Search found 18 matches

by Spider
Fri Apr 28, 2017 11:53 am
Forum: Multiplayer / Dedicated Server
Topic: [Win] Factorio Server Tool - Easy server - 02/April/2017
Replies: 21
Views: 16376

Re: [Win] Factorio Server Tool - Easy server - 02/April/2017

Is this still supported? Always getting "ERROR Config option for [AutoSaveTimer] [] will be reset" at the start of the script and have to redo the config every start.
by Spider
Mon Nov 14, 2016 3:45 pm
Forum: Pending
Topic: Crash when refreshing mods
Replies: 2
Views: 1557

Re: Crash when refreshing mods

Got this error too just now. Here is the log. 0.002 2016-11-14 16:37:43; Factorio 0.14.20 (build 25315, win64, steam) 0.002 Operating system: Windows 10 (version 1607) 0.002 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.002 Read data path: D:/SteamLi...
by Spider
Fri Mar 04, 2016 7:03 pm
Forum: Technical Help
Topic: Remove chunks?
Replies: 1
Views: 1350

Remove chunks?

Hey.

Is there a way to delete chunks? I used

Code: Select all

/c game.local_player.force.chart(game.local_player.surface,{lefttop = {x = -5000, y = -5000}, rightbottom = {x = 5000, y = 5000}})
and now the map i way to big and it takes up to a minute to save the map. Is there a way to delete the chunks?
by Spider
Sun Feb 28, 2016 3:00 pm
Forum: Technical Help
Topic: Problem with the map.
Replies: 1
Views: 971

Problem with the map.

Hey. So after the steam release it installed Factorio again with some mods (RSO, Train stuff etc). Since i dislike the biters i also installed peace mod. Now my problem was that i could not find any alien ore that should spawn with peace mod so i created a backup save and and entered this: https://f...
by Spider
Wed Jan 14, 2015 4:26 pm
Forum: Multiplayer
Topic: [GER] You like some Multiplayer on 0.12.20 (alpha)
Replies: 10
Views: 13864

Re: [GER] You like some Multiplayer on 0.11.3

I would like to play too! :-)
by Spider
Mon Mar 10, 2014 5:43 pm
Forum: News
Topic: Friday Facts #24
Replies: 38
Views: 25706

Re: Friday Facts #24

Yeah Steam Early Access, I don't know what a game dev has to do to get into the program[...] I dont know if you can just add a game to the early access section of steam, but i'm sure you can add it on Steam Greenlight. I just checked. You need 90 €,1 Video (Trailers is coming soon™),4 Screenshots, ...
by Spider
Sun Mar 02, 2014 11:55 am
Forum: Not a bug
Topic: [0.91] Character keeps mining
Replies: 5
Views: 4519

[0.91] Character keeps mining

Hello!

I just created a new game and began mining resources. I then opened the map while holding left-click to mine and saw that my character keeped mining even though i stopped pressing left-click. Not a big bug, but it is one i think.
by Spider
Fri Feb 28, 2014 4:00 pm
Forum: Not a bug
Topic: [0.9.1] Construction Bots Not Iterating Through Queue
Replies: 6
Views: 6060

Re: [0.9.1] Construction Bots Not Iterating Through Queue

A "deconstruction chest" where only the construction robots can get/store stuff would be nice. Some players (like me) don't use storage chests. If i plant only one of these storage chest in my base all hell breaks loose because every logistics robot swarms out to get resources from all my ...
by Spider
Fri Feb 28, 2014 3:18 pm
Forum: Gameplay Help
Topic: Train paths...
Replies: 2
Views: 3084

Re: Train paths...

Most likly a signaling issue. Trains will only use rails that has signals on the right side. If there is a rail to the other trainstation which only uses signals on the left, the train will ignor that way. That was the problem indeed. Thanks! (OT: holy shit those are alot of ressources) Yeah. I sti...
by Spider
Fri Feb 28, 2014 3:03 pm
Forum: Gameplay Help
Topic: Train paths...
Replies: 2
Views: 3084

Train paths...

Hello. I just created my first train network but for some reason my train doesn't want to go from A ("West Older",left on the picture) to B ("Hammond",right on the picture). I can drive the train manually from A to B but if i set it to automatic, it says it can't find a path. Can...
by Spider
Thu Feb 27, 2014 8:53 pm
Forum: General discussion
Topic: Rerun a specific map
Replies: 4
Views: 3280

Re: Rerun a specific map

Yes. Copy the blueprint.dat into the a folder and then copy the folder into the scenarios folder (C:\Users\USERNAME\AppData\Roaming\Factorio\scenarios).
by Spider
Thu Feb 27, 2014 10:44 am
Forum: Implemented Suggestions
Topic: Distributable Blueprints
Replies: 2
Views: 1868

Re: Distributable Blueprints

I hope -once the game is on steam- that we can share missions/blueprints/etc via the Steam Workshop someday!
by Spider
Sat Feb 22, 2014 8:34 pm
Forum: Gameplay Help
Topic: Monsters don't attack as 15 hours
Replies: 3
Views: 3708

Re: Monsters don't attack as 15 hours

Did you accidentally played in peaceful mode? When you create a game there is a checkbox where you can select an option that enemies won't attack until you attack them.
by Spider
Sun Feb 16, 2014 4:56 pm
Forum: Releases
Topic: Version 0.9.0
Replies: 62
Views: 45411

Re: Version 0.9.0

Is it just me or is the World generation kind of messed up. When i give him my parameters he doesn't seem to register my size settings properly. Even when i set everything to very big i end up with iron and copper patches just large enough for a single drill. I get trees everywhere. It's like i cra...
by Spider
Sat Feb 15, 2014 9:52 am
Forum: Resolved Problems and Bugs
Topic: [0.9] Factorio crashes when Water is set to none
Replies: 2
Views: 1282

[0.9] Factorio crashes when Water is set to none

Some info * This happens randomly when you go into the Editor,set Water to None, Generate the map and zoom out. * The map-generator always places some lakes in the starting area (even when water is set to none). * The map-generator always generates a circle around the player with another texture (st...
by Spider
Sat Feb 08, 2014 8:58 pm
Forum: Gameplay Help
Topic: Trains
Replies: 4
Views: 5673

Re: Trains

Most people use them to get resources from far aways after all nearby ressource fields are depleted.
by Spider
Sat Feb 01, 2014 3:14 pm
Forum: Implemented Suggestions
Topic: Deconstruction
Replies: 5
Views: 2373

Re: Deconstruction

kovarex wrote:Hello, this is already prepared for 0.9, but construction robots are needed for that.
Does that include ressources? Building my Factory over ressources looks.. bad :?

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