Search found 80 matches
- Fri Nov 25, 2022 10:17 pm
- Forum: Fixed for 1.2
- Topic: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping
- Replies: 2
- Views: 814
Re: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping
The issue is different from the linked duplicate (and was also reported internally). It is fixed for 1.2 major release. I merged the CLI and the GUI map preview, so their output is now consistent.
- Fri Nov 25, 2022 2:46 pm
- Forum: Not a bug
- Topic: Cannot Enter Any Vehicle After Biters Blew Up Car
- Replies: 2
- Views: 301
Re: Cannot Enter Any Vehicle After Biters Blew Up Car
Hello, this seems to be a bug in one of your mods and not a Factorio bug. The mod disabled your driving permission. Type "/permissions" in chat and remove yourself from "driving-lock" group.
- Thu Nov 10, 2022 2:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.71] Crash on SHIFT + Right click (AAI Programmable Structure / AAI Vehicles)
- Replies: 2
- Views: 1165
Re: [1.1.71] Crash on SHIFT + Right click (AAI Programmable Structure / AAI Vehicles)
Thanks for the report, it should be fixed for the next release.
- Sat Oct 29, 2022 3:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.69] Fluid-burning generators ignore fluid emissions multiplier
- Replies: 2
- Views: 990
Re: [Genhis] [1.1.69] Fluid-burning generators ignore fluid emissions multiplier
Thanks for the report, only the tooltip is wrong. Fluid emissions_multiplier is applied in all configurations and is not restricted to burns_fluid=true and scale_fluid_usage=true. The tooltip is now fixed for the next release.
- Tue Oct 25, 2022 6:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.70] regression with scenario locale loading
- Replies: 3
- Views: 1055
Re: [Genhis] [1.1.70] regression with scenario locale loading
Thanks for the report. It was broken in 1.1.58 when we moved map creation to a separate thread, so that the progress bar could be updated on the main thread. It's now fixed for the next release.
- Tue Oct 11, 2022 9:59 am
- Forum: Bug Reports
- Topic: [1.1.41] Redundant power pole placed while building
- Replies: 6
- Views: 1816
Re: [1.1.41] Redundant power pole placed while building
Thanks. I don't know if it's the same issue (or just closely related) but I've managed to implement a test which reproduces it.
- Mon Oct 10, 2022 9:03 am
- Forum: 1 / 0 magic
- Topic: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)
- Replies: 5
- Views: 545
Re: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)
This seems to be a hardware issue then. Nothing that we can fix, unfortuantely.
- Sun Oct 09, 2022 7:15 pm
- Forum: 1 / 0 magic
- Topic: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)
- Replies: 5
- Views: 545
Re: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)
Hello, I followed the reproduction steps but was unable to reproduce the bug. Can you try downloading the non-Steam version from our website? If that doesn't work, can you share a video where you reproduce the crash? Also, does Factorio crash when you play the game normally? My best guess at this po...
- Wed Sep 28, 2022 10:22 am
- Forum: Bug Reports
- Topic: [1.1.41] Redundant power pole placed while building
- Replies: 6
- Views: 1816
Re: [1.1.41] Redundant power pole placed while building
Thanks for the report. I tried to reproduce it but so far I haven't been able to. If this happens again and you play with replay enabled, could you attach the save file? Also, clear reproduction steps, where you manage to encounter the issue repeatedly, would help a lot because at the moment this is...
- Mon Sep 26, 2022 2:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.61] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
- Replies: 4
- Views: 1550
Re: [Genhis] [1.1.61] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
Thanks for the report. Logistic containers will have their filters deduplicated when created from blueprints in the next release.
To deduplicate existing containers, you could trigger "prototypes changed" mode by holding Ctrl when pressing "Load" on the save file.
To deduplicate existing containers, you could trigger "prototypes changed" mode by holding Ctrl when pressing "Load" on the save file.
- Mon Sep 26, 2022 2:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.64] Crash when player undoes tile deconstruction orders assigned to different force (via script)
- Replies: 2
- Views: 1188
Re: [Genhis] [1.1.64] Crash when player undoes tile deconstruction orders assigned to different force (via script)
Thanks for the report. Calling deconstruct_area() with mismatched force will not be allowed in the next release.
- Sun Sep 25, 2022 10:40 pm
- Forum: Pending
- Topic: [1.1.61] Absolute grid position not updating grid box placement
- Replies: 1
- Views: 473
Re: [1.1.61] Absolute grid position not updating grid box placement
Thanks for the report. Could you share a blueprint with expected/actual behavior and/or clarify the reproduction steps?
- Thu Sep 22, 2022 11:11 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.68] noise.delimit_procedure doesn't overload operators for the return value
- Replies: 1
- Views: 1067
Re: [Genhis] [1.1.68] noise.delimit_procedure doesn't overload operators for the return value
Thanks, the issue should be fixed for the next release.
Some function return values, including delimit_procedure, didn't have the metatable set.
Some function return values, including delimit_procedure, didn't have the metatable set.
- Tue Sep 13, 2022 7:41 pm
- Forum: Not a bug
- Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
- Replies: 13
- Views: 836
Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
Yes, the compiler can eliminate one of the branches during the compilation process. It can also simplify expressions, such as addition of two constants, to improve runtime preformance as much as possible. The condition doesn't strictly have to be a literal, elimination also works with per-surface co...
- Tue Sep 13, 2022 10:46 am
- Forum: Not a bug
- Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
- Replies: 13
- Views: 836
Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
Yeah, I understand what you mean but it is not easily doable. The only thing if-else does is deciding which of already computed values should be forwarded/returned from the expression based on the condition. At runtime stage, 'if' has hard depencendies on its arguments, as do all noise operations, i...
- Tue Sep 13, 2022 8:21 am
- Forum: Not a bug
- Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
- Replies: 13
- Views: 836
Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
This would require a large rework of the noise program system. A noise program, which noise expressions get compiled into, has no concept of branches. All operations in a procedure are sequential and their result can be reused within the procedure if needed. It is similar to delimit_procedure dedupl...
- Mon Sep 12, 2022 5:58 pm
- Forum: Not a bug
- Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
- Replies: 13
- Views: 836
Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
Thanks for the report, the issue should be fixed for the 1.2 major release. Thanks, looking forward to it. I keep going back to playing factorio, best money I ever spend. It seems that I misread your bug report. After reading through it again, the main issue in your report is not fixed, I'm sorry. ...
- Wed Sep 07, 2022 7:46 am
- Forum: Not a bug
- Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
- Replies: 13
- Views: 836
Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
Thanks for the report, the issue should be fixed for the 1.2 major release.
- Mon May 23, 2022 10:53 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.58] Bot inserts prod module into rocket cargo
- Replies: 1
- Views: 1812
Re: [Genhis] [1.1.58] Bot inserts prod module into rocket cargo
Thanks for the report. In the next release, entities will subtract items collected from ground (modules in your case) from requested items which should fix the issue.
- Tue Apr 05, 2022 7:50 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.57] Setting item_requests on item request proxy with multiple items seems broken
- Replies: 5
- Views: 1924
Re: [Genhis] [1.1.57] Setting item_requests on item request proxy with multiple items seems broken
Thanks for the report and for the attached save, it made testing a lot easier.
The issue is fixed for the next release.
