Search found 848 matches

by Hares
Thu Mar 06, 2025 11:47 am
Forum: Not a bug
Topic: [2.0.39] Holding Ctrl w/o Shift results in aligned bluepring losing alignment
Replies: 3
Views: 497

[2.0.39] Holding Ctrl w/o Shift results in aligned bluepring losing alignment

Sometimes, when you first drag blueprint over already-built entities to enforce correct alignment, and then press Ctrl+Shift while holding LMB, the resulting BP becomes misaligned. I tried to report this bug during the early SA days, but didn't succeed in recording it, and didn't encounter it since ...
by Hares
Thu Mar 06, 2025 10:57 am
Forum: Not a bug
Topic: [2.0.38] Productivity bar not reset after recipe change
Replies: 2
Views: 252

Re: [2.0.38] Productivity bar not reset after recipe change


Thanks for the report however without a save file and way to reproduce this, there’s nothing I can do. All code paths I can find properly reset the productivity bar when the recipe changes.


I imported BP above to the sandbox mode, deployed it, put ingredients for exactly 2 Q4 and exactly 2 Q5 ...
by Hares
Thu Mar 06, 2025 10:36 am
Forum: Won't fix.
Topic: productivity exploit +100%
Replies: 18
Views: 4454

Re: productivity exploit +100%


There exists only one solution that would prevent any type of abuse where product is given when ingredients can still be recovered: delaying giving bonus items until main crafting cycle finishes. That way clearing recipe before main crafting cycle will give ingredients but no bonus items, and when ...
by Hares
Wed Mar 05, 2025 8:05 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.34] Combinator UI resize self and hide scroll bar
Replies: 4
Views: 1035

Re: [Klonan] [2.0.34] Combinator UI resize self and hide scroll bar

Klonan wrote: Tue Mar 04, 2025 7:39 pm Thank you for the report,

I have made some improvement for the next release (2.0.39), lets see if it helps
Hi, Klonan.
"Input signals" and "Output signals" blocks not being the same height triggers my OCD.
03-05-2025, 23-04-55.png
03-05-2025, 23-04-55.png (257.53 KiB) Viewed 722 times
03-05-2025, 23-05-06.png
03-05-2025, 23-05-06.png (315.15 KiB) Viewed 722 times
by Hares
Wed Mar 05, 2025 8:04 pm
Forum: Ideas and Suggestions
Topic: [UI] Decider combinator input signals preview minimum height
Replies: 2
Views: 417

Re: [UI] Decider combinator input signals preview minimum height

Improved in 127286: Version 2.0.39 . (Ref: 126808: [Klonan] [2.0.34] Combinator UI resize self and hide scroll bar )
Now input signals always show a minimum of 1.5 rows if only 1 row is present, and a minimum of 2 if 2+ rows present, however it's no longer aligned with Output signals:

03-05-2025 ...
by Hares
Wed Mar 05, 2025 7:49 pm
Forum: Not a bug
Topic: [2.0.38] Productivity bar not reset after recipe change
Replies: 2
Views: 252

[2.0.38] Productivity bar not reset after recipe change

Background
IDK if this is a bug or not, but I suppose this should be reported. The reason I'm reporting this is the fact normally, after a recipe change, productivity bar is reset.

I have a circuit that reads if a higher-quality module can be crafted, and if it is, sets recipe for the EM plant ...
by Hares
Wed Mar 05, 2025 4:04 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.37] [SA] Unable to set up forced drop-off on space platforms
Replies: 5
Views: 1698

Re: [2.0.37] [SA] Unable to set up forced drop-off on space platforms

Update
When the platform receives the delivery, it re-checks trash conditions and drops a new group of 10 stacks. However, this does not happen if a platform re-arrives to the same planet as a new schedule entry, with or without wait condition. (Un)checking "Unload" checkbox does not affect the ...
by Hares
Tue Mar 04, 2025 6:40 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.12] Train does not move between stops with same name (MR)
Replies: 30
Views: 7341

Re: [2.0.12] Train does not move between stops with same name (MR)


Does this represent a new difference between setting Disabled=True versus setting Limit=0?


