Search found 14 matches

by ItsTheKais
Tue May 30, 2017 1:38 am
Forum: Mods
Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
Replies: 32
Views: 28420

Re: [MOD 0.13.0+] Wireless Signals 0.1.0

Version 0.1.2 is now released. It's got a repeater, for when you say you need long range, and you really mean it! Plus, quality-of-life changes and a bugfix.
by ItsTheKais
Tue May 16, 2017 9:19 pm
Forum: Mods
Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
Replies: 32
Views: 28420

Re: [MOD 0.13.0+] Wireless Signals 0.1.0

Well, to rule out all possible "step 0" hiccups, make sure that: The devices are both connected to circuit networks, The receiver is within range of the transmitter (600 tiles for T1, 1500 for T2), The transmitter is getting signals that it is able to broadcast (T1 can use color and number...
by ItsTheKais
Fri Apr 28, 2017 10:56 pm
Forum: Mods
Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
Replies: 32
Views: 28420

Re: [MOD 0.13.0+] Wireless Signals 0.1.0

Well, fixing the mod up for 0.15 turned out to be easier than expected. The new features are going to take a bit longer than expected, though, so I've released the 0.15 update by itself now while I continue hammering away at them.
by ItsTheKais
Fri Apr 28, 2017 10:16 am
Forum: Gameplay Help
Topic: I want to mine the iron! Stop trying to mine the uranium!
Replies: 10
Views: 4741

Re: I want to mine the iron! Stop trying to mine the uranium!

It would be one thing if it actually worked like that. The fluid-assisted miner only mines uranium, though. It won't even power on if it doesn't have sulfuric.
by ItsTheKais
Fri Apr 28, 2017 8:52 am
Forum: Gameplay Help
Topic: I want to mine the iron! Stop trying to mine the uranium!
Replies: 10
Views: 4741

I want to mine the iron! Stop trying to mine the uranium!

So, this is really obnoxious: http://i.imgur.com/ABSqzT9.png I need to mine the iron ore, but the mining drill only wants to be in fluid-assisted mode because there's some uranium ore under it. Now, in this particular spot, I could place the drill a few tiles to the right and it would work, but it's...
by ItsTheKais
Tue Apr 25, 2017 2:20 am
Forum: Resolved Problems and Bugs
Topic: [0.15.1] Wrong slider controls transport belt walking sound
Replies: 1
Views: 1778

[0.15.1] Wrong slider controls transport belt walking sound

The volume of the walking-on-transport-belt sound is controlled by the "game effects volume" slider instead of the "walking sound volume" slider.
by ItsTheKais
Mon Apr 24, 2017 7:01 pm
Forum: Mods
Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
Replies: 32
Views: 28420

Re: [MOD 0.13.0+] Wireless Signals 0.1.0

Hi! Sorry for the delayed reply. (I maybe should check this forum more often!) I was actually waiting for 0.15 to update the mod - now that it's out, I'm hoping to make something happen this week. I'd like to squeeze in some new features (like the repeater), but I can't make any promises on that fro...
by ItsTheKais
Tue Jun 28, 2016 6:19 am
Forum: Mods
Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
Replies: 32
Views: 28420

Re: [MOD 0.12.11+] Wireless Signals 0.0.3

-snip- (Sorry for the very late reply!) Re: paired radios: that would not be particularly harder than what I've already done, and it was something I had considered doing when I first began work on this mod, but I decided against it as a design choice. The main challenge of Factorio is in setting up...
by ItsTheKais
Tue Jun 28, 2016 2:19 am
Forum: Modding help
Topic: circuit condition and LuaControlBehavior ?
Replies: 2
Views: 986

Re: circuit condition and LuaControlBehavior ?

Code: Select all

entity.get_control_behavior().parameters = params
by ItsTheKais
Wed Mar 23, 2016 5:01 pm
Forum: Mods
Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
Replies: 32
Views: 28420

Re: [MOD 0.12.11+] Wireless Signals 0.0.2

I got an error: Error while running the event handler: __wireless-signals__/control.lua:145: Invalid entity name: ws-radio-transmitter Thanks for the report. This should be fixed now. If anyone is concerned about the lack of activity, don't be. I'm still waiting on real circuit network mod support ...
by ItsTheKais
Mon Oct 26, 2015 6:44 pm
Forum: Mods
Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
Replies: 32
Views: 28420

Re: [MOD 0.12.11+] Wireless Signals 0.0.2

CookieGamerTV wrote:Can you pls make a MOD Support for the Alphabet MOD?
Might do. You'll have to link me to it, though. Search can't seem to find anything about it.
by ItsTheKais
Sat Oct 24, 2015 11:17 pm
Forum: Mods
Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
Replies: 32
Views: 28420

Re: [MOD 0.12.11+] Wireless Signals 0.0.1

Okay, 0.0.2 is uploaded and the devices work correctly on load now. For the three people who downloaded 0.0.1 before I caught that bug, please pick up any placed transmitters and receivers in your saves before you update to 0.0.2. Crashes may happen if you don't. Sorry for the inconvenience!
by ItsTheKais
Fri Oct 23, 2015 10:28 pm
Forum: Mods
Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
Replies: 32
Views: 28420

[MOD 0.13.0+] Wireless Signals 0.1.2

Wireless Signals A mod about using radios for fun and profit. Name: Wireless Signals Latest release: 0.1.2 Factorio version: 0.15.0+ Download: https://mods.factorio.com/mods/ItsTheKais/wireless-signals License: GNU LGPL (see "License" section below) Dependencies: base game only Tags: circ...
by ItsTheKais
Sat Oct 17, 2015 8:27 am
Forum: Mods
Topic: [MOD 0.12.11+] Blueprint String
Replies: 131
Views: 136523

Re: [MOD 0.12] Blueprint String

Getting this error on world load, using 2.1.1 in Factorio 0.12.11:

Code: Select all

__blueprint-string__/control.lua:16: attempt to index global 'game' (a nil value)

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