Search found 240 matches

by Turtle
Thu Nov 20, 2014 7:49 pm
Forum: General discussion
Topic: Faster Belt Corners
Replies: 41
Views: 19444

Re: Faster Belt Corners

Ah, maybe that's it. So I guess it's still to come in future versions of 0.11. But I could've sworn I saw it in the release notes when 0.11 was first released... I must be crazy.
by Turtle
Thu Nov 20, 2014 7:31 pm
Forum: General discussion
Topic: Faster Belt Corners
Replies: 41
Views: 19444

Faster Belt Corners

I thought I read somewhere that corners wouldn't slow down the flow of items in 0.11 and was looking forward to it. I also thought I read it in the release notes and it's gone. I even commented on a post by korarex and now I can't find the post. I've also tried searching for the terms "belt tur...
by Turtle
Thu Nov 13, 2014 9:09 pm
Forum: Releases
Topic: Version 0.11.2
Replies: 31
Views: 45068

Re: Version 0.11.2

kovarex wrote:
  • In Multiplayer, research progress gui (in the top right) blinks once research has completed.
    There is no technology window popup anymore. This is optional behavior in single player as well.
Best update ever!! lol :lol:
by Turtle
Wed Nov 12, 2014 8:43 pm
Forum: Modding help
Topic: Prototype/Recipe, Types/table
Replies: 10
Views: 3353

Re: Prototype/Recipe, Types/table

Multiple results for non-fluid outputs is, as far as I know, still not possible. See kovarex's post: Recipes with multiple output?
by Turtle
Mon Nov 10, 2014 9:34 pm
Forum: Resolved Problems and Bugs
Topic: 0.11.1 Crash while using blueprints
Replies: 9
Views: 3674

Re: 0.11.1 Crash while using blueprints

I've noticed this happens right after an autosave. It won't crash if you save manually after an autosave.
by Turtle
Tue Nov 04, 2014 7:11 pm
Forum: Ideas and Suggestions
Topic: "No research" notice alarms.
Replies: 7
Views: 3995

Re: "No research" notice alarms.

no-research.png I don't see how that's not enough. Just get in the habit of looking at your minimap more often. The research complete popup is annoying enough already. I'll say this again: I HATE THAT DAMN WINDOW! ssilk said "With multiplayer this must be changed of course. So this must be alr...
by Turtle
Tue Nov 04, 2014 6:25 pm
Forum: Implemented Suggestions
Topic: [0.11] gates should be placeable over walls
Replies: 4
Views: 1409

Re: [0.11] gates should be placeable over walls

jeroon wrote:Shouldn't kovarex be home, redecorating/restoring his apartment after you all have lived there for 3 years? :mrgreen:
drs9999 wrote:He has to work to earn cash to buy new furniture because they took everything with them :D
lol i had to laugh at that. :D
by Turtle
Fri Oct 31, 2014 2:10 am
Forum: Videos
Topic: [Twitch] 0.11 Celebration Stream
Replies: 8
Views: 10936

Re: [Twitch] 0.11 Celebration Stream

I'd like to join in if you have the room for another player.
by Turtle
Tue Oct 28, 2014 8:30 pm
Forum: Implemented Suggestions
Topic: Better Display of Resources in the World Map
Replies: 11
Views: 7118

Re: Better Display of Resources in the World Map

I agree that map should be reworked in many aspects. First - I want to close it with escape or e, like chests and machines. That would complicate everything, if the map view is integrated into the game, when you zoom out it changes into map,zoom in is the normal view. So what is missing is just to ...
by Turtle
Sun Oct 26, 2014 6:14 pm
Forum: Ideas and Suggestions
Topic: Allow non-owners to play with owner over lan
Replies: 13
Views: 8614

