Search found 18 matches
- Fri Apr 28, 2017 11:53 am
- Forum: Multiplayer / Dedicated Server
- Topic: [Win] Factorio Server Tool - Easy server - 02/April/2017
- Replies: 21
- Views: 18239
Re: [Win] Factorio Server Tool - Easy server - 02/April/2017
Is this still supported? Always getting "ERROR Config option for [AutoSaveTimer] [] will be reset" at the start of the script and have to redo the config every start.
- Mon Nov 14, 2016 3:45 pm
- Forum: Pending
- Topic: Crash when refreshing mods
- Replies: 2
- Views: 1874
Re: Crash when refreshing mods
Got this error too just now. Here is the log.
0.002 2016-11-14 16:37:43; Factorio 0.14.20 (build 25315, win64, steam)
0.002 Operating system: Windows 10 (version 1607)
0.002 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: D ...
0.002 2016-11-14 16:37:43; Factorio 0.14.20 (build 25315, win64, steam)
0.002 Operating system: Windows 10 (version 1607)
0.002 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: D ...
- Fri Mar 04, 2016 7:03 pm
- Forum: Technical Help
- Topic: Remove chunks?
- Replies: 1
- Views: 1558
Remove chunks?
Hey.
Is there a way to delete chunks? I used and now the map i way to big and it takes up to a minute to save the map. Is there a way to delete the chunks?
Is there a way to delete chunks? I used
Code: Select all
/c game.local_player.force.chart(game.local_player.surface,{lefttop = {x = -5000, y = -5000}, rightbottom = {x = 5000, y = 5000}})
- Sun Feb 28, 2016 3:00 pm
- Forum: Technical Help
- Topic: Problem with the map.
- Replies: 1
- Views: 1162
Problem with the map.
Hey.
So after the steam release it installed Factorio again with some mods (RSO, Train stuff etc). Since i dislike the biters i also installed peace mod. Now my problem was that i could not find any alien ore that should spawn with peace mod so i created a backup save and and entered this: https ...
So after the steam release it installed Factorio again with some mods (RSO, Train stuff etc). Since i dislike the biters i also installed peace mod. Now my problem was that i could not find any alien ore that should spawn with peace mod so i created a backup save and and entered this: https ...
- Wed Jan 14, 2015 4:26 pm
- Forum: Multiplayer
- Topic: [GER] You like some Multiplayer on 0.12.20 (alpha)
- Replies: 10
- Views: 14669
Re: [GER] You like some Multiplayer on 0.11.3
I would like to play too! ![Smile :-)](./images/smilies/icon_e_smile.gif)
![Smile :-)](./images/smilies/icon_e_smile.gif)
- Mon Mar 10, 2014 5:43 pm
- Forum: News
- Topic: Friday Facts #24
- Replies: 38
- Views: 28605
Re: Friday Facts #24
Yeah Steam Early Access, I don't know what a game dev has to do to get into the program[...]
I dont know if you can just add a game to the early access section of steam, but i'm sure you can add it on Steam Greenlight. I just checked. You need 90 €,1 Video (Trailers is coming soon™),4 Screenshots ...
I dont know if you can just add a game to the early access section of steam, but i'm sure you can add it on Steam Greenlight. I just checked. You need 90 €,1 Video (Trailers is coming soon™),4 Screenshots ...
- Sun Mar 02, 2014 11:55 am
- Forum: Not a bug
- Topic: [0.91] Character keeps mining
- Replies: 5
- Views: 4943
[0.91] Character keeps mining
Hello!
I just created a new game and began mining resources. I then opened the map while holding left-click to mine and saw that my character keeped mining even though i stopped pressing left-click. Not a big bug, but it is one i think.
I just created a new game and began mining resources. I then opened the map while holding left-click to mine and saw that my character keeped mining even though i stopped pressing left-click. Not a big bug, but it is one i think.
- Fri Feb 28, 2014 4:00 pm
- Forum: Not a bug
- Topic: [0.9.1] Construction Bots Not Iterating Through Queue
- Replies: 6
- Views: 6672
Re: [0.9.1] Construction Bots Not Iterating Through Queue
A "deconstruction chest" where only the construction robots can get/store stuff would be nice. Some players (like me) don't use storage chests. If i plant only one of these storage chest in my base all hell breaks loose because every logistics robot swarms out to get resources from all my provider ...
