Search found 451 matches

by AntiElitz
Mon Jun 24, 2024 8:23 pm
Forum: Fixed for 2.0
Topic: [1.1.107] Miner Status "Waiting for space in destination" missing
Replies: 1
Views: 303

[1.1.107] Miner Status "Waiting for space in destination" missing

Miners do not change their status to "Waiting for space in destination" when the output belt is full but moving. This breaks the uptime analysis ratio of mods like assembly analyst as they cannot judge weather a Miner is workign or paused. https://cdn.discordapp.com/attachments/69643445236...
by AntiElitz
Fri Jun 21, 2024 12:12 pm
Forum: Ideas and Suggestions
Topic: Syncronized Blueprint book rotations
Replies: 0
Views: 104

Syncronized Blueprint book rotations

Problem: Blueprint books often contain variances of the same thing. When you want to place a variance and you rotate the blueprint, you only rotate that single blueprint of the book. Scrollling further through the book will use different rotations for each of the variances. Solution: Blueprints book...
by AntiElitz
Fri Jun 21, 2024 11:53 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 452
Views: 50571

Re: Friday Facts #416 - Fluids 2.0

This sounds good, fluids where a pain the ass. I am a bit worried about the priorisation of chem plants, As all mashines drag input fluids equally. I imagine the case, where you have a sulfer plant that you want to work full time and then a lot of plastic to consume the remaining petrolium. You noti...
by AntiElitz
Fri Jun 14, 2024 11:21 am
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 15086

Re: Friday Facts #415 - Fix, Improve, Optimize

Thanks Rseding, that bot queue issues where really a thing that bugged me for a decade now and I love that you could put an end to this! 10/10 FFF
by AntiElitz
Fri Jun 07, 2024 1:03 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 388
Views: 41246

Re: Friday Facts #414 - Spoils of Agriculture

While I consider the farming mechanic mostly boring, the new spoilage mechanic is something new I am looking for to mix up standard patterns! Great work, sounds like it will be fun!
by AntiElitz
Fri Apr 26, 2024 11:33 am
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 154
Views: 20609

Re: Friday Facts #408 - Statistics improvements, Linux adventures

The only thing that I am usually interested in in the power graph is weather I have been low on power and if so how much. So a simple production vs consumption ratio over time. That means: if my production comsumption ratio is 120%, I produce more and 80% means i have been low on power. It is really...
by AntiElitz
Fri Mar 01, 2024 12:41 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 14733

Re: Friday Facts #400 - Chart search and Pins

The map search is amazing. I also want that for my local supermarket when I look for that ONE product I just cannot find. :D
by AntiElitz
Tue Feb 27, 2024 6:05 pm
Forum: Bug Reports
Topic: [1.1.104] Priority Splitter producing gaps with full input
Replies: 8
Views: 1263

Re: [1.1.104] Priority Splitter producing gaps with full input

It's going to happen. If the left belt ore is one or two ticks ahead of the right belt ore, the splitter can start passing the left ore, see the right ore and have to decide which belt to send it to. Since the left belt's currently busy (in that lane), it sends it out the right belt. But then there...
by AntiElitz
Thu Feb 22, 2024 10:58 pm
Forum: Bug Reports
Topic: [1.1.104] Priority Splitter producing gaps with full input
Replies: 8
Views: 1263

[1.1.104] Priority Splitter producing gaps with full input

Related: https://forums.factorio.com/viewtopic.php?f=23&t=111444 Repost as topic was phrased poorly and described wrongly. Situation: red box input is permanently full and never has any gaps Expected bahavior: prioritized side of the output also has no gaps Actual bahavior: sometimes there is a ...
by AntiElitz
Fri Jan 05, 2024 2:17 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 134
Views: 29478

Re: Friday Facts #392 - Parametrised blueprints

This sounds really cool! Will you be able to get input parameters be set from an external source or condition of the Factory? like from a roboport network?
by AntiElitz
Sat Nov 04, 2023 7:07 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 173
Views: 35287

Re: Friday Facts #383 - Super force building

Seems really cool! I love the landfill stuff in particular. While you are working in this anyways, what do you think about moving the automatic deconstruction if trees and rock to normal placement? To me personally it feels like I never don't force print as there always is any tree or rock or cliff ...
by AntiElitz
Fri Sep 22, 2023 2:03 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 58880

Re: Friday Facts #377 - New new rails

Is no one going to mention the combinator-looking thing being put into a red chest? https://i.imgur.com/EJwRqrL.png I, for one, welcome our new rail overlords! Remember, folks, you can download older versions of Factorio so you can keep onto your older saves once they become unsupported. I'll total...
by AntiElitz
Sat Sep 16, 2023 9:23 pm
Forum: Duplicates
Topic: [1.1.91] Missing curcuitry "pulse" when sideloading on a belt
Replies: 1
Views: 457

[1.1.91] Missing curcuitry "pulse" when sideloading on a belt

Items that are sideloaded on another belt are sometimes not creating a circuitry pulse.
See video for explanation. Savegame with replay at exact position attached.

Watch: https://youtu.be/F8_VsnAxFrs
by AntiElitz
Fri Sep 08, 2023 1:05 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 812
Views: 158125

Re: Friday Facts #375 - Quality

This sounds really interesting. My worries that the expansion would only extent existing content has vanished. This sound like a new mechanic that will offer us a lot of room for optimasation and complexity. Really appreaciate the courage to introduce new mechanics that really make the extension pla...
by AntiElitz
Fri Aug 25, 2023 1:46 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 81573

Re: Friday Facts #373 - Factorio: Space Age

Really exited for the expansion! Looking at the new science colors I really hope you consider some shape changes to the Flasks. Those colors do really get close to each other. Hard to see even for non colorblind people :)

Image
by AntiElitz
Mon Aug 07, 2023 1:22 am
Forum: Ideas and Suggestions
Topic: Colorblindness/Accessibility Improvements
Replies: 10
Views: 1901

Re: Colorblindness/Accessibility Improvements

I have a red green color weakness and can only second this. eg I have a lot of trouble to see greeninsh turret range on reddisch desert tiles. The color filters to not really help sufficiently with this. In this case a dotted range circle though would do the trick with ease.
by AntiElitz
Tue Jul 04, 2023 1:11 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets
Replies: 6
Views: 2256

Re: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets

I like the new behavior much better from a speedrunner perspective running other categories though. Stuff dropping on ghost was really annoying. Also this change does appear like a clear improvement for the casual player, so seems good to me.
by AntiElitz
Thu Jun 15, 2023 4:39 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.84] Single drop coal into furnaces/drills dont work with double binds
Replies: 9
Views: 3893

Re: [1.1.84] Single drop coal into furnaces/drills dont work with double binds

I just want to add that even though this may not look like a big issue at first, for us speedrunners it really is very important. We really would highly appreaciate the previos behavior to be restored :)

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