Search found 2528 matches
- Sun Mar 31, 2019 8:05 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 213212
Re: Recipes with Bob+Angles with overhaul
Well, the add-on I'm talking about is deadlock-integrations_2.0.7. Am I wrong here? Does that have it's own forum thread? shane can explain more about what that is and where it is going, but essentially it's a stop-gap. The aim eventually was to have the third party add-on - in this case, I'm assum...
- Sun Mar 31, 2019 6:37 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 213212
Re: Recipes with Bob+Angles with overhaul
I'm looking at a belt, inserter, loader and beltbox factory for Bobs+Angels with overhauls active [snip] Just a reminder that we went to some trouble to provide a cross-mod API so that people could do these things. There is no reason that the third party Bob's add-on can't make the changes you sugg...
- Sat Mar 30, 2019 2:54 pm
- Forum: Mods
- Topic: [MOD 1.0+] Larger Lamps
- Replies: 55
- Views: 17410
Re: [MOD 0.17] Deadlock's Larger Lamp
That is night time. You can tell because the lamps are turned on. That's why there's light. Because lamps.
- Sat Mar 30, 2019 2:29 pm
- Forum: Mods
- Topic: [MOD 1.0+] Larger Lamps
- Replies: 55
- Views: 17410
[MOD 1.0+] Larger Lamps
https://mods-data.factorio.com/assets/ec4f6df03b3d5a078f0cdeec6b19182aa774f7a8.png Deadlock's Larger Lamps Do you get a bit twitchy when things don't line up? Terrified of things crawling in the dark, but you despise having to spam tiny, tiny lights everywhere? Get frustrated when you're mapping ou...
- Mon Mar 25, 2019 3:36 am
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54467
Re: [MOD 0.17] Deadlock's Crating Machine
Version: 1.4.2
Date: 25. 03. 2019Bugfixes:
- Fixed a pollution issue. Crating machines now equal the pollution of assemblers of the same tier.
Changes:
- Rebalanced energy usage.
Version: 1.4.3
Date: 26. 03. 2019Bugfixes:
- Tier colour mask wasn't rendered properly, now fixed.
- Sun Mar 24, 2019 7:31 pm
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54467
Re: [MOD 0.17] Deadlock's Crating Machine
Are the pollution values intended? There's nothing about that in the balancing choices. A tier 3 crating machine has a pollution of 7.65/s. Compare that to 2/s for the tier 3 assembler and 4/s for the centrifuge (Factorio changed the values recently). A centrifuge handles uranium. A crating machine...
- Sun Mar 24, 2019 2:58 pm
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54467
Re: [MOD 0.17] Deadlock's Crating Machine
Can't reproduce. Will need a lot more (i.e. any) info about your set-up, other mods installed etc. before I can start to help you. Looks like it might be some other mod that reorganises the inventory tab and isn't handling layered icons properly.
- Sun Mar 24, 2019 2:46 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268626
Re: [0.17+] Space Exploration WIP
This looks amazing. Looking forward to seeing it.
- Sun Mar 24, 2019 2:35 pm
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54467
Re: [MOD 0.17] Deadlock's Crating Machine
No idea. Works for me.SuperSandro2000 wrote: ↑Sun Mar 24, 2019 2:30 pmWhy can't I search for the techs when they are researched?
- Sun Mar 24, 2019 2:25 pm
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54467
Re: [MOD 0.17] Deadlock's Crating Machine
Version: 1.4.1
Date: 21. 03. 2019Changes:
- Brand new unique crate machine graphics!
- Adjusted crafting times to match 0.17 belt speeds, so that each tier compresses its respective belt again.
- Updated crate icons to match new wooden chests.
- Sun Mar 24, 2019 3:12 am
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54467
Re: [MOD 0.17] Deadlock's Crating Machine
Since this is the mod of yours that interests me most, I might be willing to take ownership over code updates and fixes. Shane is maintaining it for now and I'm keeping an eye on it as well, so I think we're OK. That said, it's a GNU license so you can do almost anything you like with it as long as...
- Sun Mar 24, 2019 12:36 am
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54467
Re: [MOD 0.17] Deadlock's Crating Machine
You're going to make the crating machines only take 2x2 and going to give them those fancy new graphics? That's pretty fanastic! Question though, are the loaders a part of the machine, or are they separate? I really hope they're separate. :-) No, they're staying 3x3, and no, the loaders are not par...
- Sat Mar 23, 2019 8:27 pm
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54467
Re: [MOD 0.17] Deadlock's Crating Machine
Coming very soon to a factory near you ...
- Sat Mar 23, 2019 6:06 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 213212
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Sounds like an ordering issue. The base stacking mod is probably creating the stack item for plates before pymods change the stack size. An optional dependency on py for the base would probably work best. Otherwise maybe a pass in final fixes that rechecks and fixes stack sizes for the deadlock ite...
- Thu Mar 21, 2019 7:50 pm
- Forum: Modding interface requests
- Topic: Request: Add structure_render_layer to underground prototype
- Replies: 0
- Views: 592
Request: Add structure_render_layer to underground prototype
Following these threads and the loader.structure_render_layer parameter that was added in early 0.17: https://forums.factorio.com/viewtopic.php?t=68165 https://forums.factorio.com/viewtopic.php?t=66869 https://forums.factorio.com/viewtopic.php?t=65627 https://forums.factorio.com/viewtopic.php?t=6803...
- Thu Mar 21, 2019 3:46 pm
- Forum: Won't fix.
- Topic: [0.17.16] Wrongly defined render order for undergrounds and loaders
- Replies: 2
- Views: 1005
Re: [0.17.16] Wrongly defined render order for undergrounds and loaders
Thanks for the report. Won't fix. Related to bug 1) https://forums.factorio.com/66869 And bug 2) https://forums.factorio.com/65627 Even though it is slightly different problem. Eventually, we will add graphics for loaders since they are use in the Introduction scenario now, but it is impossible for...
- Thu Mar 21, 2019 10:49 am
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54467
Re: [MOD 0.17] Deadlock's Crating Machine
What would the advantage of using a furnace entity be? You wouldn't have to set a recipe. How about a burner furnace that only accepts wooden chests as fuel? Or isn't it possible to limit the solid fuel a furnace can take? I have no idea if you can limit fuel types - off the top of my head, I don't...
- Thu Mar 21, 2019 10:01 am
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54467
Re: [MOD 0.16] Deadlock's Crating Machine
If it works as furnace type entity like stacking machines, it'll works very well(especially for unpacking). If you think furnace type is not suitable for packing, i suggest to add alternative version entity only for unpacking. Furnace recipes can only have one input ingredient (except fluids) so it...
- Wed Mar 20, 2019 1:06 pm
- Forum: Won't fix.
- Topic: [0.17.16] Wrongly defined render order for undergrounds and loaders
- Replies: 2
- Views: 1005
[0.17.16] Wrongly defined render order for undergrounds and loaders
Hi, sorry to bang this drum repeatedly, but I think it qualifies as a bug. Underground and loader sprites can have several components: shadows, belts, and the structure (the latter defined in direction_in and direction_out , for both types of entity). Bug 1: For both undergrounds and loaders, the st...
- Tue Mar 19, 2019 3:16 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 213212
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
These look amazing in motion - great work, thanks so much! No no, thank you. Beltboxes are now "good enough", job done. But the loaders are a pain in the body part of your choice. They mostly work, but the rendering is glitchy in some situations when you have things packed in tightly. The...