Search found 22 matches

by AndrewSkier
Tue Aug 17, 2021 4:12 pm
Forum: PyMods
Topic: Other global modpacks in ascending order of difficulty from vanilla to Py
Replies: 3
Views: 487

Re: Other global modpacks in ascending order of difficulty from vanilla to Py

I would agree with below list, but put bob+angel after IR2 and add Omni after B&A.
SE get challenging in later phases vs B&A or PY change the game drastically from the beginning.
by AndrewSkier
Fri May 21, 2021 10:10 pm
Forum: PyMods
Topic: The first Nichrome recipe is an outlier in terms of efficiency
Replies: 1
Views: 302

Re: The first Nichrome recipe is an outlier in terms of efficiency

That is very common with PY. To get to the first stage of production, it's very inefficient. That forces you to do first level of research at slow pace, then research what's required to transition to something more efficient. Once you get to molten chromium & nickel, nichrome is easy to get, but...
by AndrewSkier
Wed May 19, 2021 4:49 pm
Forum: PyMods
Topic: Victory!
Replies: 19
Views: 1704

Re: Victory!

3) I mentioned Bio Batteries, and they were a thorn in my side. These things are used like crazy, especially when upgrading my robots. They go into the circuits as both circuit board substrates and as the fault current inductor, then into the robots as superconductors for the superconducting servom...
by AndrewSkier
Wed May 12, 2021 4:24 pm
Forum: PyMods
Topic: Power options at green science
Replies: 7
Views: 680

Re: Power options at green science

I just use a ton of regular boilers with raw coal. Run power cables far away from my base so it's not in a way, find large raw coal patch, and build there (I had I think 400-500 boilers when I was at that stage). Once I get MK2 turbines, then I change that to use hydrogen production + biomass (use m...
by AndrewSkier
Wed May 12, 2021 4:20 pm
Forum: PyMods
Topic: Next big reliase approximate date?
Replies: 23
Views: 2316

Re: Next big reliase approximate date?

Mostly salt, then guts and blood. A tiny bit from an ancient process when tar could be created from stone. So far used 191 M salt and produced 246M HCl. yea salt is the way to go atm the most salt efficient way is through the Na2SO4 process , a 2 step process that needs salt and H2SO4 , this is the...
by AndrewSkier
Tue May 11, 2021 2:14 pm
Forum: PyMods
Topic: Next big reliase approximate date?
Replies: 23
Views: 2316

Re: Next big reliase approximate date?

What do you do to get hydrogen chloride? That is my biggest struggle in later game. I seem to need so much of it and easiest way is only as by product of anything that needs lots of sold (sulfates or sodium hydroxide). Chlorine seems so expensive from alien creatures (blood or guts). I'm at utility ...
by AndrewSkier
Mon May 10, 2021 9:14 pm
Forum: PyMods
Topic: Next big reliase approximate date?
Replies: 23
Views: 2316

Re: Next big reliase approximate date?

With full py alien life, I'm just trying to do 1/sec (60 per min). For 1k/min, that's almost 17 per seconds, you'd need massive infrastructure for that or have everythiing upgraded to mk4 with mk4 modules.
by AndrewSkier
Mon May 10, 2021 9:11 pm
Forum: PyMods
Topic: Not a bug, just me being blind.
Replies: 2
Views: 290

Re: [Bug] Mining Quartz Ore requires Syngas as a mining fluid

Are you sure you're not mining borax? They look kind of similar and both use Crystal mine.
by AndrewSkier
Wed Apr 21, 2021 9:56 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 814
Views: 123009

Re: pY Alien Life - Discussion

Is it okey that the caged auogs and caged ulrics have stack size 500? Another caged animals have stack size 50 And stack size of empty cages is 50 all to be balanced in the next big release that will break everything. oh no. Every big update I "have" to restart my base to as it's easier t...
by AndrewSkier
Wed Dec 16, 2020 8:41 pm
Forum: PyMods
Topic: Do you update your modpack ?
Replies: 7
Views: 926

Re: Do you update your modpack ?

