Search found 80 matches

by Genhis
Fri Nov 25, 2022 10:17 pm
Forum: Fixed for 1.2
Topic: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping
Replies: 2
Views: 814

Re: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping

The issue is different from the linked duplicate (and was also reported internally). It is fixed for 1.2 major release. I merged the CLI and the GUI map preview, so their output is now consistent.
by Genhis
Fri Nov 25, 2022 2:46 pm
Forum: Not a bug
Topic: Cannot Enter Any Vehicle After Biters Blew Up Car
Replies: 2
Views: 301

Re: Cannot Enter Any Vehicle After Biters Blew Up Car

Hello, this seems to be a bug in one of your mods and not a Factorio bug. The mod disabled your driving permission. Type "/permissions" in chat and remove yourself from "driving-lock" group.
by Genhis
Sat Oct 29, 2022 3:31 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.69] Fluid-burning generators ignore fluid emissions multiplier
Replies: 2
Views: 990

Re: [Genhis] [1.1.69] Fluid-burning generators ignore fluid emissions multiplier

Thanks for the report, only the tooltip is wrong. Fluid emissions_multiplier is applied in all configurations and is not restricted to burns_fluid=true and scale_fluid_usage=true. The tooltip is now fixed for the next release.
by Genhis
Tue Oct 25, 2022 6:38 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.70] regression with scenario locale loading
Replies: 3
Views: 1055

Re: [Genhis] [1.1.70] regression with scenario locale loading

Thanks for the report. It was broken in 1.1.58 when we moved map creation to a separate thread, so that the progress bar could be updated on the main thread. It's now fixed for the next release.
by Genhis
Tue Oct 11, 2022 9:59 am
Forum: Bug Reports
Topic: [1.1.41] Redundant power pole placed while building
Replies: 6
Views: 1816

Re: [1.1.41] Redundant power pole placed while building

Thanks. I don't know if it's the same issue (or just closely related) but I've managed to implement a test which reproduces it.
by Genhis
Mon Oct 10, 2022 9:03 am
Forum: 1 / 0 magic
Topic: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)
Replies: 5
Views: 545

Re: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)

This seems to be a hardware issue then. Nothing that we can fix, unfortuantely.
by Genhis
Sun Oct 09, 2022 7:15 pm
Forum: 1 / 0 magic
Topic: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)
Replies: 5
Views: 545

Re: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)

Hello, I followed the reproduction steps but was unable to reproduce the bug. Can you try downloading the non-Steam version from our website? If that doesn't work, can you share a video where you reproduce the crash? Also, does Factorio crash when you play the game normally? My best guess at this po...
by Genhis
Wed Sep 28, 2022 10:22 am
Forum: Bug Reports
Topic: [1.1.41] Redundant power pole placed while building
Replies: 6
Views: 1816

Re: [1.1.41] Redundant power pole placed while building

Thanks for the report. I tried to reproduce it but so far I haven't been able to. If this happens again and you play with replay enabled, could you attach the save file? Also, clear reproduction steps, where you manage to encounter the issue repeatedly, would help a lot because at the moment this is...
by Genhis
Mon Sep 26, 2022 2:27 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.61] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
Replies: 4
Views: 1550

Re: [Genhis] [1.1.61] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."

Thanks for the report. Logistic containers will have their filters deduplicated when created from blueprints in the next release.

To deduplicate existing containers, you could trigger "prototypes changed" mode by holding Ctrl when pressing "Load" on the save file.
by Genhis
Mon Sep 26, 2022 2:15 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.64] Crash when player undoes tile deconstruction orders assigned to different force (via script)
Replies: 2
Views: 1188

Re: [Genhis] [1.1.64] Crash when player undoes tile deconstruction orders assigned to different force (via script)

Thanks for the report. Calling deconstruct_area() with mismatched force will not be allowed in the next release.
by Genhis
Sun Sep 25, 2022 10:40 pm
Forum: Pending
Topic: [1.1.61] Absolute grid position not updating grid box placement
Replies: 1
Views: 473

Re: [1.1.61] Absolute grid position not updating grid box placement

Thanks for the report. Could you share a blueprint with expected/actual behavior and/or clarify the reproduction steps?
by Genhis
Thu Sep 22, 2022 11:11 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.68] noise.delimit_procedure doesn't overload operators for the return value
Replies: 1
Views: 1067

Re: [Genhis] [1.1.68] noise.delimit_procedure doesn't overload operators for the return value

Thanks, the issue should be fixed for the next release.

Some function return values, including delimit_procedure, didn't have the metatable set.
by Genhis
Tue Sep 13, 2022 7:41 pm
Forum: Not a bug
Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
Replies: 13
Views: 836

Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant

Yes, the compiler can eliminate one of the branches during the compilation process. It can also simplify expressions, such as addition of two constants, to improve runtime preformance as much as possible. The condition doesn't strictly have to be a literal, elimination also works with per-surface co...
by Genhis
Tue Sep 13, 2022 10:46 am
Forum: Not a bug
Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
Replies: 13
Views: 836

Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant

Yeah, I understand what you mean but it is not easily doable. The only thing if-else does is deciding which of already computed values should be forwarded/returned from the expression based on the condition. At runtime stage, 'if' has hard depencendies on its arguments, as do all noise operations, i...
by Genhis
Tue Sep 13, 2022 8:21 am
Forum: Not a bug
Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
Replies: 13
Views: 836

Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant

This would require a large rework of the noise program system. A noise program, which noise expressions get compiled into, has no concept of branches. All operations in a procedure are sequential and their result can be reused within the procedure if needed. It is similar to delimit_procedure dedupl...
by Genhis
Mon Sep 12, 2022 5:58 pm
Forum: Not a bug
Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
Replies: 13
Views: 836

Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant

Thanks for the report, the issue should be fixed for the 1.2 major release. Thanks, looking forward to it. I keep going back to playing factorio, best money I ever spend. It seems that I misread your bug report. After reading through it again, the main issue in your report is not fixed, I'm sorry. ...
by Genhis
Wed Sep 07, 2022 7:46 am
Forum: Not a bug
Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
Replies: 13
Views: 836

Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant

Thanks for the report, the issue should be fixed for the 1.2 major release.
by Genhis
Mon May 23, 2022 10:53 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.58] Bot inserts prod module into rocket cargo
Replies: 1
Views: 1812

Re: [Genhis] [1.1.58] Bot inserts prod module into rocket cargo

Thanks for the report. In the next release, entities will subtract items collected from ground (modules in your case) from requested items which should fix the issue.
by Genhis
Tue Apr 05, 2022 7:50 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.57] Setting item_requests on item request proxy with multiple items seems broken
Replies: 5
Views: 1924

Re: [Genhis] [1.1.57] Setting item_requests on item request proxy with multiple items seems broken

Thanks for the report and for the attached save, it made testing a lot easier. :) The issue is fixed for the next release.

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