Search found 170 matches
- Mon Mar 29, 2021 5:49 pm
- Forum: General discussion
- Topic: Bigger chests?
- Replies: 9
- Views: 3303
Re: Bigger chests?
Bigger vanilla chests are not a thing, neither is excess production. The awnser lies in finding balance between supply and demand. No chest will be big enough to utilize two output belts out from 1 input belt in a continuous matter. (example: making science packs) With a second input lane there is n...
- Mon Feb 15, 2021 6:00 pm
- Forum: General discussion
- Topic: Anyone standardizing on very long trains?
- Replies: 38
- Views: 12950
Re: Anyone standardizing on very long trains?
That looks very clever. I could share some pictures as well. Honor where honor is due, the designs are heavily inspired by Stevetrov's direct insertion builds. The labs are botfed. The mall on the right is supplied by 48 wagon trains:D Rail Crafting.png Paving never finished:p The new base (WIP) has...
- Sun Feb 14, 2021 2:00 pm
- Forum: General discussion
- Topic: Anyone standardizing on very long trains?
- Replies: 38
- Views: 12950
Re: Anyone standardizing on very long trains?
It's certainly possible. I once made a base built around 8-48 trains. It hit 10K spm but main bottleneck was the main railroad of 8 tracks, because of the slow trains blocking intersections for a long time. My current project has the trains upgraded to 8-48-8, and a decentralized rail network to red...
- Tue Feb 09, 2021 6:01 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 130118
- Mon Feb 08, 2021 3:15 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 130118
Re: Version 1.1.0
Just realized the railgun is still in the game. Military research.
- Fri Feb 05, 2021 4:08 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 165995
Re: Friday Facts #365 - Future plans
An obvious improvement area for Factorio would be combat area. Adding unit control (spidertron, AAI vehicles, Mining drones), and a better enemy AI could pull Factorio in a pleasuring Command and Conquer way of game. Leaving behind the engine with 1.1 would be a huge waste. But instead of redesignin...
- Mon Feb 01, 2021 8:21 pm
- Forum: Ideas and Suggestions
- Topic: New infinite research
- Replies: 20
- Views: 5338
Re: New infinite research
relevant locked tread: https://forums.factorio.com/viewtopic.php?f=5&p=535808#p535808 The infinite character often eventually breaks the immersion. Vanilla is too delicate on requirements for most infinite techs, without large counter balance measures. To play "infinite mode", balance ...
- Sat Jan 30, 2021 9:45 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 35886
Re: Friday Facts #364 - 1.1 stable
Congrats on reaching another stable version. And Thanks for sharing the save file.
- Thu Jan 28, 2021 8:39 pm
- Forum: Balancing
- Topic: Nerf the Portable Fusion Reactor?
- Replies: 82
- Views: 23335
Re: Nerf the Portable Fusion Reactor?
Imagine like the spidertron, that belts would require PFR's to legitimize them. Belts would be end game tech :twisted: . Factorio can be played in many ways, and what is the essence became more and more important during the years that kept passing. While the process of making art can be considered a...
- Wed Jan 27, 2021 7:39 pm
- Forum: General discussion
- Topic: 1.1 not happy with it
- Replies: 7
- Views: 2586
Re: 1.1 not happy with it
related discussion: viewtopic.php?f=3&t=91858&start=60
- Sat Jan 23, 2021 8:12 pm
- Forum: General discussion
- Topic: Come up with new infinite research
- Replies: 34
- Views: 10926
Re: Come up with new infinite research
Vehicle power. We have braking force research on trains. Why not more vroom? After ludicrous research, a train can simply burn an entire stack of rocket fuel in the first tick after leaving the station and then brake the entire way to the next stop at near light speed. Braking force is not infinite...
- Sat Jan 23, 2021 7:01 pm
- Forum: Releases
- Topic: Version 1.1.14
- Replies: 14
- Views: 14304
Re: Version 1.1.14
Weekend fix; Nice!
- Wed Jan 20, 2021 2:37 am
- Forum: This Forum
- Topic: Main website has a problem: Most commonly clicked links
- Replies: 3
- Views: 2221
Re: Main website has a problem: Most commonly clicked links
Only the mod portal and main site look the same, wiki and forum have different layouts. A strong point of the current solution is uniform positioning and uniform look over all sites.
- Sun Jan 17, 2021 7:53 pm
- Forum: Combinator Creations
- Topic: These lights are useless
- Replies: 2
- Views: 1937
Re: These lights are useless
'Double checks for no speakers'...
Well, they clearly seem to add "Joy" to the factory. xD
Well, they clearly seem to add "Joy" to the factory. xD
- Sat Jan 16, 2021 6:01 pm
- Forum: General discussion
- Topic: Steam banner photo unknown objects
- Replies: 2
- Views: 1652
Re: Steam banner photo unknown objects
You have a sharp eye. If you ask me they look like silo clamps.
Edit: better picture
Edit: better picture
- Fri Jan 15, 2021 11:45 am
- Forum: Releases
- Topic: Version 1.1.11
- Replies: 7
- Views: 11191
Re: Version 1.1.11
The above quote from kovarex links to that issue, it's already resolved for .12. Always check if your bug is already reported, as most of the times, it is. That why they get posted in the bug section rather then in the release notes or any other tread.
- Thu Jan 14, 2021 7:46 pm
- Forum: Releases
- Topic: Version 1.1.11
- Replies: 7
- Views: 11191
- Thu Jan 14, 2021 5:17 pm
- Forum: General discussion
- Topic: Anyone use barrels?
- Replies: 75
- Views: 39424
Re: Anyone use barrels?
Also, radar is a horrible horrible power draw . Speaking about power draw, Moduled barrel/unbarrel machines cycling barrels have been used as a power sink to burn off coal or produce extra pollution. On speed modules you can increase the power draw beyond that of radars. Agreed they are edge cases,...
- Wed Dec 23, 2020 5:23 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 130118
Re: Version 1.1.0
Are we going to have 1.1.0 in stable before Christmas? Pretty please! ;) just run it now, as-is, in experimental mode. did you miss what just happened to CD Projekt Red? Cyberpunk2077? terrible tragedy. I think you can't really compare those. My wish would be a reunited online player base for Chris...
- Sun Dec 06, 2020 8:37 pm
- Forum: Releases
- Topic: Version 1.1.4
- Replies: 24
- Views: 16729
Re: Version 1.1.4
With 1.1.5 around, it may not hurt too much to derail a little furter onto Spidertron vehicle wagon. First picture that came to my mind:
Christmas would be complete