Search found 30 matches

by SteelWolf300
Fri Aug 04, 2017 2:26 am
Forum: Not a bug
Topic: [0.15.32] Empty chest incorrectly evaluates inserter logic
Replies: 4
Views: 2367

Re: [0.15.32] Empty chest incorrectly evaluates inserter logic

This is not a bug. It happens for 2 reasons : the "Everything" signal does not work as you think it works there is 1 tick of delay between the insertion of the item and the processing of the signal the "Everything" pseudo-signal apply independently to every signal that is present...
by SteelWolf300
Fri Aug 04, 2017 12:54 am
Forum: Resolved Problems and Bugs
Topic: [0.15.32]duplicates in different books removed from library
Replies: 1
Views: 2342

[0.15.32]duplicates in different books removed from library

I'm surprized that the blueprint library cannot contain the same blueprint multiple times, even if they are in different folder/books. It worked fine before. What happens (how to reproduce) Load a game. Create a new blueprint. Lets say we named it A . Insert the blueprint multiple time in the person...
by SteelWolf300
Fri Jun 16, 2017 8:54 pm
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 53407

Re: Friday Facts #195 - Poles re-design

But to be honest I find a bit annoying the absurdity of having a diagonal pole that requires another support on the base just to be stable. What kind of engineer does a pole like that? I personally don't think that a diagonal pole is a problem, especially within a game with a "Steampunk" ...
by SteelWolf300
Tue May 23, 2017 8:49 pm
Forum: Releases
Topic: Version 0.15.13
Replies: 49
Views: 32553

Re: Version 0.15.13

FactorioBot wrote:
  • Fixed that the blueprint library wouldn't update blueprints stored in books. (47544 45814)
Good job! I had some trouble with this one.
by SteelWolf300
Wed May 10, 2017 11:47 pm
Forum: Ideas and Suggestions
Topic: [0.15+] Sound settings : a scale for Programmable speakers
Replies: 2
Views: 1910

Re: [0.15+] Sound settings : a scale for Programmable speakers

Yes I read it ;)
And, between us, I hadn't so much to say... The concept is very simple.
by SteelWolf300
Wed May 10, 2017 7:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.9] Error when starting a new campaign
Replies: 2
Views: 1583

Re: [0.15.9] Error when starting a new campaign

primedead wrote:It only crashed when one guy joined and he had blueprints with combinators.
I indeed had blueprint with combinators in my library.

And I just tried in 15.10, the bug is gone ! thanks to the developers !
by SteelWolf300
Wed May 10, 2017 6:29 pm
Forum: Ideas and Suggestions
Topic: [0.15+] Sound settings : a scale for Programmable speakers
Replies: 2
Views: 1910

[0.15+] Sound settings : a scale for Programmable speakers

TL;DR The title is explicit. What ? Programmable speakers volume are currently determined by : (internal volume) * (Game effects volume) * (Master volume) I propose to add a new config in the "Sound settings" panel, so the volume would be : (internal volume) * ( Programmable speakers volum...
by SteelWolf300
Wed May 10, 2017 5:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.9] Error when starting a new campaign
Replies: 2
Views: 1583

[0.15.9] Error when starting a new campaign

I can't start any campaign (I have tried with different ones). All I get is a : Arithmetic combinator: invalid special signal combination in parameters: output:signal-anything This error only happens when I launch a campaign, I can still play/start a new game, connect to multiplayer... I play Factor...
by SteelWolf300
Sun Oct 09, 2016 5:07 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 104882

Re: Friday Facts #159 - Research revolution

Klonan wrote:When you destroy another team's silo, all their base are belong to you.
meme detected !!!
Image

And I love how the liquid wagon looks... continue like that :D
by SteelWolf300
Sat Apr 09, 2016 12:47 pm
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 73849

Re: Friday Facts #133 - The train struggle

To be honest, vertical and horizontal difference is not an issue and in some cases is part of puzzle. With that we have choice to make longer station with more inserters or shorter that require less space. Don't take away that possibilities. The main issue is wagons position that don't fit grid and...

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