Search found 465 matches

by AntiElitz
Thu Mar 06, 2025 4:28 pm
Forum: Won't fix.
Topic: productivity exploit +100%
Replies: 18
Views: 3061

Re: productivity exploit +100%

I don't see this exploit as much of an issue. Any fix that comes with a draw back seems bad for the playerbase. Seems useless for casual play. Only seems useful for Speedrunners. But we can ban it if we like.
by AntiElitz
Wed Mar 05, 2025 11:47 pm
Forum: Won't fix.
Topic: productivity exploit +100%
Replies: 18
Views: 3061

Re: productivity exploit +100%

Just to make it clear, we Speedrunners don't relie on a dev fix here. We can just ban the exploit if we wish to do so in the Speedrun rules.
by AntiElitz
Fri Feb 14, 2025 4:48 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 15710

Re: Version 2.0.34

- Drag building produces one merge undo action per the whole drag, instead of the individual undo actions for every entity built.

When will this be reverted? It's terrible :( .
by AntiElitz
Thu Feb 06, 2025 9:07 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 15710

Re: Version 2.0.34

Oh dear, smart belt got fixed! I am so happy rn :D
by AntiElitz
Tue Jan 07, 2025 6:45 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [2.0.14] Smart Belt adds underground when dragging backwards over existing belt (MR)
Replies: 7
Views: 1737

Re: [2.0.14] Smart Belt adds underground when dragging backwards over existing belt (MR)

When can we expect an update on this? It's been 10 weeks since the Space age release and the core mechanic of placing belts is still that broken that it's unusable. You cannot drag a single belt right now without it breaking in wierd ways. You have those bugs show up like once in every minute of ...
by AntiElitz
Fri Dec 20, 2024 3:37 pm
Forum: Ideas and Suggestions
Topic: Require Action Triggered Research Only on the First Playthrough
Replies: 1
Views: 215

Require Action Triggered Research Only on the First Playthrough

I've given it two months, and I still find the research triggers based on actions to be quite frustrating and artificial. While they're great for the first playthrough, they quickly become tedious on subsequent runs. I’d suggest implementing a system similar to the action bar: once a research action ...
by AntiElitz
Thu Dec 05, 2024 11:08 pm
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 26197

Re: Version 2.0.24


[space-age] Land mines on space platforms now damage the space platform tiles in a radius.

I agree that the landmines in space needed a nerf, but I hoped for at least some variance or using them as a last resort tool. With this change, they do not just deal damange to platform. No - a single ...
by AntiElitz
Tue Nov 12, 2024 3:05 pm
Forum: Assigned
Topic: [kovarex][2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading
Replies: 16
Views: 2390

Re: [2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading

I want to underline how bad the smart belt situation is right now, basically I cannot drag a single belt through the base anymore without checkign for every single crossing afterwards. It's takes the fun out for me as I encounter an error cause by this like every 5 minutes. I really hope this has ...
by AntiElitz
Fri Nov 08, 2024 12:39 pm
Forum: Not a bug
Topic: [2.0.15] Ship won't leave after condition, when still beeing loaded
Replies: 1
Views: 245

[2.0.15] Ship won't leave after condition, when still beeing loaded

I have a platform that is supposed to bring all fiber from gleba. The condition i use is wait for 5 minutes. The request is put to 10000000.
I expect the ship to leave after 5 minutes with all fiber it got in the meantime. However I produce fiber and start rockets so fast, that there is always one ...
by AntiElitz
Tue Oct 22, 2024 11:06 pm
Forum: Not a bug
Topic: [2.0.9] Custom keybinds - Flip horizontal collides with flip vertical
Replies: 1
Views: 273

[2.0.9] Custom keybinds - Flip horizontal collides with flip vertical

I tried binding flip horizontal and flip vertical to the same button "f" to effectively get a double rotate. Unfortunaltely only the horizontal flip takes place and not both.
by AntiElitz
Tue Oct 22, 2024 9:50 pm
Forum: Pending
Topic: [2.0.9] Custom keybinds - Pipette on mouse button collides with modified mining
Replies: 1
Views: 380

[2.0.9] Custom keybinds - Pipette on mouse button collides with modified mining

Mining collides with pipette tool keybind on mouse buttons.

Preparations:
1) Rebind pipette to Right mouse button.
2) Rebind mine to shift+right mouse button

Bug steps:
1) Place a furnace
2) Deselect with q
3) Try to mine furnace with shift+right mouse button

Expected result:
- Furnace gets mined ...
by AntiElitz
Mon Jun 24, 2024 8:23 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.107] Miner Status "Waiting for space in destination" missing
Replies: 1
Views: 671

[1.1.107] Miner Status "Waiting for space in destination" missing

Miners do not change their status to "Waiting for space in destination" when the output belt is full but moving.
This breaks the uptime analysis ratio of mods like assembly analyst as they cannot judge weather a Miner is workign or paused.

https://cdn.discordapp.com/attachments/696434452360069181 ...
by AntiElitz
Fri Jun 21, 2024 12:12 pm
Forum: Ideas and Suggestions
Topic: Syncronized Blueprint book rotations
Replies: 0
Views: 285

Syncronized Blueprint book rotations

Problem: Blueprint books often contain variances of the same thing. When you want to place a variance and you rotate the blueprint, you only rotate that single blueprint of the book. Scrollling further through the book will use different rotations for each of the variances.

Solution: Blueprints ...
by AntiElitz
Fri Jun 21, 2024 11:53 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 115714

Re: Friday Facts #416 - Fluids 2.0

This sounds good, fluids where a pain the ass.

I am a bit worried about the priorisation of chem plants, As all mashines drag input fluids equally. I imagine the case, where you have a sulfer plant that you want to work full time and then a lot of plastic to consume the remaining petrolium. You ...
by AntiElitz
Fri Jun 14, 2024 11:21 am
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 24032

Re: Friday Facts #415 - Fix, Improve, Optimize

Thanks Rseding, that bot queue issues where really a thing that bugged me for a decade now and I love that you could put an end to this! 10/10 FFF
by AntiElitz
Fri Jun 07, 2024 1:03 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 90366

Re: Friday Facts #414 - Spoils of Agriculture

While I consider the farming mechanic mostly boring, the new spoilage mechanic is something new I am looking for to mix up standard patterns! Great work, sounds like it will be fun!
by AntiElitz
Fri Apr 26, 2024 11:33 am
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 39964

Re: Friday Facts #408 - Statistics improvements, Linux adventures

The only thing that I am usually interested in in the power graph is weather I have been low on power and if so how much. So a simple production vs consumption ratio over time. That means: if my production comsumption ratio is 120%, I produce more and 80% means i have been low on power. It is really ...

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