Search found 7 matches

by klanticus
Fri Feb 02, 2018 3:20 pm
Forum: Ideas and Suggestions
Topic: Let the player configure target prioritization on turrets
Replies: 10
Views: 3480

Re: Let the player configure target prioritization on turrets

Back to topic : A choice between all enemy types, with the ability to order by priority would be ideal. This would be especially helpful while using mods that add enemies, because if we can choose amongst everything that's an "enemy", there wouldn't be need for additional development to s...
by klanticus
Tue Jan 02, 2018 4:20 pm
Forum: Ideas and Suggestions
Topic: Let the player configure target prioritization on turrets
Replies: 10
Views: 3480

Let the player configure target prioritization on turrets

TL;DR In the turrets config window, add a combo box/set of buttons that allow the user to select it's priority target, making it easier/more effective to use multiple turret types. What ? Instead of the turret just firing at the first target that enters its range, let the player (or a logistic netw...
by klanticus
Tue Jan 02, 2018 3:54 pm
Forum: Ideas and Suggestions
Topic: Concurent autosave
Replies: 11
Views: 4138

Re: Concurent autosave

OpenTTD had this exact problem (freezing the game for a few seconds on every save/autosave) and they've managed to implement the asynchronous saving, so there's no pause anymore. I don't know how different are the internal architectures of both games, but they seem similar from a external high level...
by klanticus
Wed Sep 23, 2015 11:47 pm
Forum: Mods
Topic: [MOD 0.15+] Bucket Wheel Excavator 0.3.6(1st October)
Replies: 70
Views: 88505

Re: [MOD 0.12.2+] Bucket Wheel Excavator 0.3.3(8th August)

It looks like the Ore unloaders are causing desyncs in multiplayer games. I didn't heavily tested to make sure it was the culprit, but I've started getting desyncs after placing a few of them. After we removed, no more desyncs happened. The excavator doesn't seem to cause any problem.
by klanticus
Wed Sep 16, 2015 2:08 pm
Forum: Implemented Suggestions
Topic: Roomba
Replies: 6
Views: 13845

Re: Roomba

ssilk wrote:Implemented with 0.11
The only way I found to make a robot collect items on the ground was using the Deconstruction Planner. Is there any way to make robots do that automatically?
by klanticus
Fri Sep 04, 2015 3:36 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 354400

Re: [0.12.x] Rail Tanker - Liquid transpor

Does anyone else experiencing a sudden stutter every couple seconds (when moving) after activating this mod ? It's registered on fps count (5 fps drop, stop, then 60 fps again, stop, so on). Affect new game. I tested it by disabling all mods except for Rail Tanker, quit, make new game, yet the prob...
by klanticus
Thu Sep 03, 2015 10:35 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 354400

Re: [0.12.x] Rail Tanker - Liquid transpor

Does anyone else experiencing a sudden stutter every couple seconds (when moving) after activating this mod ? It's registered on fps count (5 fps drop, stop, then 60 fps again, stop, so on). Affect new game. I tested it by disabling all mods except for Rail Tanker, quit, make new game, yet the prob...

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