Search found 892 matches

by Genhis
Mon Sep 22, 2025 8:35 am
Forum: Assigned
Topic: [Genhis][2.0.66] Cloud make everything darker even if lamps are lit.
Replies: 2
Views: 560

Re: Cloud make everything darker even if lamps are lit.

Thanks for the report. Clouds weren't designed to use the lightmap when they make things darker. I will think about necessary changes to make it work for the next major release (2.1) but no promises.
by Genhis
Mon Sep 22, 2025 8:14 am
Forum: Not a bug
Topic: [2.0.66] Stack inserter filter not copied when super-force-building over different inserter
Replies: 4
Views: 571

Re: [2.0.66] Stack inserter filter not copied when super-force-building over different inserter

Thanks for the report. There is no such thing as super-forced pasting, so I assume you are talking about super-forced building (Ctrl+Shift+left click). I can't reproduce this issue. You could try posting a video where you reproduce it and your save file.
by Genhis
Mon Sep 22, 2025 8:04 am
Forum: Not a bug
Topic: [2.0.66] Roboport appears to read logistic requests from other networks
Replies: 3
Views: 426

Re: [2.0.66] Roboport appears to read logistic requests from other networks

Thanks for the report. Please mark places where this issue can be observed and share your save file.
by Genhis
Mon Sep 22, 2025 7:46 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.66] apply_runtime_tint breaks light_animation in additive blend mode
Replies: 5
Views: 1610

Re: [Genhis][2.0.66] apply_runtime_tint breaks light_animation in additive blend mode

Thanks, it's fixed for 2.0.67. It wasn't related to additive blend mode specifically.
by Genhis
Thu Sep 18, 2025 11:08 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.66] apply_runtime_tint breaks light_animation in additive blend mode
Replies: 5
Views: 1610

Re: [2.0.66] apply_runtime_tint breaks light_animation in additive blend mode

Thanks for the report. Can you share your mod for testing and explain why using animation is not a good workaround?
by Genhis
Thu Sep 18, 2025 10:56 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.66] Entering car marked for deconstruction glitches character & camera
Replies: 1
Views: 1251

Re: [Genhis][2.0.66] Entering car marked for deconstruction glitches character & camera

Thanks for the report. Starting from the next version (2.0.67), players won't be able to enter vehicles marked for deconstruction.
by Genhis
Wed Sep 17, 2025 3:50 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean
Replies: 13
Views: 3774

Re: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean

tinker9 wrote: Wed Sep 17, 2025 2:22 pm Did viewtopic.php?p=675179#p675179 get fixed at the same time?
Yeah, I think so.
by Genhis
Wed Sep 17, 2025 2:02 pm
Forum: Not a bug
Topic: [2.0.55] Blueprint maker/grid snapping behaving wierdly
Replies: 3
Views: 690

Re: [2.0.55] Blueprint maker/grid snapping behaving wierdly

Thanks for the report, this is not a bug. Rails are on a separate grid which forces the blueprint to be 2x2 aligned and the game will add padding to blueprints automatically if they aren't compatible with the larger grid. You could try moving your bottom belt one tile up.
by Genhis
Wed Sep 17, 2025 1:41 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.55] Losing in a tips and tricks simulation forces restart of the save
Replies: 1
Views: 1609

Re: [Genhis][2.0.55] Losing in a tips and tricks simulation forces restart of the save

Thanks for the report, this is fixed for 2.0.67. Simulations won't be allowed to access `game.set_game_state()` and `game.reset_game_state()`.
by Genhis
Mon Sep 08, 2025 10:40 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.66] Demolisher kills counted twice
Replies: 1
Views: 1283

Re: [Genhis][2.0.66] Demolisher kills counted twice

Thanks for the report, this is fixed for 2.0.67.
by Genhis
Mon Sep 08, 2025 10:07 am
Forum: Duplicates
Topic: [2.0.66] Achievements unlock on Steam for modded save
Replies: 1
Views: 568

Re: [2.0.66] Achievements unlock on Steam for modded save

Thanks for the report, this is a duplicate of https://forums.factorio.com/45969.


When I look into the ingame achievement list, the achievements seem to have been reset or switched to the Steam set of achievements. All the achievements I got with that save in its modded state are gone and have ...
by Genhis
Sun Sep 07, 2025 1:58 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.65] Technology icons show both research_trigger and unit, but only research_trigger is used
Replies: 1
Views: 1297

Re: [Genhis][2.0.65] Technology icons show both research_trigger and unit, but only research_trigger is used

Thanks for the report, this is fixed for 2.0.67. For now I decided not to add the prototype check if both are present.
by Genhis
Sat Sep 06, 2025 12:29 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.65] Noise expression multisample not working as described/intended.
Replies: 1
Views: 1307

Re: [Genhis][2.0.65] Noise expression multisample not working as described/intended.

Thanks for the report. Multisample noise operation wasn't implemented properly for arbitrary positions without a grid, so it copied the result from the same tile when you called the lua function. It is fixed for 2.0.67.
by Genhis
Mon Aug 11, 2025 7:27 am
Forum: Not a bug
Topic: [2.0.60] Space platform movement stops when its interrupt breaks
Replies: 3
Views: 491

Re: [2.0.60] Space platform movement stops when its interrupt breaks

Thanks for the report, this is not a bug. Space platforms check interrupts before they leave a planet. Since the interrupt condition (stone = 0) is true, the interrupt is immediately re-added. This is why you can't remove "All requests satisfied" condition in your video - you tried to edit a ...

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