The water un-filling recipe places its output on the wrong side.
This becomes a real problem when switching recipes, because the outputs then end up on the wrong side as well.
Ever since quality was added, setting a recipe in an assembler takes two clicks:
- Select the item - Confirm the quality
After playing with this for over a year, I thought I’d eventually get used to it, but I haven’t. It still feels clunky compared to how it was in the base game before quality ...
Trains are great, but stacked belts outclass them in raw throughput.
If the legendary version of Cargos had increased cargo size, they’d be a much stronger alternative and stay competitive in late-game setups.
I think the new belt feature where dragging forward and backward removes existing belts is a bad change. It does the opposite of what you want in practice and causes a lot of problems.
Case 1: Over-dragging Most of the time you actually want ...
I’ve been numbering these “smart belt” bug reports (#1 to #11) because they’ve become so common that I no longer want to spend the time writing out a full, detailed description every single time. I actually even take the time to make a clear video showing the bug so there’s no misunderstanding.
I’ve been numbering these “smart belt” bug reports (#1 to #11) because they’ve become so common that I no longer want to spend the time writing out a full, detailed description every single time. I actually even take the time to make a clear video showing the bug so there’s no misunderstanding.
When i drag forward the bel tis replace with an underground just fine. when i reverse build it is not. additionally on 4 tiles length it bugs with wrong out of range messages also.
On space platforms, almost every weapon requires manual priority setup. Otherwise, they’ll waste shots on asteroids they can’t damage. However once priorities are set weapons no longer target the closest asteroid or enemy. They follow the assigned order strictly.
The problem I encounter a lot is that I want some ships to keep their load and not unload an planet that requests this item. If I want to deliver calcite from Vulcanus to Nauvis, I have to request calcite on Nauvis. However now all ships that pass by naivis will drop all their calcite and deadlock ...