Search found 27 matches
- Sun Mar 12, 2017 5:38 pm
- Forum: Gameplay Help
- Topic: Starting out a new map.
- Replies: 11
- Views: 5154
Re: Starting out a new map.
Anyway by the time I have electric furnaces, robots are available.
- Sun Mar 12, 2017 5:35 pm
- Forum: Gameplay Help
- Topic: Starting out a new map.
- Replies: 11
- Views: 5154
Re: Starting out a new map.
This is a new map that I just started. Any thoughts or suggestions would be helpful! To look at the map download the file and open index.html.
You have Some problems if this will also be your long term solution to smelting.
1. Your smelting line currently in bound to a 2x2 tile Smelter. When the ...
You have Some problems if this will also be your long term solution to smelting.
1. Your smelting line currently in bound to a 2x2 tile Smelter. When the ...
- Sat Mar 11, 2017 11:47 pm
- Forum: Gameplay Help
- Topic: T-Junction Help!
- Replies: 24
- Views: 11111
Re: T-Junction Help!
ok i found a another reason that left side drive is better than right side drive.
this T allows trains to go opposite direction including making a turn.
couldn't place the two signals i have circled on a right side drive T.
Well if you prefer right hand drive then you could just move a track one ...
this T allows trains to go opposite direction including making a turn.
couldn't place the two signals i have circled on a right side drive T.
Well if you prefer right hand drive then you could just move a track one ...
- Sat Mar 11, 2017 10:40 pm
- Forum: Gameplay Help
- Topic: T-Junction Help!
- Replies: 24
- Views: 11111
Re: T-Junction Help!
I guess a passing place will do.
Well I use a completely different design: every train line has it's own track running through the map.
They are connected to a "central junction" where all the tracks run together.
This looks like this:
Image
Shoutouts to my small screen...
The two tracks where ...
Well I use a completely different design: every train line has it's own track running through the map.
They are connected to a "central junction" where all the tracks run together.
This looks like this:
Image
Shoutouts to my small screen...
The two tracks where ...
- Sat Mar 11, 2017 9:57 pm
- Forum: Gameplay Help
- Topic: T-Junction Help!
- Replies: 24
- Views: 11111
Re: T-Junction Help!
Hmm. I've tried that design but I don't like that only one train can move through the junction at once. I guess a passing place will do.
- Sat Mar 11, 2017 9:28 pm
- Forum: Gameplay Help
- Topic: T-Junction Help!
- Replies: 24
- Views: 11111
Re: T-Junction Help!
Could you refer me to a t-junction design? I am having a bit of trouble.
- Sat Mar 11, 2017 9:13 pm
- Forum: Gameplay Help
- Topic: T-Junction Help!
- Replies: 24
- Views: 11111
Re: T-Junction Help!
Is it necessary to use chain signals for when there is a merge in the track?
- Sat Mar 11, 2017 8:26 pm
- Forum: Gameplay Help
- Topic: T-Junction Help!
- Replies: 24
- Views: 11111
T-Junction Help!
I made a new Factorio world and decided to try to use trains. Is there any problem with this t-junction?
Edit: Sorry forgot the photo.
Edit: Sorry forgot the photo.

- Mon Mar 06, 2017 11:59 pm
- Forum: Gameplay Help
- Topic: Starting out a new map.
- Replies: 11
- Views: 5154
Starting out a new map.
This is a new map that I just started. Any thoughts or suggestions would be helpful! To look at the map download the file and open index.html.
- Sun Mar 05, 2017 3:10 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 81633
Re: Friday Facts #180 - Map interaction
In the minimal mode maybe you could have a mode where you could add mods before you fully launch the game so you don't have to restart.
- Mon Jun 27, 2016 8:08 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 216320
Re: Version 0.13.0
Hurry Bentham I am starved.Mangledpork wrote:Time for a video!
Gentlemen, time me!
- Mon Jun 27, 2016 7:59 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 216320
Re: Version 0.13.0
My calculator doesn't use remainders so I will have to use a notebook to calculate it correctly.Mangledpork wrote:Time for a video!
Gentlemen, time me!
- Mon Jun 27, 2016 6:10 pm
- Forum: General discussion
- Topic: My steam is updating!!
- Replies: 11
- Views: 5021
Re: My steam is updating!!
Sorry for the spam. Requesting delete.
- Mon Jun 27, 2016 5:57 pm
- Forum: General discussion
- Topic: My steam is updating!!
- Replies: 11
- Views: 5021
My steam is updating!!
You all know what this means.
- Mon Jun 27, 2016 5:20 pm
- Forum: Implemented Suggestions
- Topic: Sign for naming things. Kind of like train stations.
- Replies: 1
- Views: 1281
Sign for naming things. Kind of like train stations.
We need some type of sign that you can put down and name. Kind of like how train stations show up on the map when you name them.
- Mon Jun 27, 2016 5:05 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 58305
Re: Friday Facts #144 - The gfx report
Currently on Ep#19: Blue Beaker Building. I am binge watching to catch up.Mangledpork wrote:Why thank you! I'll have plenty of videos up in the coming days!ToxicTiger wrote:Guess I will have to watch Factorio Towns.
- Mon Jun 27, 2016 2:37 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 58305
Re: Friday Facts #144 - The gfx report
Guess I will have to watch Factorio Towns.
- Mon Jun 27, 2016 2:29 am
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 58305
Re: Friday Facts #144 - The gfx report
I really thought is was Friday today omg.
- Mon Jun 20, 2016 12:55 am
- Forum: Multiplayer
- Topic: [US/ENG/0.12.35/MODS] Dallas Texas Server
- Replies: 17
- Views: 8281
Re: [Private/US/ENG/0.12.35/MODS] Dedicated Server Dallas Texas
I am up but I can't use skype voice chat.
- Sat Jun 18, 2016 9:12 pm
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Artifact Retexture
- Replies: 2
- Views: 4530
Re: [MOD 0.12.x] Artifact Retexture v1.0.1
I actually found this really nice! Thanks!
Edit:doesn't work anymore.
Edit:doesn't work anymore.