Search found 298 matches

by AntiElitz
Thu Sep 17, 2020 12:48 am
Forum: Bug Reports
Topic: [1.0.0] Belt in the middle of a drag not Placed even though it was displayed "green"
Replies: 3
Views: 172

Re: [1.0.0] Belt in the middle of a drag not Placed even though it was displayed "green"

this is not about gaps after starting point or next to ending point. This is just about the case where a belt is missing in the middle of a newly dragged belt. It seems to happend quiete frequently now, was not a case in 0.18 imo or maybe before blueprint libary Here is another example of it happeni...
by AntiElitz
Tue Sep 08, 2020 8:40 pm
Forum: Bug Reports
Topic: [1.0.0] Belt in the middle of a drag not Placed even though it was displayed "green"
Replies: 3
Views: 172

[1.0.0] Belt in the middle of a drag not Placed even though it was displayed "green"

https://www.youtube.com/watch?v=DV-qMLbhxyo This is NOT the bug where the update cycle of the game is to slow to detect the mouse passing a tile. When dragging the belt the first tile of it is placed. The second tile is skipped, even thought it was displayed "green" before. The third and following a...
by AntiElitz
Fri Jul 31, 2020 2:28 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 7457

Re: Friday Facts #358 - Alien decoratives & Polluted water

I'm very sad the party has been canceled, but I understand. I'm not sold on the concept of green water unfortunately, even thought I like the general idea. Considering the player spends nearly ALL of his time in the polluted area, there is not much place to see the normal water anymore. So for me it...
by AntiElitz
Thu Jul 30, 2020 12:39 am
Forum: Duplicates
Topic: [0.18.37] Modules and science packs miss item count label when selected.
Replies: 1
Views: 49

[0.18.37] Modules and science packs miss item count label when selected.

When you take a module in the hand, there is no more label with how many you still have since this version. Same it is with science packs. There may also be some other entities that are affected by that.
by AntiElitz
Fri Jul 24, 2020 7:19 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 95
Views: 9606

Re: Friday Facts #357 - Nuke

Good job on the nuke graphics! Glad to finally see one :) !
I'm not sold on the sound at all though.
by AntiElitz
Fri Jul 24, 2020 5:06 pm
Forum: Won't fix.
Topic: [0.18.36] Map generation changes on same mapstring depending on exploration order
Replies: 3
Views: 496

Re: [0.18.36] Map generation changes on same mapstring depending on exploration order

I was really, really, really hoping it will be something fixable, so I can make you feel like we are not ignoring your bug reports for once ... Oh no worries that's fine. I didn't expect a fix for that, but Bilka pointed out there could be more significant underlying problems that could be revealed...
by AntiElitz
Fri Jul 24, 2020 5:03 pm
Forum: Resolved for the next release
Topic: Game sounds are uncomfortable and obscure
Replies: 20
Views: 2454

Re: Game sounds are uncomfortable and obscure

I wouldn't mind a rollback to the 0.17 sounds for those specific entities stated by rseding.
There is also some nice new sounds like the new burner drill though, so I wouldn't say all of it is bad. Just these few entities stated here.
by AntiElitz
Thu Jul 23, 2020 11:51 pm
Forum: Won't fix.
Topic: [0.18.36] Map generation changes on same mapstring depending on exploration order
Replies: 3
Views: 496

[0.18.36] Map generation changes on same mapstring depending on exploration order

There can be an inconsistency on how oil spawn on a certain mapstring depending on exploration order. Variant 1: https://i.imgur.com/Hn2giq8.jpg Variant 2: https://i.imgur.com/pI6JStP.jpg Explanation video with showcase (reproduceable): https://youtu.be/1FmcXYHzV6U Different reproduction by Bilka: h...
by AntiElitz
Thu Jul 23, 2020 10:56 pm
Forum: Resolved for the next release
Topic: Game sounds are uncomfortable and obscure
Replies: 20
Views: 2454

Re: Game sounds are uncomfortable and obscure

I agree with the statements above. The sounds still need a lot of love to reach the same level of quality as the rest of the game. The sounds have specifically a problem on being too invariant. A lot of them just sounds like static noise to me, especially when placed in groups. The high frequencies ...
by AntiElitz
Fri Jun 12, 2020 4:27 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 16590

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I do like the final new beacon design, but removing the alt view from it is a very bad thing imo. It's inconsistent with the modules in asm and it's very much harder to see if the beacon has modules inserted compared to alt mode which is there to actually give that improved overview. The alt view gu...
by AntiElitz
Thu Jun 11, 2020 6:50 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 18886

Re: Friday Facts #350 - Electric mining drill redesign

Now the serious reply: I like the new drill graphics visually. I just don't like that they overlap with the tile above. There is 2 issues i have with this. First you cannot see if the close side of the belt above the mining drill is full very easily anymore https://i.imgur.com/5R8pAFh.png Secondly I...
by AntiElitz
Thu Jun 11, 2020 6:23 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 18886

Re: Friday Facts #350 - Electric mining drill redesign

You're the only one to see that so far. So the fault may not be with the icon. That is provably false. https://www.reddit.com/r/factorio/comments/gr52nz/were_just_not_gonna_talk_about_it_no_one_ok_d/frx1mjk/ My penis certainly doesn't look like that. I can make it look like one if you want though? ...
by AntiElitz
Tue May 05, 2020 1:39 am
Forum: Desyncs with mods
Topic: [0.18.22] Desync Report
Replies: 1
Views: 145

[0.18.22] Desync Report

I have no idea what happened: We where playing the Chronophere scenario (unmodded)

Report attached
by AntiElitz
Mon Apr 27, 2020 4:27 pm
Forum: Pending
Topic: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player
Replies: 18
Views: 1469

Re: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player

I would love to fix this, but nobody has any reliable reproduction steps so I can't debug it. I know you guys were able to reproduce it unreliably and really tried to fix it, but nobody knows a reason/ solution for it yet. May there be a possibility that you can Implement a workaround for it? Most ...
by AntiElitz
Tue Apr 21, 2020 5:37 pm
Forum: Modding interface requests
Topic: Factorio API searchbar
Replies: 4
Views: 689

Re: Factorio API searchbar

3 years have passed and I still wished there would be a native search bar implemented :)
Is there any change to get this? I would actually be very happy about it!

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