Search found 1348 matches: bridge

Searched query: +bridge

by wizcreations
Fri Apr 17, 2026 7:48 pm
Forum: General discussion
Topic: Island base?
Replies: 1
Views: 993

Re: Island base?

... and see where the biter entrances might be. Defend your factory in those directions. You also need to do this to find out where resources are located to plan for the future.

Be careful where you put landfill that you don't accidentally make a land bridge for the biters to bypass your defenses.
by PavelH
Thu Apr 16, 2026 11:57 am
Forum: Energy Production
Topic: Largest (?) nuclear power plant 80GW
Replies: 0
Views: 194

Largest (?) nuclear power plant 80GW

... poles next to each other that should *not* be connected. Hopefully this is fine in the blueprints.
There's also a fallback mechanism that would bridge the "input" and "pump" networks if the pump network runs out of steam.

With those combined, there should be no way to stall the power plant, as ...
by defaultsamson
Sat Apr 11, 2026 11:56 am
Forum: Technical Help
Topic: Pasting Longer Blueprints does not work
Replies: 3
Views: 826

Re: Pasting Longer Blueprints does not work

... future people have this issue.

If you are running Wayland, then you can add this line to Factorio's Steam Launch Options

SDL_VIDEODRIVER=wayland %command%

This will force Factorio to run with its native Wayland support, thus permitting direct clipboard access, rather than using the X11 bridge.
by defaultsamson
Thu Apr 09, 2026 7:29 pm
Forum: Technical Help
Topic: Pasting Longer Blueprints does not work
Replies: 3
Views: 826

Re: Pasting Longer Blueprints does not work

... an issue on systems that run Wayland while Factorio is set to prefer X11, since the interop with the clipboard is fairly cursed. If using the X11 bridge under Wayland, you can work around it by copying 32KiB chunks at a time.

Otherwise in Factorio's Settings, Graphics, you can change the Preferred ...
by Lonami
Thu Apr 09, 2026 6:49 pm
Forum: Technical Help
Topic: Pasting Longer Blueprints does not work
Replies: 3
Views: 826

Re: Pasting Longer Blueprints does not work

... an issue on systems that run Wayland while Factorio is set to prefer X11, since the interop with the clipboard is fairly cursed. If using the X11 bridge under Wayland, you can work around it by copying 32KiB chunks at a time.

Otherwise in Factorio's Settings, Graphics, you can change the Preferred ...
by taisuk46
Fri Mar 20, 2026 4:46 pm
Forum: Development tools
Topic: [Tool] FactorioModTranslator: Localize any mod into your language
Replies: 1
Views: 650

[Tool] FactorioModTranslator: Localize any mod into your language

... different languages.

As much as we love playing with various mods, many of them are only available in English or Chinese. I created this tool to bridge that gap and make the modding experience more accessible for everyone.

Key Features
Mod Loading: Directly load Mod folders
Translation ...
by runamucker
Fri Mar 13, 2026 2:06 am
Forum: Questions, reviews and ratings
Topic: Looking for a Mod that sets modules based on circuit conditions
Replies: 0
Views: 279

Looking for a Mod that sets modules based on circuit conditions

Is there a mod that changes the modules in a machine based on network conditions?

I'm imagining a bridge between a decider combinator and Module Inserter Simplified. It might add a "Set modules" tick box to machines in the circuit/logistic network GUIs.
by Cheese320
Mon Feb 23, 2026 8:59 pm
Forum: Ideas and Suggestions
Topic: A In-game Decodifier
Replies: 4
Views: 522

A In-game Decodifier

... decodifier, Some time later and Boom!, You have the mod downloaded

Basically code from mod -> decodify on in-game decodifier -> loads the files/mod -> you now have mod installed

If this gets added it could make the bridge between Switch and Mods So have fun, Vote here and See you in the future :D
by mmmPI
Sat Feb 14, 2026 9:25 pm
Forum: Ideas and Suggestions
Topic: Suggestion from my son (CZ)
Replies: 4
Views: 667

Re: Suggestion from my son (CZ)

To bridge the gaps on Fulgora Island, one can also use https://mods.factorio.com/mod/Long_Range_Delivery_Drones, they are not military drones but can carry military supply on other islands all accross the map.

I used to play rollercoaster tycoon when i was 9 and i still have a version installed ...
by coffee-factorio
Mon Jan 05, 2026 7:32 pm
Forum: General discussion
Topic: What to do in the Space Age post game?
Replies: 39
Views: 9236

Re: What to do in the Space Age post game?

... critical words about robot attrition. My overall opinion is that it's positive and inspirational.

