[0.14.3] inserter / train graphic bug
[0.14.3] inserter / train graphic bug
The inserters are on top of the train but that doesn't make sense.
Re: [0.14.3] inserter / train graphic bug
Thanks for the report,
However this is simply a limitation of 2d sprites in a 3d perspective, and would be pretty hard to fix without breaking anything else
However this is simply a limitation of 2d sprites in a 3d perspective, and would be pretty hard to fix without breaking anything else
Re: [0.14.3] inserter / train graphic bug
Why don't you sort sprites by their position? As most things overlap what's a tile behind them but very rarely something in front, this would make sense as a general rule.Klonan wrote:Thanks for the report,
However this is simply a limitation of 2d sprites in a 3d perspective, and would be pretty hard to fix without breaking anything else
Re: [0.14.3] inserter / train graphic bug
Then inserters one tile below a train would be invisible.Zeblote wrote:Why don't you sort sprites by their position? As most things overlap what's a tile behind them but very rarely something in front, this would make sense as a general rule.
Re: [0.14.3] inserter / train graphic bug
They wouldn't, how did you get that idea?DaveMcW wrote:Then inserters one tile below a train would be invisible.Zeblote wrote:Why don't you sort sprites by their position? As most things overlap what's a tile behind them but very rarely something in front, this would make sense as a general rule.
Inserters below a train would get drawn after it.