Search found 848 matches
- Thu Mar 06, 2025 11:47 am
- Forum: Not a bug
- Topic: [2.0.39] Holding Ctrl w/o Shift results in aligned bluepring losing alignment
- Replies: 3
- Views: 497
[2.0.39] Holding Ctrl w/o Shift results in aligned bluepring losing alignment
Sometimes, when you first drag blueprint over already-built entities to enforce correct alignment, and then press Ctrl+Shift while holding LMB, the resulting BP becomes misaligned. I tried to report this bug during the early SA days, but didn't succeed in recording it, and didn't encounter it since ...
- Thu Mar 06, 2025 11:28 am
- Forum: Ideas and Suggestions
- Topic: Make parameterized blueprint compatible with "snap to grid"
- Replies: 6
- Views: 1064
Re: Make parameterized blueprint compatible with "snap to grid"
+1 on that as well
- Thu Mar 06, 2025 10:57 am
- Forum: Not a bug
- Topic: [2.0.38] Productivity bar not reset after recipe change
- Replies: 2
- Views: 252
Re: [2.0.38] Productivity bar not reset after recipe change
Thanks for the report however without a save file and way to reproduce this, there’s nothing I can do. All code paths I can find properly reset the productivity bar when the recipe changes.
I imported BP above to the sandbox mode, deployed it, put ingredients for exactly 2 Q4 and exactly 2 Q5 ...
- Thu Mar 06, 2025 10:36 am
- Forum: Won't fix.
- Topic: productivity exploit +100%
- Replies: 18
- Views: 4454
Re: productivity exploit +100%
There exists only one solution that would prevent any type of abuse where product is given when ingredients can still be recovered: delaying giving bonus items until main crafting cycle finishes. That way clearing recipe before main crafting cycle will give ingredients but no bonus items, and when ...
- Wed Mar 05, 2025 8:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.34] Combinator UI resize self and hide scroll bar
- Replies: 4
- Views: 1035
Re: [Klonan] [2.0.34] Combinator UI resize self and hide scroll bar
Hi, Klonan.Klonan wrote: Tue Mar 04, 2025 7:39 pm Thank you for the report,
I have made some improvement for the next release (2.0.39), lets see if it helps
"Input signals" and "Output signals" blocks not being the same height triggers my OCD.
- Wed Mar 05, 2025 8:04 pm
- Forum: Ideas and Suggestions
- Topic: [UI] Decider combinator input signals preview minimum height
- Replies: 2
- Views: 417
Re: [UI] Decider combinator input signals preview minimum height
Improved in 127286: Version 2.0.39 . (Ref: 126808: [Klonan] [2.0.34] Combinator UI resize self and hide scroll bar )
Now input signals always show a minimum of 1.5 rows if only 1 row is present, and a minimum of 2 if 2+ rows present, however it's no longer aligned with Output signals:
03-05-2025 ...
Now input signals always show a minimum of 1.5 rows if only 1 row is present, and a minimum of 2 if 2+ rows present, however it's no longer aligned with Output signals:
03-05-2025 ...
- Wed Mar 05, 2025 7:49 pm
- Forum: Not a bug
- Topic: [2.0.38] Productivity bar not reset after recipe change
- Replies: 2
- Views: 252
[2.0.38] Productivity bar not reset after recipe change
Background
IDK if this is a bug or not, but I suppose this should be reported. The reason I'm reporting this is the fact normally, after a recipe change, productivity bar is reset.
I have a circuit that reads if a higher-quality module can be crafted, and if it is, sets recipe for the EM plant ...
IDK if this is a bug or not, but I suppose this should be reported. The reason I'm reporting this is the fact normally, after a recipe change, productivity bar is reset.
I have a circuit that reads if a higher-quality module can be crafted, and if it is, sets recipe for the EM plant ...
- Wed Mar 05, 2025 4:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.37] [SA] Unable to set up forced drop-off on space platforms
- Replies: 5
- Views: 1698
Re: [2.0.37] [SA] Unable to set up forced drop-off on space platforms
Update
When the platform receives the delivery, it re-checks trash conditions and drops a new group of 10 stacks. However, this does not happen if a platform re-arrives to the same planet as a new schedule entry, with or without wait condition. (Un)checking "Unload" checkbox does not affect the ...
When the platform receives the delivery, it re-checks trash conditions and drops a new group of 10 stacks. However, this does not happen if a platform re-arrives to the same planet as a new schedule entry, with or without wait condition. (Un)checking "Unload" checkbox does not affect the ...
- Tue Mar 04, 2025 6:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Train does not move between stops with same name (MR)
- Replies: 30
- Views: 7341
Re: [2.0.12] Train does not move between stops with same name (MR)
Does this represent a new difference between setting Disabled=True versus setting Limit=0?
According to this post , the difference will be removed :
The crucial thing is to set train limit to 1 or 0 to signal a station is requesting a train or not. It doesn't work if you enable/disable the ...
- Tue Mar 04, 2025 1:22 pm
- Forum: Releases
- Topic: Version 2.0.38
- Replies: 14
- Views: 7477
Re: Version 2.0.38
"Fixed achievement steamrolled couldn't be earned ..." or "Fixed so (that) achievement steamrolled can be earned ..."FactorioBot wrote: Tue Mar 04, 2025 12:35 pm Bugfixes
- ...
- Fixed achievement steamrolled can be earned while driving remotely. (120247)
- ...
