Search found 45 matches

by Fahrradkette
Tue Oct 19, 2021 9:52 pm
Forum: Technical Help
Topic: 100% efficient payment process
Replies: 7
Views: 1806

100% efficient payment process

Is it possible to buy the game by directly sending money to Wube? I'm talking about wire transfer, where you enter an IBAN and directly send it from your bank account to Wube's bank account without having to suffer transaction efficency loss to payment processors. All I could see on the factorio.com...
by Fahrradkette
Thu Jun 06, 2019 5:34 pm
Forum: Ideas and Requests For Mods
Topic: spaced railsignal placer
Replies: 2
Views: 1100

spaced railsignal placer

Would it be possible to have a QoL mod helping with spacing rail signals akin to openttds ctrl+drag functionality? Also important would be the ability to remove singals along a segment. Idea Train lenght (T): number of tracks occupied by the train. 2-4 Train would be 21, 6 for the locs, 12 for the w...
by Fahrradkette
Sat Apr 06, 2019 7:44 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214611

Re: Bugs & FAQ

If you want to manually "fix" (aka break) bioprocessing, I wrote a little script which helps finding recipes with duplicate results. The editor I use for Lua Files, ZeroBrane comes with a console. To find the approximate line numbers of duplicates, have the offending recipe file open and p...
by Fahrradkette
Sat Apr 06, 2019 12:31 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214611

Re: Bugs & FAQ

The issue is because of an added restriction on .25, in .26 this restriction will be dropped again: https://forums.factorio.com/viewtopic.php?f=11&t=67857#p420038 Basically 17.25 does not allow multiple "same" items per recipe, some gardening recipes have it (you get 1 garden for sure ...
by Fahrradkette
Sat Feb 09, 2019 5:44 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 43310

Re: Friday Facts #281 - For a Few Frames More

If one builds or buys a PC for Factorio to run megabases, how would the specs be weighted? CPU - frequency - cores - threads - branch predicting / speculative execution (I'd build a Kernel with spectre mitigations turned off) CPU caches - latencies - frequencies - sizes - associativies Main memory -...
by Fahrradkette
Fri Nov 09, 2018 6:46 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 46858

Re: Friday Facts #268 - The modern Biter

Still no word on 0.17? It would be great to see a roadmap, even if inaccurate. It looks very much like 0.17 will be release candidate, any confirmation on this? Can I plan to play 0.17 on my xmas holidays? I love this game, but in early access I still expect to see a roadmap. +1 I personally care m...
by Fahrradkette
Sat Sep 22, 2018 3:14 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 40663

Re: Friday Facts #261 - Performance + New player interaction

I hope 0.17 won't come too soon so we can read another performance themed post about the introduction of grade separation for rails so networks can be separated and its pathfinder potentially moved to another CPU core.
by Fahrradkette
Fri Mar 30, 2018 5:42 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009768

Re: [0.16] Sea Block Pack 0.2.5

https://i.imgur.com/gFHVZF0.png reason: boblogistics_0.16.17/migrations/boblogistics_0.16.16.json: ["black-transport-belt", "basic-transport-belt"] conflicts with: SeaBlock_0.2.5/prototypes/technology.lua: {type = "unlock-recipe", recipe = "black-transport-belt&qu...
by Fahrradkette
Fri Feb 16, 2018 11:26 pm
Forum: Ideas and Suggestions
Topic: Discord Rich Presence / GameBridge
Replies: 18
Views: 10198

Re: Discord Rich Presence / GameBridge

Guess Mumble is better suited for Factorio since it's quite light on CPU usage since it doesn't need to run a browser (electron) in order to work. In the other hand, for Mumble isn't backed by a big hype company, it's less likely to change its api so the developers miss out on the great opportunity ...
by Fahrradkette
Sat Jan 06, 2018 6:59 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345365

Re: Friday Facts #224 - Bots versus belts

200 years ago, people had to travel by foot or in beast-driven carts because the didn't yet research neither cars nor planes. For people back then, it was an appropriate way to move. While today, using cars and planes suits us better. So if somebody who is posting his megabase says that bots are gre...
by Fahrradkette
Sat Dec 30, 2017 1:25 pm
Forum: Modding interface requests
Topic: get_attached_rail / get_attached_rail_signal
Replies: 0
Views: 629

get_attached_rail / get_attached_rail_signal

I'd like to get the attached rail track entity from a rail signal entity and vice versa. The goal is to have a mod helping to place signals in specific intervals (so a i.e. 6 long train fits exactly in between two signals) What I have in mind is something similar to the "ctrl + drag"-placi...
by Fahrradkette
Wed Dec 13, 2017 9:36 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
Replies: 61
Views: 26298

Re: [Oxyd][Linux] Freeze on start after "Loading mod core.."

