Search found 21 matches

by Skjolbir
Sat Nov 23, 2024 11:13 am
Forum: Releases
Topic: Version 2.0.21
Replies: 28
Views: 22278

Re: Version 2.0.21

Added drag-to-reorder to the research queue.


Oh thank you thank you thank you
by Skjolbir
Wed Oct 30, 2024 7:59 pm
Forum: Releases
Topic: Version 2.0.13
Replies: 15
Views: 10979

Re: Version 2.0.13

great devs
by Skjolbir
Wed Oct 30, 2024 6:13 pm
Forum: Won't fix.
Topic: [Kovarex] [2.0.9] Blueprint parameters with same value are collapsed to one (MR)
Replies: 10
Views: 1991

Re: [Kovarex] [2.0.9] Blueprint parameters with same value are collapsed to one.


This design choice makes default values impossible

Please see the comment literally right above yours where I show it is not impossible, just unintuitive and a bit of a pain to set up. I still wish kovarex would let us break up combined values if we wish, but its not impossible. I can see his ...
by Skjolbir
Wed Oct 30, 2024 8:51 am
Forum: Duplicates
Topic: Green and red wire
Replies: 2
Views: 323

Re: Green and red wire

green and red wire have moved to the shortcuts alt+g and alt+r
Might also be worth mentioning that copper cabling electric poles can be done with alt+c now too
by Skjolbir
Tue Oct 29, 2024 9:27 am
Forum: Combinator Creations
Topic: Blueprint Parameterisation - static values from formulas.
Replies: 1
Views: 1116

Re: Blueprint Parameterisation - static values from formulas.

0eNqVU8luwjAQ/ZVozgbFNAERqYe2v9BbhZAThmLJsVPHjhqh/HtnwlY4gFAunu0tY2cPpYnYeG0DFHvQlbMtFF97aPW3VYZzVtUIBXAlKBsmlatLbVVwHgYB2m7wFwo5rASgDTpoPACMQb+2sS7RU4O4BySgcS3NOsuMhDfJ5DQX0NOgzKc5EdFY8M6sS9ypTtMMNbZY8Ux7fSbykyoBW20C+tts6BuW0mkfIrk8azu4nrxR5ocKZICS1vl6bCLBjfKj4AJex0Tkvck0TQdxxp89xH9/Gl/+w395iP ...
by Skjolbir
Mon Oct 28, 2024 9:31 pm
Forum: Combinator Creations
Topic: Blueprint Parameterisation - static values from formulas.
Replies: 1
Views: 1116

Blueprint Parameterisation - static values from formulas.

Say you have a blueprint that you want to query the player for a number, and you want it to default to something like 1. Maybe a train station train limit.
You create a constant combinator with an L signal of value 1.
Elsewhere in your blueprint however, you have an arithmetic combinator serving ...
by Skjolbir
Mon Oct 28, 2024 9:23 pm
Forum: Ideas and Suggestions
Topic: Wider parameter menu, for longer values, variable names and formulas
Replies: 0
Views: 145

Wider parameter menu, for longer values, variable names and formulas

Please, I want to be able to see more than a few string characters in this input boxes to make it readable.
10-28-2024, 21-22-11.png
10-28-2024, 21-22-11.png (170.41 KiB) Viewed 145 times
by Skjolbir
Mon Oct 28, 2024 9:10 pm
Forum: Won't fix.
Topic: [Kovarex] [2.0.9] Blueprint parameters with same value are collapsed to one (MR)
Replies: 10
Views: 1991

Re: [Kovarex] [2.0.9] Blueprint parameters with same value are collapsed to one.

Okay, I found a work-around.
For the values that you NEED to remain static, set their value to something very unique, in this case 1000, 1001, then in the formula, write in what they actually should be. They will be initialised to the formula value no matter what.
So in this example, I want signal A ...
by Skjolbir
Mon Oct 28, 2024 8:48 pm
Forum: Won't fix.
Topic: [Kovarex] [2.0.9] Blueprint parameters with same value are collapsed to one (MR)
Replies: 10
Views: 1991

Re: [Kovarex] [2.0.9] Blueprint parameters with same value are collapsed to one.


