Search found 163 matches

by Roxor128
Sat Aug 01, 2020 1:58 am
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 33422

Re: Friday Facts #358 - Alien decoratives & Polluted water

I like the polluted water idea. The simple interpolation between blue and green based on the pollution value for polluted water could be reused for air pollution, too. Just interpolate between a pollution colour and the regular land graphics to make a haze of pollution on land.
by Roxor128
Mon Aug 05, 2019 4:42 am
Forum: Ideas and Suggestions
Topic: Get rid of barrels and all barrel-related content
Replies: 20
Views: 11246

Re: Get rid of barrels and all barrel-related content

I find barrels quite useful for tasks that need only a small amount of liquid, such as making flamethrower ammo or mining uranium. In the case of flamethrower ammo, I need to restock on it it so rarely, carrying a few stacks of barrels between my "miscellaneous crap area" and my refinery e...
by Roxor128
Mon Aug 05, 2019 3:20 am
Forum: Ideas and Suggestions
Topic: Blueprint Tech needed
Replies: 1
Views: 842

Re: Blueprint Tech needed

Sounds like a nice, simple UI improvement to me.

It already shows what you need to actually build it, so it shouldn't be too hard to add a couple of recursive lookups of the tech tree to find unresearched techs needed as well.
by Roxor128
Sun Jul 28, 2019 5:51 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 281699

Re: Friday Facts #305 - The Oil Changes

I'm still not convinced. A few things I think you should try BEFORE changing the oil recipe: 1. Add blockage indicators to the UI. Red background on the blocked output in the machine window, red ring around the icon for an output product in Alt-view, and a red lamp above the blocked output on the mo...
by Roxor128
Sun Jul 28, 2019 5:16 am
Forum: Ideas and Suggestions
Topic: NVIDIA Freestyle support
Replies: 12
Views: 4197

Re: NVIDIA Freestyle support

No, I guess not. It wouldn't be fair to expect you to be familiar with the area you are commenting on. I hope this is helpful next time. I'm familiar with programs that support loading in shaders from a file, like the aforementioned video player, tools dedicated to shader prototyping, and of course...
by Roxor128
Thu Jul 25, 2019 4:43 am
Forum: Ideas and Suggestions
Topic: Simple Aesthetic: Rocket Launch Ground Glow
Replies: 1
Views: 858

Re: Simple Aesthetic: Rocket Launch Ground Glow

I can see how it might be done. Spawn a light source with a large radius on the silo and have it fade out as the rocket goes higher. Or start at something lamp-sized, grow as the rocket's exhaust clears the silo and reaches a sufficient height that it'd be illuminating a large area, then fade it out...
by Roxor128
Thu Jul 25, 2019 4:20 am
Forum: Ideas and Suggestions
Topic: NVIDIA Freestyle support
Replies: 12
Views: 4197

Re: NVIDIA Freestyle support

... you would have done much, much, much, better citing reshade / sweetfx as the example of a "well known" tool that allows custom shader injection. Well, I can't exactly cite those programs as examples when you only just now introduced me to them, can I? Because I'd be good money that a ...
by Roxor128
Wed Jul 24, 2019 9:51 am
Forum: Ideas and Suggestions
Topic: NVIDIA Freestyle support
Replies: 12
Views: 4197

Re: NVIDIA Freestyle support

Actually... support for a more well known and more easily used application seems like the better option than expecting people to write custom glsl shaders... Well-known? This thread was the first time I ever heard of the program, and I've been using Nvidia cards for years. There is a precedent for ...
by Roxor128
Wed Jul 24, 2019 6:35 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 208621

Re: Friday Facts #304 - Small bugs; Big changes

I don't think the changes to Basic Oil Processing are the way to go. I think it's attacking the problem of the Oil Spike from the wrong angle. The way I see it, the problem with the Oil Spike is in three parts: 1. It's the first time the player needs to get serious about fluid handling. 2. It's the ...
by Roxor128
Tue Jul 23, 2019 10:12 am
Forum: Ideas and Suggestions
Topic: Temporary extension of inventory by chest for personal construction
Replies: 15
Views: 2950

Re: Temporary extension of inventory by chest for personal construction

When I saw the title, I thought it might be going to suggest being able to pick up a chest full of stuff and carry it with you and construction bots treating it as part of your inventory, but with the penalty of not being able to enter vehicles or fire weapons.
by Roxor128
Tue Jul 23, 2019 6:35 am
Forum: Ideas and Suggestions
Topic: NVIDIA Freestyle support
Replies: 12
Views: 4197

