Search found 892 matches
- Mon Sep 22, 2025 8:35 am
- Forum: Assigned
- Topic: [Genhis][2.0.66] Cloud make everything darker even if lamps are lit.
- Replies: 2
- Views: 560
Re: Cloud make everything darker even if lamps are lit.
Thanks for the report. Clouds weren't designed to use the lightmap when they make things darker. I will think about necessary changes to make it work for the next major release (2.1) but no promises.
- Mon Sep 22, 2025 8:14 am
- Forum: Not a bug
- Topic: [2.0.66] Stack inserter filter not copied when super-force-building over different inserter
- Replies: 4
- Views: 571
Re: [2.0.66] Stack inserter filter not copied when super-force-building over different inserter
Thanks for the report. There is no such thing as super-forced pasting, so I assume you are talking about super-forced building (Ctrl+Shift+left click). I can't reproduce this issue. You could try posting a video where you reproduce it and your save file.
- Mon Sep 22, 2025 8:04 am
- Forum: Not a bug
- Topic: [2.0.66] Roboport appears to read logistic requests from other networks
- Replies: 3
- Views: 426
Re: [2.0.66] Roboport appears to read logistic requests from other networks
Thanks for the report. Please mark places where this issue can be observed and share your save file.
- Mon Sep 22, 2025 7:46 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.66] apply_runtime_tint breaks light_animation in additive blend mode
- Replies: 5
- Views: 1610
Re: [Genhis][2.0.66] apply_runtime_tint breaks light_animation in additive blend mode
Thanks, it's fixed for 2.0.67. It wasn't related to additive blend mode specifically.
- Thu Sep 18, 2025 11:08 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.66] apply_runtime_tint breaks light_animation in additive blend mode
- Replies: 5
- Views: 1610
Re: [2.0.66] apply_runtime_tint breaks light_animation in additive blend mode
Thanks for the report. Can you share your mod for testing and explain why using animation is not a good workaround?
- Thu Sep 18, 2025 10:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.66] Entering car marked for deconstruction glitches character & camera
- Replies: 1
- Views: 1251
Re: [Genhis][2.0.66] Entering car marked for deconstruction glitches character & camera
Thanks for the report. Starting from the next version (2.0.67), players won't be able to enter vehicles marked for deconstruction.
- Wed Sep 17, 2025 3:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean
- Replies: 13
- Views: 3774
Re: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean
Yeah, I think so.tinker9 wrote: Wed Sep 17, 2025 2:22 pm Did viewtopic.php?p=675179#p675179 get fixed at the same time?
- Wed Sep 17, 2025 2:02 pm
- Forum: Not a bug
- Topic: [2.0.55] Blueprint maker/grid snapping behaving wierdly
- Replies: 3
- Views: 690
Re: [2.0.55] Blueprint maker/grid snapping behaving wierdly
Thanks for the report, this is not a bug. Rails are on a separate grid which forces the blueprint to be 2x2 aligned and the game will add padding to blueprints automatically if they aren't compatible with the larger grid. You could try moving your bottom belt one tile up.
- Wed Sep 17, 2025 1:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.55] Losing in a tips and tricks simulation forces restart of the save
- Replies: 1
- Views: 1609
Re: [Genhis][2.0.55] Losing in a tips and tricks simulation forces restart of the save
Thanks for the report, this is fixed for 2.0.67. Simulations won't be allowed to access `game.set_game_state()` and `game.reset_game_state()`.
- Wed Sep 17, 2025 12:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean
- Replies: 13
- Views: 3774
Re: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean
Thanks for the report, this is fixed for 2.0.67.
- Wed Sep 17, 2025 11:18 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.60] Remote view dragging possible even when game is pausing
- Replies: 1
- Views: 1228
Re: [Genhis][2.0.60] Remote view dragging possible even when game is pausing
Thanks for the report, this is fixed for 2.0.67.
- Wed Sep 17, 2025 9:07 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.66] Crash exceeding map size limit (MapGeneratorGui::rawUpdateSelectedPresetFromCurrentSettings)
- Replies: 1
- Views: 1335
Re: [Genhis][2.0.66] Crash exceeding map size limit (MapGeneratorGui::rawUpdateSelectedPresetFromCurrentSettings)
Thanks for the report, this is fixed for 2.0.67.
- Wed Sep 17, 2025 8:00 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.66] Disabled trigger-based technologies can be researched
- Replies: 1
- Views: 1222
Re: [Genhis][2.0.66] Disabled trigger-based technologies can be researched
Thanks for the report, this is fixed for 2.0.67.
- Mon Sep 08, 2025 10:40 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.66] Demolisher kills counted twice
- Replies: 1
- Views: 1283
Re: [Genhis][2.0.66] Demolisher kills counted twice
Thanks for the report, this is fixed for 2.0.67.
- Mon Sep 08, 2025 10:07 am
- Forum: Duplicates
- Topic: [2.0.66] Achievements unlock on Steam for modded save
- Replies: 1
- Views: 568
Re: [2.0.66] Achievements unlock on Steam for modded save
Thanks for the report, this is a duplicate of https://forums.factorio.com/45969.
When I look into the ingame achievement list, the achievements seem to have been reset or switched to the Steam set of achievements. All the achievements I got with that save in its modded state are gone and have ...
When I look into the ingame achievement list, the achievements seem to have been reset or switched to the Steam set of achievements. All the achievements I got with that save in its modded state are gone and have ...
- Sun Sep 07, 2025 1:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.65] Technology icons show both research_trigger and unit, but only research_trigger is used
- Replies: 1
- Views: 1297
Re: [Genhis][2.0.65] Technology icons show both research_trigger and unit, but only research_trigger is used
Thanks for the report, this is fixed for 2.0.67. For now I decided not to add the prototype check if both are present.
- Sat Sep 06, 2025 12:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.65] Noise expression multisample not working as described/intended.
- Replies: 1
- Views: 1307
Re: [Genhis][2.0.65] Noise expression multisample not working as described/intended.
Thanks for the report. Multisample noise operation wasn't implemented properly for arbitrary positions without a grid, so it copied the result from the same tile when you called the lua function. It is fixed for 2.0.67.
- Sat Sep 06, 2025 8:08 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.66] Crash building sprite atlas with invalid filename for tile-effect effect texture
- Replies: 1
- Views: 1261
Re: [Genhis][2.0.66] Crash building sprite atlas with invalid filename for tile-effect effect texture
Thanks for the report, this is fixed for 2.0.67.
- Sun Aug 31, 2025 4:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.60] Buffer chest full not reporting requests correctly
- Replies: 1
- Views: 1591
Re: [Genhis][2.0.60] Buffer chest full not reporting requests correctly
Thanks for the report, this is fixed for 2.0.66.
- Mon Aug 11, 2025 7:27 am
- Forum: Not a bug
- Topic: [2.0.60] Space platform movement stops when its interrupt breaks
- Replies: 3
- Views: 491
Re: [2.0.60] Space platform movement stops when its interrupt breaks
Thanks for the report, this is not a bug. Space platforms check interrupts before they leave a planet. Since the interrupt condition (stone = 0) is true, the interrupt is immediately re-added. This is why you can't remove "All requests satisfied" condition in your video - you tried to edit a ...