So SA requires Quality and Quality requires SA, what is the point of making them separate mods then? Or is just a logical necessity and not an info.json dependency, so you can use other mods to bridge the gap.
Search found 1310 matches: bridge
Searched query: bridge
- Sat Jun 15, 2024 5:01 pm
- Forum: Implemented Suggestions
- Topic: Quality of items in Factorio 2.0
- Replies: 15
- Views: 998
Re: Quality of items in Factorio 2.0
- Wed May 01, 2024 9:52 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 11272
Re: A truly "perfect" naming scheme for the Quality system
... particular theme. I can assure you: even mass-produced goods can be "Legendary". Regardless of complexity, notably, from fire iron to bridge lattices to airplane jet engine details. We've just grew too accustomed to convenience and reliability of such things to actually notice this ...
- Sun Apr 07, 2024 11:23 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 131
- Views: 22453
Re: Friday Facts #403 - Train stops 2.0
... you add water reflections? For buildings on water and close to the water? Maybe with an option to disable them to reduce gpu/cpu strain. Now, as bridges will be added to the game, this picture looks so weird: https://cdn.factorio.com/assets/blog-sync/fff-403-manual-push.png Or maybe something ...
- Sun Apr 07, 2024 4:14 am
- Forum: Combinator Creations
- Topic: Robots generating endlessly new "music"
- Replies: 24
- Views: 3855
Re: Robots generating endlessly new "music"
... are U2 D-2 or U7 D-1 for the note variation pattern or the blank signal for U and D too with only 1 note and no variation it sound the most like a bridge for techno music i think it's the term, or progressive, maybe it's because it's relaxing after the others. The left most constant , the extra ...
- Sat Apr 06, 2024 9:59 am
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 131
- Views: 22453
Re: Friday Facts #403 - Train stops 2.0
... you add water reflections? For buildings on water and close to the water? Maybe with an option to disable them to reduce gpu/cpu strain. Now, as bridges will be added to the game, this picture looks so weird: https://cdn.factorio.com/assets/blog-sync/fff-403-manual-push.png Or maybe something ...
- Thu Apr 04, 2024 1:49 pm
- Forum: Combinator Creations
- Topic: Robots generating endlessly new "music"
- Replies: 24
- Views: 3855
Re: Robots generating endlessly new "music"
... like C-F-G. And so play 12 measures, 4 in C key, 4 in F key, and 4 in G key. And then perhaps a final measure back in the C key. Chorus and bridge are terms to describe large parts of the overall composure. A chorus is typically a set of measures that is repeated a few times throughout a ...
- Wed Apr 03, 2024 6:00 pm
- Forum: Combinator Creations
- Topic: Robots generating endlessly new "music"
- Replies: 24
- Views: 3855
Re: Robots generating endlessly new "music"
... more than 1 , I can't even tell. Instead of random individual notes, the decision of "what to play next" could be chorus, pre-chorus, bridge, etc. Those divided into measures and bars, and those confined by scales and fills, and those by notes and chords that fit into the scale. That's ...
- Wed Apr 03, 2024 4:05 pm
- Forum: Combinator Creations
- Topic: Robots generating endlessly new "music"
- Replies: 24
- Views: 3855
Re: Robots generating endlessly new "music"
... with a little music theory. Instead of random individual notes, the decision of "what to play next" could be chorus, pre-chorus, bridge, etc. Those divided into measures and bars, and those confined by scales and fills, and those by notes and chords that fit into the scale.
- Fri Mar 29, 2024 5:30 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 131
- Views: 22453
Re: Friday Facts #403 - Train stops 2.0
... had to actually be in it. But we'll see! If that was the case ,it would be very annoying to restore to service a train that run out fuel on a bridge over water , as it would require going there somehow anyway, and coupling trains to tow it, or give it fuel while being a train which may be ...