Re: NVIDIA Freestyle support

Sounds like what you really want is support for loading custom post-processing shaders. Probably wouldn't be too hard to add a feature to load in a custom .glsl file and run that over the last buffer before the monitor. Don't know if the devs would see it as worthwhile, though.
by Roxor128
Tue Jul 23, 2019 6:16 am
Forum: Ideas and Suggestions
Topic: Remove flamethrower ammo from the game
Replies: 17
Views: 4791

Re: Remove flamethrower ammo from the game

Perhaps an easier-to-implement approach which would make the flamethrower behave more like the flamethrower turrets would be to have a generic Flamethrower Tank, which can be filled with anything the flamethrower turret will take. 5 Steel -> Flamethrower Tank (same as making current ammo) Flamethrow...
by Roxor128
Mon Jun 24, 2019 10:54 am
Forum: Ideas and Suggestions
Topic: Neural net entities
Replies: 8
Views: 3374

Re: Neural net entities

Having 1x1 neurons and 1 x n layers already working with Reals would be a fast way. Unfortunately, you're out of luck there. As far as I know, Factorio's internal simulation is integer-based (and the circuit network definitely is). I recall the devs beating their heads against the wall at one point...
by Roxor128
Sun Jun 23, 2019 10:14 am
Forum: Ideas and Suggestions
Topic: Neural net entities
Replies: 8
Views: 3374

Re: Neural net entities

I think you could actually do this with the existing circuit network. Implementing a single neuron would be simple enough. Just a bank of arithmetic combinators multiplying weights fed via a common line and outputting on a common signal, all their outputs fed into a decider combinator taking its thr...
by Roxor128
Sun Jun 23, 2019 4:57 am
Forum: Ideas and Suggestions
Topic: Unpowered Electric network with different color
Replies: 4
Views: 1192

Re: Unpowered Electric network with different color

One other point: As visible as making the network flash would be, DO NOT make it the only option! It would be extremely distracting when peering at the map and trying to find something else, and annoying if the part that's unpowered is due to the power switch being turned off.
by Roxor128
Sun Jun 23, 2019 4:48 am
Forum: Ideas and Suggestions
Topic: Bare Handed Starting Option
Replies: 9
Views: 2393

Re: Bare Handed Starting Option

Deadlock989 wrote:
Sat Jun 22, 2019 10:16 am
Roxor128 wrote:
Sat Jun 22, 2019 4:50 am
Hell, might as well just allow user-defined starting presets.
They're called "mods".
Are there any that give you a menu to pick out your starting equipment and save it as a preset for next time if you decide you like that set? Something analogous to the map-generation presets?
by Roxor128
Sat Jun 22, 2019 5:57 am
Forum: Ideas and Suggestions
Topic: Icon sign posts in Vanilla
Replies: 9
Views: 3168

Re: Icon sign posts in Vanilla

In addition to signs on posts, could we also have short ones that only cover a single tile? They'd be perfect for labelling the bars of your displays.
by Roxor128
Sat Jun 22, 2019 5:26 am
Forum: Ideas and Suggestions
Topic: Personal Roboport Different Color
Replies: 12
Views: 2763

Re: Personal Roboport Different Color

I'm not so sure if just a different shade of green would be enough. Maybe something a bit more distinctive, like an overlay of gears from the game's logo in a lighter or darker shade of green to indicate the personal roboport coverage area.
by Roxor128
Sat Jun 22, 2019 5:19 am
Forum: Ideas and Suggestions
Topic: Beacon on/off via circuit network
Replies: 25
Views: 9317

Re: Beacon on/off via circuit network

Why limit it to just beacons? Go all-out and put the ability to toggle on/off via circuit network into everything electrical. The power switch can stick around for those situations where you just want to be able to shut down a large section of your base or disconnect your emergency power, and the ci...
by Roxor128
Sat Jun 22, 2019 4:50 am
Forum: Ideas and Suggestions
Topic: Bare Handed Starting Option
Replies: 9
Views: 2393

Re: Bare Handed Starting Option

A better approach would be to provide several starting presets to choose from, and have "Nothing at all" as just the first one. A few suggestions: 1. Nothing at all. 2. Burner basics. (Current default). 3. Basic electricity. Just enough to get started building without needing to bother wit...

Go to advanced search