Search found 8 matches

by mysticdreamer76
Tue Nov 10, 2020 10:36 pm
Forum: Outdated/Not implemented
Topic: New Hotkeys
Replies: 6
Views: 832

Re: New Hotkeys

AHhh i tried searching control, alt, shift - didn't think of "handcrafting" as a keyword in my search. Thanks.
by mysticdreamer76
Tue Nov 10, 2020 9:49 pm
Forum: Outdated/Not implemented
Topic: New Hotkeys
Replies: 6
Views: 832

New Hotkeys

I'd like new hotkeys to make different multiples of items. Right click currently makes 5. Shift-RClick could make 25, alt-RClick - 50 control-RCLICK 100 What ? Adding the hotkeys listed in the summary above. Why ? It makes it easier to create a proper amount of things when you don't want 1, 5, or ma...
by mysticdreamer76
Sat Oct 31, 2020 12:44 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 58840

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Is there a mod to make this compatible with seablock?

IE: mineralized water, or sludge, or ... something -> Orichalcite?
Or am I just missing something to get the extra ores?
by mysticdreamer76
Tue Apr 21, 2020 1:16 am
Forum: Ideas and Suggestions
Topic: Blueprints should not be items
Replies: 20
Views: 3224

Re: Blueprints should not be items

Couldn't you just create a new "blueprint" only inventory space, and store blueprints there, outside the normal inventory? Then you don't break the system, and people get inventory-less blueprints. That's literally what a blueprint book is. Above, you said the blueprint library was a wrap...
by mysticdreamer76
Mon Apr 20, 2020 10:18 pm
Forum: Ideas and Suggestions
Topic: Combining, Splitting, and Balancing Large Numbers of Belts
Replies: 59
Views: 13238

New modular splitters

I'd love to see splitters that were customizable. Starting off as they are, as a two lane, then allowing for many more lanes by combining them in more expensive recipes. It would be nice to have a 6 lane splitter, where you could filter 6 things, with only a single (or up to 6) input belts. For exam...
by mysticdreamer76
Mon Apr 20, 2020 10:02 pm
Forum: Ideas and Suggestions
Topic: Blueprints should not be items
Replies: 20
Views: 3224

Re: Blueprints should not be items

Couldn't you just create a new "blueprint" only inventory space, and store blueprints there, outside the normal inventory?
Then you don't break the system, and people get inventory-less blueprints.
by mysticdreamer76
Mon Apr 13, 2020 10:51 pm
Forum: Ideas and Suggestions
Topic: Mod Folders
Replies: 5
Views: 1048

Mod Folders

It would be really amazing if there was a way to save sets of different mods to mod folders. then you could activate them, or deactivate them easily, and without confusion. Especially if you play multiple games all with different mods. So for example, user creates folder Game1 -> all the bobs/angels...

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