- Sun Mar 24, 2024 8:09 pm
- Forum: Duplicates
- Topic: [1.1.105] Crash while starting Factorio on wayland
- Replies: 4
- Views: 660
Re: [1.1.105] Crash while starting Factorio on wayland
... QuickItemSearch 2.1.8 (settings.lua) 0.979 Loading mod settings rocket-log 1.1.12 (settings.lua) 0.981 Loading mod settings se-flow-control-bridge 1.0.0 (settings.lua) 0.984 Loading mod settings se-space-trains 0.1.12 (settings.lua) 0.985 Loading mod settings space-exploration-postprocess ...
- Fri Mar 22, 2024 6:16 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 131
- Views: 22453
Re: Friday Facts #403 - Train stops 2.0
... manually anyway, why wouldn't we be able to with remote? --------------------------------------------------- What if you run out of fuel on a bridge, and there's another stopped train in front of you? Does pushing push that one too, or damage it, or are you still stuck? I'd imagine it does ...
- Fri Mar 22, 2024 5:03 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 131
- Views: 22453
Re: Friday Facts #403 - Train stops 2.0
About the problem on how to refuel a stuck train on a water-bridge... Why not just giving bridges emergency-solar-panels which allow them to power trains so they can drive at 5 km/h maximum speed while on the bridge until they are on solid ground again? ...
- Fri Mar 22, 2024 3:59 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 131
- Views: 22453
Re: Friday Facts #403 - Train stops 2.0
About the problem on how to refuel a stuck train on a water-bridge...
Why not just giving bridges emergency-solar-panels which allow them to power trains so they can drive at 5 km/h maximum speed while on the bridge until they are on solid ground again?
Why not just giving bridges emergency-solar-panels which allow them to power trains so they can drive at 5 km/h maximum speed while on the bridge until they are on solid ground again?
- Fri Mar 22, 2024 2:41 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 131
- Views: 22453
Re: Friday Facts #403 - Train stops 2.0
... manually anyway, why wouldn't we be able to with remote? --------------------------------------------------- What if you run out of fuel on a bridge, and there's another stopped train in front of you? Does pushing push that one too, or damage it, or are you still stuck? I'd imagine it does ...
- Fri Mar 22, 2024 2:12 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 131
- Views: 22453
Re: Friday Facts #403 - Train stops 2.0
What if you run out of fuel on a bridge, and there's another stopped train in front of you? Does pushing push that one too, or damage it, or are you still stuck?
- Fri Mar 22, 2024 1:03 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 131
- Views: 22453
Re: Friday Facts #403 - Train stops 2.0
dunno if it's already implemented, but is there a shortcut-key to press while building over an existing rail to have it as a bridge rather than a crossing? From the map view it would be a blessing to have as few intersections as possible, even if a slope will have an impact on the trains ...
- Fri Mar 08, 2024 2:30 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 103
- Views: 24553
Re: Friday Facts #401 - New terrain, new planet
... it makes sense for these to be connected to the gaps in cliffs because that's where they can get through. If you're following a path over a land bridge then there's always a way through any cliffs and trees you might encounter. I think it's really immersive that you could see some lands and it ...
- Wed Mar 06, 2024 11:36 pm
- Forum: General discussion
- Topic: I made a thing. (4 way Overhead Rail intersection).
- Replies: 15
- Views: 2379
Re: I made a thing. (4 way Overhead Rail intersection).
... left side that means a train coming from the south going east will enter a chain signal at the first split off, be inside chain signals across the bridge and after splitting to the east and only leave the chain signals when merging into the east lane. That will block the follow up train for a long ...
- Sun Feb 25, 2024 1:10 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 87566
Re: Friday Facts #378 - Trains on another level
... I love this. But I'm concerned with a specific scenario. Since you can build elevated tracks over water, what happens if you drive manually on a bridge over water, and run out of fuel? Would you end up softlocked? Was answered in Discord and cross posted into this thread at some point: a train ...
- Sun Feb 25, 2024 12:16 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 87566
Re: Friday Facts #378 - Trains on another level
Okay, first of all, this is awesome. I love this.
But I'm concerned with a specific scenario. Since you can build elevated tracks over water, what happens if you drive manually on a bridge over water, and run out of fuel? Would you end up softlocked?
But I'm concerned with a specific scenario. Since you can build elevated tracks over water, what happens if you drive manually on a bridge over water, and run out of fuel? Would you end up softlocked?