I'm on my third game through production science and each time I restart when big updates come out and my entire factory just stops. I like the initial stage better anyways, but I don't think I'll ever finish with those constant updates :-) Haven't updated since ~September and just got my production ...
by AndrewSkier
Mon Nov 16, 2020 3:23 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 616
Views: 80742

Re: pY Petroleum Handling

Restarted new map and got bigger quartz ores after changing settings.

For bitumen seeps, are they supposed to be limited in size? I have 6 of those nodes with each showing amount of of ~1000-1200 (all my ores in that vicinity are in 50-60M) and I had settings for bitumen seeps fairly rich.
by AndrewSkier
Mon Nov 16, 2020 1:50 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 616
Views: 80742

Re: pY Petroleum Handling

Haven't play py in few months and started new game and don't see tar and oil either. Is that by design now? Also, only see very small quartz patch around me and explored a bit and don't see more quartz, is that also by design? Is there a good changelog/faq with recent changes over the last 2 or 3 mo...
by AndrewSkier
Mon Jul 20, 2020 2:47 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 814
Views: 123009

Re: pY Alien Life - Discussion

Is there a chart or description somewhere what are the different animals and plant used for?
What I'm looking for is recommendation what each animal is good for with yields for full render or individual.
by AndrewSkier
Sun Jul 12, 2020 5:06 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 337060

Re: pY Coal Processing - Discussion

A suggestion for very early start would be to have DDC produce coal gas only from raw coal and up coal gas fuel value a bit. I don't think anyone uses early raw coal processing for long anyways, so that would help early game. I understand PY suite should be hard, but I think the current setup will d...
by AndrewSkier
Sat Jul 11, 2020 3:04 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 337060

Re: pY Coal Processing - Discussion

You just need to unzip content of C:\Users\[YOUR LOCAL USER NAME\\AppData\Roaming\Factorio\mods\pycoalprocessing_1.8.1.zip (or whichever is your latest version). Find file \pycoalprocessing\prototypes\buildings\glassworks-mk01.lua Find: energy_usage = "27MW", and replace with whatever you ...
by AndrewSkier
Fri Jul 10, 2020 7:38 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 337060

Re: pY Coal Processing - Discussion

I just modified my local version to be at 5MW and that seems fine for early game. Still need 15 DCC to keep enough glassworks to get less than 1 science/second.
by AndrewSkier
Fri Jul 10, 2020 4:34 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 337060

Re: pY Coal Processing - Discussion

I completely agree with Crixomix. Just started a new game and the beginning phase is just horribly slow due to need to fuel your glassworks. It's a massive step back from the way things functioned previously. Immortals comments relate to once you get your science going and have syngas or other proce...
by AndrewSkier
Sun Jun 07, 2020 11:04 pm
Forum: PyMods
Topic: Niobium ore missing
Replies: 5
Views: 811

Re: Niobium ore missing

Same here. When I used the custom one, I got it to spawn, but it looks "ugly" with the squares.
Ended up using "resource spawning in game" mod to add it to my game. Felt like cheating, but couldn't proceed without it :-(
by AndrewSkier
Sun Jun 07, 2020 5:11 pm
Forum: PyMods
Topic: Niobium ore missing
Replies: 5
Views: 811

Re: Niobium ore missing

Started new game, with max setting on niobium frequency, and still can't locate it. Am I missing something?
no_niobium 3.jpg
no_niobium 3.jpg (172.03 KiB) Viewed 805 times
by AndrewSkier
Sun Jun 07, 2020 4:38 pm
Forum: PyMods
Topic: Niobium ore missing
Replies: 5
Views: 811

Re: Niobium ore missing

I'm giving up. Keep exploring and not one patch found.
no_niobium2.jpg
no_niobium2.jpg (277.85 KiB) Viewed 810 times

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