Search found 451 matches
- Mon Jun 24, 2024 8:23 pm
- Forum: Fixed for 2.0
- Topic: [1.1.107] Miner Status "Waiting for space in destination" missing
- Replies: 1
- Views: 303
[1.1.107] Miner Status "Waiting for space in destination" missing
Miners do not change their status to "Waiting for space in destination" when the output belt is full but moving. This breaks the uptime analysis ratio of mods like assembly analyst as they cannot judge weather a Miner is workign or paused. https://cdn.discordapp.com/attachments/69643445236...
- Fri Jun 21, 2024 12:12 pm
- Forum: Ideas and Suggestions
- Topic: Syncronized Blueprint book rotations
- Replies: 0
- Views: 104
Syncronized Blueprint book rotations
Problem: Blueprint books often contain variances of the same thing. When you want to place a variance and you rotate the blueprint, you only rotate that single blueprint of the book. Scrollling further through the book will use different rotations for each of the variances. Solution: Blueprints book...
- Fri Jun 21, 2024 11:53 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 452
- Views: 50571
Re: Friday Facts #416 - Fluids 2.0
This sounds good, fluids where a pain the ass. I am a bit worried about the priorisation of chem plants, As all mashines drag input fluids equally. I imagine the case, where you have a sulfer plant that you want to work full time and then a lot of plastic to consume the remaining petrolium. You noti...
- Fri Jun 14, 2024 11:21 am
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 15086
Re: Friday Facts #415 - Fix, Improve, Optimize
Thanks Rseding, that bot queue issues where really a thing that bugged me for a decade now and I love that you could put an end to this! 10/10 FFF
- Fri Jun 07, 2024 1:03 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 388
- Views: 41246
Re: Friday Facts #414 - Spoils of Agriculture
While I consider the farming mechanic mostly boring, the new spoilage mechanic is something new I am looking for to mix up standard patterns! Great work, sounds like it will be fun!
- Fri Apr 26, 2024 11:33 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 154
- Views: 20609
Re: Friday Facts #408 - Statistics improvements, Linux adventures
The only thing that I am usually interested in in the power graph is weather I have been low on power and if so how much. So a simple production vs consumption ratio over time. That means: if my production comsumption ratio is 120%, I produce more and 80% means i have been low on power. It is really...
- Fri Mar 22, 2024 1:34 am
- Forum: Bug Reports
- Topic: [1.1.105] Entire range of belt flipping direction unexpectedly while dragging
- Replies: 3
- Views: 731
Re: [1.1.105] Entire range of belt flipping direction unexpectedly while dragging
can confirm, i never saw this pre .105
- Fri Mar 01, 2024 12:41 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 14733
Re: Friday Facts #400 - Chart search and Pins
The map search is amazing. I also want that for my local supermarket when I look for that ONE product I just cannot find. ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Tue Feb 27, 2024 6:05 pm
- Forum: Bug Reports
- Topic: [1.1.104] Priority Splitter producing gaps with full input
- Replies: 8
- Views: 1263
Re: [1.1.104] Priority Splitter producing gaps with full input
It's going to happen. If the left belt ore is one or two ticks ahead of the right belt ore, the splitter can start passing the left ore, see the right ore and have to decide which belt to send it to. Since the left belt's currently busy (in that lane), it sends it out the right belt. But then there...
- Thu Feb 22, 2024 10:58 pm
- Forum: Bug Reports
- Topic: [1.1.104] Priority Splitter producing gaps with full input
- Replies: 8
- Views: 1263
[1.1.104] Priority Splitter producing gaps with full input
Related: https://forums.factorio.com/viewtopic.php?f=23&t=111444 Repost as topic was phrased poorly and described wrongly. Situation: red box input is permanently full and never has any gaps Expected bahavior: prioritized side of the output also has no gaps Actual bahavior: sometimes there is a ...
- Fri Jan 05, 2024 2:17 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 134
- Views: 29478
Re: Friday Facts #392 - Parametrised blueprints
This sounds really cool! Will you be able to get input parameters be set from an external source or condition of the Factory? like from a roboport network?
- Sat Nov 04, 2023 7:07 am
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 35287
Re: Friday Facts #383 - Super force building
Seems really cool! I love the landfill stuff in particular. While you are working in this anyways, what do you think about moving the automatic deconstruction if trees and rock to normal placement? To me personally it feels like I never don't force print as there always is any tree or rock or cliff ...
- Fri Sep 22, 2023 2:03 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 58880
Re: Friday Facts #377 - New new rails
Is no one going to mention the combinator-looking thing being put into a red chest? https://i.imgur.com/EJwRqrL.png I, for one, welcome our new rail overlords! Remember, folks, you can download older versions of Factorio so you can keep onto your older saves once they become unsupported. I'll total...
- Sat Sep 16, 2023 9:23 pm
- Forum: Duplicates
- Topic: [1.1.91] Missing curcuitry "pulse" when sideloading on a belt
- Replies: 1
- Views: 457
[1.1.91] Missing curcuitry "pulse" when sideloading on a belt
Items that are sideloaded on another belt are sometimes not creating a circuitry pulse.
See video for explanation. Savegame with replay at exact position attached.
Watch: https://youtu.be/F8_VsnAxFrs
See video for explanation. Savegame with replay at exact position attached.
Watch: https://youtu.be/F8_VsnAxFrs
- Fri Sep 08, 2023 1:05 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 812
- Views: 158125
Re: Friday Facts #375 - Quality
This sounds really interesting. My worries that the expansion would only extent existing content has vanished. This sound like a new mechanic that will offer us a lot of room for optimasation and complexity. Really appreaciate the courage to introduce new mechanics that really make the extension pla...
- Fri Aug 25, 2023 1:46 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 81573
Re: Friday Facts #373 - Factorio: Space Age
Really exited for the expansion! Looking at the new science colors I really hope you consider some shape changes to the Flasks. Those colors do really get close to each other. Hard to see even for non colorblind people ![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](https://forums.factorio.com/images/ext/388ecbdddf215eff5972162871d5c28d.png)
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](https://forums.factorio.com/images/ext/388ecbdddf215eff5972162871d5c28d.png)
- Mon Aug 07, 2023 1:22 am
- Forum: Ideas and Suggestions
- Topic: Colorblindness/Accessibility Improvements
- Replies: 10
- Views: 1901
Re: Colorblindness/Accessibility Improvements
I have a red green color weakness and can only second this. eg I have a lot of trouble to see greeninsh turret range on reddisch desert tiles. The color filters to not really help sufficiently with this. In this case a dotted range circle though would do the trick with ease.
- Tue Jul 04, 2023 1:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets
- Replies: 6
- Views: 2256
Re: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets
I like the new behavior much better from a speedrunner perspective running other categories though. Stuff dropping on ghost was really annoying. Also this change does appear like a clear improvement for the casual player, so seems good to me.
- Fri Jun 16, 2023 6:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.84] Single drop coal into furnaces/drills dont work with double binds
- Replies: 9
- Views: 3893
Re: [1.1.84] Single drop coal into furnaces/drills dont work with double binds
I really appreaciate that, thank you!
- Thu Jun 15, 2023 4:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.84] Single drop coal into furnaces/drills dont work with double binds
- Replies: 9
- Views: 3893
Re: [1.1.84] Single drop coal into furnaces/drills dont work with double binds
I just want to add that even though this may not look like a big issue at first, for us speedrunners it really is very important. We really would highly appreaciate the previos behavior to be restored ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)