Search found 727 matches

by DRY411S
Fri Apr 05, 2019 7:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.14] Recipes with more than one instance of the same ingredient
Replies: 34
Views: 14255

Re: [0.17.14] Recipes with more than one instance of the same ingredient

Bilka wrote:
Fri Apr 05, 2019 4:50 pm
Rseding already said that duplicate products will be allowed again in the next version.
Reading also said it might be reimplemented if there are issues in the future. So I guess a few of us are wading in to say that there are issues NOW for mods BECAUSE it's been implemented. 8-)
by DRY411S
Fri Apr 05, 2019 1:24 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 188
Views: 71313

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

As of Factorio 17.25 recycling mod will not load displaying this error: Error while running setup for recipe prototype "dry411srev-power-armor-mk2(recipe): Duplicate item products are not allowed (low-density-structure exists 2 or more times. Yes, this is because of a new restriction on recipe...
by DRY411S
Fri Apr 05, 2019 4:23 am
Forum: Resolved Problems and Bugs
Topic: [0.17.14] Recipes with more than one instance of the same ingredient
Replies: 34
Views: 14255

Re: [0.17.14] Recipes with more than one instance of the same ingredient

Has this fix also stopped there being duplicate results in recipes? My Recycling Machines Mod has broken in 0.17.25. https://user-images.githubusercontent.com/35275945/55599873-24441880-5730-11e9-92fe-04f374823b00.png I believe that it's not possible for an assembler to produce more than 1 stack of ...
by DRY411S
Tue Apr 02, 2019 8:27 pm
Forum: Releases
Topic: Version 0.17.24
Replies: 24
Views: 17053

Re: Version 0.17.24

Moderated by Smarty. We don't use that language here https://forums.factorio.com/viewtopic.php?f=3&t=68443#p416753 https://forums.factorio.com/viewtopic.php?f=3&t=68126#p414814 https://forums.factorio.com/viewtopic.php?f=3&t=65940#p403430 https://forums.factorio.com/viewtopic.php?f=3&am...
by DRY411S
Sat Mar 30, 2019 1:03 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 188
Views: 71313

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

v0.17.6 release 30-Mar-2019 For factorio 0.17: v0.17.6 (30-Mar-2019) Initial release for factorio 0.17 Honours the same philosophy of 0.17 assembling machines. Every level of Recycling Machine can output up to 6 ingredients (vanilla) Exception is fluids that must use Recycling Machine Level 3 Adds U...
by DRY411S
Tue Mar 26, 2019 11:20 am
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 115
Views: 120119

Re: [MOD 0.17] Squeak Through 1.3.0

i *think* that Squeak Through doesn't work with the 0.17 Rocket Silo.
by DRY411S
Mon Mar 25, 2019 6:22 pm
Forum: Technical Help
Topic: Some people can't get Factorio 0.17.17 in Steam despite activating beta versions
Replies: 14
Views: 4510

Re: Some people can't get Factorio 0.17.17 in Steam despite activating beta versions

Not a problem for me either (English). Nor for the person who screenshotted in French. Is the language of the OP significant I wonder? Shouldn't be, but ...
by DRY411S
Sat Mar 23, 2019 6:02 pm
Forum: Releases
Topic: Version 0.17.17
Replies: 31
Views: 19299

Re: Version 0.17.17

jockeril wrote:
Sat Mar 23, 2019 4:48 pm
jim lee wrote:
Sat Mar 23, 2019 4:37 am
Searched all over. Where can I find out about these new signals I see?

check, Info and dot signals?

-jim lee
What are you talking about - where are there signals like that ?
Map View, the icons.
by DRY411S
Fri Mar 22, 2019 4:06 pm
Forum: Releases
Topic: Version 0.17.17
Replies: 31
Views: 19299

Re: Version 0.17.17

I seem to remember a while ago maybe v0.15 that this got a "won't fix" response. A lot of us still want it fixed though. And things change in the game so the context of their response changes. Maybe they are open to fixing it now? Add me to "a lot of us" I wasn't defending the D...
by DRY411S
Fri Mar 22, 2019 10:04 am
Forum: Releases
Topic: Version 0.17.17
Replies: 31
Views: 19299

Re: Version 0.17.17

Does the pole issue also fix / make blueprints better or worse now? I'm not on the newest releases of this, but I've noticed that I can blueprint power poles that I explicitly disconnected the wires from. When you make the blueprint the wires will be displayed in the blueprint itself. However when ...
by DRY411S
Tue Mar 19, 2019 4:39 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.15] Undo doesn't undo trains
Replies: 1
Views: 1774

[kovarex] [0.17.15] Undo doesn't undo trains

I accidentally used the deconstruction planner instead of blueprint planner.

