Search found 6 matches

by splee
Sun Aug 11, 2024 1:01 pm
Forum: Modding interface requests
Topic: let mods invoke custom selection tools from themselves or other mods
Replies: 3
Views: 258

Re: let mods invoke custom selection tools from themselves or other mods

To add an additional use case for the LuaPlayer to complete custom cursor selections through the API, I am working on a tool assisted speedrun of Krastorio 2. TAS are implemented through the mod interface. Being able to complete a selection in the described manner with the Krastorio 2 creep collecto...
by splee
Fri May 05, 2023 12:11 pm
Forum: Duplicates
Topic: [1.1.81] Belts under inserters pulse weird item counts
Replies: 2
Views: 602

Re: [1.1.81] Belts under inserters pulse weird item counts

Fair enough, the player workaround is still just "use the good setup and not the weird ones" and that works out fine.
by splee
Fri May 05, 2023 11:33 am
Forum: Duplicates
Topic: [1.1.81] Belts under inserters pulse weird item counts
Replies: 2
Views: 602

[1.1.81] Belts under inserters pulse weird item counts

Having an inserter grab from the same tile of belt that's pulsing a contents value to the circuit network is outputting the whole belt contents when only one new item flows in. The "good" setup is: have items flowing down a belt and put into a chest by an inserter (capacity 1) wire the 2nd...
by splee
Sun Feb 06, 2022 12:43 am
Forum: Mods
Topic: [0.17+] Spaceblock
Replies: 5
Views: 8467

Re: [0.17+] Spaceblock

Just finished a run of Spaceblock 0.3.9 with 1.1.53 base Factorio version, enjoyed it a lot. No major issues of any kind, a couple of slightly rough edges I thought I'd note. 1/ First off, pumpjack, burner & electric miners all still exist These can't ever be used, are kind of just traps. Maybe ...
by splee
Sun May 10, 2020 2:40 am
Forum: Mods
Topic: [MOD 0.16.x] Factorio Extended Plus
Replies: 52
Views: 73289

Re: [MOD 0.16.x] Factorio Extended Plus

So Factorio Extended Plus is cool, I like the way it adds to the gameplay but not to the learning curve, and makes the Upgrade Planner really worthwhile. I ended up with some balance / pacing notes after a couple of playthroughs though. Gun Turrets 2 is a really strong tech . Like, way strong. Gun T...
by splee
Thu Apr 23, 2020 11:31 am
Forum: Mods
Topic: [MOD 0.15.x] Necromant
Replies: 35
Views: 18898

Re: [MOD 0.15.x] Necromant

So this is quite a long thing, I've gone a bit deeper into the why than just the what . Necromant is cool though could perhaps be tuned a little more for pacing. Also some reflections on the endgame stockpiling issues discussed elsewhere already. DNA processes So the different ways to get DNA aren't...

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