- Tue Mar 04, 2025 12:54 pm
- Forum: Outdated/Not implemented
- Topic: Infinity Cargo Wagon and Infinity Fluid Wagon
- Replies: 8
- Views: 3232
Re: Infinity Cargo Wagon and Infinity Fluid Wagon
Partially implemented in 127257: Version 2.0.38:
FactorioBot wrote: Tue Mar 04, 2025 12:35 pm Modding
- Added the "infinity-cargo-wagon" entity type.
- ...
- Tue Mar 04, 2025 12:53 pm
- Forum: Releases
- Topic: Version 2.0.38
- Replies: 14
- Views: 7477
Re: Version 2.0.38
107796: Infinity Cargo Wagon and Infinity Fluid WagonFactorioBot wrote: Tue Mar 04, 2025 12:35 pm Modding
- Added the "infinity-cargo-wagon" entity type.
- ...
- Mon Mar 03, 2025 8:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.37] Weird behaviour of request cancelation with auto-trash enabled
- Replies: 3
- Views: 1801
[2.0.37] Weird behaviour of request cancelation with auto-trash enabled
Steps to Reproduce
Deploy a requester chest
Enable auto-trash (aka Trash unrequested)
Connect it to the network in Set requests mode (requests 50 ore)
Add group with -999999999... of that ore
Expected:
Request canceled
No items are requested
Existing items are trashed
Satisfaction ...
Deploy a requester chest
Enable auto-trash (aka Trash unrequested)
Connect it to the network in Set requests mode (requests 50 ore)
Add group with -999999999... of that ore
Expected:
Request canceled
No items are requested
Existing items are trashed
Satisfaction ...
- Mon Mar 03, 2025 8:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.23] Ordering removal of an equipment for vehicle inside chest and deploying it results in quantum removal
- Replies: 3
- Views: 1696
Re: [2.0.23] Ordering removal of an equipment for vehicle inside chest and deploying it results in quantum removal
Thanks for the report. this has been fixed in one of the releases since this version.
I am able to reproduce the issue with the exactly the same steps.
The only workaround I've found is that after inserting any item to the equipment grid, the quantum state collapses to the deployed state ...
- Mon Mar 03, 2025 7:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.37] [SA] Unable to set up forced drop-off on space platforms
- Replies: 5
- Views: 1698
[2.0.37] [SA] Unable to set up forced drop-off on space platforms
Background
I was experimenting with fast drop-offs: items are being consumed by landing pad in a slow rate, so to not waste time of the platform, I tried automating instant dropping of cargo and didn't succeed.
Steps to Reproduce
Have a platform with two request groups for the same item ...
I was experimenting with fast drop-offs: items are being consumed by landing pad in a slow rate, so to not waste time of the platform, I tried automating instant dropping of cargo and didn't succeed.
Steps to Reproduce
Have a platform with two request groups for the same item ...
- Mon Mar 03, 2025 7:07 pm
- Forum: Assigned
- Topic: [hrusa] [2.0.37] [SA] Manual drop-off from space platform does not respect cargo bays throughput
- Replies: 5
- Views: 547
[hrusa] [2.0.37] [SA] Manual drop-off from space platform does not respect cargo bays throughput
Steps to Reproduce
Have space platform with 80 cargo bays
Load 20k Cryogenic science inside (rocket capacity: 1000)
Use Ctrl+Click to drop the cargo
Expected:
All science is dropped at once
Only 20/80 cargo bays go on cooldown
Actual:
Only 10 stacks are dropped per task, for ...
Have space platform with 80 cargo bays
Load 20k Cryogenic science inside (rocket capacity: 1000)
Use Ctrl+Click to drop the cargo
Expected:
All science is dropped at once
Only 20/80 cargo bays go on cooldown
Actual:
Only 10 stacks are dropped per task, for ...
- Sun Mar 02, 2025 12:33 pm
- Forum: Won't fix.
- Topic: productivity exploit +100%
- Replies: 18
- Views: 4454
Re: productivity exploit +100%
Time is a resource.GlassBricks wrote: Sun Mar 02, 2025 9:48 am It requires manual input, but is possible to parallelize:
<video>
If this ends up _not_ getting fixed, factorio speedrunning may end up no longer "glitchless". Which may be an interesting world to live in?
- Fri Feb 28, 2025 5:48 pm
- Forum: Ideas and Suggestions
- Topic: Add shortcut to open space platform hub from map view
- Replies: 4
- Views: 414
Re: Add shortcut to open space platform hub from map view
or to go to the hub location
I don't disagree with the post, but there is a button that does the moving to hub location already:
(Technically it goes to the spawn point which for the platform surface is the hub location)
Okay, that solves the issue only partially as it focuses on the (0, 0 ...
- Fri Feb 28, 2025 12:40 pm
- Forum: Duplicates
- Topic: [2.0.37] Train add stop keyboard hints shown in Remote View on all surfaces
- Replies: 1
- Views: 260
[2.0.37] Train add stop keyboard hints shown in Remote View on all surfaces
Steps to Reproduce
Get on a track like a pro train
Open Remote view
Navigate to a different surface
Expected:
This widget is hidden:
02-28-2025, 15-38-08.png
Actual:
It is shown
See Also
Duplicated of: 118902: [Klonan] [2.0.12] Temporary stop tooltips visible on ...
Get on a track like a pro train
Open Remote view
Navigate to a different surface
Expected:
This widget is hidden:
02-28-2025, 15-38-08.png
Actual:
It is shown
See Also
Duplicated of: 118902: [Klonan] [2.0.12] Temporary stop tooltips visible on ...
- Fri Feb 28, 2025 10:42 am
- Forum: Mod portal Discussion
- Topic: Mod Portal moderation and "forks" tab in mods
- Replies: 4
- Views: 1153