Search found 27 matches

by ToxicTiger
Sun Mar 12, 2017 5:38 pm
Forum: Gameplay Help
Topic: Starting out a new map.
Replies: 11
Views: 4248

Re: Starting out a new map.

Anyway by the time I have electric furnaces, robots are available.
by ToxicTiger
Sun Mar 12, 2017 5:35 pm
Forum: Gameplay Help
Topic: Starting out a new map.
Replies: 11
Views: 4248

Re: Starting out a new map.

This is a new map that I just started. Any thoughts or suggestions would be helpful! To look at the map download the file and open index.html. You have Some problems if this will also be your long term solution to smelting. 1. Your smelting line currently in bound to a 2x2 tile Smelter. When the ti...
by ToxicTiger
Sat Mar 11, 2017 11:47 pm
Forum: Gameplay Help
Topic: T-Junction Help!
Replies: 24
Views: 8092

Re: T-Junction Help!

ok i found a another reason that left side drive is better than right side drive. this T allows trains to go opposite direction including making a turn. couldn't place the two signals i have circled on a right side drive T. Well if you prefer right hand drive then you could just move a track one fo...
by ToxicTiger
Sat Mar 11, 2017 10:40 pm
Forum: Gameplay Help
Topic: T-Junction Help!
Replies: 24
Views: 8092

Re: T-Junction Help!

I guess a passing place will do. Well I use a completely different design: every train line has it's own track running through the map. They are connected to a "central junction" where all the tracks run together. This looks like this: Image Shoutouts to my small screen... The two tracks ...
by ToxicTiger
Sat Mar 11, 2017 9:57 pm
Forum: Gameplay Help
Topic: T-Junction Help!
Replies: 24
Views: 8092

Re: T-Junction Help!

Hmm. I've tried that design but I don't like that only one train can move through the junction at once. I guess a passing place will do.
by ToxicTiger
Sat Mar 11, 2017 9:28 pm
Forum: Gameplay Help
Topic: T-Junction Help!
Replies: 24
Views: 8092

Re: T-Junction Help!

Could you refer me to a t-junction design? I am having a bit of trouble.
by ToxicTiger
Sat Mar 11, 2017 9:13 pm
Forum: Gameplay Help
Topic: T-Junction Help!
Replies: 24
Views: 8092

Re: T-Junction Help!

Is it necessary to use chain signals for when there is a merge in the track?
by ToxicTiger
Sat Mar 11, 2017 8:26 pm
Forum: Gameplay Help
Topic: T-Junction Help!
Replies: 24
Views: 8092

T-Junction Help!

I made a new Factorio world and decided to try to use trains. Is there any problem with this t-junction?

Edit: Sorry forgot the photo. :D
by ToxicTiger
Mon Mar 06, 2017 11:59 pm
Forum: Gameplay Help
Topic: Starting out a new map.
Replies: 11
Views: 4248

Starting out a new map.

This is a new map that I just started. Any thoughts or suggestions would be helpful! To look at the map download the file and open index.html.
by ToxicTiger
Sun Mar 05, 2017 3:10 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 67019

Re: Friday Facts #180 - Map interaction

In the minimal mode maybe you could have a mode where you could add mods before you fully launch the game so you don't have to restart.
by ToxicTiger
Mon Jun 27, 2016 8:08 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 191821

Re: Version 0.13.0

Mangledpork wrote:Time for a video!

Gentlemen, time me!
Hurry Bentham I am starved.
by ToxicTiger
Mon Jun 27, 2016 7:59 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 191821

Re: Version 0.13.0

Mangledpork wrote:Time for a video!

Gentlemen, time me!
My calculator doesn't use remainders so I will have to use a notebook to calculate it correctly.
by ToxicTiger
Mon Jun 27, 2016 6:10 pm
Forum: General discussion
Topic: My steam is updating!!
Replies: 11
Views: 4152

Re: My steam is updating!!

Sorry for the spam. Requesting delete.
by ToxicTiger
Mon Jun 27, 2016 5:57 pm
Forum: General discussion
Topic: My steam is updating!!
Replies: 11
Views: 4152

My steam is updating!!

You all know what this means.
by ToxicTiger
Mon Jun 27, 2016 5:20 pm
Forum: Implemented Suggestions
Topic: Sign for naming things. Kind of like train stations.
Replies: 1
Views: 1107

Sign for naming things. Kind of like train stations.

We need some type of sign that you can put down and name. Kind of like how train stations show up on the map when you name them.
by ToxicTiger
Mon Jun 27, 2016 5:05 pm
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 49810

Re: Friday Facts #144 - The gfx report

Mangledpork wrote:
ToxicTiger wrote:Guess I will have to watch Factorio Towns.
Why thank you! I'll have plenty of videos up in the coming days!
Currently on Ep#19: Blue Beaker Building. I am binge watching to catch up.
by ToxicTiger
Mon Jun 27, 2016 2:37 pm
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 49810

Re: Friday Facts #144 - The gfx report

Guess I will have to watch Factorio Towns.
by ToxicTiger
Mon Jun 27, 2016 2:29 am
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 49810

Re: Friday Facts #144 - The gfx report

I really thought is was Friday today omg.
by ToxicTiger
Mon Jun 20, 2016 12:55 am
Forum: Multiplayer
Topic: [US/ENG/0.12.35/MODS] Dallas Texas Server
Replies: 17
Views: 7031

Re: [Private/US/ENG/0.12.35/MODS] Dedicated Server Dallas Texas

I am up but I can't use skype voice chat.
by ToxicTiger
Sat Jun 18, 2016 9:12 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Artifact Retexture
Replies: 2
Views: 4068

Re: [MOD 0.12.x] Artifact Retexture v1.0.1

I actually found this really nice! Thanks!
Edit:doesn't work anymore.

Go to advanced search