Search found 653 matches
- Sat Sep 19, 2026 11:43 am
- Forum: Releases
- Topic: Version 2.1.19
- Replies: 11
- Views: 7963
Re: Version 2.1.19
New sound added to Assembling Machines makes me unable to concentrate. It is too loud, irregular, disruptive. How do I get rid of it?
I felt the same way, the change to me was a bit jarring so I modded it to revert back to previous sounds.
https://mods.factorio.com/mod/old-assembler-sounds ...
- Sat Sep 19, 2026 9:59 am
- Forum: Resolved for the next release
- Topic: [2.1.19] Big oil refinery groups are unbearable loud
- Replies: 1
- Views: 400
[2.1.19] Big oil refinery groups are unbearable loud
When you look at a group of like 100 running Oil refineries they are really really loud compared to a bunch of furnaces or anything else. When I meassured the volume I meassured -33db for a huge furnaces array. -30db for a huge general factory part and -20db in the oil rig. This is way to loud and ...
- Fri Sep 18, 2026 10:57 am
- Forum: Implemented Suggestions
- Topic: Add a "the rest" volume setting for Rocket launches
- Replies: 5
- Views: 499
Re: Add a "the rest" volume setting for Rocket launches
Oh I see, well I can't speak for other. However if, after this has been added, people reference this thread to request their own stuff for the rest settings, you have my support to remove this feature again instead. 
- Fri Sep 18, 2026 10:41 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.19] Read rocket Silo sometimes misses circuitry tick of launched payload.
- Replies: 4
- Views: 763
Re: [2.1.19] Read rocket Silo sometimes misses circuitry tick of launched payload.
Thanks for the report. While not strictly a bug (at the time rocket silo control behavior updates there are no items in rocket silo) i see having content provided useful, so starting from 2.1.20 a rocket silo will send content of attached cargo unit for 1 tick which should make your use case ...
- Fri Sep 18, 2026 10:40 am
- Forum: Outdated/Not implemented
- Topic: [2.1] Mining sound for the starting spaceship wreck feels unfitting and lacks impact
- Replies: 3
- Views: 301
Re: [2.1] Mining sound for the starting spaceship wreck feels unfitting and lacks impact
The sound used is a generic "deconstruct-behemoth" so it won't be perfectly fitting to any one entity it's used with. And since you'll deconstruct the spaceship wreck at most once per playthrough it was deemed not worth it spending time making a special sound for it.
Yeah I agree it's not worth ...
- Fri Sep 18, 2026 10:11 am
- Forum: Implemented Suggestions
- Topic: Add a "the rest" volume setting for Rocket launches
- Replies: 5
- Views: 499
Re: Add a "the rest" volume setting for Rocket launches
It being loud is the point (it's a big rocket).
I consider changing volume of individual entities to be a mod territory however I can see myself making an exception for this one if you promise me I won't get requests for adding 17 more hidden settings.
I kinda agree this is mod area, tbh. For ...
- Thu Sep 17, 2026 11:55 pm
- Forum: Outdated/Not implemented
- Topic: [2.1] Mining sound for the starting spaceship wreck feels unfitting and lacks impact
- Replies: 3
- Views: 301
[2.1] Mining sound for the starting spaceship wreck feels unfitting and lacks impact
https://www.twitch.tv/definitelynotanti ... Nu0GGkjChg
The mining sound for the large spaceship wreck at the starting crash site has changed since 2.0. The new sound feels too weak and doesn’t fit dismantling such a large, heavy structure.
The mining sound for the large spaceship wreck at the starting crash site has changed since 2.0. The new sound feels too weak and doesn’t fit dismantling such a large, heavy structure.
- Thu Sep 17, 2026 11:49 pm
- Forum: Ideas and Suggestions
- Topic: 2.1 asteroid collisions: too punishing early, too forgiving late
- Replies: 0
- Views: 224
2.1 asteroid collisions: too punishing early, too forgiving late
Showcase video: https://youtu.be/O5vawRxkYNs
I’m still unhappy with the balance of the new asteroid collision system. Medium asteroids seem too punishing during early space travel and while parked in orbit, while big and huge asteroids are too easy to survive later on.
I recorded a side-by-side ...
I’m still unhappy with the balance of the new asteroid collision system. Medium asteroids seem too punishing during early space travel and while parked in orbit, while big and huge asteroids are too easy to survive later on.
I recorded a side-by-side ...
