Not launching would result in 0 launched rockets.
Bonus: Thats more ore to spend on Spidertrons to fill the mean time.
Search found 171 matches
- Mon Mar 29, 2021 7:30 pm
- Forum: General discussion
- Topic: Math Riddle: Is it possible to launch infinite rocket on island map?
- Replies: 13
- Views: 7508
- Mon Mar 29, 2021 5:49 pm
- Forum: General discussion
- Topic: Bigger chests?
- Replies: 9
- Views: 5526
Re: Bigger chests?
Bigger vanilla chests are not a thing, neither is excess production. The awnser lies in finding balance between supply and demand.
No chest will be big enough to utilize two output belts out from 1 input belt in a continuous matter. (example: making science packs) With a second input lane there is ...
No chest will be big enough to utilize two output belts out from 1 input belt in a continuous matter. (example: making science packs) With a second input lane there is ...
- Mon Feb 15, 2021 6:00 pm
- Forum: General discussion
- Topic: Anyone standardizing on very long trains?
- Replies: 38
- Views: 18243
Re: Anyone standardizing on very long trains?
That looks very clever. I could share some pictures as well.
Honor where honor is due, the designs are heavily inspired by Stevetrov's direct insertion builds. The labs are botfed. The mall on the right is supplied by 48 wagon trains:D
Rail Crafting.png
Paving never finished:p
The new base (WIP ...
Honor where honor is due, the designs are heavily inspired by Stevetrov's direct insertion builds. The labs are botfed. The mall on the right is supplied by 48 wagon trains:D
Rail Crafting.png
Paving never finished:p
The new base (WIP ...
- Sun Feb 14, 2021 2:00 pm
- Forum: General discussion
- Topic: Anyone standardizing on very long trains?
- Replies: 38
- Views: 18243
Re: Anyone standardizing on very long trains?
It's certainly possible. I once made a base built around 8-48 trains. It hit 10K spm but main bottleneck was the main railroad of 8 tracks, because of the slow trains blocking intersections for a long time.
My current project has the trains upgraded to 8-48-8, and a decentralized rail network to ...
My current project has the trains upgraded to 8-48-8, and a decentralized rail network to ...
- Tue Feb 09, 2021 6:01 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 171974
Re: Version 1.1.0
Correct.Silari wrote: Tue Feb 09, 2021 3:04 am
Pretty sure they're referring to the fact that the icon for military 1-4 technologies include the rail gun among the other weapons they show - middle of the left side.
- Mon Feb 08, 2021 3:15 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 171974
Re: Version 1.1.0
Just realized the railgun is still in the game. Military research. 

- Fri Feb 05, 2021 4:08 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 223272
Re: Friday Facts #365 - Future plans
An obvious improvement area for Factorio would be combat area. Adding unit control (spidertron, AAI vehicles, Mining drones), and a better enemy AI could pull Factorio in a pleasuring Command and Conquer way of game. Leaving behind the engine with 1.1 would be a huge waste.
But instead of ...
But instead of ...
- Mon Feb 01, 2021 8:21 pm
- Forum: Ideas and Suggestions
- Topic: New infinite research
- Replies: 20
- Views: 8140
Re: New infinite research
relevant locked tread: https://forums.factorio.com/viewtopic.php?f=5&p=535808#p535808
The infinite character often eventually breaks the immersion. Vanilla is too delicate on requirements for most infinite techs, without large counter balance measures. To play "infinite mode", balance has to be ...
The infinite character often eventually breaks the immersion. Vanilla is too delicate on requirements for most infinite techs, without large counter balance measures. To play "infinite mode", balance has to be ...
- Sat Jan 30, 2021 9:45 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 44108
Re: Friday Facts #364 - 1.1 stable
Congrats on reaching another stable version. And Thanks for sharing the save file.
- Thu Jan 28, 2021 8:39 pm
- Forum: Balancing
- Topic: Nerf the Portable Fusion Reactor?
- Replies: 82
- Views: 32800
Re: Nerf the Portable Fusion Reactor?
Imagine like the spidertron, that belts would require PFR's to legitimize them. Belts would be end game tech :twisted: .
Factorio can be played in many ways, and what is the essence became more and more important during the years that kept passing.
While the process of making art can be considered ...
Factorio can be played in many ways, and what is the essence became more and more important during the years that kept passing.
While the process of making art can be considered ...
- Wed Jan 27, 2021 7:39 pm
- Forum: General discussion
- Topic: 1.1 not happy with it
- Replies: 7
- Views: 3178
Re: 1.1 not happy with it
related discussion: viewtopic.php?f=3&t=91858&start=60
- Sat Jan 23, 2021 8:12 pm
- Forum: General discussion
- Topic: Come up with new infinite research
- Replies: 34
- Views: 15942
Re: Come up with new infinite research
Vehicle power.
We have braking force research on trains. Why not more vroom?
After ludicrous research, a train can simply burn an entire stack of rocket fuel in the first tick after leaving the station and then brake the entire way to the next stop at near light speed.
Braking force is not ...
- Sat Jan 23, 2021 7:01 pm
- Forum: Releases
- Topic: Version 1.1.14
- Replies: 14
- Views: 16532
Re: Version 1.1.14
Weekend fix; Nice!
- Wed Jan 20, 2021 2:37 am
- Forum: This Forum
- Topic: Main website has a problem: Most commonly clicked links
- Replies: 3
- Views: 2953
Re: Main website has a problem: Most commonly clicked links
Only the mod portal and main site look the same, wiki and forum have different layouts. A strong point of the current solution is uniform positioning and uniform look over all sites.
- Sun Jan 17, 2021 7:53 pm
- Forum: Combinator Creations
- Topic: These lights are useless
- Replies: 1
- Views: 2199
Re: These lights are useless
'Double checks for no speakers'...
Well, they clearly seem to add "Joy" to the factory. xD
Well, they clearly seem to add "Joy" to the factory. xD
- Sat Jan 16, 2021 6:01 pm
- Forum: General discussion
- Topic: Steam banner photo unknown objects
- Replies: 2
- Views: 2203
Re: Steam banner photo unknown objects
You have a sharp eye. If you ask me they look like silo clamps.
Edit: better picture
Edit: better picture
- Fri Jan 15, 2021 11:45 am
- Forum: Releases
- Topic: Version 1.1.11
- Replies: 7
- Views: 12474
Re: Version 1.1.11
The above quote from kovarex links to that issue, it's already resolved for .12. Always check if your bug is already reported, as most of the times, it is. That why they get posted in the bug section rather then in the release notes or any other tread.
- Thu Jan 14, 2021 7:46 pm
- Forum: Releases
- Topic: Version 1.1.11
- Replies: 7
- Views: 12474
Re: Version 1.1.11
More!!
- Thu Jan 14, 2021 5:17 pm
- Forum: General discussion
- Topic: Anyone use barrels?
- Replies: 80
- Views: 56532
Re: Anyone use barrels?
Also, radar is a horrible horrible power draw .
Speaking about power draw,
Moduled barrel/unbarrel machines cycling barrels have been used as a power sink to burn off coal or produce extra pollution. On speed modules you can increase the power draw beyond that of radars. Agreed they are edge ...
- Wed Dec 23, 2020 5:23 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 171974
Re: Version 1.1.0
Are we going to have 1.1.0 in stable before Christmas? Pretty please! ;)
just run it now, as-is, in experimental mode.
did you miss what just happened to CD Projekt Red? Cyberpunk2077? terrible tragedy.
I think you can't really compare those.
My wish would be a reunited online player ...