If you want to beat me to one, I have no information on Ultra Cube. But that one's tricky since if you're being burned out by an optimization paradox. Optimization puzzles might be a bridge too far.
by ICRainbow
Mon Jan 05, 2026 11:49 am
Forum: Multiplayer / Dedicated Server
Topic: Factorevotron - a chat and event bridge
Replies: 0
Views: 488

Factorevotron - a chat and event bridge

... of the available events so you can scratch your ML itch.
There are no databases, and the app runtime comes from its docker image.

The app acts a bridge between Factorio headless server and a Telegram group. It should be easy to add other backends too, PRs welcome.
Group members can chat with ...
by LizardOfOz
Fri Jan 02, 2026 8:08 am
Forum: Ideas and Suggestions
Topic: New Surface: Shattered Planet (Long post)
Replies: 0
Views: 1487

New Surface: Shattered Planet (Long post)

... is sufficiently big for non-megabase purposes.

So, for the Shattered Planet, the "islands" should be pretty small, and there should be no* way to bridge the gap between them or expand the islands. You work with what you've got.

Since this is a post-endgame location, using high-Quality Space Age ...
by Z3brra
Tue Oct 28, 2025 4:00 am
Forum: Multiplayer / Dedicated Server
Topic: FactoriCord - The ultimate Discord brige & Server logger
Replies: 0
Views: 666

FactoriCord - The ultimate Discord brige & Server logger

Hey Engineers ! ⚙️
I'm Zebrra, a french developper 🟦⬜🟥

I'm so excited to introduce FactoriCord (totaly free) , a lightweight and fully autonomous bridge between your Factorio server and Discord

It allows your community to follow in-game events directly from your Discord channels.

But, What is ...
by mmmPI
Mon Sep 29, 2025 4:42 am
Forum: General discussion
Topic: Discussion on Robot Pathing
Replies: 6
Views: 1674

Re: Discussion on Robot Pathing

... gap in your base, the robots don't go "around". Than can happen at larger scale if you have 2 square network next to each other, and you create a bridge, the robots can will attempt to cross "everywhere", they won't make the detour to use the bridge, this is often time a desirable behavior, a ...
by fi5hii
Wed Sep 24, 2025 7:38 pm
Forum: Ideas and Suggestions
Topic: Increase steam cloud storage
Replies: 5
Views: 3259

Re: Increase steam cloud storage

... s literally no reason to not increase this in my opinion, the people who will need it benefit from it and the people who don't need it won't even notice it changed.

I will again use poly bridge as an example of the save file being under 100MB yet they have the max amount possible because why not.
by fi5hii
Mon Sep 22, 2025 12:01 pm
Forum: Ideas and Suggestions
Topic: Increase steam cloud storage
Replies: 5
Views: 3259

Increase steam cloud storage

... keep them there instead of steam cloud but since other games that really don't need it have way more storage than factorio like for example poly bridge 3 has 93GB available:
poly bridge data.png
It would be really nice to see the increase of this for factorio so I and also others who might ...
by the_potty_1
Sun Sep 14, 2025 11:22 am
Forum: Show your Creations
Topic: Marathon deathworld behemoth worms
Replies: 3
Views: 2299

Re: Marathon deathworld behemoth worms

... d already upgraded to biolabs, and I had 5 chests of uranium just sitting about, I retreated to a more defensible position. You can see I built a bridge so the biters can settle on my old island, then if I decide to do any promethium research, I can destroy the bridge, take over the biter nests, and ...
by Shulmeister
Tue Jul 22, 2025 3:37 pm
Forum: Gameplay Help
Topic: Logistics bots not taking short paths for loading rockets?
Replies: 10
Views: 1816

Re: Logistics bots not taking short paths for loading rockets?

... planet, moving items with a spidetron when I need them in another network (e.g. when I drop them from a space platform).


You can make a simple bridge with a requester chest on one side and an inserter to transfer to a provider chest on the other network if you separate them by 1 tile it's fairly ...
by mmmPI
Wed Jun 25, 2025 5:45 pm
Forum: Ideas and Suggestions
Topic: Vehicle suggestions
Replies: 7
Views: 4464

Re: Vehicle suggestions

... and the situation of being stuck in an island can be adressed with elevated rails that are now part of the official space age game, you can make bridge over other rails or water which probably explain why the bridge mod weren't updated. I would recommend much more using the boats mod nowadays ...
by Tertius
Sun Jun 22, 2025 9:37 pm
Forum: Gameplay Help
Topic: Wired Parking lot and train pathing
Replies: 5
Views: 1670

Re: Wired Parking lot and train pathing

... leading back to the general rail network, so not the whole outgoing traffic is sent to one single rail there. After unlocking elevated rails, it's easier to build a crossing free output of course, because you can replace the crossing by a bridge.
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