Search found 17 matches
- Mon May 07, 2018 3:18 am
- Forum: Ideas and Suggestions
- Topic: Possible UI Customisation
- Replies: 3
- Views: 1663
Re: Possible UI Customisation
Thank you for providing this link to the other mod, and yes I have used the gui function problem is the code becomes repetitive, whereas the ui for machines seems more "condenced". Anyway the idea of a player inventory gui is very intriguing, thank you for that idea that would make a very nice ...
- Sun May 06, 2018 11:45 pm
- Forum: Ideas and Suggestions
- Topic: Possible UI Customisation
- Replies: 3
- Views: 1663
Possible UI Customisation
Is there any way currently to make a custom ui for a machine such as a assembling machine? For example i'm currently making a bee mod based off of Minecraft's Forestry Mod. Here is the ui of the apiary for context:
apiary_gui.png
I hope if there is not a way currently then its a near future idea ...
apiary_gui.png
I hope if there is not a way currently then its a near future idea ...
- Sun May 06, 2018 1:43 am
- Forum: Implemented Suggestions
- Topic: Modding Debug
- Replies: 4
- Views: 2549
Re: Modding Debug
Thank you, I actually didn't know that. Im assuming thats probably a lua function. Thank you again
- Sat May 05, 2018 3:23 am
- Forum: Implemented Suggestions
- Topic: Modding Debug
- Replies: 4
- Views: 2549
Modding Debug
It would help if there was some way to either throw "errors" or to show a debug log on the loading screen for development of mods. I find it really tedious waiting for the game to load only to find that inside my data-update.lua file that only one prototype was loaded vs 20. I do know that if you ...
- Mon May 22, 2017 11:01 pm
- Forum: Mods
- Topic: ComputerCraft [V1]
- Replies: 2
- Views: 2092
Re: ComputerCraft [V1]
I did not know that the other mod exsists, thank you for telling me about it. I will check out how the other mod does it, and see how I could improve. Thank you for checking out this mod! 

- Sun May 21, 2017 7:32 pm
- Forum: Mods
- Topic: ComputerCraft [V1]
- Replies: 2
- Views: 2092
ComputerCraft [V1]
Adds a computer.
You make a simple script, and every few ticks (config file has the tickdelay labeled "runtime_ticks"), the script does basic calculations such as "+", "-", "*", "/", "<", ">", "==", "!=", when the script is finished you can decide what gets outputed.
Cuts down on combinators, and ...
You make a simple script, and every few ticks (config file has the tickdelay labeled "runtime_ticks"), the script does basic calculations such as "+", "-", "*", "/", "<", ">", "==", "!=", when the script is finished you can decide what gets outputed.
Cuts down on combinators, and ...
- Mon May 15, 2017 2:25 am
- Forum: Implemented Suggestions
- Topic: Backer Names
- Replies: 0
- Views: 753
Backer Names
I think there should be a function that is accessible to the control.lua file that gives a table of all backer names.
- Mon Apr 10, 2017 11:25 pm
- Forum: Mods
- Topic: [Bees Plus] 0.16.28 Factorio Version
- Replies: 0
- Views: 1587
[Bees Plus] 0.16.28 Factorio Version
bees-plus_0.0.2.zip A while ago I gave up on this project, but a year later I have comeback with fresh eyes.
This was a mod that was overly complicated, not thought out, and kinda a testing field for me to get a hang of everything, but that was back then now i'm finishing this mod.
Original Post ...
This was a mod that was overly complicated, not thought out, and kinda a testing field for me to get a hang of everything, but that was back then now i'm finishing this mod.
Original Post ...
- Thu Jun 09, 2016 8:44 am
- Forum: Development tools
- Topic: Simple Mod Creater
- Replies: 8
- Views: 5953
Re: Simple Mod Creater
I kinda agree, but im trying to get the program upto date, and crossing it over to other types of operating systems. Im a little overwhelmed, but im managing!
I know its not necessary but its still a fun addition, later ill add a setting if you want it or not!
It should be disabled by default ...
I know its not necessary but its still a fun addition, later ill add a setting if you want it or not!
It should be disabled by default ...
- Fri Jun 03, 2016 3:49 am
- Forum: Development tools
- Topic: Simple Mod Creater
- Replies: 8
- Views: 5953
Re: Simple Mod Creater
I know its not necessary but its still a fun addition, later ill add a setting if you want it or not!
I made this on a bat because of its easy difficulty to set up, Im thinking that i will edit it to be a full program later in development.
One question:
Why do you have the loading screen? IMO Its ...
I made this on a bat because of its easy difficulty to set up, Im thinking that i will edit it to be a full program later in development.
One question:
Why do you have the loading screen? IMO Its ...
- Tue May 31, 2016 12:50 am
- Forum: Mods
- Topic: [V4] BeesPlus
- Replies: 7
- Views: 6851
Re: [V4] BeesPlus
I decided that the ores will be the plates instead.
- Tue May 24, 2016 6:07 pm
- Forum: Development tools
- Topic: Simple Mod Creater
- Replies: 8
- Views: 5953
Re: Simple Mod Creater
All you need to do is unzip the file and use the program and it will help you with the res
- Mon May 23, 2016 11:36 pm
- Forum: Development tools
- Topic: Simple Mod Creater
- Replies: 8
- Views: 5953
Simple Mod Creater
NOTE: This will only work on windows computers.
Factorio modding guide as of August 2 2016.
Current Vesion: 3.0
Bugs:
You will periodically find these numbers in the mod creater!
(0001):(Prevents you from typing the full name altogether):(fix: separate the name and the version number ...
Factorio modding guide as of August 2 2016.
Current Vesion: 3.0
Bugs:
You will periodically find these numbers in the mod creater!
(0001):(Prevents you from typing the full name altogether):(fix: separate the name and the version number ...
- Mon Apr 18, 2016 1:09 am
- Forum: Ideas and Suggestions
- Topic: Fluid Gui Looks
- Replies: 2
- Views: 1485
Fluid Gui Looks
Due to the current Gui setup the look of fluid in a assembler looks weird since fluid looks like its treated as a common item in the game.
A grafical image such as a vertical tank that fills up as more and more liquid is inserted into the assembler
Thank you for listening!
A grafical image such as a vertical tank that fills up as more and more liquid is inserted into the assembler
Thank you for listening!

- Thu Feb 25, 2016 3:47 am
- Forum: Mods
- Topic: [V4] BeesPlus
- Replies: 7
- Views: 6851
Re: BeesPlus V0.0.1 and up
Thank you daniel34 the mod is being updated with experimental stuff right now, but I will strip it to the same version yet compatiable with the new base mod.
- Thu Feb 18, 2016 8:56 pm
- Forum: Mods
- Topic: [V4] BeesPlus
- Replies: 7
- Views: 6851
Re: BeesPlus V0.0.1
Thank you Valkor!!! 

- Wed Feb 17, 2016 11:42 pm
- Forum: Mods
- Topic: [V4] BeesPlus
- Replies: 7
- Views: 6851
[V4] BeesPlus
New Updated mod Here: viewtopic.php?f=94&t=44039
V 0.0.4
~ Added A DeveloperControl (temporary)
V 0.0.4 [Skipped V0.0.3]
V 0.0.4
~ Added A DeveloperControl (temporary)
V 0.0.4 [Skipped V0.0.3]