Search found 132 matches

by Genhis
Mon Feb 05, 2024 11:44 am
Forum: Won't fix.
Topic: [1.1.104] Crash when camera UI elem tries to render position beyond edge of valid coordinates
Replies: 2
Views: 673

Re: [1.1.104] Crash when camera UI elem tries to render position beyond edge of valid coordinates

You are far beyond the edge of valid coordinates. We assume a valid map position is within 2^20 radius - the maximum radius of the map is 1 million tiles and there is a safety margin of 48,576 tiles. If I were to fix it, I would restrict the position to this range - not sure if this was your intenti...
by Genhis
Sun Jan 28, 2024 7:01 am
Forum: Fixed for 2.0
Topic: [1.1.103] Undo does not replace deconstructed belt or pipe in ghost mode
Replies: 1
Views: 501

Re: [1.1.103] Undo does not replace deconstructed belt or pipe in ghost mode

Thanks for the report, this is fixed for the 2.0 major release.
by Genhis
Wed Jan 10, 2024 7:00 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.101]Cannot return item back if press Q after click RMB
Replies: 1
Views: 1417

Re: [Genhis] [1.1.101]Cannot return item back if press Q after click RMB

Thanks for the report. Partial item transfer now correctly preserves inventory hand location in the next release.
by Genhis
Mon Jan 08, 2024 9:46 am
Forum: Implemented for 2.0
Topic: logarithmic formula for research
Replies: 3
Views: 1283

Re: logarithmic formula for research

Binary logarithm (log2(x) function) is implemented for 2.0.
by Genhis
Tue Dec 26, 2023 7:20 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 72
Views: 19620

Re: Friday Facts #390 - Noise expressions 2.0

I'm very worried about creating a DSL... Noise expressions DSL has been in Factorio since 2017, but it's true that this rework and addition of functions could have overlooked some issues. Even though we tried to think of valid and invalid scenarios and wrote unit tests, the real test will come when...
by Genhis
Fri Dec 22, 2023 3:35 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 72
Views: 19620

Re: Friday Facts #390 - Noise expressions 2.0

As for noise expression - I am not quite sure I understand the need for the "noise expression engine" altogether, the post is a bit hard to understand and it's not very clear what it can do that simply writing functions itself wouldn't. For example description of implementing things like ...
by Genhis
Mon Dec 11, 2023 10:51 am
Forum: Assigned
Topic: [Genhis] [1.1.94] LuaSurface.create_entity doesn't apply source_offset to streams
Replies: 1
Views: 731

Re: [Genhis] [1.1.94] LuaSurface.create_entity doesn't apply source_offset to streams

Thanks for the report. FluidStream does not support source_offset, so the fix won't be quick. I will try to implement it when I have some time.
by Genhis
Tue Nov 28, 2023 3:04 pm
Forum: Fixed for 2.0
Topic: [1.1.82] runtime-sprite-reload option doesn't tolerate mipmap warnings
Replies: 2
Views: 938

Re: [1.1.82] runtime-sprite-reload option doesn't tolerate mipmap warnings

While going through the code I noticed this was changed in 2.0. I hope it doesn't bother you too much in 1.1.
by Genhis
Mon Nov 13, 2023 11:03 am
Forum: Desyncs with mods
Topic: [1.1.94] Desync during terrain generation
Replies: 4
Views: 1288

Re: [1.1.94] Desync during terrain generation

Hello, assuming the desync is related to x86 vs ARM consistency, 1.1.96 fixed two such issues - infinite resource richness and an overflow in random penalty noise expression seed. Could you try reproducing it in the latest experimental release?
by Genhis
Thu Nov 09, 2023 1:22 pm
Forum: Releases
Topic: Version 1.1.95
Replies: 8
Views: 8393

Re: Version 1.1.95

As a programmer myself I'm curious what exactly you mean here. I understand the part that different platforms do floating point operations differently, and they might have different results. And because Factorio is deterministic it's very important that all calculations always result in exactly the...
by Genhis
Wed Nov 08, 2023 3:14 pm
Forum: Translations
Topic: Plural localization of decimal numbers
Replies: 3
Views: 1089

Plural localization of decimal numbers

Copied from https://crowdin.com/project/factorio/discussions/228 Hello! I am implementing plural localization support for decimal numbers. I want to add another option to `plural_for_parameter` - `decimal`. If specified, all plurals of decimal numbers would translate to `decimal`; otherwise, to `re...
by Genhis
Sun Nov 05, 2023 3:48 pm
Forum: Fixed for 2.0
Topic: [Genhis] [1.1.94] Plural forms in locale break when given a non-integer number
Replies: 5
Views: 1440

Re: [Genhis] [1.1.94] Plural forms in locale break when given a non-integer number

Thanks for the report. This has been broken for a long time and is unlikely to get fixed in 1.1. For 2.0, I refactored the localization code and adding proper decimal numbers support is on my to-do list.
by Genhis
Sun Nov 05, 2023 3:37 pm
Forum: Not a bug
Topic: [1.1.94] factorio binary looks for steam_appid.txt in working directory only
Replies: 3
Views: 876

Re: [1.1.94] factorio binary looks for steam_appid.txt in working directory only

Thanks for the report. Based on Steam API documentation, this is not a bug. You may find the DRM-free binary useful for mod development; you can download it from our website.
by Genhis
Sun Nov 05, 2023 3:18 pm
Forum: Releases
Topic: Version 1.1.92
Replies: 17
Views: 21537

Re: Version 1.1.92

Deadlock989 wrote:
Fri Nov 03, 2023 5:38 pm
Mine was prettier.
Indeed. :D For 2.0 we added technology rich text tag for this purpose which would open the linked technology after being clicked. We just didn't want to backport it to 1.1 because it would take time and could introduce some bugs.
by Genhis
Fri Nov 03, 2023 11:16 am
Forum: Fixed for 2.0
Topic: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
Replies: 22
Views: 8948

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Actually, it was fixed for 2.0 a few months ago thanks to an external contributor, we just forgot to update the topic.
by Genhis
Sun Jul 23, 2023 7:29 am
Forum: Not a bug
Topic: [1.1.87] Launch: Remember last used monitor
Replies: 3
Views: 896

Re: [1.1.87] Launch: Remember last used monitor

You can change preferred screen in graphics settings, it will be remembered.
Also, there is a handy windows shortcut to quickly move applications between screens: Win + Shift + left/right arrow key
by Genhis
Mon Jul 17, 2023 1:57 pm
Forum: Resolved Problems and Bugs
Topic: desync in biter battles scenario
Replies: 15
Views: 4614

Re: desync in biter battles scenario

Having a save file which reliably reproduces the desync would be very helpful. So far I was unsuccessful in my attempts. You could try enabling replay and attaching last autosave together with a desync report when it happens. Keep autosave interval to at most 5 minutes.

Go to advanced search