Search found 846 matches
- Sun May 25, 2025 7:06 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.50] elem_tooltip for recipe-with-quality doesn't show properly
- Replies: 1
- Views: 1051
Re: [Genhis][2.0.50] elem_tooltip for recipe-with-quality doesn't show properly
Thanks for the report, it's fixed for 2.0.53.
- Thu May 22, 2025 12:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.47] Researched technology visible even when visible_when_disabled = false
- Replies: 4
- Views: 1424
Re: [Genhis][2.0.47] Researched technology visible even when visible_when_disabled = false
Sorry for the confusion, I was only concerned with how the graph should look like when a technology with disabled parents/children is selected. That is, if parts of the tech tree should be hidden or connections rerouted to skip disabled technologies. If I understood your response correctly, it doesn ...
- Tue May 20, 2025 8:02 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.47] Researched technology visible even when visible_when_disabled = false
- Replies: 4
- Views: 1424
Re: [Genhis][2.0.47] Researched technology visible even when visible_when_disabled = false
Thanks for the report, your expectations seem reasonable. Let's expand the scope a bit while we are looking at visible_when_disabled property and consider the following base game scenarios:
1. Automation technology is selected, Automation 2 is disabled and not visible.
2. Automation technology is ...
1. Automation technology is selected, Automation 2 is disabled and not visible.
2. Automation technology is ...
- Tue May 13, 2025 12:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.47] Delete achievements in modded game also deletes Steam achievements, but not really
- Replies: 1
- Views: 1234
Re: [Genhis][2.0.47] Delete achievements in modded game also deletes Steam achievements, but not really
Thanks for the report. For 2.0.50, I changed it so that Steam achievements wouldn't be deleted for modded games.
- Tue May 13, 2025 12:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.47] Crash undoing cargo-wagon deconstruction from map view (LogisticCellCharger::updateChargingSpots)
- Replies: 2
- Views: 1413
Re: [Genhis][2.0.47] Crash undoing cargo-wagon deconstruction from map view (LogisticCellCharger::updateChargingSpots)
Thanks for the report, this is fixed for 2.0.50.
- Tue May 13, 2025 11:03 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.48] launch_rocket can fail to launch rocket
- Replies: 4
- Views: 1319
Re: [2.0.48] Rocket fails to launch with launch_rocket
In 2.0.48/49, you can launch players only to space platforms which are in orbit of their surface. I will keep this in bug reports.
- Tue May 13, 2025 10:04 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.23] Asteroid collectors don't pick up asteroids from the sides
- Replies: 10
- Views: 3324
- Tue May 13, 2025 10:02 am
- Forum: Duplicates
- Topic: [2.0.47] Asteriod not beeing grabed consistently
- Replies: 4
- Views: 405
Re: [2.0.47] Asteriod not beeing grabed consistently
I'll mark this as a duplicate of 124493 and will reconsider the original report.
- Tue May 13, 2025 8:38 am
- Forum: Not a bug
- Topic: [2.0.48] Asteriod with 0 relative velocity not destroyed
- Replies: 5
- Views: 539
Re: [2.0.48] Asteriod with 0 relative velocity not destroyed
Thanks for the report, this is not a bug in my opinion. There are some plans to change asteroid damage system for 2.1, so that you wouldn't encounter this issue at all.
- Mon May 12, 2025 5:40 pm
- Forum: Modding interface requests
- Topic: Plant - agricultural tower relations
- Replies: 3
- Views: 287
Re: Plant - agricultural tower relations
Correct, any of the towers can mine it.HermanyAI wrote: Mon May 12, 2025 5:28 pm Curious, would this mean that any one of the agricultural towers may mine that plant, or does it imply something else?
- Mon May 12, 2025 2:47 pm
- Forum: Modding interface requests
- Topic: Plant - agricultural tower relations
- Replies: 3
- Views: 287
Re: Plant - agricultural tower relations
We don't track plant owners at the moment, so I added only LuaEntity::owned_plants for 2.0.49. Keep in mind that a plant can be registered in multiple agricultural towers.
- Mon May 12, 2025 2:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [2.0.43] OSX only hang in mapgen code
- Replies: 6
- Views: 1622
Re: [Genhis] [2.0.43] OSX only hang in mapgen code
Thanks, the save file helped! The problem in map generation was caused by undefined behavior when casting infinity (float) to unsigned integer. For 2.0.49, I added more checks around this place and it will throw an exception if `MultioctaveNoise::octaves` is negative or infinite. Old saves will get ...
- Mon May 12, 2025 2:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.48] launch_rocket can fail to launch rocket
- Replies: 4
- Views: 1319
Re: [2.0.48] Failures of launch_rocket
Regarding your second issue, the crash when omitting the second argument of `launch_rocket()` is already fixed for 2.0.49.
- Mon May 12, 2025 2:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.41] "Any Request Zero" space platform scheduling activates when building the last of an item
- Replies: 1
- Views: 1461
Re: [Genhis][2.0.41] "Any Request Zero" space platform scheduling activates when building the last of an item
Thanks for the report, it is fixed for 2.0.49.
- Mon May 12, 2025 5:45 am
- Forum: Pending
- Topic: [2.0.47] Crash (SpacePlatform::getUnclampedAcceleration)
- Replies: 2
- Views: 263
Re: [2.0.47] Crash (SpacePlatform::getUnclampedAcceleration)
Thanks for the report. Can you reproduce the crash?
- Mon May 12, 2025 5:41 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.45] Black horizontal line drawn intermittently
- Replies: 10
- Views: 1777
Re: [Genhis][2.0.45] Black horizontal line drawn intermittently
Thanks for the report, the issue is fixed for 2.0.48. It got broken in 2.0.44 when we added Gleba decals masking over water and optimized some things as a result.
- Mon May 12, 2025 5:20 am
- Forum: Duplicates
- Topic: [2.0.47] Vertical black line at specific location
- Replies: 3
- Views: 263
Re: [2.0.47] Vertical black line at specific location
Thanks for the report, this is a duplicate of 128367.
- Sun May 11, 2025 9:05 pm
- Forum: Implemented mod requests
- Topic: Inferring agricultural tower planting bounds at runtime
- Replies: 1
- Views: 260
Re: Inferring agricultural tower planting bounds at runtime
I have added several missing agricultural tower properties for 2.0.48.
- Sun May 11, 2025 1:47 pm
- Forum: Duplicates
- Topic: [2.0.47] Asteroid collector sporadically not collecting chunks
- Replies: 3
- Views: 460
Re: [2.0.47] Asteroid collector sporadically not collecting chunks
If I understand right, this issue should not happen when a space platform never moves, or after a long time after it stopped moving (once all asteroids that existed before that are definitely gone), right?
Correct. As long as the speed doesn't change, the prediction algorithm for asteroid ...
- Fri May 09, 2025 1:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.47] Wire shadows are unaffected by surface shadow opacity.
- Replies: 1
- Views: 1006
Re: [Genhis][2.0.47] Wire shadows are unaffected by surface shadow opacity.
Thanks for the report. I think shadow opacity property was only intended for the shadows shader which wires don't use because they render above entities. In any case, I changed it as you requested. Wire shadows are a bit darker, so their default opacity is 0.35 - I multiplied the given value by 0.7 ...