Search found 621 matches

by AntiElitz
Wed Jul 01, 2026 6:08 pm
Forum: Assigned
Topic: [raiguard][2.1.8] Fluid is not shared evenly
Replies: 51
Views: 6385

Re: [raiguard][2.1.8] Fluid is not shared evenly

That all entities draw fluids equally was fixign a lot of things in 2.0 and was one of the best features. I don't liek that beeing goen either. IMO all entities shall draw inputs equally from the entire fluid network (not just the close pipe) to also avoid fluid throughput issues.
by AntiElitz
Wed Jul 01, 2026 10:46 am
Forum: Ideas and Suggestions
Topic: Asteroid damage should scale with ship speed
Replies: 4
Views: 281

Asteroid damage should scale with ship speed

I really dislike the new asteroid system in 2.1.

Whenever my ship has a problem and stops in a planet orbit, it can get completely wrecked by incoming asteroids very quickly. In 2.0, standing still was much safer because asteroids barely did damage, so you had time to fix issues during travel or ...
by AntiElitz
Wed Jul 01, 2026 10:42 am
Forum: Ideas and Suggestions
Topic: Minimum payload should count for mixed rockets also
Replies: 4
Views: 281

Minimum payload should count for mixed rockets also

TL;DR:
If custom minimum payload is enabled, mixed rockets should also respect it.

The new automatic payload behavior makes sense to me in general. If no custom minimum payload is set, rockets can dynamically fill remaining capacity with the most requested item.

This applies to both mixed and ...
by AntiElitz
Wed Jun 17, 2026 7:50 pm
Forum: Pending
Topic: [Lou][2.0.77] Train disconnected after force printing
Replies: 2
Views: 271

Re: [Lou][2.0.77] Train disconnected after force printing

This is the only case I am aware of. If it's already fixed for 2.1, that is great!
by AntiElitz
Wed Jun 10, 2026 5:57 pm
Forum: Won't fix.
Topic: [2.0.77] Broken Fulgora Generation
Replies: 1
Views: 394

[2.0.77] Broken Fulgora Generation

Fulgora Map gen is broken here

Map Exchange String

>>>eNp1Us1rE0EUn7EN/dYgUaiU2kNPQkpbPymSWQUVkf4N62QzG4dudtPZmWgVdA8VQRTPerFXK/TmwVugIAoKRU/eKnrwoFJR1INQZ3Z2NttNfeFN3r7fe7/3MbMHADAvFYwV8aKgXmA7TNSIHVAPgLZltM ...
by AntiElitz
Tue Mar 31, 2026 11:56 am
Forum: Bug Reports
Topic: [2.0.76] Cryo plant disappearing after bot places ice platform underneath
Replies: 5
Views: 1105

Re: [2.0.76] Cryo plant disappearing after bot places ice platform underneath

Nice find, I didn't realize this.
So figured the blueprint is the root cause. When I print it down it is already missing at that corner (even though concrete and ice platforms are not part of the blueprint). However if the car is removed from the blueprint it's working just fine. This is probably ...
by AntiElitz
Sun Mar 29, 2026 10:13 pm
Forum: Bug Reports
Topic: [2.0.76] Cryo plant disappearing after bot places ice platform underneath
Replies: 5
Views: 1105

Re: [2.0.76] Cryo plant disappearing after bot places ice platform underneath

I ran into the same bug today.
Here is a savegame with exactly the moment where it happens.
by AntiElitz
Tue Mar 03, 2026 3:06 pm
Forum: Duplicates
Topic: [2.0.76] Decon X on empty slot
Replies: 2
Views: 665

[2.0.76] Decon X on empty slot

03-03-2026, 16-02-29.png
03-03-2026, 16-02-29.png (2.06 MiB) Viewed 665 times
X on Nothing.
Savegame attached
by AntiElitz
Fri Feb 20, 2026 9:54 pm
Forum: Implemented mod requests
Topic: Enabling scripted saves in replay mode
Replies: 6
Views: 1386

Re: Enabling scripted saves in replay mode

I agree. That would be really helpful fo rme, too
by AntiElitz
Tue Feb 10, 2026 2:03 pm
Forum: Releases
Topic: Version 2.0.74
Replies: 5
Views: 19065

Re: Version 2.0.74

Thanks for the release! Was really looking forward to this patch, loads of nice fixes :)
by AntiElitz
Tue Feb 03, 2026 4:14 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.73] Bots remove items from inserter hand when upgrade planning it.
Replies: 1
Views: 2134

[2.0.73] Bots remove items from inserter hand when upgrade planning it.

https://youtu.be/_mt-9eDe3Og

Issue: When counting Items with inserter pulse, the result will be off when an inserter is upgraded and the bots take away counted items.

Expectation 1: Bots should not take items out of an inserters hand when upgrading it. (just like when upgrading manually ...
by AntiElitz
Tue Feb 03, 2026 4:08 pm
Forum: Duplicates
Topic: [2.0.73] Entities are never build if bots are queued several actions but are blocked on the first action.
Replies: 2
Views: 520

Re: [2.0.73] Entities are never build if bots are queued several actions but are blocked on the first action.

While the issue is the same, the solution is not quite applicable here. While it is very obvious when a player is in the way, it is never obvious that a car is blocking a build action somewhere on the map. This can lead to a lot of frustration, especially since there is no alert or similar ...

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