Search found 171 matches

by T-A-R
Mon Mar 29, 2021 7:30 pm
Forum: General discussion
Topic: Math Riddle: Is it possible to launch infinite rocket on island map?
Replies: 13
Views: 7508

Re: Math Riddle: Is it possible to launch infinite rocket on island map?

Not launching would result in 0 launched rockets.

Bonus: Thats more ore to spend on Spidertrons to fill the mean time.
by T-A-R
Mon Mar 29, 2021 5:49 pm
Forum: General discussion
Topic: Bigger chests?
Replies: 9
Views: 5526

Re: Bigger chests?

Bigger vanilla chests are not a thing, neither is excess production. The awnser lies in finding balance between supply and demand.

No chest will be big enough to utilize two output belts out from 1 input belt in a continuous matter. (example: making science packs) With a second input lane there is ...
by T-A-R
Mon Feb 15, 2021 6:00 pm
Forum: General discussion
Topic: Anyone standardizing on very long trains?
Replies: 38
Views: 18243

Re: Anyone standardizing on very long trains?

That looks very clever. I could share some pictures as well.

Honor where honor is due, the designs are heavily inspired by Stevetrov's direct insertion builds. The labs are botfed. The mall on the right is supplied by 48 wagon trains:D
Rail Crafting.png
Paving never finished:p

The new base (WIP ...
by T-A-R
Sun Feb 14, 2021 2:00 pm
Forum: General discussion
Topic: Anyone standardizing on very long trains?
Replies: 38
Views: 18243

Re: Anyone standardizing on very long trains?

It's certainly possible. I once made a base built around 8-48 trains. It hit 10K spm but main bottleneck was the main railroad of 8 tracks, because of the slow trains blocking intersections for a long time.

My current project has the trains upgraded to 8-48-8, and a decentralized rail network to ...
by T-A-R
Tue Feb 09, 2021 6:01 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 171974

Re: Version 1.1.0

Silari wrote: Tue Feb 09, 2021 3:04 am
Pretty sure they're referring to the fact that the icon for military 1-4 technologies include the rail gun among the other weapons they show - middle of the left side.
Correct.
by T-A-R
Mon Feb 08, 2021 3:15 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 171974

Re: Version 1.1.0

Just realized the railgun is still in the game. Military research. :o
by T-A-R
Fri Feb 05, 2021 4:08 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 299
Views: 223272

Re: Friday Facts #365 - Future plans

An obvious improvement area for Factorio would be combat area. Adding unit control (spidertron, AAI vehicles, Mining drones), and a better enemy AI could pull Factorio in a pleasuring Command and Conquer way of game. Leaving behind the engine with 1.1 would be a huge waste.

But instead of ...
by T-A-R
Mon Feb 01, 2021 8:21 pm
Forum: Ideas and Suggestions
Topic: New infinite research
Replies: 20
Views: 8140

Re: New infinite research

relevant locked tread: https://forums.factorio.com/viewtopic.php?f=5&p=535808#p535808

The infinite character often eventually breaks the immersion. Vanilla is too delicate on requirements for most infinite techs, without large counter balance measures. To play "infinite mode", balance has to be ...
by T-A-R
Sat Jan 30, 2021 9:45 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 44108

Re: Friday Facts #364 - 1.1 stable

Congrats on reaching another stable version. And Thanks for sharing the save file.
by T-A-R
Thu Jan 28, 2021 8:39 pm
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 32800

Re: Nerf the Portable Fusion Reactor?

Imagine like the spidertron, that belts would require PFR's to legitimize them. Belts would be end game tech :twisted: .

Factorio can be played in many ways, and what is the essence became more and more important during the years that kept passing.
While the process of making art can be considered ...
by T-A-R
Wed Jan 27, 2021 7:39 pm
Forum: General discussion
Topic: 1.1 not happy with it
Replies: 7
Views: 3178

Re: 1.1 not happy with it

by T-A-R
Sat Jan 23, 2021 8:12 pm
Forum: General discussion
Topic: Come up with new infinite research
Replies: 34
Views: 15942

Re: Come up with new infinite research



Vehicle power.
We have braking force research on trains. Why not more vroom?
After ludicrous research, a train can simply burn an entire stack of rocket fuel in the first tick after leaving the station and then brake the entire way to the next stop at near light speed.


Braking force is not ...
by T-A-R
Sat Jan 23, 2021 7:01 pm
Forum: Releases
Topic: Version 1.1.14
Replies: 14
Views: 16532

Re: Version 1.1.14

Weekend fix; Nice!
by T-A-R
Wed Jan 20, 2021 2:37 am
Forum: This Forum
Topic: Main website has a problem: Most commonly clicked links
Replies: 3
Views: 2953

Re: Main website has a problem: Most commonly clicked links

Only the mod portal and main site look the same, wiki and forum have different layouts. A strong point of the current solution is uniform positioning and uniform look over all sites.
by T-A-R
Sun Jan 17, 2021 7:53 pm
Forum: Combinator Creations
Topic: These lights are useless
Replies: 1
Views: 2199

Re: These lights are useless

'Double checks for no speakers'...

Well, they clearly seem to add "Joy" to the factory. xD
by T-A-R
Sat Jan 16, 2021 6:01 pm
Forum: General discussion
Topic: Steam banner photo unknown objects
Replies: 2
Views: 2203

Re: Steam banner photo unknown objects

You have a sharp eye. If you ask me they look like silo clamps.
Edit: better picture
by T-A-R
Fri Jan 15, 2021 11:45 am
Forum: Releases
Topic: Version 1.1.11
Replies: 7
Views: 12474

Re: Version 1.1.11

The above quote from kovarex links to that issue, it's already resolved for .12. Always check if your bug is already reported, as most of the times, it is. That why they get posted in the bug section rather then in the release notes or any other tread.
by T-A-R
Thu Jan 14, 2021 7:46 pm
Forum: Releases
Topic: Version 1.1.11
Replies: 7
Views: 12474

Re: Version 1.1.11

kovarex wrote: Thu Jan 14, 2021 7:36 pm Fixed for 1.1.12
More!!
by T-A-R
Thu Jan 14, 2021 5:17 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 80
Views: 56532

Re: Anyone use barrels?




Also, radar is a horrible horrible power draw .


Speaking about power draw,
Moduled barrel/unbarrel machines cycling barrels have been used as a power sink to burn off coal or produce extra pollution. On speed modules you can increase the power draw beyond that of radars. Agreed they are edge ...
by T-A-R
Wed Dec 23, 2020 5:23 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 171974

Re: Version 1.1.0



Are we going to have 1.1.0 in stable before Christmas? Pretty please! ;)


just run it now, as-is, in experimental mode.

did you miss what just happened to CD Projekt Red? Cyberpunk2077? terrible tragedy.


I think you can't really compare those.

My wish would be a reunited online player ...

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