If this is the case then it might be related to the fix for this bug: 98344
Search found 767 matches
- Wed Aug 25, 2021 11:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] [1.1.38] Cut preview highlights unaffected entities
- Replies: 3
- Views: 3093
Re: [1.1.38] Cut preview highlights unaffected entities
- Thu Aug 19, 2021 12:12 pm
- Forum: Modding discussion
- Topic: Would a recipe input of either/or ever work?
- Replies: 7
- Views: 2418
Re: Would a recipe input of either/or ever work?
A1 OR A2 plus B = C I think this should work if you use a furnace and define two recipes A1+B and A2+B. Since furnaces swap between recipes automatically based on their input. It is very limited however: 1. If you don't want the player to require a lot of combinators, the recipe should always requi...
- Fri Jul 23, 2021 9:42 pm
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 34319
Re: What are the most impractical items in Factorio?
I hesitated to fuel this discussion with yet another controversial opinion, but I couldn’t stop myself. In my opinion the most useless item in the game is the iron chest. In the early game I use wooden chests since I got plenty of wood anyway and their size is sufficient. And in the middle and end g...
- Thu Jul 15, 2021 1:35 pm
- Forum: Minor issues
- Topic: Statuses for every entity for completeness?
- Replies: 7
- Views: 3093
Re: Statuses for every entity for completeness?
Glad I might be wrong about the "being forgotten"
- Wed Jul 14, 2021 6:02 am
- Forum: Minor issues
- Topic: Statuses for every entity for completeness?
- Replies: 7
- Views: 3093
- Tue Jul 13, 2021 7:36 am
- Forum: Minor issues
- Topic: Statuses for every entity for completeness?
- Replies: 7
- Views: 3093
Re: Statuses for every entity for completeness?
When they overhauled the statuses I reported a lot of the inconsistencies. However as you point out, there are still some bugs an oversights. Here is a list of all issues I know of (taken from this post: 91889 ): Locomotives only status is "No fuel". It is missing "Working" or be...
- Sun Jul 11, 2021 12:15 pm
- Forum: Ideas and Suggestions
- Topic: Item Weight
- Replies: 54
- Views: 19169
Re: Item Weight
[ick] Merged four topics about weight for items.
- Sun Jul 11, 2021 11:40 am
- Forum: Ideas and Suggestions
- Topic: Solar boiler / Solar thermal energy
- Replies: 45
- Views: 12537
Re: Solar boiler / Solar thermal energy
[ick] Merged five topics about some form of solar thermal energy.
- Wed Jul 07, 2021 8:28 am
- Forum: Duplicates
- Topic: [1.1.35] Pipe to Ground overlaps with Locomotive Sprite on curved Rail
- Replies: 3
- Views: 1246
- Thu Jun 24, 2021 6:15 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 512902
Re: Simple Questions and Short Answers
Check settings -> mod settings -> per player. There should be settings for module inserter and max rate calculator (?) whether they should generate a mod GUI in the top left corner.
- Wed Jun 23, 2021 5:41 am
- Forum: Modding discussion
- Topic: Modding Tutorials?
- Replies: 3
- Views: 1279
Re: Modding Tutorials?
My advice would be to search for a mod that does a similar thing to what you want to implement. It’s extremely helpful if you got some kind of example to work with.
- Tue Jun 22, 2021 6:01 am
- Forum: Implemented Suggestions
- Topic: Increased scroll speed for map by zoom level
- Replies: 8
- Views: 3557
Re: Increased scroll speed for map by zoom level
[ick] Moved. Thanks for the notice!
- Tue Jun 22, 2021 5:59 am
- Forum: Implemented Suggestions
- Topic: Blueprint scroll progress reset upon picking up blueprint.
- Replies: 2
- Views: 1326
Re: Blueprint scroll progress reset upon picking up blueprint.
[ick] Done. Thank you!
- Wed Jun 16, 2021 9:48 am
- Forum: Ideas and Suggestions
- Topic: Take blocked slots into account when reporting chest usage
- Replies: 10
- Views: 2630
Re: Take blocked slots into account when reporting chest usage
[ick] Merged with existing suggestion.
- Sun Jun 06, 2021 10:03 am
- Forum: General discussion
- Topic: Speed vs Productivity modules: The 12 bacon suprise
- Replies: 6
- Views: 3938
Re: Speed vs Productivity modules: The 12 bacon suprise
Interesting calculations! You have to keep in mind, that using more productivity modules means that you need fewer resources, which means that you need fewer machines producing the ingredients. The total machines needed to produce a certain amount of items per minute is therefore in most cases lower...
- Sat Jun 05, 2021 8:18 am
- Forum: Resolved Problems and Bugs
- Topic: Armor equipment is lost when using the armor as an ingredient in crafting
- Replies: 2
- Views: 1404
Re: Armor equipment is lost when using the armor as an ingredient in crafting
I solved this issue some time ago for my own mod. Feel free to send this code to other mod authors. local function initialize() if global.ick_queued_armor == nil then global.ick_queued_armor = {} end end script.on_init(initialize) script.on_configuration_changed(initialize) local function fill_armor...
- Thu Jun 03, 2021 6:05 am
- Forum: Ideas and Suggestions
- Topic: Specify an output value for Decider Combinators / Negative Output Signals
- Replies: 11
- Views: 3345
Re: Specify an output value for Decider Combinators
[ick] Merged with very similar suggestion.
- Thu Jun 03, 2021 5:58 am
- Forum: Ideas and Suggestions
- Topic: Enhancing mod manager GUI
- Replies: 2
- Views: 1107
Re: Enhancing mod manager GUI
[ick] Merged with older topic with the same idea.
- Wed Jun 02, 2021 3:28 pm
- Forum: Ideas and Suggestions
- Topic: New Feature: Allow reordering logistics requester slots
- Replies: 43
- Views: 16370
Re: change request location instead of 'a request for this item already exists'
[ick] Merged with older topic about the same idea.
- Fri May 21, 2021 6:28 am
- Forum: Modding help
- Topic: Mod to boost Blue Science
- Replies: 3
- Views: 1349
Re: Mod to boost Blue Science
Glad I could help The thing with the quotation mark is really annoying. I blame my smartphone. Thanks for letting me know.