- Thu Sep 17, 2026 11:02 pm
- Forum: Implemented Suggestions
- Topic: Add a "the rest" volume setting for Rocket launches
- Replies: 5
- Views: 499
Add a "the rest" volume setting for Rocket launches
Rocket launches are extremely loud and make me feel uncomfortable at times or make it hard to understand team mates. Please add a volume textfield or such for teh rocket volume in "the rest" settings
- Thu Sep 17, 2026 11:00 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.19] Sound for big Blueprints is unfitting.
- Replies: 1
- Views: 255
[2.0.19] Sound for big Blueprints is unfitting.
The new sound for huge blueprints stamping sounds like a gun shot. It does not really feel fitting at all for a blueprint that actually does not actually construct anything. Please create a more fitting sound for this.
Current sound: https://youtu.be/ERSFMlyvshg
Current sound: https://youtu.be/ERSFMlyvshg
- Thu Sep 17, 2026 10:52 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.19] Assembler sound is no longer uniform
- Replies: 6
- Views: 826
[2.0.19] Assembler sound is no longer uniform
https://www.twitch.tv/definitelynotantielitz/clip/AwkwardCleverLadiesPermaSmug-64crgkwtrH8wOFIB
Steps to reproduce: Stand still near an assembler that is working continuously.
Actual behavior: The sound gets loud, quiet and almost silent, making it sound like the assembler keeps stopping and ...
Steps to reproduce: Stand still near an assembler that is working continuously.
Actual behavior: The sound gets loud, quiet and almost silent, making it sound like the assembler keeps stopping and ...
- Thu Sep 17, 2026 10:47 pm
- Forum: Duplicates
- Topic: [2.0.19] New stone mining soudn has claves in it.
- Replies: 1
- Views: 191
[2.0.19] New stone mining soudn has claves in it.
https://www.twitch.tv/definitelynotanti ... HwDq1P4TFD
The new stone mining sound has a claves sound in there which soudns really unfitting. Not sure, but I assume this was an accident and sneaked into that sound project(?).
The new stone mining sound has a claves sound in there which soudns really unfitting. Not sure, but I assume this was an accident and sneaked into that sound project(?).
- Thu Sep 17, 2026 10:42 pm
- Forum: Not a bug
- Topic: [2.0.19] Rock mining sound accidentely replaced with stone ore mining sound
- Replies: 1
- Views: 221
[2.0.19] Rock mining sound accidentely replaced with stone ore mining sound
https://www.twitch.tv/definitelynotantielitz/clip/SweetCautiousNikudonKevinTurtle-KtYa2jcCK8fD9Uch
Rock mining sound was accidentely replaced with the new stone ore minign sound. However it is not fitting at all.
If this was done on purpose, please reconsider it. while the new stone mining sound ...
Rock mining sound was accidentely replaced with the new stone ore minign sound. However it is not fitting at all.
If this was done on purpose, please reconsider it. while the new stone mining sound ...
- Thu Sep 17, 2026 10:37 pm
- Forum: Resolved for the next release
- Topic: [2.1.19] Mining stone ore is more quiet than other ores.
- Replies: 2
- Views: 416
- Thu Sep 17, 2026 10:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.19] Read rocket Silo sometimes misses circuitry tick of launched payload.
- Replies: 4
- Views: 763
- Thu Sep 17, 2026 10:11 pm
- Forum: Not a bug
- Topic: [2.0.19] Logistic network overlay boundingbox is 1x1 isntead of 9x9 for rocket silo
- Replies: 1
- Views: 213
[2.0.19] Logistic network overlay boundingbox is 1x1 isntead of 9x9 for rocket silo
when upgrading modules in a silo there is a 1x1 logistic network box while hoverign over a close roboport
- Thu Sep 17, 2026 10:02 pm
- Forum: Bug Reports
- Topic: [2.0.19] Drop request ignored after canceling flight trip to another planet.
- Replies: 0
- Views: 292
- Thu Sep 17, 2026 9:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.19] Walking vertically in between Rocket silos is no longer possible.
- Replies: 1
- Views: 548
[2.0.19] Walking vertically in between Rocket silos is no longer possible.
You can only fit horizontally between rocket silos and walk there. No longer vertically. You used to be able to pass in both directions in 2.0.
- Thu Sep 17, 2026 12:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.17] Sideloading priority is back
- Replies: 2
- Views: 324
- Thu Sep 17, 2026 12:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.77] Stop inaccessible for unknown reason until reassignment
- Replies: 2
- Views: 401