https://youtu.be/w5Uhjge6_Po
Extra UG belt spawn that shall not
Search found 529 matches
- Fri Jun 27, 2025 6:10 pm
- Forum: Pending
- Topic: [2.0.58] Extra UG belt when dragging
- Replies: 1
- Views: 110
- Thu Jun 26, 2025 8:43 pm
- Forum: Bug Reports
- Topic: [2.0.58] Reverse belt dragging over belt does not work when belt is already there
- Replies: 0
- Views: 110
[2.0.58] Reverse belt dragging over belt does not work when belt is already there
https://youtu.be/8To3rRtp6KU
When i drag forward the bel tis replace with an underground just fine. when i reverse build it is not. additionally on 4 tiles length it bugs with wrong out of range messages also.
When i drag forward the bel tis replace with an underground just fine. when i reverse build it is not. additionally on 4 tiles length it bugs with wrong out of range messages also.
- Thu Jun 26, 2025 8:32 pm
- Forum: Bug Reports
- Topic: [2.0.58] Red belt reverses when building a ghost manually
- Replies: 0
- Views: 72
[2.0.58] Red belt reverses when building a ghost manually
https://www.twitch.tv/antielitz/clip/Cr ... ee5KZKxvb5
Red belt reverses when building a ghost manually
Red belt reverses when building a ghost manually
- Fri Jun 13, 2025 11:28 pm
- Forum: Ideas and Suggestions
- Topic: Equal Priority Mode for Smarter Targeting
- Replies: 1
- Views: 192
Equal Priority Mode for Smarter Targeting
On space platforms, almost every weapon requires manual priority setup. Otherwise, they’ll waste shots on asteroids they can’t damage. However once priorities are set weapons no longer target the closest asteroid or enemy. They follow the assigned order strictly.
Please add an option to treat all ...
Please add an option to treat all ...
- Tue Jun 10, 2025 6:52 pm
- Forum: Not a bug
- Topic: [2.0.55] Force dropping is too slow and to wrong planet
- Replies: 2
- Views: 410
Re: [2.0.55] Force dropping is too slow and to wrong planet
The problem I encounter a lot is that I want some ships to keep their load and not unload an planet that requests this item. If I want to deliver calcite from Vulcanus to Nauvis, I have to request calcite on Nauvis. However now all ships that pass by naivis will drop all their calcite and deadlock ...
- Tue Jun 10, 2025 5:09 pm
- Forum: Not a bug
- Topic: [2.0.55] Force dropping is too slow and to wrong planet
- Replies: 2
- Views: 410
[2.0.55] Force dropping is too slow and to wrong planet
Video: https://youtu.be/h_A_ro1ping
Problems:
1) Dropping appears unnecessarily slow.
2) Drops that don't happen in time also drop to the wrong planet.
There are 4 cargo bays on Nauvis, all with enough free space and cargo.
If this isn’t a bug but intended behavior, I recommend reconsidering it as ...
Problems:
1) Dropping appears unnecessarily slow.
2) Drops that don't happen in time also drop to the wrong planet.
There are 4 cargo bays on Nauvis, all with enough free space and cargo.
If this isn’t a bug but intended behavior, I recommend reconsidering it as ...
- Fri May 23, 2025 7:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.50] Blueprinting in space is blocked by asteriods
- Replies: 2
- Views: 1630
Re: [2.0.50] Blueprinting in space is blocked by asteriods
Thank you for the fix
!

- Sat May 17, 2025 1:41 am
- Forum: Duplicates
- Topic: [2.0.50] Blueprinting Space platform hub onto itself does change target to first
- Replies: 4
- Views: 347
Re: [2.0.50] Blueprinting Space platform hub onto itself does change target to first
I see, thanks for explaining.
- Sat May 17, 2025 12:08 am
- Forum: Not a bug
- Topic: [2.0.48] Asteriod with 0 relative velocity not destroyed
- Replies: 5
- Views: 590
Re: [2.0.48] Asteriod with 0 relative velocity not destroyed
Just ran into this right now and I am standing still with no speed, with the asteriod idling there forever. Can't shoot it, can't fly forward. It ran into the platform. It should not exist anymore. 

- Fri May 16, 2025 11:45 pm
- Forum: Duplicates
- Topic: [2.0.50] Blueprinting Space platform hub onto itself does change target to first
- Replies: 4
- Views: 347
Re: [2.0.50] Blueprinting Space platform hub onto itself does change target to first
The linked duplicate is a different case. I am not talking about requests here, but the destination the ship is flying to.
