[REDACTED] - For Stupidity
Sorry.
Search found 237 matches
- Mon Feb 10, 2020 5:21 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 213114
- Sun Feb 09, 2020 10:00 pm
- Forum: Duplicates
- Topic: [0.17.79] Missing Scroll Bar Mod Settings
- Replies: 4
- Views: 1279
- Sun Feb 09, 2020 6:42 pm
- Forum: Duplicates
- Topic: [0.17.79] Missing Scroll Bar Mod Settings
- Replies: 4
- Views: 1279
[0.17.79] Missing Scroll Bar Mod Settings
See attached image:
No scroll bar for Mod Settings | Map
No scroll bar for Mod Settings | Map
- Sun Feb 09, 2020 4:47 pm
- Forum: Reika's Mods
- Topic: NauvisDay - Gaia's Revenge, and your attempt to adapt to it
- Replies: 58
- Views: 24967
Re: NauvisDay - Gaia's Revenge, and your attempt to adapt to it
Noticed a few issues when playing on .17 - Biter Evolution wasn't updating. (Playing with rampant) Ended up editing the functions.lua file to fix this, went from 0 to 39.2% pretty fast and started to receive biter attacks finally. - Pollution does not show on MapView Pollution_MAPVIEW001.png DEBUG: ...
- Sun Feb 09, 2020 6:47 am
- Forum: Show your Creations
- Topic: Starting Area
- Replies: 6
- Views: 3640
Re: Starting Area
Trinity Mines | Rough Draft Trinity_Mines_RoughCopy.png - Quick landscaping/separation of resources Updated Map View MapOverview002.png MOD LIST: Forgot ... err was too lazy to include this into the original post, and still am just printed the dir. aai-signals_0.4.2.zip aai-zones_0.4.3.zip Actual_Cr...
- Sun Feb 09, 2020 1:31 am
- Forum: Show your Creations
- Topic: Starting Area
- Replies: 6
- Views: 3640
Re: Starting Area
Workers Camp 001 | Version 1.0 WorkersCamp001_Ver1.0.png - Finished Trails in town, and leading out - Added some decorative items (Note if anyone knows of any mods that add items that would look appropriate in "houses" let me know ^_^) Iron Mine 001 | Version 1.0 IronMine001_Ver1.0.png - C...
- Fri Feb 07, 2020 6:33 pm
- Forum: Show your Creations
- Topic: Starting Area
- Replies: 6
- Views: 3640
Starting Area
My starting area with red science. Factorio_STABLE_2019.png Using Dectorio to create camps, and small villages. As well as to terraform mining areas into more realistic looking areas, adding in rocks, changing grass tiles for dirt. Looking forward to railways so I can creating depots, warehouses, an...
- Fri Feb 07, 2020 5:25 pm
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 19789
Re: Friday Facts #333 - Terrain scrolling
Intel 4400 here ^_^ much appreciated.
- Fri Feb 07, 2020 5:33 am
- Forum: Mods
- Topic: [MOD .17] OmniCompression File Not Found
- Replies: 0
- Views: 394
[MOD .17] OmniCompression File Not Found
I don't have discord, so as a long shot was going to post this here.
Can this be caused by another mod?
When I try to load the mod with just the base mod I receive another error.
Thanks in advanced for any help
Can this be caused by another mod?
When I try to load the mod with just the base mod I receive another error.
Thanks in advanced for any help
- Fri Feb 07, 2020 12:16 am
- Forum: Gameplay Help
- Topic: Desert Seed
- Replies: 6
- Views: 9161
Re: Desert Seed
For power you can get solar panels with just red and green science. They need steel however. That reduces your pollution during daytime And walls being so expensive I have next to none You can use pipes as walls Yeah I am researching Solar Panels now. Thanks for the tidbit on pipes, they're less th...
- Thu Feb 06, 2020 10:50 pm
- Forum: Gameplay Help
- Topic: Desert Seed
- Replies: 6
- Views: 9161
Desert Seed
Hello all, Finally able to play consistently after a couple years. Usually play with whatever the map gives me, never had any challenging seeds before. Until this one however. No grass tiles, very little trees. No branching resource patches outside of biter territory. Factorio_Hellios_2019.png So po...
- Wed Feb 05, 2020 6:11 pm
- Forum: Reika's Mods
- Topic: NauvisDay - Gaia's Revenge, and your attempt to adapt to it
- Replies: 58
- Views: 24967
Re: NauvisDay - Gaia's Revenge, and your attempt to adapt to it
Can't wait for an update, this mod is great with Global Warming, and BioIndustries. .17 didn't seem to last very long, never had a chance even to install your last update, but thank you for all the hard work!
- Wed Feb 05, 2020 5:43 pm
- Forum: Angels Mods
- Topic: Will there be a 0.18 update?
- Replies: 5
- Views: 3403
Re: Will there be a 0.18 update?
Wanted ore silos ahahaha, may Hermes be with you my dear angel!
What was the inspiration for your silo designs? I've always felt confused about them (being boxy).
What was the inspiration for your silo designs? I've always felt confused about them (being boxy).
- Mon Dec 23, 2019 9:26 pm
- Forum: General discussion
- Topic: There is something wrong with music
- Replies: 30
- Views: 12288
Re: There is something wrong with music
--disable-audio
Will disable audio from boot, also speed up load times. Enjoy
Will disable audio from boot, also speed up load times. Enjoy
- Sat Dec 21, 2019 2:26 am
- Forum: News
- Topic: Friday Facts #326 - Particle emitter & Data cache
- Replies: 42
- Views: 20396
Re: Friday Facts #326 - Particle emitter & Data cache
Personally love the data stage updates, it will make it a lot easier testing out mod pack compatibility issues. With regards to the above comment, I agree there should be an expanded settings screen that reflect the running parameters visually. There’s a lot of optimisation features there that are e...
- Wed Aug 21, 2019 6:35 pm
- Forum: Technical Help
- Topic: Can't move mouse while moving
- Replies: 3
- Views: 1301
Re: Can't move mouse while moving
Thanks for the quick reply, it is a aspire laptop. I checked, it is a system issue when I type here the mouse is locked as well. Never had a computer do that before, off to google. Sorry for the false report.
- Wed Aug 21, 2019 6:14 pm
- Forum: Technical Help
- Topic: Can't move mouse while moving
- Replies: 3
- Views: 1301
Can't move mouse while moving
What?
I can't move my mouse while my character is moving.
What do I expect?
I expect to be able to move my mouse to complete actions while moving.
I can't move my mouse while my character is moving.
What do I expect?
I expect to be able to move my mouse to complete actions while moving.
- Fri Jun 21, 2019 8:15 pm
- Forum: News
- Topic: Friday Facts #300 - Special edition
- Replies: 49
- Views: 24146
Re: Friday Facts #300 - Special edition
First thing I noticed was the weight loss congrats, read while back you wanted to get fit again and you did it ! Confrats
- Fri Jun 14, 2019 10:53 pm
- Forum: News
- Topic: Friday Facts #299 - Everything is more complex than expected
- Replies: 52
- Views: 26580
Re: Friday Facts #299 - Everything is more complex than expected
Only 111 bugs left
- Tue Jun 11, 2019 12:10 am
- Forum: Not a bug
- Topic: [0.17.47]Freeplay message style regression
- Replies: 7
- Views: 1734
Re: [0.17.47]Freeplay message style regression
Hm. I can't shake the feeling that the old one looks "less polished" though. Maybe it's just because i know that it is "old". I kinda liked how the new one was "wider" and had a seperate color for the <tab> key component to highlight that it's not part of the text. Als...