Try to run the old version through valgrind, I managed to get a 0.16.0 game running through it, although it was horribly slow:)


~ valgrind ./$FACTORIOBINDIR/factorio
by Fahrradkette
Wed Dec 13, 2017 6:41 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
Replies: 61
Views: 26298

Re: [Oxyd][Linux] Freeze on start after "Loading mod core.."

I just ran 0.16.0 through valgrind on debian stable. I didn't try starting an actual game but just exited after it fully loaded. Here is the output: ==13136== Memcheck, a memory error detector ==13136== Copyright (C) 2002-2015, and GNU GPL'd, by Julian Seward et al. ==13136== Using Valgrind-3.12.0.S...
by Fahrradkette
Thu Nov 02, 2017 6:36 am
Forum: Mods
Topic: [0.15] Automatic Coupler
Replies: 47
Views: 23791

Re: [0.15] Automatic Coupler

Is it possible to have hauling trains (locomotives included) being moved by shunter engines? Like saving/restoring the schedule/id of the hauler vial signals?
by Fahrradkette
Thu Nov 02, 2017 5:46 am
Forum: Implemented in 2.0
Topic: Tunnel or bridges for trains
Replies: 113
Views: 44168

Re: Underground rails

I once saw a mod which disabled/enabled the hitbox on special track tiles but I think that doesn't play nice with the pathfinder. An Implementation of underground rails would be the OpenTTD way where trains teleport from one portal to the other, therefore no signals or junctions are possible on unde...
by Fahrradkette
Fri Apr 07, 2017 4:02 pm
Forum: Gameplay Help
Topic: [move this if needed] console dump recipe categories
Replies: 0
Views: 794

[move this if needed] console dump recipe categories

Hello Not sure if this belongs to this section since it's rather about console objects then the actual gameplay. I'm playing angels/bobs and the vast amount of recipes just overwhelms me. Therefore I made a graph of the recipes and items using the Json Exctractor mod and graphviz. It turns out the ....
by Fahrradkette
Sun Mar 19, 2017 4:42 pm
Forum: Technical Help
Topic: Mod Portal is currently broken
Replies: 6
Views: 2626

Re: Mod Portal is currently broken

Can confirm: 1830.366 Info HttpSharedState.cpp:111: Status code: 0 1830.366 Error ModPortal.cpp:142: Mod portal API call failed: status 0, content: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds 1830.366 Error BrowseModsGui.cpp:246: Failed to fetch mods: API call failed: (...
by Fahrradkette
Sat Mar 18, 2017 12:21 am
Forum: Angels Mods
Topic: ratios / solver / recipe overview
Replies: 2
Views: 1711

Re: ratios / solver / recipe overview

Thanks for the quick reply and the helmod suggestion.

Guess it's time for me to draw a graph by hand so I can figure out the logistics.

I hope with 0.15 not everything gets changed:)
by Fahrradkette
Fri Mar 17, 2017 11:43 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio python tooling
Replies: 2
Views: 5643

Re: Factorio python tooling

I did try it out and was first struggling: Tried to convert it to python3 since it's something new, so no reason to use python2. The 2to3.py converter worked fine but I had problems with the Lupa dependency. It turned out that my Lupa lib used luajit which by default targets lua 5.1 but factorio-too...
by Fahrradkette
Fri Mar 17, 2017 9:32 pm
Forum: Angels Mods
Topic: ratios / solver / recipe overview
Replies: 2
Views: 1711

ratios / solver / recipe overview

Hello everyone. I grabbed one of the AnglesBobs modpacks and quite enjoy the game experience. At the moment, I'm as usual struggling with the ratios. Is there an overview of the production chains (an SVG mby:)? I'm especially interested in figuring out alternative paths, like ores from slag or petro...

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