Search found 66 matches

by causa-sui
Sun Nov 21, 2021 11:56 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 157813

Re: 3 and 4 way intersections

Factoriointersection wrote: ↑
Sun Nov 21, 2021 9:41 pm

Do you have the LHD version as well? I'll test and add this one
Unfortunately no :(
by causa-sui
Sun Nov 21, 2021 8:27 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 157813

Re: 3 and 4 way intersections

Branch Predictor Ran a test with 1:4 trains and the result doesn't seem ideal. (see attachment) out.mp4 Did I do something wrong? Or is this just a BP where worst case is extremely bad but in practical situations it does better? Edit: That is pretty cool:) it gets a score of 53 which is better than...
by causa-sui
Sun Nov 21, 2021 8:08 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 157813

Re: 3 and 4 way intersections

2-lane, 4-way buffered by Tallinu. RHD. 0eNql3U/PXUeOHvCvImiTBLA6p/6f08BsgqyTRQJk0TEC2Va7X0QtGbI8ncagv3teWfdeq+Vzpef3zmKmYYmXIh+yyDpVJOvfnn/3+pdXP717ePP++R//7fkPr37+/t3DT+8f3r55/sfn/+vtu//787O3b17//dmf37579qfv375+++5f/v7q9eu3f/u2/uk///rf337z2V+0e38xrn/x7OWbHz77u3n7u+9fvnv2/t3Lhzc/P/uP37988+y7V8/++vD...
by causa-sui
Thu Apr 29, 2021 3:27 pm
Forum: Show your Creations
Topic: regarding my blueprints and other neat things
Replies: 20
Views: 18368

Re: regarding my blueprints and other neat things

I'm weighing some blueprints, what do you think of this one? Seems good to use 4 prod modules in the copper wire assemblers no? link

by DaveMcW viewtopic.php?f=202&t=83879
by causa-sui
Sat Feb 27, 2021 5:03 am
Forum: Ideas and Suggestions
Topic: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
Replies: 11
Views: 2698

Re: Don't add undergrounds when click-dragging belts across structures marked for deconstruction

No, I mean you are routing a belt through a forest, but you have removed a path of trees already; small path, but clear. And you have overseen a small rock or piece of lake, because it was hidden by a tree. You should get undergrounds then, because the obstruction is not marked for deconstruction a...
by causa-sui
Mon Feb 15, 2021 10:03 pm
Forum: Ideas and Suggestions
Topic: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
Replies: 11
Views: 2698

Re: Don't add undergrounds when click-dragging belts across structures marked for deconstruction

Your suggestion: player draws a line, but it leaves a gap. Not doing, what it should, unexpected behavior. Bug. This swings on what one "expects" and it's why I don't like this definition of a bug. I expect the other behavior vs what you seem to expect. Anyway, I never suggested that this...
by causa-sui
Sun Feb 14, 2021 8:41 pm
Forum: Ideas and Suggestions
Topic: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
Replies: 11
Views: 2698

Re: Don't add undergrounds when click-dragging belts across structures marked for deconstruction

Hard to wrap my head around why what I get is not a bug, while what I want is a bug. If it had been that way originally, you think it would get bug reports, while this doesn't? :|

Another option would be to place ghosts over the deconstruction marked structures.
by causa-sui
Sat Feb 13, 2021 11:49 pm
Forum: Ideas and Suggestions
Topic: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
Replies: 11
Views: 2698

Re: Don't add undergrounds when click-dragging belts across structures marked for deconstruction

Hm. I can think of many ways, how to solve this problem. What is the right behavior in your opinion? The simplest solution that is clearly better than the status quo is: do everything the same except don't place the undergrounds. As it is, I have to remove undergrounds and fill some gaps in the bel...
by causa-sui
Thu Feb 11, 2021 9:21 pm
Forum: Ideas and Suggestions
Topic: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
Replies: 11
Views: 2698

Don't add undergrounds when click-dragging belts across structures marked for deconstruction

As I'm sure many of us do, I am enjoying the click-drag automatic placement of undergrounds tremendously. This is a great feature! However... I have observed that when click-dragging a belt across deconstruction marked entities, undergrounds are placed. This is not ideal, and can be annoying when ad...
by causa-sui
Sun Jan 24, 2021 5:47 pm
Forum: Releases
Topic: Version 1.1.14
Replies: 14
Views: 14408

