https://www.twitch.tv/antielitz/clip/Ka ... myMmfRWlXC
Log in attachment
Search found 465 matches
- Sun Mar 23, 2025 12:35 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.42] Crash on copy while dead (ChartRenderSettings::copyFrom)
- Replies: 4
- Views: 977
- Thu Mar 06, 2025 4:28 pm
- Forum: Won't fix.
- Topic: productivity exploit +100%
- Replies: 18
- Views: 3061
Re: productivity exploit +100%
I don't see this exploit as much of an issue. Any fix that comes with a draw back seems bad for the playerbase. Seems useless for casual play. Only seems useful for Speedrunners. But we can ban it if we like.
- Wed Mar 05, 2025 11:47 pm
- Forum: Won't fix.
- Topic: productivity exploit +100%
- Replies: 18
- Views: 3061
Re: productivity exploit +100%
Just to make it clear, we Speedrunners don't relie on a dev fix here. We can just ban the exploit if we wish to do so in the Speedrun rules.
- Fri Feb 14, 2025 4:48 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 15710
Re: Version 2.0.34
- Drag building produces one merge undo action per the whole drag, instead of the individual undo actions for every entity built.
When will this be reverted? It's terrible
.
When will this be reverted? It's terrible

- Thu Feb 06, 2025 9:07 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 15710
Re: Version 2.0.34
Oh dear, smart belt got fixed! I am so happy rn 

- Thu Feb 06, 2025 5:27 pm
- Forum: Assigned
- Topic: [kovarex][2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading
- Replies: 16
- Views: 2390
Re: [kovarex][2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading
That are awesome news! Thank you! 

