Search found 14 matches
- Tue May 30, 2017 1:38 am
- Forum: Mods
- Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
- Replies: 32
- Views: 30911
Re: [MOD 0.13.0+] Wireless Signals 0.1.0
Version 0.1.2 is now released. It's got a repeater, for when you say you need long range, and you really mean it! Plus, quality-of-life changes and a bugfix.
- Tue May 16, 2017 9:19 pm
- Forum: Mods
- Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
- Replies: 32
- Views: 30911
Re: [MOD 0.13.0+] Wireless Signals 0.1.0
Well, to rule out all possible "step 0" hiccups, make sure that:
The devices are both connected to circuit networks, The receiver is within range of the transmitter (600 tiles for T1, 1500 for T2), The transmitter is getting signals that it is able to broadcast (T1 can use color and number signals ...
The devices are both connected to circuit networks, The receiver is within range of the transmitter (600 tiles for T1, 1500 for T2), The transmitter is getting signals that it is able to broadcast (T1 can use color and number signals ...
- Fri Apr 28, 2017 10:56 pm
- Forum: Mods
- Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
- Replies: 32
- Views: 30911
Re: [MOD 0.13.0+] Wireless Signals 0.1.0
Well, fixing the mod up for 0.15 turned out to be easier than expected. The new features are going to take a bit longer than expected, though, so I've released the 0.15 update by itself now while I continue hammering away at them.
- Fri Apr 28, 2017 10:16 am
- Forum: Gameplay Help
- Topic: I want to mine the iron! Stop trying to mine the uranium!
- Replies: 10
- Views: 5465
Re: I want to mine the iron! Stop trying to mine the uranium!
It would be one thing if it actually worked like that. The fluid-assisted miner only mines uranium, though. It won't even power on if it doesn't have sulfuric.
- Fri Apr 28, 2017 8:52 am
- Forum: Gameplay Help
- Topic: I want to mine the iron! Stop trying to mine the uranium!
- Replies: 10
- Views: 5465
I want to mine the iron! Stop trying to mine the uranium!
So, this is really obnoxious:
http://i.imgur.com/ABSqzT9.png
I need to mine the iron ore, but the mining drill only wants to be in fluid-assisted mode because there's some uranium ore under it. Now, in this particular spot, I could place the drill a few tiles to the right and it would work, but ...
http://i.imgur.com/ABSqzT9.png
I need to mine the iron ore, but the mining drill only wants to be in fluid-assisted mode because there's some uranium ore under it. Now, in this particular spot, I could place the drill a few tiles to the right and it would work, but ...
- Tue Apr 25, 2017 2:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] Wrong slider controls transport belt walking sound
- Replies: 1
- Views: 2250
[0.15.1] Wrong slider controls transport belt walking sound
The volume of the walking-on-transport-belt sound is controlled by the "game effects volume" slider instead of the "walking sound volume" slider.
- Mon Apr 24, 2017 7:01 pm
- Forum: Mods
- Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
- Replies: 32
- Views: 30911
Re: [MOD 0.13.0+] Wireless Signals 0.1.0
Hi! Sorry for the delayed reply. (I maybe should check this forum more often!)
I was actually waiting for 0.15 to update the mod - now that it's out, I'm hoping to make something happen this week. I'd like to squeeze in some new features (like the repeater), but I can't make any promises on that ...
I was actually waiting for 0.15 to update the mod - now that it's out, I'm hoping to make something happen this week. I'd like to squeeze in some new features (like the repeater), but I can't make any promises on that ...
- Tue Jun 28, 2016 6:19 am
- Forum: Mods
- Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
- Replies: 32
- Views: 30911
Re: [MOD 0.12.11+] Wireless Signals 0.0.3
-snip-
(Sorry for the very late reply!)
Re: paired radios: that would not be particularly harder than what I've already done, and it was something I had considered doing when I first began work on this mod, but I decided against it as a design choice. The main challenge of Factorio is in setting ...
(Sorry for the very late reply!)
Re: paired radios: that would not be particularly harder than what I've already done, and it was something I had considered doing when I first began work on this mod, but I decided against it as a design choice. The main challenge of Factorio is in setting ...
- Tue Jun 28, 2016 2:19 am
- Forum: Modding help
- Topic: circuit condition and LuaControlBehavior ?
- Replies: 2
- Views: 1189
Re: circuit condition and LuaControlBehavior ?
Code: Select all
entity.get_control_behavior().parameters = params
- Wed Mar 23, 2016 5:01 pm
- Forum: Mods
- Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
- Replies: 32
- Views: 30911
Re: [MOD 0.12.11+] Wireless Signals 0.0.2
I got an error:
Error while running the event handler: __wireless-signals__/control.lua:145: Invalid entity name: ws-radio-transmitter
Thanks for the report. This should be fixed now.
If anyone is concerned about the lack of activity, don't be. I'm still waiting on real circuit network mod ...
Error while running the event handler: __wireless-signals__/control.lua:145: Invalid entity name: ws-radio-transmitter
Thanks for the report. This should be fixed now.
If anyone is concerned about the lack of activity, don't be. I'm still waiting on real circuit network mod ...
- Mon Oct 26, 2015 6:44 pm
- Forum: Mods
- Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
- Replies: 32
- Views: 30911
Re: [MOD 0.12.11+] Wireless Signals 0.0.2
Might do. You'll have to link me to it, though. Search can't seem to find anything about it.CookieGamerTV wrote:Can you pls make a MOD Support for the Alphabet MOD?
- Sat Oct 24, 2015 11:17 pm
- Forum: Mods
- Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
- Replies: 32
- Views: 30911
Re: [MOD 0.12.11+] Wireless Signals 0.0.1
Okay, 0.0.2 is uploaded and the devices work correctly on load now. For the three people who downloaded 0.0.1 before I caught that bug, please pick up any placed transmitters and receivers in your saves before you update to 0.0.2. Crashes may happen if you don't. Sorry for the inconvenience!
- Fri Oct 23, 2015 10:28 pm
- Forum: Mods
- Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
- Replies: 32
- Views: 30911
[MOD 0.13.0+] Wireless Signals 0.1.2
Wireless Signals
A mod about using radios for fun and profit.
Name: Wireless Signals
Latest release: 0.1.2
Factorio version: 0.15.0+
Download: https://mods.factorio.com/mods/ItsTheKais/wireless-signals
License: GNU LGPL (see "License" section below)
Dependencies: base game only
Tags: circuit ...
A mod about using radios for fun and profit.
Name: Wireless Signals
Latest release: 0.1.2
Factorio version: 0.15.0+
Download: https://mods.factorio.com/mods/ItsTheKais/wireless-signals
License: GNU LGPL (see "License" section below)
Dependencies: base game only
Tags: circuit ...
- Sat Oct 17, 2015 8:27 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Blueprint String
- Replies: 131
- Views: 146101
Re: [MOD 0.12] Blueprint String
Getting this error on world load, using 2.1.1 in Factorio 0.12.11:
Code: Select all
__blueprint-string__/control.lua:16: attempt to index global 'game' (a nil value)