Search found 170 matches

by T-A-R
Mon Mar 29, 2021 5:49 pm
Forum: General discussion
Topic: Bigger chests?
Replies: 9
Views: 3303

Re: Bigger chests?

Bigger vanilla chests are not a thing, neither is excess production. The awnser lies in finding balance between supply and demand. No chest will be big enough to utilize two output belts out from 1 input belt in a continuous matter. (example: making science packs) With a second input lane there is n...
by T-A-R
Mon Feb 15, 2021 6:00 pm
Forum: General discussion
Topic: Anyone standardizing on very long trains?
Replies: 38
Views: 12950

Re: Anyone standardizing on very long trains?

That looks very clever. I could share some pictures as well. Honor where honor is due, the designs are heavily inspired by Stevetrov's direct insertion builds. The labs are botfed. The mall on the right is supplied by 48 wagon trains:D Rail Crafting.png Paving never finished:p The new base (WIP) has...
by T-A-R
Sun Feb 14, 2021 2:00 pm
Forum: General discussion
Topic: Anyone standardizing on very long trains?
Replies: 38
Views: 12950

Re: Anyone standardizing on very long trains?

It's certainly possible. I once made a base built around 8-48 trains. It hit 10K spm but main bottleneck was the main railroad of 8 tracks, because of the slow trains blocking intersections for a long time. My current project has the trains upgraded to 8-48-8, and a decentralized rail network to red...
by T-A-R
Tue Feb 09, 2021 6:01 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 130118

Re: Version 1.1.0

Silari wrote:
Tue Feb 09, 2021 3:04 am

Pretty sure they're referring to the fact that the icon for military 1-4 technologies include the rail gun among the other weapons they show - middle of the left side.
Correct.
by T-A-R
Mon Feb 08, 2021 3:15 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 130118

Re: Version 1.1.0

Just realized the railgun is still in the game. Military research. :o
by T-A-R
Fri Feb 05, 2021 4:08 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 165995

Re: Friday Facts #365 - Future plans

An obvious improvement area for Factorio would be combat area. Adding unit control (spidertron, AAI vehicles, Mining drones), and a better enemy AI could pull Factorio in a pleasuring Command and Conquer way of game. Leaving behind the engine with 1.1 would be a huge waste. But instead of redesignin...
by T-A-R
Mon Feb 01, 2021 8:21 pm
Forum: Ideas and Suggestions
Topic: New infinite research
Replies: 20
Views: 5338

Re: New infinite research

relevant locked tread: https://forums.factorio.com/viewtopic.php?f=5&p=535808#p535808 The infinite character often eventually breaks the immersion. Vanilla is too delicate on requirements for most infinite techs, without large counter balance measures. To play "infinite mode", balance ...
by T-A-R
Sat Jan 30, 2021 9:45 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 35886

Re: Friday Facts #364 - 1.1 stable

Congrats on reaching another stable version. And Thanks for sharing the save file.
by T-A-R
Thu Jan 28, 2021 8:39 pm
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 23335

Re: Nerf the Portable Fusion Reactor?

Imagine like the spidertron, that belts would require PFR's to legitimize them. Belts would be end game tech :twisted: . Factorio can be played in many ways, and what is the essence became more and more important during the years that kept passing. While the process of making art can be considered a...
by T-A-R
Wed Jan 27, 2021 7:39 pm
Forum: General discussion
Topic: 1.1 not happy with it
Replies: 7
Views: 2586

Re: 1.1 not happy with it

by T-A-R
Sat Jan 23, 2021 8:12 pm
Forum: General discussion
Topic: Come up with new infinite research
Replies: 34
Views: 10926

Re: Come up with new infinite research

Vehicle power. We have braking force research on trains. Why not more vroom? After ludicrous research, a train can simply burn an entire stack of rocket fuel in the first tick after leaving the station and then brake the entire way to the next stop at near light speed. Braking force is not infinite...
by T-A-R
Sat Jan 23, 2021 7:01 pm
Forum: Releases
Topic: Version 1.1.14
Replies: 14
Views: 14304

Re: Version 1.1.14

Weekend fix; Nice!
by T-A-R
Wed Jan 20, 2021 2:37 am
Forum: This Forum
Topic: Main website has a problem: Most commonly clicked links
Replies: 3
Views: 2221

Re: Main website has a problem: Most commonly clicked links

Only the mod portal and main site look the same, wiki and forum have different layouts. A strong point of the current solution is uniform positioning and uniform look over all sites.
by T-A-R
Sun Jan 17, 2021 7:53 pm
Forum: Combinator Creations
Topic: These lights are useless
Replies: 2
Views: 1937

Re: These lights are useless

'Double checks for no speakers'...

Well, they clearly seem to add "Joy" to the factory. xD
by T-A-R
Sat Jan 16, 2021 6:01 pm
Forum: General discussion
Topic: Steam banner photo unknown objects
Replies: 2
Views: 1652

Re: Steam banner photo unknown objects

You have a sharp eye. If you ask me they look like silo clamps.
Edit: better picture
by T-A-R
Fri Jan 15, 2021 11:45 am
Forum: Releases
Topic: Version 1.1.11
Replies: 7
Views: 11191

Re: Version 1.1.11

The above quote from kovarex links to that issue, it's already resolved for .12. Always check if your bug is already reported, as most of the times, it is. That why they get posted in the bug section rather then in the release notes or any other tread.
by T-A-R
Thu Jan 14, 2021 7:46 pm
Forum: Releases
Topic: Version 1.1.11
Replies: 7
Views: 11191

Re: Version 1.1.11

kovarex wrote:
Thu Jan 14, 2021 7:36 pm
Fixed for 1.1.12
More!!
by T-A-R
Thu Jan 14, 2021 5:17 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 75
Views: 39424

Re: Anyone use barrels?

Also, radar is a horrible horrible power draw . Speaking about power draw, Moduled barrel/unbarrel machines cycling barrels have been used as a power sink to burn off coal or produce extra pollution. On speed modules you can increase the power draw beyond that of radars. Agreed they are edge cases,...
by T-A-R
Wed Dec 23, 2020 5:23 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 130118

Re: Version 1.1.0

Are we going to have 1.1.0 in stable before Christmas? Pretty please! ;) just run it now, as-is, in experimental mode. did you miss what just happened to CD Projekt Red? Cyberpunk2077? terrible tragedy. I think you can't really compare those. My wish would be a reunited online player base for Chris...
by T-A-R
Sun Dec 06, 2020 8:37 pm
Forum: Releases
Topic: Version 1.1.4
Replies: 24
Views: 16729

Re: Version 1.1.4

With 1.1.5 around, it may not hurt too much to derail a little furter onto Spidertron vehicle wagon. First picture that came to my mind:
1594802570-887788-power-polyp-07.jpeg
1594802570-887788-power-polyp-07.jpeg (593.48 KiB) Viewed 2514 times
Christmas would be complete :D

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