- Fri Feb 28, 2014 3:18 pm
- Forum: Gameplay Help
- Topic: Train paths...
- Replies: 2
- Views: 3397
Re: Train paths...
Most likly a signaling issue. Trains will only use rails that has signals on the right side. If there is a rail to the other trainstation which only uses signals on the left, the train will ignor that way.
That was the problem indeed. Thanks!
(OT: holy shit those are alot of ressources)
Yeah ...
That was the problem indeed. Thanks!
(OT: holy shit those are alot of ressources)
Yeah ...
- Fri Feb 28, 2014 3:03 pm
- Forum: Gameplay Help
- Topic: Train paths...
- Replies: 2
- Views: 3397
Train paths...
Hello.
I just created my first train network but for some reason my train doesn't want to go from A ("West Older",left on the picture) to B ("Hammond",right on the picture). I can drive the train manually from A to B but if i set it to automatic, it says it can't find a path. Can somebody tell me ...
I just created my first train network but for some reason my train doesn't want to go from A ("West Older",left on the picture) to B ("Hammond",right on the picture). I can drive the train manually from A to B but if i set it to automatic, it says it can't find a path. Can somebody tell me ...
- Thu Feb 27, 2014 8:53 pm
- Forum: General discussion
- Topic: Rerun a specific map
- Replies: 4
- Views: 3610
Re: Rerun a specific map
Yes. Copy the blueprint.dat into the a folder and then copy the folder into the scenarios folder (C:\Users\USERNAME\AppData\Roaming\Factorio\scenarios).
- Thu Feb 27, 2014 10:44 am
- Forum: Implemented Suggestions
- Topic: Distributable Blueprints
- Replies: 2
- Views: 2188
Re: Distributable Blueprints
I hope -once the game is on steam- that we can share missions/blueprints/etc via the Steam Workshop someday!
- Sat Feb 22, 2014 8:34 pm
- Forum: Gameplay Help
- Topic: Monsters don't attack as 15 hours
- Replies: 3
- Views: 4068
Re: Monsters don't attack as 15 hours
Did you accidentally played in peaceful mode? When you create a game there is a checkbox where you can select an option that enemies won't attack until you attack them.
- Thu Feb 20, 2014 12:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9] Factorio crashes when Water is set to none
- Replies: 2
- Views: 1529
- Sun Feb 16, 2014 4:56 pm
- Forum: Releases
- Topic: Version 0.9.0
- Replies: 62
- Views: 51994
Re: Version 0.9.0
Is it just me or is the World generation kind of messed up.
When i give him my parameters he doesn't seem to register my size settings properly.
Even when i set everything to very big i end up with iron and copper patches just large enough for a single drill.
I get trees everywhere. It's like i ...
When i give him my parameters he doesn't seem to register my size settings properly.
Even when i set everything to very big i end up with iron and copper patches just large enough for a single drill.
I get trees everywhere. It's like i ...
- Sat Feb 15, 2014 9:52 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9] Factorio crashes when Water is set to none
- Replies: 2
- Views: 1529
[0.9] Factorio crashes when Water is set to none
Some info
* This happens randomly when you go into the Editor,set Water to None, Generate the map and zoom out.
* The map-generator always places some lakes in the starting area (even when water is set to none).
* The map-generator always generates a circle around the player with another texture ...
* This happens randomly when you go into the Editor,set Water to None, Generate the map and zoom out.
* The map-generator always places some lakes in the starting area (even when water is set to none).
* The map-generator always generates a circle around the player with another texture ...
- Sat Feb 08, 2014 8:58 pm
- Forum: Gameplay Help
- Topic: Trains
- Replies: 4
- Views: 6071
Re: Trains
Most people use them to get resources from far aways after all nearby ressource fields are depleted.
- Sat Feb 01, 2014 3:14 pm
- Forum: Implemented Suggestions
- Topic: Deconstruction
- Replies: 5
- Views: 2874
Re: Deconstruction
Does that include ressources? Building my Factory over ressources looks.. badkovarex wrote:Hello, this is already prepared for 0.9, but construction robots are needed for that.
![Confused :?](./images/smilies/icon_e_confused.gif)