Re: Version 1.1.14

FactorioBot wrote: ↑
Sat Jan 23, 2021 9:06 am
Optimizations
  • Improved save-game speed by up to 2x depending on the save file size.
This is fantastic. Thank you so much.
by causa-sui
Sat Jan 02, 2021 3:47 am
Forum: Ideas and Suggestions
Topic: Grid snapping for deconstruction planner
Replies: 4
Views: 1990

Re: Grid snapping for deconstruction planner

+1. Every session I'm placing grid-aligned blueprints just because I deleted an adjacent piece and accidentally cut too close to the bone. There are many ways to achieve this, but one option might be to provide something like a ctrl-shift-click with a blueprint that inverts the blueprint behavior, i...
by causa-sui
Wed Dec 16, 2020 12:50 am
Forum: Show your Creations
Topic: regarding my blueprints and other neat things
Replies: 20
Views: 18368

Re: regarding my blueprints and other neat things

Might the circuit logic for the smelter w/ stops be simplified in 1.1?
by causa-sui
Tue Dec 15, 2020 6:22 pm
Forum: Show your Creations
Topic: regarding my blueprints and other neat things
Replies: 20
Views: 18368

Re: regarding my blueprints and other neat things

I also made some variants of your base grid that have absolute alignment and landfill 0eNrtnU1z3MiWnv8KgxHegX2R75uJRGo3YztuXNsLx1144TsdHfyoZpeHYtHFYs/IN/TfB0VVUZQqIeYDT8T0gqtuSQcHQJ6PFyDzOfj7+dXd0+phu77f/XK12fzz+Ye/f/2bx/MPf3v1x/2/Pd5fPlzsNhe32/XN/s//ev4hFHXnn57/+7k7v7x63Nw97VYXe8uH9f3t+Yfd9mnVna+vN...
by causa-sui
Mon Dec 14, 2020 8:23 pm
Forum: Duplicates
Topic: [1.1.5] Crash to desktop on loading save game
Replies: 4
Views: 1826

Re: [1.1.5] Crash to desktop on loading save game

Confirmed this is working again in 1.1.6. Thank you 8-)
by causa-sui
Mon Dec 14, 2020 1:37 am
Forum: Show your Creations
Topic: regarding my blueprints and other neat things
Replies: 20
Views: 18368

Re: regarding my blueprints and other neat things

but i couldn't help myself but to fiddle around :roll: : Ah, nice. Yeah, I try to keep the entry undergrounds "inside" the beacons when doing these 13-tile type things, and it was bugging me with this one that I didn't see an easy way to pack them in one more tile. The answer was right in...
by causa-sui
Sun Dec 13, 2020 4:58 am
Forum: Show your Creations
Topic: regarding my blueprints and other neat things
Replies: 20
Views: 18368

Re: regarding my blueprints and other neat things

I made a small change to extend the red circuit blueprint to make plastic onsite. Since I use a lot of coal liquefaction to make petroleum gas this has served me well in a few places. I'm interested in constructive criticism. 0eNq9XNtu2zgQ/RVBz3Yh3ql8xmLfFkEhy4wjrCxpJTlttsi/L2U3theWzJlh3ac2iX3mwjnDI...
by causa-sui
Tue Dec 08, 2020 2:49 am
Forum: Duplicates
Topic: [1.1.5] Crash to desktop on loading save game
Replies: 4
Views: 1826

Re: [1.1.5] Crash to desktop on loading save game

By the way, if there's any indication about whether this save can be recovered or not, I'd love to know. I'll start over if I have to, but... if I have to, then, the sooner the better :lol:
by causa-sui
Tue Dec 08, 2020 1:44 am
Forum: Duplicates
Topic: [1.1.5] Crash to desktop on loading save game
Replies: 4
Views: 1826

[1.1.5] Crash to desktop on loading save game

- What did you do? Tried to load a save in single player. (link below) - What happened? Crash to desktop with a message asking me to make a bug report. - What did you expect to happen instead? Factorio - Does it happen always, once, or sometimes? I've tried a few times with disabling a few mods but ...
by causa-sui
Sat Dec 05, 2020 5:21 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 75
Views: 39881

Re: Anyone use barrels?

Yoyobuae wrote: ↑
Thu Nov 26, 2020 6:28 pm
EDIT: Nevermind, I've just found a more optimized fluid wagon unloading setup which empties it in 0.7 seconds.
Uhhh, care to share?

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