Re: Allow non-owners to play with owner over lan

Would the demo version allow multiplayer play? I don't remember reading that it wouldn't be. If not, it should! This would give new players a chance to play with friends and see what the more advanced stuff is like while they play with players who have purchased it and hopefully make the purchase so...
by Turtle
Sat Oct 25, 2014 6:35 pm
Forum: Mods
Topic: [MOD 0.11.x] Drive Assist v1.0
Replies: 10
Views: 14137

[MOD 0.11.x] Drive Assist v1.0

Are you tired of trying to go straight in your car while driving around in your base? This mod will add a small window with four buttons (N, S, W, E) to point you in a straight line. This is a great way to follow along a train track, belt, pipe or anything else you have lined up and don't want to cr...
by Turtle
Fri Oct 24, 2014 9:18 pm
Forum: Ideas and Suggestions
Topic: "Managing" mod licensing
Replies: 26
Views: 22230

Re: "Managing" mod licensing

I don't think there is anything wrong (legally) with modifying someone else's mod without the creator's permission unless they have explicitly stated that you are not allowed to do so. As long as credit is given where due, as shown in the linked thread. ... Perhaps it could be a (required?) field i...
by Turtle
Fri Oct 24, 2014 4:47 pm
Forum: Modding help
Topic: GUI Buttons
Replies: 5
Views: 3038

Re: GUI Buttons

Thanks for pointing me in the right direction Devcod. I got it working now. Something seemed very off about the way things were coded and didn't make sense to me, but I changed some of the code and now understand it. I'm using if game.tick%20 == 0 then instead of what you suggested because it was th...
by Turtle
Thu Oct 23, 2014 7:26 pm
Forum: Modding help
Topic: GUI Buttons
Replies: 5
Views: 3038

Re: GUI Buttons

game.onevent(defines.events.onguiclick, function(event) if event.element.name == "your-button-name" then -- example: heal player game.player.character.health = 100 -- example: add 10 iron plate game.player.insert({name="iron-plate", count="10"}) end end) Not tested, bu...
by Turtle
Wed Oct 22, 2014 7:59 pm
Forum: Modding help
Topic: GUI Buttons
Replies: 5
Views: 3038

GUI Buttons

Hi all! I've tried looking at other mods to see how buttons work, but they're kinda complicated and I can't seem to follow. I just want some buttons to simply click and perform one action. For example: click one button and it gives me one copper plate, click another and it gives me one iron plate. I...
by Turtle
Fri Oct 10, 2014 8:15 pm
Forum: News
Topic: Friday Facts #55 - MP Preview
Replies: 36
Views: 27833

Re: Friday Facts #55 - MP Preview

How about, you know, give to community this multiplayer build for testing? :) We can't wait ^_^ Please have some patience. They will release it when they feel it's ready for us to test (play). I'd like to comment on the research window popping up. Please put in an option to have the window NOT pop ...
by Turtle
Fri Oct 03, 2014 8:01 pm
Forum: General discussion
Topic: Request to switch News and Update Name on Forum Page
Replies: 14
Views: 3297

Re: Request to switch News and Update Name on Forum Page

"News" is "newly received or noteworthy information, especially about recent or important events." ( Google ) "Update" is "an act of bringing something or someone up to date, or an updated version of something." ( Google ) It is also often used to refer to sof...
by Turtle
Sat Sep 20, 2014 12:21 am
Forum: Mods
Topic: [MOD 0.12.x] Larger Inventory
Replies: 49
Views: 97083

Re: [MOD 0.10.x] Larger Inventory

Oh cool. I thought I read that this part was hard coded. Good job.
by Turtle
Sat Sep 20, 2014 12:03 am
Forum: General discussion
Topic: Wall Gates gone missing?
Replies: 5
Views: 2396

Re: Wall Gates gone missing?

Unfortunaly the MP for is something that I won't even use but I understand it's a big draw for the Factorio guys and community. I have so been waiting for the Gates but it sound like they won't be in untill 0.11. Anyone have any GOOD ideas to use untill then but from my experience, nothing will kee...

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