For that reason, I would leave it as it is, and if you want to differentiate the numbers in the parametrised blueprints, you just have to give separate numbers, which is always possible.


I disagree. I have just tried to create a blueprint for a train station where the user is asked upon ...
by Skjolbir
Fri Aug 05, 2022 11:25 pm
Forum: Gameplay Help
Topic: Keep exact # of items in remote chest with circuit network
Replies: 13
Views: 9012

Re: Keep exact # of items in remote chest with circuit network

0eNrlWuuOqzYQfhf/rMIqXMIlavsi1QoRmGysAka2iU664t1rh4QQghMPR+pZdf8kAsxcvplvZuzkk+zKFhpOa0m2n4TmrBZk+9cnEfSjzkp9T54aIFtCJVRkReqs0lfwo+EghCN5VouGcensoJSkWxFaF/CDbN3ufUWgllRS6CWeL05p3VY74GrBIGtHPxwoIZec5k7DSlBqGibUm6zWBihpjrtZkRPZem6iVCgja7Wcnm39JK7 ...
by Skjolbir
Wed Aug 03, 2022 9:33 pm
Forum: Ideas and Suggestions
Topic: Logistics bot cargo should count as contents of network.
Replies: 18
Views: 9411

Re: Logistics bot cargo should count as contents of network.


The workaround is to build a realistic logistic system with buffers in place to achieve a goal. If the outpost has 10 ammo left, send the train to deliver 200. It will not request another train for a while, even if some are in logi bots. Use active/passive/storage/buffer chests to control the ...
by Skjolbir
Sun Nov 14, 2021 11:15 pm
Forum: Ideas and Requests For Mods
Topic: Blueprint modifier
Replies: 2
Views: 1507

Re: Blueprint modifier

Any indications this is still the dev plan?
by Skjolbir
Sun Nov 14, 2021 11:07 pm
Forum: Implemented in 2.0
Topic: mark-for-upgrading when blueprinting over fast-replaceable entities
Replies: 39
Views: 13301

Re: mark-for-upgrading when blueprinting over fast-replaceable entities

Koub wrote: Thu Oct 08, 2020 9:41 am
Boppiej wrote: Thu Oct 08, 2020 5:31 am Agree, or mark for deconstruct or upgrade, i assume?
Absolutely : place the ghosts that can be placd as is, fast-replace/upgrade what can be, and finally mark for deconstruction and setup a ghost for the rest.
The dream
by Skjolbir
Sun Nov 14, 2021 11:06 pm
Forum: Implemented in 2.0
Topic: mark-for-upgrading when blueprinting over fast-replaceable entities
Replies: 39
Views: 13301

Re: mark-for-upgrading when blueprinting over fast-replaceable entities


I'm note sure we're understanding each other. What I meant is when I upgrade one entity, I don't always want to upgrade all entities of the same type in all my base. I may want to upgrade just a few entities at strategic locations of my base.

The way I'd do it is have N blueprints, one for every ...
by Skjolbir
Sat Nov 13, 2021 7:56 pm
Forum: Implemented in 2.0
Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
Replies: 80
Views: 53088

Re: Hotkey to replace existing structures with blueprint

+1
Actually very surprised this isn't already a thing with how polished the game is.
Is this a dev choice, or simply overlooked?
I would settle for a mod.
by Skjolbir
Thu Apr 23, 2020 6:07 pm
Forum: Gameplay Help
Topic: Circuit cannot handle more than 2 items at a time.
Replies: 3
Views: 1542

Re: [0.18.19] Circuit cannot handle more than 2 items at a time.

Thanks Posila! I had no idea haha. I am new to signals to be honest. I now want to figure out why it works at all with the two item types, but I'll search the wiki some more, thanks again.

Go to advanced search