When I corrected my error by using the undo button, the original trains did not reappear.
by DRY411S
Fri Mar 15, 2019 5:28 pm
Forum: Releases
Topic: Version 0.17.13
Replies: 18
Views: 12477

Re: Version 0.17.13

Must have been a serious bug: Fixed Artillery targeting remote not showing the correct ability count in the qickbar. (65310) since it is fixed twice ;) Naw, the second time its totally different Fixed Artillery targeting remote not showing the correct ability count in the qickbar . But they did fix...
by DRY411S
Wed Mar 13, 2019 2:49 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 188
Views: 71313

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

v0.17.5 release 13-Mar-2019 For factorio 0.17: v0.17.5 (13-Mar-2019) Initial release for factorio 0.17 Honours the same philosophy of 0.17 assembling machines. Every level of Recycling Machine can output up to 6 ingredients (vanilla) Exception is fluids that must use Recycling Machine Level 3 Adds U...
by DRY411S
Wed Mar 13, 2019 2:03 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 188
Views: 71313

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

There is one underscore missing in the path - requirement is to have __name__ and you have __name_. If you can't reproduce it it looks like mod might have been modified? That is VERY peculiar. There IS an underscore missing in the mod file. But I'm not getting the error message! ***Update***: It's ...
by DRY411S
Wed Mar 13, 2019 12:58 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 188
Views: 71313

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

Just updated the mod and received this attached error. You've told there's a fix in progress. Let me know whhen it's ready, because until the fix I roll back to previous version of mod for go on with game. Actually the load is impossible... Sigh! I'm sorry I cannot reproduce your error. In 0.17.3 a...
by DRY411S
Tue Mar 12, 2019 9:10 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 188
Views: 71313

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

v0.17.4 release 12-Mar-2019 For factorio 0.17: v0.17.4 (12-Mar-2019) Initial release for factorio 0.17 Honours the same philosophy of 0.17 assembling machines. Every level of Recycling Machine can output up to 6 ingredients (vanilla) Exception is fluids that must use Recycling Machine Level 3 Adds U...
by DRY411S
Fri Mar 08, 2019 4:08 pm
Forum: Pending
Topic: [0.17.8] Blueprint glitches
Replies: 1
Views: 602

[0.17.8] Blueprint glitches

A blueprint I use in 0.16 does not work in 0.17 because of the length of some coloured wires. I understand that this was a bug in 0.16 and should have never worked there either. By way of experimentation, I loaded a saved game from 0.16 into 0.17 that had what I wanted already stamped down. This tim...
by DRY411S
Thu Mar 07, 2019 10:59 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 188
Views: 71313

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

Sorry for the "fight" created. I've chosen to remove Construction Drone, the newest mod installed, than the mod I use from the distant 0.14, when I've bought the game. Problem solved. And if you have done a fix for this, sorry twice because it wont be a problem anymore because the one tha...
by DRY411S
Thu Mar 07, 2019 4:54 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 392843

Creative Mode 1.0.4 in factorio 0.17.6

The 2nd fluid source I've tried on a map won't work. After placing it, left-clicking does nothing. Hovering over it gives a rather odd output in the GUI.

Placing it next to a pipe doesn't make the behaviour any different.
creativefluidsource.png
creativefluidsource.png (271.68 KiB) Viewed 7614 times
by DRY411S
Thu Mar 07, 2019 2:47 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 188
Views: 71313

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

v0.17.3 release 07-Mar-2019 For factorio 0.17: v0.17.3 (07-Mar-2019) Initial release for factorio 0.17 Honours the same philosophy of 0.17 assembling machines. Every level of Recycling Machine can output up to 6 ingredients (vanilla) Exception is fluids that must use Recycling Machine Level 3 Adds U...

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