Search found 288 matches: bridge
Searched query: bridge
- Sun Mar 15, 2015 9:37 am
- Forum: Ideas and Suggestions
- Topic: 'Stations'
- Replies: 5
- Views: 3543
Re: 'Stations'
Although it is not quite the same as your suggestion, I believe the the large bridge cranes idea is made with the same spirit in mind.
- Mon Feb 02, 2015 1:39 pm
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 36478
Re: Large Bridge Cranes
... would like this for movable objects like trains and tanks. Yeah, I don't like the building idea either. Maybe the final spaceport would require a bridge crane to assemble, but that doesn't add much for me either. But, since the elements required to construct an orbital ship would require the bridge ...
- Mon Feb 02, 2015 4:37 am
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 36478
Re: Large Bridge Cranes
What I suggest: It would be possible to assemble large buildings only on place - you build an empty platform (foundation) where you want your building to be, then you have to fill it with materials either manually, or using inserters (probably special welding inserters). You cannot move a building m...
- Sun Feb 01, 2015 8:39 pm
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 36478
Re: Large Bridge Cranes
Ok, tell me one thing: Do you admit, that a crane is quite big and unhandy? If yes: How can I place a crane with a crane, if not: Where is the logic?
That is my problem with this suggestion.
That is my problem with this suggestion.
- Sun Feb 01, 2015 5:35 pm
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 36478
Re: Large Bridge Cranes
... look of the game. - Yes, this is a change to the "everything" can be carried in the players pocket. If a building were to require a bridge crane to place it, then, yes, the player would not be able to simply pick it up and move it to another place. For anyone who has needed to move ...
- Sat Jan 31, 2015 11:54 pm
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 36478
Re: Large Bridge Cranes
I would agree with Ssilk that (C) would be best out of 3. I wont necessary call it "space compression" but more like IKEA boxes: 1 unit that contains all necessary bolts and screws to build particular building. There are other ways to go around this problem: D) Buildings are unequal. All e...
- Sat Jan 31, 2015 9:56 pm
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 36478
Re: Large Bridge Cranes
... When we'd apply such a weight-system to items etc then any means of transport could have a weight-limit, even Belts, Inserters, Drones and Rail. Bridge Cranes... might be the only "space saving" way to automate the processes that are too bulky/heavy for other means. That's the basic ...
- Sat Jan 31, 2015 9:00 am
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 36478
Re: Large Bridge Cranes
But there's one major thing we are using right from the start that's bulky and heavy... Steam Engines... and they need to be placed by hand because otherwise we couldn't even progress at all. xD This is exactly the point why I don't get really warm with this idea: 1. Where is the logic? I mean it h...
- Sat Jan 31, 2015 2:15 am
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 36478
Re: Large Bridge Cranes
I actually like the idea of having some sort of Bridge Cranes to do the heavy work a lot. There should have been a size/weight system a long time ago of stuff that just can't be picked up by the player and also not transported by any traditional ...
- Fri Jan 23, 2015 7:14 am
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 36478
Re: Large Bridge Cranes
When Berni1212 mentioned hopper cars it got me thinking about ways to load and unload them, and these methods came to mind: Unloading method 1: A trestle or large underground storage container that a train drives over, positioning the cars in such a way that ore can be dumped out the bottom quickly ...
- Thu Jan 22, 2015 10:12 pm
- Forum: Ideas and Suggestions
- Topic: Ropeway conveyor above the factory...
- Replies: 95
- Views: 46905
Re: Ropeway conveyor above the factory...
Honestly I look at the threads about large or heavy items, about bridge cranes and ropeways, boxed ores and hoppers for trains. They are all ideas for taking throughput to the next level but unfortunately I think we are ahead of ourselves. We need something ...
- Tue Jan 20, 2015 9:40 pm
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 36478
Re: Large Bridge Cranes
I wanted to push this thread up as I think the basic idea from the first post would benefit the game a lot! Personally, the mid game goes by in my opinion a bit too quickly, because as soon as I start laying out red conveyor belts, I am already close to having the rocket defense. Making trains and o...
- Tue Jan 20, 2015 7:17 pm
- Forum: Ideas and Suggestions
- Topic: Item Weight
- Replies: 54
- Views: 19678
Re: Items, too big for the inventory
This is an excellent idea, but you're not the first to have it.
Check out the Large Bridge Cranes thread for some earlier talk on the subject.
Check out the Large Bridge Cranes thread for some earlier talk on the subject.
- Tue Jan 20, 2015 2:45 pm
- Forum: Ideas and Suggestions
- Topic: Ropeway conveyor above the factory...
- Replies: 95
- Views: 46905
Re: Ropeway conveyor above the factory...
Well I like the overall idea of having ropeways... It would definitely bridge the gap between Rails and Belts... which is especially for outposts far away an interesting concept as well as in tight spots where bots are no real alternative. Rails are nice for ...
- Wed Dec 31, 2014 9:12 pm
- Forum: Ideas and Suggestions
- Topic: End Game Idea - Enormous Modular Spaceship Factory
- Replies: 9
- Views: 3901
End Game Idea - Enormous Modular Spaceship Factory
... whim - or limit - of the creative disposal of the player. Now, they would have to contain some particular things. Engine rooms, control decks, a bridge, hallways - all to support auxiliary rooms for production. All of these cost a great amount of resources, because you're basically containing ...
- Mon Dec 29, 2014 2:54 pm
- Forum: Ideas and Suggestions
- Topic: Offshore Transportbelts & Rails
- Replies: 3
- Views: 44287
Re: Offshore Transportbelts & Rails
Even Factorio trailer features a railroad bridge, I think this should be implementer sooner than later : )
- Sat Dec 27, 2014 12:46 am
- Forum: Ideas and Suggestions
- Topic: Common Issue [Water Travel]
- Replies: 2
- Views: 2186
Common Issue [Water Travel]
... us from reaching certain points, if there could be an item that would allow the player to build platforms on the edge of land to create "bridges" or extendable building area. For example, I want to connect two bases by train, I would much rather be able to build a bridge across a ...
- Fri Dec 26, 2014 3:02 pm
- Forum: Ideas and Suggestions
- Topic: Offshore Transportbelts & Rails
- Replies: 3
- Views: 44287
Re: Offshore Transportbelts & Rails
This has been suggested under the alias of "Bridges" https://forums.factorio.com/forum/sea ... rds=bridge
It is also here on Frequently Suggested https://forums.factorio.com/forum/vie ... f=6&t=4806
Great idea and should be implemented eventually
It is also here on Frequently Suggested https://forums.factorio.com/forum/vie ... f=6&t=4806
Great idea and should be implemented eventually
- Thu Dec 25, 2014 8:59 am
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 36478
Re: Large Bridge Cranes
I use the most of the mods you wrote here i Like them its really cool but its some kind a BAd Logicthat u Transport Coal or or Iron or or some different ore in an Fright Trailer and not in an Hopper car like they have it on the Big Railnetworks in Real life . Its like there are so many Different Rai...
- Wed Dec 24, 2014 2:00 pm
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 36478
Re: Large Bridge Cranes
Hi ! Doyou mean then Different Waggons too like Coal or Iron Hopper car ? http://en.wikipedia.org/wiki/Hopper_car Because u Transport so Many ores in Facotrio in an Fright Waggon :? ;) I would be more a fan of placing the item directly onto a small flatbed wagon and treating it similar to an item o...