Search found 177 matches

by Reygan
Sat Jul 04, 2020 4:54 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][0.18.34] Bots try to overfill requester chest if stack size reduced by script
Replies: 1
Views: 2013

[boskid][0.18.34] Bots try to overfill requester chest if stack size reduced by script

This problem is happening when was altered the stack size. As I understood, logistic robots delivers requested items until it reaches request count, or maximum chest item quantity (item_max_stack * cell_count). When in chest there are items with wrong stack size (changed by mod, or script), bots con...
by Reygan
Fri Jul 03, 2020 1:42 pm
Forum: Not a bug
Topic: Visual problem of interface scaling
Replies: 2
Views: 1163

Re: Visual problem of interface scaling

Understood. But you have to know - very much people, who likes Factorio have not such big displays ;)

At least, could you change the game font, to make it not antialiased?
by Reygan
Tue Jun 30, 2020 7:51 am
Forum: Not a bug
Topic: Visual problem of interface scaling
Replies: 2
Views: 1163

Visual problem of interface scaling

I wanted to write about this problem for a very long time, but there was no time. My problem is next: When I set interface scale at normal (100%), half of the game windows are not fits the screen (my resolution is 1280*1024). When I set interface scale at automatic (75%) - most of windows fits scree...
by Reygan
Thu Oct 10, 2019 4:01 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356175

Re: [MOD 0.17+] Industrial Revolution

Help me please, where I can find rubber trees?
by Reygan
Wed Oct 09, 2019 1:44 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356175

Re: Recipes from mod not appears in existing save

This save is very valuable for me, and i like your mod, and want to use it together. So, may be you could provide to me some kind of patch, that will migrate my vanilla furnaces to yours? Sorry, it's literally impossible. They are different types of entity, they have a different size, they are made...
by Reygan
Wed Oct 09, 2019 12:28 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356175

Re: Recipes from mod not appears in existing save

Mod's new recipes for steel and electric furnaces is not applies to existing furnaces. They staying act like old furnaces, with no way to change current recipe. Could you advice any console commands to re-enable new recipes functionality for old furnaces? You shouldn't be able to access vanilla fur...
by Reygan
Mon Oct 07, 2019 3:54 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356175

Recipes from mod not appears in existing save

Mod's new recipes for steel and electric furnaces is not applies to existing furnaces. They staying act like old furnaces, with no way to change current recipe.
Could you advice any console commands to re-enable new recipes functionality for old furnaces?
by Reygan
Sat Jul 20, 2019 2:52 pm
Forum: Mods
Topic: [0.17] Bulk Teleporters
Replies: 14
Views: 6104

Re: [0.17] Bulk Teleporters

Thank you! I just was confused, that problem fixes with just turning off this mod.
by Reygan
Sat Jul 20, 2019 2:28 pm
Forum: Mods
Topic: [0.17] Bulk Teleporters
Replies: 14
Views: 6104

Re: [0.17] Bulk Teleporters

And, screens after I turned off the bulk teleporters mod.
f3.PNG
f4.PNG
Can you advice me something?
by Reygan
Sat Jul 20, 2019 2:20 pm
Forum: Mods
Topic: [0.17] Bulk Teleporters
Replies: 14
Views: 6104

Re: [0.17] Bulk Teleporters

This is the moment, when I beginning to move - serious lag appears.
There are save with lag moment, and two screenshots with debug information.
f1.PNG
f2.PNG
Honestly, I understood nothing from this info :mrgreen:
by Reygan
Sat Jul 20, 2019 11:26 am
Forum: Mods
Topic: [0.17] Bulk Teleporters
Replies: 14
Views: 6104

Re: [0.17] Bulk Teleporters

Yes, lags appearing approximately one time in two-three minutes, especially when going around the map, opening new chunks etc. And each time that lag appers, it becomes some longer.

I will try to check debug output, and write after this.
by Reygan
Sat Jul 20, 2019 10:04 am
Forum: Mods
Topic: [0.17] Bulk Teleporters
Replies: 14
Views: 6104

Re: [0.17] Bulk Teleporters

There is the save with mods, at that moment, when lags was appeared.
Now I testing teleporters without any other mods. But seems to be without mods there are no lags.
by Reygan
Sat Jul 20, 2019 9:13 am
Forum: Mods
Topic: [0.17] Bulk Teleporters
Replies: 14
Views: 6104

Re: [0.17] Bulk Teleporters

Hmm. Completely strange... I turned off some mods, for the clear experiment. Turned on bulk teleporters, and everything went normal. Then. I turned on all the mods, including bulk teleporters, and also everything was normal! I am absolutely not understand. Well, ok, anyway if I will have lags, I wil...
by Reygan
Sat Jul 20, 2019 7:32 am
Forum: Mods
Topic: [0.17] Bulk Teleporters
Replies: 14
Views: 6104

Re: [0.16] Bulk Teleporters

Also one thing. When I using your mod, even I not building\researching anything related to mod, I have periodic longstanding lags. Game is slowing down seriously, and becomes unplayable. After, if I switching your mod off - everything becomes normal. Maybe my computer is not very powerful (64x, 6Gb ...
by Reygan
Thu Jul 11, 2019 6:03 pm
Forum: Mods
Topic: [0.17] Bulk Teleporters
Replies: 14
Views: 6104

Re: [0.16] Bulk Teleporters

Alright! I made it work, thank you!
I misunderstood the FAQ in the beginning, I just thought about not green signal but green wire :mrgreen:
by Reygan
Fri Jul 05, 2019 4:29 pm
Forum: Mods
Topic: [0.17] Bulk Teleporters
Replies: 14
Views: 6104

Re: [0.16] Bulk Teleporters

Help me please. What fuel is needed for teleporter to work? Each module dematerializer and materializer have two inerfaces, bottom-right interface is buffer, upper-left is something strange - it have interface like furnace, but no one item is act as "fuel". Power is connected, signals are ...
by Reygan
Sat Dec 16, 2017 2:01 pm
Forum: Duplicates
Topic: Crashing after update 0.16.3
Replies: 2
Views: 1028

Re: Crashing after update 0.16.3

orzelek wrote:Please update to 0.16.4 and see if it's still there. And check forum stickies :D
Wow, so fast! Yap, everything is working, thank you! ;)
by Reygan
Sat Dec 16, 2017 12:30 pm
Forum: Duplicates
Topic: Crashing after update 0.16.3
Replies: 2
Views: 1028

Crashing after update 0.16.3

I have updated to 0.16.3 and after full loading game crushes. Help me please!
Log is attached.
by Reygan
Sat Dec 16, 2017 12:23 pm
Forum: Releases
Topic: Version 0.16.3
Replies: 17
Views: 14693

Re: Version 0.16.3

After update 0.16.3 game is crushing after full loading. Help me please!
Log is attached.
by Reygan
Thu Jun 08, 2017 8:42 am
Forum: Modding discussion
Topic: multiple dimensions
Replies: 3
Views: 2035

Re: multiple dimensions

Yes, this is possible, in Factorio they are called surfaces. Mods can create surfaces and define the map settings for each surface individually using LuaGameScript.create_surface(name, settings) and then operate on them using the methods provided by LuaSurface . I don't know many mods that use this...

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