Search found 6 matches
- Sun Aug 11, 2024 1:01 pm
- Forum: Modding interface requests
- Topic: let mods invoke custom selection tools from themselves or other mods
- Replies: 3
- Views: 258
Re: let mods invoke custom selection tools from themselves or other mods
To add an additional use case for the LuaPlayer to complete custom cursor selections through the API, I am working on a tool assisted speedrun of Krastorio 2. TAS are implemented through the mod interface. Being able to complete a selection in the described manner with the Krastorio 2 creep collecto...
- Fri May 05, 2023 12:11 pm
- Forum: Duplicates
- Topic: [1.1.81] Belts under inserters pulse weird item counts
- Replies: 2
- Views: 602
Re: [1.1.81] Belts under inserters pulse weird item counts
Fair enough, the player workaround is still just "use the good setup and not the weird ones" and that works out fine.
- Fri May 05, 2023 11:33 am
- Forum: Duplicates
- Topic: [1.1.81] Belts under inserters pulse weird item counts
- Replies: 2
- Views: 602
[1.1.81] Belts under inserters pulse weird item counts
Having an inserter grab from the same tile of belt that's pulsing a contents value to the circuit network is outputting the whole belt contents when only one new item flows in. The "good" setup is: have items flowing down a belt and put into a chest by an inserter (capacity 1) wire the 2nd...
- Sun Feb 06, 2022 12:43 am
- Forum: Mods
- Topic: [0.17+] Spaceblock
- Replies: 5
- Views: 8467
Re: [0.17+] Spaceblock
Just finished a run of Spaceblock 0.3.9 with 1.1.53 base Factorio version, enjoyed it a lot. No major issues of any kind, a couple of slightly rough edges I thought I'd note. 1/ First off, pumpjack, burner & electric miners all still exist These can't ever be used, are kind of just traps. Maybe ...
- Sun May 10, 2020 2:40 am
- Forum: Mods
- Topic: [MOD 0.16.x] Factorio Extended Plus
- Replies: 52
- Views: 73289
Re: [MOD 0.16.x] Factorio Extended Plus
So Factorio Extended Plus is cool, I like the way it adds to the gameplay but not to the learning curve, and makes the Upgrade Planner really worthwhile. I ended up with some balance / pacing notes after a couple of playthroughs though. Gun Turrets 2 is a really strong tech . Like, way strong. Gun T...
- Thu Apr 23, 2020 11:31 am
- Forum: Mods
- Topic: [MOD 0.15.x] Necromant
- Replies: 35
- Views: 18898
Re: [MOD 0.15.x] Necromant
So this is quite a long thing, I've gone a bit deeper into the why than just the what . Necromant is cool though could perhaps be tuned a little more for pacing. Also some reflections on the endgame stockpiling issues discussed elsewhere already. DNA processes So the different ways to get DNA aren't...