Search found 846 matches

by Genhis
Thu May 22, 2025 12:23 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.47] Researched technology visible even when visible_when_disabled = false
Replies: 4
Views: 1424

Re: [Genhis][2.0.47] Researched technology visible even when visible_when_disabled = false

Sorry for the confusion, I was only concerned with how the graph should look like when a technology with disabled parents/children is selected. That is, if parts of the tech tree should be hidden or connections rerouted to skip disabled technologies. If I understood your response correctly, it doesn ...
by Genhis
Tue May 20, 2025 8:02 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.47] Researched technology visible even when visible_when_disabled = false
Replies: 4
Views: 1424

Re: [Genhis][2.0.47] Researched technology visible even when visible_when_disabled = false

Thanks for the report, your expectations seem reasonable. Let's expand the scope a bit while we are looking at visible_when_disabled property and consider the following base game scenarios:

1. Automation technology is selected, Automation 2 is disabled and not visible.
2. Automation technology is ...
by Genhis
Tue May 13, 2025 12:34 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.47] Delete achievements in modded game also deletes Steam achievements, but not really
Replies: 1
Views: 1234

Re: [Genhis][2.0.47] Delete achievements in modded game also deletes Steam achievements, but not really

Thanks for the report. For 2.0.50, I changed it so that Steam achievements wouldn't be deleted for modded games.
by Genhis
Tue May 13, 2025 11:03 am
Forum: Resolved Problems and Bugs
Topic: [2.0.48] launch_rocket can fail to launch rocket
Replies: 4
Views: 1319

Re: [2.0.48] Rocket fails to launch with launch_rocket

In 2.0.48/49, you can launch players only to space platforms which are in orbit of their surface. I will keep this in bug reports.
by Genhis
Tue May 13, 2025 10:04 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.23] Asteroid collectors don't pick up asteroids from the sides
Replies: 10
Views: 3324

Re: [2.0.23] Asteroid collectors don't pick up asteroids from the sides

The issue is being reconsidered. I will try to figure out a way to make asteroid collectors more reliable when platforms slow down too much.

Ref. 128614 and 128748
by Genhis
Tue May 13, 2025 10:02 am
Forum: Duplicates
Topic: [2.0.47] Asteriod not beeing grabed consistently
Replies: 4
Views: 405

Re: [2.0.47] Asteriod not beeing grabed consistently

I'll mark this as a duplicate of 124493 and will reconsider the original report.
by Genhis
Tue May 13, 2025 8:38 am
Forum: Not a bug
Topic: [2.0.48] Asteriod with 0 relative velocity not destroyed
Replies: 5
Views: 539

Re: [2.0.48] Asteriod with 0 relative velocity not destroyed

Thanks for the report, this is not a bug in my opinion. There are some plans to change asteroid damage system for 2.1, so that you wouldn't encounter this issue at all.
by Genhis
Mon May 12, 2025 5:40 pm
Forum: Modding interface requests
Topic: Plant - agricultural tower relations
Replies: 3
Views: 287

Re: Plant - agricultural tower relations

HermanyAI wrote: Mon May 12, 2025 5:28 pm Curious, would this mean that any one of the agricultural towers may mine that plant, or does it imply something else?
Correct, any of the towers can mine it.
by Genhis
Mon May 12, 2025 2:47 pm
Forum: Modding interface requests
Topic: Plant - agricultural tower relations
Replies: 3
Views: 287

Re: Plant - agricultural tower relations

We don't track plant owners at the moment, so I added only LuaEntity::owned_plants for 2.0.49. Keep in mind that a plant can be registered in multiple agricultural towers.
by Genhis
Mon May 12, 2025 2:44 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [2.0.43] OSX only hang in mapgen code
Replies: 6
Views: 1622

Re: [Genhis] [2.0.43] OSX only hang in mapgen code

Thanks, the save file helped! The problem in map generation was caused by undefined behavior when casting infinity (float) to unsigned integer. For 2.0.49, I added more checks around this place and it will throw an exception if `MultioctaveNoise::octaves` is negative or infinite. Old saves will get ...
by Genhis
Mon May 12, 2025 2:36 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.48] launch_rocket can fail to launch rocket
Replies: 4
Views: 1319

Re: [2.0.48] Failures of launch_rocket

Regarding your second issue, the crash when omitting the second argument of `launch_rocket()` is already fixed for 2.0.49.
by Genhis
Mon May 12, 2025 5:45 am
Forum: Pending
Topic: [2.0.47] Crash (SpacePlatform::getUnclampedAcceleration)
Replies: 2
Views: 263

Re: [2.0.47] Crash (SpacePlatform::getUnclampedAcceleration)

Thanks for the report. Can you reproduce the crash?
by Genhis
Mon May 12, 2025 5:41 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.45] Black horizontal line drawn intermittently
Replies: 10
Views: 1777

Re: [Genhis][2.0.45] Black horizontal line drawn intermittently

Thanks for the report, the issue is fixed for 2.0.48. It got broken in 2.0.44 when we added Gleba decals masking over water and optimized some things as a result.
by Genhis
Mon May 12, 2025 5:20 am
Forum: Duplicates
Topic: [2.0.47] Vertical black line at specific location
Replies: 3
Views: 263

Re: [2.0.47] Vertical black line at specific location

Thanks for the report, this is a duplicate of 128367.
by Genhis
Sun May 11, 2025 9:05 pm
Forum: Implemented mod requests
Topic: Inferring agricultural tower planting bounds at runtime
Replies: 1
Views: 260

Re: Inferring agricultural tower planting bounds at runtime

I have added several missing agricultural tower properties for 2.0.48.
by Genhis
Sun May 11, 2025 1:47 pm
Forum: Duplicates
Topic: [2.0.47] Asteroid collector sporadically not collecting chunks
Replies: 3
Views: 460

Re: [2.0.47] Asteroid collector sporadically not collecting chunks


If I understand right, this issue should not happen when a space platform never moves, or after a long time after it stopped moving (once all asteroids that existed before that are definitely gone), right?


Correct. As long as the speed doesn't change, the prediction algorithm for asteroid ...
by Genhis
Fri May 09, 2025 1:39 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.47] Wire shadows are unaffected by surface shadow opacity.
Replies: 1
Views: 1006

Re: [Genhis][2.0.47] Wire shadows are unaffected by surface shadow opacity.

Thanks for the report. I think shadow opacity property was only intended for the shadows shader which wires don't use because they render above entities. In any case, I changed it as you requested. Wire shadows are a bit darker, so their default opacity is 0.35 - I multiplied the given value by 0.7 ...

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