Search found 30 matches
- Fri Aug 04, 2017 2:26 am
- Forum: Not a bug
- Topic: [0.15.32] Empty chest incorrectly evaluates inserter logic
- Replies: 4
- Views: 2367
Re: [0.15.32] Empty chest incorrectly evaluates inserter logic
This is not a bug. It happens for 2 reasons : the "Everything" signal does not work as you think it works there is 1 tick of delay between the insertion of the item and the processing of the signal the "Everything" pseudo-signal apply independently to every signal that is present...
- Fri Aug 04, 2017 12:54 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.32]duplicates in different books removed from library
- Replies: 1
- Views: 2342
[0.15.32]duplicates in different books removed from library
I'm surprized that the blueprint library cannot contain the same blueprint multiple times, even if they are in different folder/books. It worked fine before. What happens (how to reproduce) Load a game. Create a new blueprint. Lets say we named it A . Insert the blueprint multiple time in the person...
- Fri Jun 16, 2017 8:54 pm
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 53407
Re: Friday Facts #195 - Poles re-design
But to be honest I find a bit annoying the absurdity of having a diagonal pole that requires another support on the base just to be stable. What kind of engineer does a pole like that? I personally don't think that a diagonal pole is a problem, especially within a game with a "Steampunk" ...
- Tue May 23, 2017 8:49 pm
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 32553
- Wed May 10, 2017 11:47 pm
- Forum: Ideas and Suggestions
- Topic: [0.15+] Sound settings : a scale for Programmable speakers
- Replies: 2
- Views: 1910
Re: [0.15+] Sound settings : a scale for Programmable speakers
Yes I read it
And, between us, I hadn't so much to say... The concept is very simple.
And, between us, I hadn't so much to say... The concept is very simple.
- Wed May 10, 2017 7:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.9] Error when starting a new campaign
- Replies: 2
- Views: 1583
Re: [0.15.9] Error when starting a new campaign
I indeed had blueprint with combinators in my library.primedead wrote:It only crashed when one guy joined and he had blueprints with combinators.
And I just tried in 15.10, the bug is gone ! thanks to the developers !
- Wed May 10, 2017 6:29 pm
- Forum: Ideas and Suggestions
- Topic: [0.15+] Sound settings : a scale for Programmable speakers
- Replies: 2
- Views: 1910
[0.15+] Sound settings : a scale for Programmable speakers
TL;DR The title is explicit. What ? Programmable speakers volume are currently determined by : (internal volume) * (Game effects volume) * (Master volume) I propose to add a new config in the "Sound settings" panel, so the volume would be : (internal volume) * ( Programmable speakers volum...
- Wed May 10, 2017 5:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.9] Error when starting a new campaign
- Replies: 2
- Views: 1583
[0.15.9] Error when starting a new campaign
I can't start any campaign (I have tried with different ones). All I get is a : Arithmetic combinator: invalid special signal combination in parameters: output:signal-anything This error only happens when I launch a campaign, I can still play/start a new game, connect to multiplayer... I play Factor...
- Sun Oct 09, 2016 5:07 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 104882
Re: Friday Facts #159 - Research revolution
meme detected !!!Klonan wrote:When you destroy another team's silo, all their base are belong to you.
And I love how the liquid wagon looks... continue like that
- Sat Apr 09, 2016 12:47 pm
- Forum: News
- Topic: Friday Facts #133 - The train struggle
- Replies: 175
- Views: 73849
Re: Friday Facts #133 - The train struggle
To be honest, vertical and horizontal difference is not an issue and in some cases is part of puzzle. With that we have choice to make longer station with more inserters or shorter that require less space. Don't take away that possibilities. The main issue is wagons position that don't fit grid and...