- Tue Jan 07, 2025 6:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [2.0.14] Smart Belt adds underground when dragging backwards over existing belt (MR)
- Replies: 7
- Views: 1737
Re: [2.0.14] Smart Belt adds underground when dragging backwards over existing belt (MR)
When can we expect an update on this? It's been 10 weeks since the Space age release and the core mechanic of placing belts is still that broken that it's unusable. You cannot drag a single belt right now without it breaking in wierd ways. You have those bugs show up like once in every minute of ...
- Fri Dec 20, 2024 3:37 pm
- Forum: Ideas and Suggestions
- Topic: Require Action Triggered Research Only on the First Playthrough
- Replies: 1
- Views: 215
Require Action Triggered Research Only on the First Playthrough
I've given it two months, and I still find the research triggers based on actions to be quite frustrating and artificial. While they're great for the first playthrough, they quickly become tedious on subsequent runs. I’d suggest implementing a system similar to the action bar: once a research action ...
- Thu Dec 05, 2024 11:08 pm
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 26197
Re: Version 2.0.24
[space-age] Land mines on space platforms now damage the space platform tiles in a radius.
I agree that the landmines in space needed a nerf, but I hoped for at least some variance or using them as a last resort tool. With this change, they do not just deal damange to platform. No - a single ...
- Tue Nov 12, 2024 3:05 pm
- Forum: Assigned
- Topic: [kovarex][2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading
- Replies: 16
- Views: 2390
Re: [2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading
I want to underline how bad the smart belt situation is right now, basically I cannot drag a single belt through the base anymore without checkign for every single crossing afterwards. It's takes the fun out for me as I encounter an error cause by this like every 5 minutes. I really hope this has ...
- Fri Nov 08, 2024 12:39 pm
- Forum: Not a bug
- Topic: [2.0.15] Ship won't leave after condition, when still beeing loaded
- Replies: 1
- Views: 245
[2.0.15] Ship won't leave after condition, when still beeing loaded
I have a platform that is supposed to bring all fiber from gleba. The condition i use is wait for 5 minutes. The request is put to 10000000.
I expect the ship to leave after 5 minutes with all fiber it got in the meantime. However I produce fiber and start rockets so fast, that there is always one ...
I expect the ship to leave after 5 minutes with all fiber it got in the meantime. However I produce fiber and start rockets so fast, that there is always one ...
- Mon Nov 04, 2024 7:13 pm
- Forum: Assigned
- Topic: [kovarex][2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading
- Replies: 16
- Views: 2390
Re: [2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading
Can confirm I encountered all of these, even while playing casually.
- Tue Oct 22, 2024 11:06 pm
- Forum: Not a bug
- Topic: [2.0.9] Custom keybinds - Flip horizontal collides with flip vertical
- Replies: 1
- Views: 273
[2.0.9] Custom keybinds - Flip horizontal collides with flip vertical
I tried binding flip horizontal and flip vertical to the same button "f" to effectively get a double rotate. Unfortunaltely only the horizontal flip takes place and not both.
- Tue Oct 22, 2024 9:50 pm
- Forum: Pending
- Topic: [2.0.9] Custom keybinds - Pipette on mouse button collides with modified mining
- Replies: 1
- Views: 380
[2.0.9] Custom keybinds - Pipette on mouse button collides with modified mining
Mining collides with pipette tool keybind on mouse buttons.
Preparations:
1) Rebind pipette to Right mouse button.
2) Rebind mine to shift+right mouse button
Bug steps:
1) Place a furnace
2) Deselect with q
3) Try to mine furnace with shift+right mouse button
Expected result:
- Furnace gets mined ...
Preparations:
1) Rebind pipette to Right mouse button.
2) Rebind mine to shift+right mouse button
Bug steps:
1) Place a furnace
2) Deselect with q
3) Try to mine furnace with shift+right mouse button
Expected result:
- Furnace gets mined ...
- Mon Jun 24, 2024 8:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.107] Miner Status "Waiting for space in destination" missing
- Replies: 1
- Views: 671
[1.1.107] Miner Status "Waiting for space in destination" missing
Miners do not change their status to "Waiting for space in destination" when the output belt is full but moving.
This breaks the uptime analysis ratio of mods like assembly analyst as they cannot judge weather a Miner is workign or paused.
https://cdn.discordapp.com/attachments/696434452360069181 ...
This breaks the uptime analysis ratio of mods like assembly analyst as they cannot judge weather a Miner is workign or paused.
https://cdn.discordapp.com/attachments/696434452360069181 ...
- Fri Jun 21, 2024 12:12 pm
- Forum: Ideas and Suggestions
- Topic: Syncronized Blueprint book rotations
- Replies: 0
- Views: 285
Syncronized Blueprint book rotations
Problem: Blueprint books often contain variances of the same thing. When you want to place a variance and you rotate the blueprint, you only rotate that single blueprint of the book. Scrollling further through the book will use different rotations for each of the variances.
Solution: Blueprints ...
Solution: Blueprints ...
- Fri Jun 21, 2024 11:53 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 115714
Re: Friday Facts #416 - Fluids 2.0
This sounds good, fluids where a pain the ass.
I am a bit worried about the priorisation of chem plants, As all mashines drag input fluids equally. I imagine the case, where you have a sulfer plant that you want to work full time and then a lot of plastic to consume the remaining petrolium. You ...
I am a bit worried about the priorisation of chem plants, As all mashines drag input fluids equally. I imagine the case, where you have a sulfer plant that you want to work full time and then a lot of plastic to consume the remaining petrolium. You ...
- Fri Jun 14, 2024 11:21 am
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 24032
Re: Friday Facts #415 - Fix, Improve, Optimize
Thanks Rseding, that bot queue issues where really a thing that bugged me for a decade now and I love that you could put an end to this! 10/10 FFF
- Fri Jun 07, 2024 1:03 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 90366
Re: Friday Facts #414 - Spoils of Agriculture
While I consider the farming mechanic mostly boring, the new spoilage mechanic is something new I am looking for to mix up standard patterns! Great work, sounds like it will be fun!
- Fri Apr 26, 2024 11:33 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 39964
Re: Friday Facts #408 - Statistics improvements, Linux adventures
The only thing that I am usually interested in in the power graph is weather I have been low on power and if so how much. So a simple production vs consumption ratio over time. That means: if my production comsumption ratio is 120%, I produce more and 80% means i have been low on power. It is really ...