Search found 1310 matches: bridge

Searched query: bridge

by Loewchen
Sat Jun 15, 2024 5:01 pm
Forum: Implemented Suggestions
Topic: Quality of items in Factorio 2.0
Replies: 15
Views: 998

Re: Quality of items in Factorio 2.0

Nemoricus wrote:
Sat Jun 15, 2024 10:45 am
boskid on the Factorio Discord, in #space-age.
So SA requires Quality and Quality requires SA, what is the point of making them separate mods then? Or is just a logical necessity and not an info.json dependency, so you can use other mods to bridge the gap.
by EustaceCS
Wed May 01, 2024 9:52 am
Forum: General discussion
Topic: Quality level names poll
Replies: 92
Views: 11272

Re: A truly "perfect" naming scheme for the Quality system

... particular theme. I can assure you: even mass-produced goods can be "Legendary". Regardless of complexity, notably, from fire iron to bridge lattices to airplane jet engine details. We've just grew too accustomed to convenience and reliability of such things to actually notice this ...
by FuryoftheStars
Sun Apr 07, 2024 11:23 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 22453

Re: Friday Facts #403 - Train stops 2.0

... you add water reflections? For buildings on water and close to the water? Maybe with an option to disable them to reduce gpu/cpu strain. Now, as bridges will be added to the game, this picture looks so weird: https://cdn.factorio.com/assets/blog-sync/fff-403-manual-push.png Or maybe something ...
by mmmPI
Sun Apr 07, 2024 4:14 am
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 24
Views: 3855

Re: Robots generating endlessly new "music"

... are U2 D-2 or U7 D-1 for the note variation pattern or the blank signal for U and D too with only 1 note and no variation it sound the most like a bridge for techno music i think it's the term, or progressive, maybe it's because it's relaxing after the others. The left most constant , the extra ...
by Impatient
Sat Apr 06, 2024 9:59 am
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 22453

Re: Friday Facts #403 - Train stops 2.0

... you add water reflections? For buildings on water and close to the water? Maybe with an option to disable them to reduce gpu/cpu strain. Now, as bridges will be added to the game, this picture looks so weird: https://cdn.factorio.com/assets/blog-sync/fff-403-manual-push.png Or maybe something ...
by adam_bise
Thu Apr 04, 2024 1:49 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 24
Views: 3855

Re: Robots generating endlessly new "music"

... like C-F-G. And so play 12 measures, 4 in C key, 4 in F key, and 4 in G key. And then perhaps a final measure back in the C key. Chorus and bridge are terms to describe large parts of the overall composure. A chorus is typically a set of measures that is repeated a few times throughout a ...
by mmmPI
Wed Apr 03, 2024 6:00 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 24
Views: 3855

Re: Robots generating endlessly new "music"

... more than 1 , I can't even tell. Instead of random individual notes, the decision of "what to play next" could be chorus, pre-chorus, bridge, etc. Those divided into measures and bars, and those confined by scales and fills, and those by notes and chords that fit into the scale. That's ...
by adam_bise
Wed Apr 03, 2024 4:05 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 24
Views: 3855

Re: Robots generating endlessly new "music"

... with a little music theory. Instead of random individual notes, the decision of "what to play next" could be chorus, pre-chorus, bridge, etc. Those divided into measures and bars, and those confined by scales and fills, and those by notes and chords that fit into the scale.
by mmmPI
Fri Mar 29, 2024 5:30 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 22453

Re: Friday Facts #403 - Train stops 2.0

... had to actually be in it. But we'll see! If that was the case ,it would be very annoying to restore to service a train that run out fuel on a bridge over water , as it would require going there somehow anyway, and coupling trains to tow it, or give it fuel while being a train which may be ...
by dantefromhell
Sun Mar 24, 2024 8:09 pm
Forum: Duplicates
Topic: [1.1.105] Crash while starting Factorio on wayland
Replies: 4
Views: 660

