Search found 82 matches

by thesixthroc
Sun Apr 13, 2025 11:44 pm
Forum: This Forum
Topic: Standalone client updating bug report
Replies: 2
Views: 361

Re: Standalone client updating bug report

Edited as requested.
by thesixthroc
Tue Mar 25, 2025 4:58 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.42] Crash loading save with rocket mod removed (map.cpp: removeEntitiesStagedForDeletion)
Replies: 1
Views: 1196

[Rseding91] [2.0.42] Crash loading save with rocket mod removed (map.cpp: removeEntitiesStagedForDeletion)

Game crashes on "Mutex lock failed: invalid argument" when loading a save that contains a modded silo&rocket.

Attached is the crash log and a sample save containing the silo from the mod Planet Hoppers. If you load it with only the Space Age mod, the client will crash.
by thesixthroc
Mon Mar 24, 2025 11:32 pm
Forum: Modding interface requests
Topic: Event to detect when a cargo pod is launched
Replies: 3
Views: 239

Re: Event to detect when a cargo pod is launched

Very well. I have several popular mods which restrict cargo drops under certain conditions and 'right after launch' proved to be the best UX, and while there is performance cost they seem to work fine by scanning the surface and intercepting pods.
by thesixthroc
Sun Mar 23, 2025 1:22 pm
Forum: This Forum
Topic: Standalone client updating bug report
Replies: 2
Views: 361

Standalone client updating bug report

Hi there, would it be possible to move this thread to Bug Reports? viewtopic.php?p=666517#p666517

I originally made this post in Technical Help as I initially wasn't sure if it was simply a problem on my end.
by thesixthroc
Sat Mar 22, 2025 5:20 pm
Forum: Technical Help
Topic: [2.0.20–2.0.41] Standalone client does not update automatically
Replies: 2
Views: 480

Re: [2.0.20–2.0.21] Standalone client does not update automatically

For avoidance of doubt, this is the exact configuration used. My standalones have no problem read/writing data for mods or saves based on these configurations.

/Applications/factorio-alt.app/config-path.cfg:
config-path=__PATH__executable__/../config
use-system-read-write-data-directories=false ...
by thesixthroc
Wed Mar 19, 2025 3:00 pm
Forum: Modding interface requests
Topic: Event to detect when a cargo pod is launched
Replies: 3
Views: 239

Event to detect when a cargo pod is launched

This seems the biggest gap in the cargo pod APIs and prevents mods from restricting cargo pod launches from space platforms (except by rapidly checking the surface for cargo pods or reacting late to the cargo pod leaving to space platform surface.)
by thesixthroc
Mon Mar 17, 2025 3:21 pm
Forum: Modding interface requests
Topic: Hidden space platforms
Replies: 2
Views: 565

Re: Hidden space platforms

Yes
by thesixthroc
Sat Mar 15, 2025 6:22 pm
Forum: Modding interface requests
Topic: API to cancel rocket launches
Replies: 1
Views: 139

Re: API to cancel rocket launches

On reflection, my problem would be solved by this simpler and more useful API: viewtopic.php?t=127527
by thesixthroc
Sat Mar 15, 2025 6:22 pm
Forum: Modding interface requests
Topic: Silo entity name whitelist for space platform hubs
Replies: 0
Views: 574

Silo entity name whitelist for space platform hubs

An optional whitelist field for space platform hub prototypes, specifying which rocket silo entities are allowed to launch to that space platform, would enable modded rocket silos that can supply certain planets for a lower cost (and other special behavior).

This is currently impossible because ...
by thesixthroc
Sat Mar 15, 2025 6:11 pm
Forum: Modding interface requests
Topic: API to cancel rocket launches
Replies: 1
Views: 139

API to cancel rocket launches

Currently it is impossible to build scripted space platforms whose logistic requests can only be fulfilled by a certain type of rocket.

This fact prevents a variety of useful mods. For example, since it is impossible to introduce a modded rocket silo wired to fulfill the logistic requests of the ...
by thesixthroc
Tue Mar 11, 2025 5:16 am
Forum: Modding interface requests
Topic: Asteroid movement direction
Replies: 0
Views: 136

Asteroid movement direction

Ideally we could make player-force asteroids that travel upwards, fighting the dastardly enemy asteroids that travel downwards.
by thesixthroc
Sun Mar 09, 2025 3:47 pm
Forum: Modding interface requests
Topic: Hidden space platforms
Replies: 2
Views: 565

Hidden space platforms

It would be useful to be able to hide space platforms from the sidebar GUI and the manual rocket launch GUI.

This would allow scripted space platforms that can trigger rocket launches by their logistic requests, but cannot be interacted with by the player directly.
by thesixthroc
Sun Mar 09, 2025 3:00 am
Forum: Modding discussion
Topic: Using space age assets in mods.
Replies: 9
Views: 1805

Re: Using space age assets in mods.

Of course. Xorimuth’s note aside, you can’t take assets from commercial games made by professional artists and use them unlicensed, that devalues the artist’s work.
by thesixthroc
Fri Mar 07, 2025 10:58 pm
Forum: Modding interface requests
Topic: Allow set_passenger to be used on cargo pods
Replies: 3
Views: 265

Re: Allow set_passenger to be used on cargo pods

Understandably one may think this tricky to implement as the player may have items in their inventories.

Personally I would be satisfied with an API which returns true only if the attempt to have the player enter the rocket was successful.
by thesixthroc
Fri Mar 07, 2025 10:52 pm
Forum: Not a bug
Topic: [2.0.19] a hidden platform still shows in the remote view sidebar
Replies: 4
Views: 531

Re: [2.0.19] a hidden platform still shows in the remote view sidebar

To clarify, I already have two mods [ 1 , 2 ] which launch directly from planet to planet.

They suffer from two limitations relating to the GUI:
1. Although it is possible to make script-controlled space platforms whose inventory and logistic requests mimic a cargo landing pad on another planet ...
by thesixthroc
Fri Mar 07, 2025 2:56 am
Forum: Won't implement
Topic: HTTP requests
Replies: 2
Views: 267

HTTP requests

I would like to be able to send simple HTTP requests for the purpose of creating ingame leaderboards, ideally signed by the user and including a hash of the modlist and mod file contents.
by thesixthroc
Fri Mar 07, 2025 2:44 am
Forum: Not a bug
Topic: [2.0.19] a hidden platform still shows in the remote view sidebar
Replies: 4
Views: 531

Re: [2.0.19] a hidden platform still shows in the remote view sidebar

Being unable to hide platforms restricts the possibilities with rocket silo mods.

It seems currently impossible to seamlessly make rocket silos that have custom launch behavior (eg to other planets) or can support logistic requests to other entities in the game.
by thesixthroc
Fri Mar 07, 2025 1:02 am
Forum: Duplicates
Topic: [2.0.39] set_surface_hidden has no effect on space platform surfaces
Replies: 1
Views: 105

[2.0.39] set_surface_hidden has no effect on space platform surfaces

If you call this on a player's force with a planet surface, the planet becomes hidden in the Planets list. If you call it on a space platform surface, the space platform still appears in the Platforms list.

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