL:DR: There is a type of combinator missing, which I am going to call the Mux/Demux combinator. It is essetially the "Pointer Logic" combinator. What?: The "MUX" Combinator would use a selector-signal to select which logic signal to route to a defined output signal The "DEM...
- Sun Apr 05, 2020 8:52 pm
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 53579
Re: [0.18.x] Bob's Mods: General Discussion
Normal inserter rotation (r key) rotates by 90 degrees only. Ctrl-R rotates the input to all options. I can not find a way to bind a hotkey to rotate the output to all options; am I missing something? Or do I have to use the GUI for this?
- Wed Apr 01, 2020 9:53 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1215406
- Tue Mar 31, 2020 4:46 pm
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 53579
Re: [0.18.x] Bob's Mods: General Discussion
Bob, A modular roboport question for you - you have logistics zone expanders (which do both logistics and construction areas). Any chance of a construction zone expander that has a very small logistics footprint, but a big green construction box? I have thought about it in the past, but decided aga...
- Tue Mar 31, 2020 4:04 pm
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 53579
Re: [0.18.x] Bob's Mods: General Discussion
Bob,
A modular roboport question for you - you have logistics zone expanders (which do both logistics and construction areas). Any chance of a construction zone expander that has a very small logistics footprint, but a big green construction box?
A modular roboport question for you - you have logistics zone expanders (which do both logistics and construction areas). Any chance of a construction zone expander that has a very small logistics footprint, but a big green construction box?
- Mon Mar 30, 2020 2:09 am
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 53579
Re: [0.18.x] Bob's Mods: General Discussion
Bob, You mentioned a while back that you were thinking of tinkering around with modules. Just thought I'd throw in the observation that right now 3 different groups of items all have a lot of commonality between them: Circuits, Robot brain boards, and modules. Of the 3, the modules are already half ...
- Sun Mar 29, 2020 8:38 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384771
Re: Development and Discussion
FYI, I had to zoom in all the way to tell these two apart on the advanced chem plant output. The white & red background does not help, but the molecules aren't quite distict enough in Acetone vs Phenol. They are both "black in the middle, red on the top, white on the outside." Suggesti...
- Sun Mar 29, 2020 7:55 pm
- Forum: Technical Help
- Topic: Factorio not updating last played version
- Replies: 0
- Views: 426
Factorio not updating last played version
Help ... I temporarially downgraded my factorio in steam due to a mod incompatibility, and now that I'm back on latest experimental it doesn't remember the last version I played (so I get the changelog showing up every time I boot it up). How can I fix this?
- Thu Mar 26, 2020 11:19 pm
- Forum: Logistic Train Network
- Topic: Rich Text in LTN stops?
- Replies: 22
- Views: 8963
Re: Rich Text in LTN stops?
I went to take a screenshot for you... and it is now working, so I am very confused... but at least we can call this not-a-bug (for now).
- Thu Mar 26, 2020 5:12 pm
- Forum: Logistic Train Network
- Topic: Rich Text in LTN stops?
- Replies: 22
- Views: 8963
- Thu Mar 26, 2020 3:58 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384771
Re: Development and Discussion
Seems like a lovely design ^_^ I am not planning on making it positive, just balanced, like it is now. The ringing is most likely caused from all the buildings finishing at the same time, which can create some interesting design challenges (I'm liking it) ^_^ And I love your build! First bugfixes a...
- Thu Mar 26, 2020 3:40 am
- Forum: Logistic Train Network
- Topic: Rich Text in LTN stops?
- Replies: 22
- Views: 8963
Rich Text in LTN stops?
I have noticed that LTN train stops do not support the new rich-text feature... is this something that's fixable?
- Thu Mar 26, 2020 2:37 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384771
Re: Development and Discussion
I implemented this more or less for the next release of bioprocessing. The ratios are a bit different, but I made compost less obtainable as it must still act as a sink, but still fuel positive for fuel production. The details about this can be found here on github . Sounds awesome. Speaking of awe...
- Wed Mar 25, 2020 7:34 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 50264
Re: [0.18] Please post bugs and balance issues here.
0.18.16 Fixed tank graphics, broken bobwarfare 18.2 and bobvehicleequipment 18.1 Looks like Factorio 0.18.16 changed something to do with tank graphics. I'll probably have to update the mod or something. However, the game doesn't seem to crash for me... what settings are you using? For what it's wo...
- Mon Mar 23, 2020 4:09 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384771
Re: Development and Discussion
After previous discussions on Bio-processing, I thought I'd confirm that Santa's comment that farm-based bio is looking much better (this is in the latest patch, after the tweaks that were made). Not sure how the arboretum-based stuff is (still looks kinda crazy) but the farm-based plastic looks pr...
- Sun Mar 22, 2020 7:05 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384771
Re: Development and Discussion
After previous discussions on Bio-processing, I thought I'd confirm that Santa's comment that farm-based bio is looking much better (this is in the latest patch, after the tweaks that were made). Not sure how the arboretum-based stuff is (still looks kinda crazy) but the farm-based plastic looks pre...
- Sun Mar 22, 2020 2:30 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1010161
Re: [0.18] Sea Block Pack 0.4.4
As of the latest Angels, there appear to be two iron-rod items: angels-rod-iron, and iron-stick. The latter appears to be from seablock? Doesn't seem like we need both, so probably an issue to look into for seablock 0.4.5 when the new Angels gets integrated.