Re: [1.1.105] Crash while starting Factorio on wayland

... QuickItemSearch 2.1.8 (settings.lua) 0.979 Loading mod settings rocket-log 1.1.12 (settings.lua) 0.981 Loading mod settings se-flow-control-bridge 1.0.0 (settings.lua) 0.984 Loading mod settings se-space-trains 0.1.12 (settings.lua) 0.985 Loading mod settings space-exploration-postprocess ...
by Kyparos
Fri Mar 22, 2024 6:16 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 22453

Re: Friday Facts #403 - Train stops 2.0

... manually anyway, why wouldn't we be able to with remote? --------------------------------------------------- What if you run out of fuel on a bridge, and there's another stopped train in front of you? Does pushing push that one too, or damage it, or are you still stuck? I'd imagine it does ...
by robot256
Fri Mar 22, 2024 5:03 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 22453

Re: Friday Facts #403 - Train stops 2.0

About the problem on how to refuel a stuck train on a water-bridge... Why not just giving bridges emergency-solar-panels which allow them to power trains so they can drive at 5 km/h maximum speed while on the bridge until they are on solid ground again? ...
by Kalanndok
Fri Mar 22, 2024 3:59 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 22453

Re: Friday Facts #403 - Train stops 2.0

About the problem on how to refuel a stuck train on a water-bridge...

Why not just giving bridges emergency-solar-panels which allow them to power trains so they can drive at 5 km/h maximum speed while on the bridge until they are on solid ground again?
by FuryoftheStars
Fri Mar 22, 2024 2:41 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 22453

Re: Friday Facts #403 - Train stops 2.0

... manually anyway, why wouldn't we be able to with remote? --------------------------------------------------- What if you run out of fuel on a bridge, and there's another stopped train in front of you? Does pushing push that one too, or damage it, or are you still stuck? I'd imagine it does ...
by Upserter
Fri Mar 22, 2024 2:12 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 22453

Re: Friday Facts #403 - Train stops 2.0

What if you run out of fuel on a bridge, and there's another stopped train in front of you? Does pushing push that one too, or damage it, or are you still stuck?
by dasiro
Fri Mar 22, 2024 1:03 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 22453

Re: Friday Facts #403 - Train stops 2.0

dunno if it's already implemented, but is there a shortcut-key to press while building over an existing rail to have it as a bridge rather than a crossing? From the map view it would be a blessing to have as few intersections as possible, even if a slope will have an impact on the trains ...
by mmmPI
Fri Mar 08, 2024 2:30 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 103
Views: 24553

Re: Friday Facts #401 - New terrain, new planet

... it makes sense for these to be connected to the gaps in cliffs because that's where they can get through. If you're following a path over a land bridge then there's always a way through any cliffs and trees you might encounter. I think it's really immersive that you could see some lands and it ...
by mrvn
Wed Mar 06, 2024 11:36 pm
Forum: General discussion
Topic: I made a thing. (4 way Overhead Rail intersection).
Replies: 15
Views: 2379

Re: I made a thing. (4 way Overhead Rail intersection).

... left side that means a train coming from the south going east will enter a chain signal at the first split off, be inside chain signals across the bridge and after splitting to the east and only leave the chain signals when merging into the east lane. That will block the follow up train for a long ...
by FuryoftheStars
Sun Feb 25, 2024 1:10 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 87566

Re: Friday Facts #378 - Trains on another level

... I love this. But I'm concerned with a specific scenario. Since you can build elevated tracks over water, what happens if you drive manually on a bridge over water, and run out of fuel? Would you end up softlocked? Was answered in Discord and cross posted into this thread at some point: a train ...
by Scover
Sun Feb 25, 2024 12:16 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 87566

Re: Friday Facts #378 - Trains on another level

Okay, first of all, this is awesome. I love this.

But I'm concerned with a specific scenario. Since you can build elevated tracks over water, what happens if you drive manually on a bridge over water, and run out of fuel? Would you end up softlocked?

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