[0.14.3] inserter / train graphic bug

Things that we don't consider worth fixing at this moment.
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Nexarius
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[0.14.3] inserter / train graphic bug

Post by Nexarius »

The inserters are on top of the train but that doesn't make sense.
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Klonan
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Re: [0.14.3] inserter / train graphic bug

Post by Klonan »

Thanks for the report,

However this is simply a limitation of 2d sprites in a 3d perspective, and would be pretty hard to fix without breaking anything else

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Re: [0.14.3] inserter / train graphic bug

Post by Zeblote »

Klonan wrote:Thanks for the report,

However this is simply a limitation of 2d sprites in a 3d perspective, and would be pretty hard to fix without breaking anything else
Why don't you sort sprites by their position? As most things overlap what's a tile behind them but very rarely something in front, this would make sense as a general rule.

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Re: [0.14.3] inserter / train graphic bug

Post by DaveMcW »

Zeblote wrote:Why don't you sort sprites by their position? As most things overlap what's a tile behind them but very rarely something in front, this would make sense as a general rule.
Then inserters one tile below a train would be invisible.

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Re: [0.14.3] inserter / train graphic bug

Post by Zeblote »

DaveMcW wrote:
Zeblote wrote:Why don't you sort sprites by their position? As most things overlap what's a tile behind them but very rarely something in front, this would make sense as a general rule.
Then inserters one tile below a train would be invisible.
They wouldn't, how did you get that idea?

Inserters below a train would get drawn after it.

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