According to this post , the difference will be removed :

The crucial thing is to set train limit to 1 or 0 to signal a station is requesting a train or not. It doesn't work if you enable/disable the ...
by Hares
Tue Mar 04, 2025 1:22 pm
Forum: Releases
Topic: Version 2.0.38
Replies: 14
Views: 7477

Re: Version 2.0.38

FactorioBot wrote: Tue Mar 04, 2025 12:35 pm Bugfixes
  • ...
  • Fixed achievement steamrolled can be earned while driving remotely. (120247)
  • ...
"Fixed achievement steamrolled couldn't be earned ..." or "Fixed so (that) achievement steamrolled can be earned ..."
by Hares
Tue Mar 04, 2025 12:54 pm
Forum: Outdated/Not implemented
Topic: Infinity Cargo Wagon and Infinity Fluid Wagon
Replies: 8
Views: 3232

Re: Infinity Cargo Wagon and Infinity Fluid Wagon

Partially implemented in 127257: Version 2.0.38:
FactorioBot wrote: Tue Mar 04, 2025 12:35 pm Modding
  • Added the "infinity-cargo-wagon" entity type.
  • ...
by Hares
Tue Mar 04, 2025 12:53 pm
Forum: Releases
Topic: Version 2.0.38
Replies: 14
Views: 7477

Re: Version 2.0.38

FactorioBot wrote: Tue Mar 04, 2025 12:35 pm Modding
  • Added the "infinity-cargo-wagon" entity type.
  • ...
107796: Infinity Cargo Wagon and Infinity Fluid Wagon :tada:
by Hares
Mon Mar 03, 2025 8:50 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.37] Weird behaviour of request cancelation with auto-trash enabled
Replies: 3
Views: 1801

[2.0.37] Weird behaviour of request cancelation with auto-trash enabled

Steps to Reproduce

Deploy a requester chest
Enable auto-trash (aka Trash unrequested)
Connect it to the network in Set requests mode (requests 50 ore)
Add group with -999999999... of that ore


Expected:

Request canceled
No items are requested
Existing items are trashed
Satisfaction ...
by Hares
Mon Mar 03, 2025 8:10 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.23] Ordering removal of an equipment for vehicle inside chest and deploying it results in quantum removal
Replies: 3
Views: 1696

Re: [2.0.23] Ordering removal of an equipment for vehicle inside chest and deploying it results in quantum removal


Thanks for the report. this has been fixed in one of the releases since this version.


I am able to reproduce the issue with the exactly the same steps.
The only workaround I've found is that after inserting any item to the equipment grid, the quantum state collapses to the deployed state ...
by Hares
Mon Mar 03, 2025 7:34 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.37] [SA] Unable to set up forced drop-off on space platforms
Replies: 5
Views: 1698

[2.0.37] [SA] Unable to set up forced drop-off on space platforms

Background
I was experimenting with fast drop-offs: items are being consumed by landing pad in a slow rate, so to not waste time of the platform, I tried automating instant dropping of cargo and didn't succeed.

Steps to Reproduce

Have a platform with two request groups for the same item ...
by Hares
Mon Mar 03, 2025 7:07 pm
Forum: Assigned
Topic: [hrusa] [2.0.37] [SA] Manual drop-off from space platform does not respect cargo bays throughput
Replies: 5
Views: 547

[hrusa] [2.0.37] [SA] Manual drop-off from space platform does not respect cargo bays throughput

Steps to Reproduce

Have space platform with 80 cargo bays
Load 20k Cryogenic science inside (rocket capacity: 1000)
Use Ctrl+Click to drop the cargo


Expected:

All science is dropped at once
Only 20/80 cargo bays go on cooldown


Actual:

Only 10 stacks are dropped per task, for ...
by Hares
Sun Mar 02, 2025 12:33 pm
Forum: Won't fix.
Topic: productivity exploit +100%
Replies: 18
Views: 4454

Re: productivity exploit +100%

GlassBricks wrote: Sun Mar 02, 2025 9:48 am It requires manual input, but is possible to parallelize:
<video>

If this ends up _not_ getting fixed, factorio speedrunning may end up no longer "glitchless". Which may be an interesting world to live in?
Time is a resource.
by Hares
Fri Feb 28, 2025 5:48 pm
Forum: Ideas and Suggestions
Topic: Add shortcut to open space platform hub from map view
Replies: 4
Views: 414

Re: Add shortcut to open space platform hub from map view


or to go to the hub location


I don't disagree with the post, but there is a button that does the moving to hub location already:
(Technically it goes to the spawn point which for the platform surface is the hub location)


Okay, that solves the issue only partially as it focuses on the (0, 0 ...
by Hares
Fri Feb 28, 2025 12:40 pm
Forum: Duplicates
Topic: [2.0.37] Train add stop keyboard hints shown in Remote View on all surfaces
Replies: 1
Views: 260

[2.0.37] Train add stop keyboard hints shown in Remote View on all surfaces

Steps to Reproduce

Get on a track like a pro train
Open Remote view
Navigate to a different surface


Expected:

This widget is hidden:
02-28-2025, 15-38-08.png


Actual:

It is shown


See Also

Duplicated of: 118902: [Klonan] [2.0.12] Temporary stop tooltips visible on ...

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