- Fri May 16, 2025 11:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [2.0.50] Editor mode does not insstant build blueprint in space
- Replies: 3
- Views: 1088
Re: [2.0.50] Editor mode does not insstant build blueprint in space
That does not seem to be correct. when I am in editor and I paste a blueprint on ghost, it instantly appears. The problem seems to be that is does not apply to building tiles. That seems to be a bug. Here is a video proof: https://youtu.be/hHaS5MFtSbI
- Fri May 16, 2025 8:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [2.0.50] Editor mode does not insstant build blueprint in space
- Replies: 3
- Views: 1088
[Lou] [2.0.50] Editor mode does not insstant build blueprint in space
1. Build a ghost entity on ghost platforms in space
2. copy the ghosted part.
3. print/force print/super force print the blueprint on itself
Result: nothign happens
expected result: As we are in editor mode, its build immeadiately
2. copy the ghosted part.
3. print/force print/super force print the blueprint on itself
Result: nothign happens
expected result: As we are in editor mode, its build immeadiately
- Fri May 16, 2025 8:19 pm
- Forum: Duplicates
- Topic: [2.0.50] Blueprinting Space platform hub onto itself does change target to first
- Replies: 4
- Views: 347
[2.0.50] Blueprinting Space platform hub onto itself does change target to first
Blueprinting Space platform hub onto itself does change target to first
1. set a shedule for 2 planets
2. go to automatic and target 2nd entry
3. copy hub
4. paste hub
Result: First entry is now targeted
Expected Result: The target remains the same
1. set a shedule for 2 planets
2. go to automatic and target 2nd entry
3. copy hub
4. paste hub
Result: First entry is now targeted
Expected Result: The target remains the same
- Fri May 16, 2025 8:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.50] Blueprinting in space is blocked by asteriods
- Replies: 2
- Views: 1630
[2.0.50] Blueprinting in space is blocked by asteriods
When you extend the space platform you cannot blueprint antities where there is an asteriod.
Expected behavior: You can blueprint under/over the asteriods.
Expected behavior: You can blueprint under/over the asteriods.
- Fri May 16, 2025 8:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.50] Railgun Max consumption wrong
- Replies: 1
- Views: 1156
[2.0.50] Railgun Max consumption wrong
In Factoriopedia, teh Railgun Max consumption is listed as 5MW, but it's actually 10 MW.
Expected fix: correct the Factoriopedia entry. (Wiki is correct btw)
Expected fix: correct the Factoriopedia entry. (Wiki is correct btw)
- Fri May 16, 2025 8:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.50] Crash when trying to deconstruct Inserter (PlayerInputSource::processEditorSetCloneBrushSource)
- Replies: 4
- Views: 1537
Re: [boskid][2.0.50] Crash when trying to deconstruct Inserter (PlayerInputSource::processEditorSetCloneBrushSource)
Thanks for fixing and mentioning the workaround. That helped me not to have to downgrade during the stream <3
- Fri May 16, 2025 1:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.50] Crash when trying to deconstruct Inserter (PlayerInputSource::processEditorSetCloneBrushSource)
- Replies: 4
- Views: 1537
Re: [boskid][2.0.50] Crash when trying to deconstruct Inserter (PlayerInputSource::processEditorSetCloneBrushSource)
yes, I did.
Also crashed again.
Not sure if its useful, but I cound deconstruct to shift+RB
Also crashed again.
Not sure if its useful, but I cound deconstruct to shift+RB
- Fri May 16, 2025 12:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.50] Crash when trying to deconstruct Inserter (PlayerInputSource::processEditorSetCloneBrushSource)
- Replies: 4
- Views: 1537
- Fri May 16, 2025 10:52 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.47] Unexpected map view offset
- Replies: 2
- Views: 1163
Re: [StrangePan][2.0.47] Unexpected map view offset
Thanks for the report and videos. I'm not sure exactly how your remote view ended up in this state, but I did find one method of reliably reproducing it, which will be fixed in 2.0.50. If it happens again on or after 2.0.50, please let us know by filing a new bug. Also, if it happens again, it ...
- Thu May 15, 2025 11:37 am
- Forum: Not a bug
- Topic: [2.0.48] Asteriod with 0 relative velocity not destroyed
- Replies: 5
- Views: 590
Re: [2.0.48] Asteriod with 0 relative velocity not destroyed
railguns are usually in the front and huge asteriod cannot be destroyed by anything else though