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Search found 511 matches
- Thu Mar 24, 2022 6:33 pm
- Forum: Implemented Suggestions
- Topic: Trains GUI search needle in a haystack / Highlight trains going to the selected train stop
- Replies: 15
- Views: 4256
- Tue Mar 15, 2022 1:40 pm
- Forum: General discussion
- Topic: How often do you redesign/redo your factories?
- Replies: 5
- Views: 2907
Re: How often do you redesign/redo your factories?
I am pretty happy with my mall zone, with sectors for everything (and I do mean everything from iron plates to nuclear reactors) except science packs. How to measure a mall zone? Mine can sustain 20 PM3PM (productivity module three per minute) quite comfortably... I have a reconstruction zone, with ...
- Sun Mar 13, 2022 3:26 pm
- Forum: General discussion
- Topic: What starting settings does everyone use?
- Replies: 14
- Views: 8870
Re: What starting settings does everyone use?
Research queue on always. Rich resources, except I turn down uranium, a little goes a long way. Turn down trees and water, I already live in a swamp thank you very much. No cliffs. No pollution - no biter attacks until I attack them, and I can still get all the achievements. I would love the ability...
- Tue Feb 22, 2022 3:41 pm
- Forum: Won't implement
- Topic: Add event "production complete"
- Replies: 2
- Views: 1256
Re: Add event "production complete"
I would be quite concerned about the overhead cost, in large bases there would be thousands of machines sending notifications every tick. Having a tick box to say I want this machine to send a notification would be almost as bad, they would all have to check if they should be sending notifications. ...
- Sat Feb 05, 2022 3:17 pm
- Forum: Gameplay Help
- Topic: fuel per unit for trains
- Replies: 8
- Views: 2144
Re: fuel per unit for trains
Vanilla does not give you access to locomotive fuel states, but there are mods that do, such as this one from klonan:
https://mods.factorio.com/mod/Train_Control_Signals
https://mods.factorio.com/mod/Train_Control_Signals
- Fri Dec 31, 2021 4:00 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Pasta con Amarula
- Replies: 4
- Views: 2282
Re: Pasta con Amarula
I love my artillery trains, using spidey for train defense. So satisfying when the last vestige of red is gone from the map.
The final plate of Pasta con Amarula:
The final plate of Pasta con Amarula:
- Fri Dec 31, 2021 3:59 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Pasta con Amarula
- Replies: 4
- Views: 2282
Re: Pasta con Amarula
Expansion overview - somehow it was easier making spaghetti with train tracks
- Fri Dec 31, 2021 3:58 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Pasta con Amarula
- Replies: 4
- Views: 2282
Re: Pasta con Amarula
First rocket launch:
- Fri Dec 31, 2021 3:56 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Pasta con Amarula
- Replies: 4
- Views: 2282
Pasta con Amarula
My normal play style is very structured, neat rows, blocks squared off nice and tidy, lots of straight lines. This year I decided to do a spaghetti challenge, no straight lines, lots of unnecessary turns, everything squished together just because... Looking back, I see straight lines everywhere :D D...
- Thu Dec 23, 2021 3:10 pm
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 26375
Re: Version 1.1.50
I have to agree, fish are important!
My low-tech solution: drop a solar panel next to a lake, to power an inserter, which fishes fishes out of the lake and into a wooden box, which I call my cooler, to preserve my catch. Need more fish faster? Place more inserters...
Happy fishing!
My low-tech solution: drop a solar panel next to a lake, to power an inserter, which fishes fishes out of the lake and into a wooden box, which I call my cooler, to preserve my catch. Need more fish faster? Place more inserters...
Happy fishing!
- Wed Dec 22, 2021 3:03 pm
- Forum: Ideas and Suggestions
- Topic: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
- Replies: 9
- Views: 2825
Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Nice discussion:) Yes really good discussion... I encountered this soft deadlock the very first time I tried out the then brand-new train limits. I renamed one of my iron outposts to Iron+, one of my iron customers to Iron-, and set one train to the new route. That worked as expected, so I updated ...
- Sat Dec 04, 2021 2:19 pm
- Forum: Gameplay Help
- Topic: Science packs help (setup)
- Replies: 4
- Views: 3796
Re: Science packs help (setup)
Like the rest of the factory, the number of labs must grow! A red science pack takes 5 seconds to make; a good amount of early research takes 30 seconds to consume a pack, where later the research starts taking 60 seconds per pack. So one factory can support 6 to 12 labs. Of course the other packs t...
- Wed Dec 01, 2021 2:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.42] Biters make a cuddle pile with me instead of brutally murdering myself and my base
- Replies: 7
- Views: 4812
- Thu Nov 11, 2021 3:49 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Spidertron's infinite patrol
- Replies: 11
- Views: 5281
Re: Spidertron's infinite patrol
*Zombie spidertrons stumbling one after another, after another.*
"Wait these are TRAINS! I thought you said BRAINS!"
Anyway, the spidey conga-line is great! Thanks for sharing!
"Wait these are TRAINS! I thought you said BRAINS!"
Anyway, the spidey conga-line is great! Thanks for sharing!
- Wed Nov 03, 2021 6:07 pm
- Forum: Ideas and Suggestions
- Topic: Being able to move map tags once placed
- Replies: 22
- Views: 7261
- Mon Oct 25, 2021 2:58 pm
- Forum: Energy Production
- Topic: 0 combinator 0 tank precise yet weirdo nuclear plant
- Replies: 19
- Views: 6589
- Thu Oct 14, 2021 12:28 pm
- Forum: Gameplay Help
- Topic: Copy counter value on signal
- Replies: 4
- Views: 1662
Re: Copy counter value on signal
If there will be only one item S, use an arithmetic combinator with inputs A and S, outputs A x S: if S is zero, output is zero, otherwise, it outputs A...
- Sat Oct 09, 2021 12:57 pm
- Forum: Outdated/Not implemented
- Topic: Storage Tank - Wireless Logistics
- Replies: 8
- Views: 2411
Re: Storage Tank - Wireless Logistics
TIL you can add lamps and inserters wirelessly to the logistic network! When I look at the wiki, I see a note from version 0.13 that inserter hand contents can be sent to the circuit and logistic networks, but I did not find any references to wireless connections to the logistic network, and I did n...
- Thu Oct 07, 2021 2:49 pm
- Forum: General discussion
- Topic: Why aren't there defense bots?
- Replies: 14
- Views: 4710
- Thu Oct 07, 2021 2:48 pm
- Forum: Railway Setups
- Topic: clockwork assembly line factory
- Replies: 4
- Views: 3238
Re: clockwork assembly line factory
each wagon is a self contained unit. I have seen some similar train line ideas, but doing it all in one cargo wagon, ooh that is a nice challenge! I would love to see a couple of close ups, and more specifics on the train schedule to load just the right amount of each raw resource. Thanks for shari...